Strolen\s Citadel content. 
North American Congressional Army (NACA or Nay-Say)
Society/ Organizations  (Combative)   (World Wide)
axlerowes's comment on 2013-02-08 08:59 AM
Update: I just happen to look at this an realized a whole paragraph was missing. Go to Comment
North American Congressional Army (NACA or Nay-Say)
Society/ Organizations  (Combative)   (World Wide)
axlerowes's comment on 2014-03-10 08:34 PM
that is exactly what this was Go to Comment
Society/ Organizations  (Combative)   (World Wide)
axlerowes's comment on 2013-01-12 09:43 AM
You just laid out the "facts" to justify a feudal Japan culture in the futuristic game world. It had to be done. A personal vignette to give us feeling how this manifests in life could be fun, but I suppose that will happen in game.

As for the writing, you have a lot of proper nouns that you never mention again, thus in the context of the post they are non-information. To be fair that is staple of the genre, somebody mentions a Kessel run and boom the Fans take off. So have at it! Pacific Rim Coalition, Republic of California, Union Aerospace, Omni Consumer,Cyberdyne* Systems, Urban Knights, Arcoboys.

*tread lightly Go to Comment
Maire's Monsters
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-01-09 08:22 PM
With regard to the metaphysics that imagine herein, what is a soul? Go to Comment
Maire's Monsters
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-01-09 08:32 PM
Even with the personal details I still think these could be combined with the first post. Go to Comment
Maire's Monsters
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-01-09 09:50 PM
Could two of this siblings conceive a child, maybe that child would more Mother Monster could stand and she would have to call the PCs to deal with it? Actually I now have an idea for that... Go to Comment
Systems  (Geological/ Geographical)   (Defining)
axlerowes's comment on 2013-01-11 08:05 PM
The following conversation took place between Vartenedal smuggler and Skaldenvale wool monger after several drinks 
"Listen here Mr. Uvtogova, I think you must be exaggerating, this Maddux thing really can't be that..."

 "NYET, ya daft foo', ew dinna no unner stan, assniff da gawd, ave uh bug uh dice a 'ist uh orror in onsirs ta uvv up yer arse" 
Translation from the Skaldenvale dialect to High Vartanedelian
"Not all you stupid clown, you fail to grasp how the situation resembles a God rolling dice and then consulting a list of horrors and monsters with which torment people.

Well there is the whole thing about perspective, who wrote this, who is theorizing? Does the average person think of this reality thing and this pool of magic? You seem to be writing very much with a GM voice: in as much as your are communicating in narrative and out of narrative at the same time. Forget that,
What I am geeked about is the whole metaphysics you have dived into here. We have a tool with which to ask questions in game such as what is reality?  How would people behave if we had a clear definition for reality? The Maddux is real, the farmers tools come to life-that was real, but it was unnatural or it was the result of break in the fabric of reality? So is reality only what is expected or common? The Maddux is theorized to be a natural weak spot in the fabric of reality, which is made up of what we can experience.
So if somebody can experience more or less do they have different reality?

At any rate great stuff and fun idea to make a setting more dramatic. I am also excited to see and play with the effect this enviornment will have on the culture and philosophy of the people.

Go to Comment
Agrivaine Dorset
NPCs  (Character Sheet)   (Criminal/Espionage)
axlerowes's comment on 2013-01-12 04:27 PM
Deep Beneath the Mighty Walls of the Citadel there is a great hall. Truly this large chamber would better be described as a stable or carriage house for with in this room are all the discarded mounts and vehicles that residents of the citadel brought with them. Sadly upon taking up residence in the Citadel and becoming a contributing member of its hallowed community these old mounts and carts were locked away and never spoken of again. These discarded wares were considered base, pedestrian, and beneath the high minded concerns of the Citadel. But always they were there, just beneath the surface, and year after year more arrived and more were ignored. For decades no Citadellian talked about about what brought them here, until today.

