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The Return of the White Deer- Prologue
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2014-12-17 08:11 AM
Sorry I was so unclear. I often go through an reread my posts and think to myself "woah, I make no sense"

In terms of geography I was referring to physical arrangement of the scene above not the setting. If you are going to use this third person perspective you should try writing the scene as if you are explaining it to the blind or the blindfolded. Imagine you are in a room with somebody fascinated with this scene, but you are the only that one that can look out the window on the events you are describing.

In terms of Nergei and Temujin, my point was lost as well. I am making a suggestion as how you might rewrite the scene to make it more interesting and to include some conflict or tension. I don't think you are going for avant garde story telling here and you are not going for RPG fact dropping. Fiction writing 101 says you need tension in relationships and a character's action should risk something in order to be interesting. (I don't always agree with that and often find it a little force in genre fiction, but you got keep people reading).

I am suggesting that instead of foreshadowing Temujin's rise by describing his father's certainty you foreshadow Nergei's rise and paint Temujin as the underdog. Your audience is likley going to already know of Temujin's rise but by painting Temjuin as the underdog you great a minor conflict in that we now have a disconnect between how the reader knows things will turn out and what is actually on the page at this point in Tenjuin's life. This type of conflict is the key to genre fiction. In the romance novel you know they are going to get together even if all the characters in the story do not.

Have Temujin's father see Nergei as the great one in waiting. Have Nergei remind Yesegei of himself or powerful leaders that ,. It make a certain sense that nobody can see Temujin coming, how could they? There had been nobody like him before and very few like him sense. This could also great some emotional risk in the scene. If Yesegei admires Nergei more than his son, even though he loves his son, than he may feel some guilt, shame or self doubt.

Borochu is fine here. His antic provide the only real events in the scene.

Yesegei's stroke or vision or poison kicking in... is a great at the end to the scene, you should keep it. It leave a cliff hanger of sorts.

What are the character's risking in this scene?
Where is conflict or tension in this scene? Go to Comment
The Return of the White Deer- Prologue
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2014-12-29 06:59 PM
I like it better this way.

How about dropping all the historical references? You aren't really following history anyway and doing a thinly veiled Genghis Kahn is better than doing a mangled half fictional history.

If your story is really interesting it won't matter is your protagonist is called King Arthur or Spartacus, and it will free up from any of the constraints history or geography might place on your story. Authors do thinly veiled historical settings all the time with words like Joust or Gladiator. Doing a fictional Mongolia is just as viable as writing a fictional Europe or England. Go to Comment
Why is