Today (actually three days ago) if you stood within that dark room you would have heard the There was the slightest creak as Ted, the deliverer (not Ted the InfestedJerk) pushed open the door to this chamber, kicked aside the pretenses and affectations that blocked his path and said to the said beasts that resided there "You guys won't be worth any experience, but you can come out now if you want. " Go to Comment
Sengur of the Warkra
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-01-09 06:09 PM
can't get this formatted Go to Comment
Sengur of the Warkra
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-01-11 04:31 PM
I am surprised at your view that this is more literary than game orientated. I made an effort to write it as a gaming resource and not as a part of some piece of fiction. What is more surprising is that you are the reason I tried to make this a gaming resource. In your discussion of Cheka's hardcore porn novel you wrote 
"Citadel is a website billed as a resource for the game masters, and occasionally players, of role playing games. This ideal is enforced both by the submission categories (Lifeforms, Items, NPCs, etc) and by the overwhelming number of forum posts. My main objection to this piece is that it does NOT serve in this capacity." 
I chose this style in particular because of your comment.  I wrote this up the way I would write up NPC notes back when I GMed. In my experience PCs don't care to hear about the past exploits of NPCs and as a GM what I really needed was a clear idea of how my NPCs are going to respond to having their pocket's picked, torture, jokes and so forth. I always thought the game was very wet cement and I hated when I would have NPC act of character or  saw a better way to handle the situation once I left the table. Shadowrun was the toughest cities with 100 of millions of people, open ended mystery or heist plots and not telling who the PCs are going to talk with. But perhaps I am wrong, this may be more information than most would put in the game. As for the fire mace, that was a late addition, and really was extraneous. I felt a sell out for including a description of his equipment.

I am going to try and link this guy to plot or other NPCs.

What information does Dossta need for a good NPC?
Go to Comment
The Saulberry
Lifeforms  (Flora)   (Plains)
axlerowes's comment on 2013-06-02 01:45 PM
Update: changed to normal sub due to Strolen's influence Go to Comment
The Histories of the Spiked Sea
Locations  (Regional)   (Water)
axlerowes's comment on 2013-05-25 06:24 PM
"You have made them a society that does not hate, or have enemies"

well I made this the view of the third author

travel from the southern Islands to the North Island is something I discuss slightly in the other posts about the area, But why do you think stone age people can't travel to distant islands? Go to Comment
The Histories of the Spiked Sea
Locations  (Regional)   (Water)
axlerowes's comment on 2014-04-02 09:49 PM
Saulke is just really picky... . Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
axlerowes's comment on 2013-01-07 03:18 PM
This is fantastic, I could have drop this into my Traveller Universe without changing a thing. I suggest moving Venator's entry to the start, it has that strong opening quality. really great stuff, Go to Comment
Society/ Organizations  (Artistic/Performance)   (Area)
axlerowes's comment on 2013-01-04 02:47 PM
Another fine footnote. Go to Comment
Mother Monster
NPCs  (Major)   (Mystical)
axlerowes's comment on 2013-03-14 02:15 PM
Just noted the update, i think the two paragraphs on how to play her and her likely actions add a lot. Go to Comment
Mother Monster
NPCs  (Major)   (Mystical)
axlerowes's comment on 2013-01-09 08:30 PM
I love the narration, I like the story and I like the idea. As a write up for NPC though, you give us history, but you don't give us her. We don't have a sense for her style or current state. Go to Comment
Plots  (Event)   (Encounter)
axlerowes's comment on 2013-01-06 12:21 PM
There has been sixth day violation! I like the term an Fetting as an in game reference to the cultural significance of star wars. Go to Comment
30 Programs from the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2013-04-07 09:34 AM
I really like the idea of presenting the culture through its media rather that just bluntly listing facts about the culture. But what do we learn about the cosmic era from your re-wrties of Tailspin and Ducktails? From what you write about the cosmic era I would assume that stuff like Tomatoes and Call of Duty: Kids would not be protested or censored. However this makes thinks you want their to be a silent majority in your universe that longs to a return to the 1980s or is that just you? Where do the people of the cosmic era ground their morality? What are the conservatives seeking to conserve or resurrect? Go to Comment
30 Programs from the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2013-04-08 09:32 PM
"Considering the saturation of the media now with sex and violence, what can the Cosmic Era hold?"


I also call B.S. on you saying you don't want to write a dissertation on the cosmic era. ;)

Go to Comment
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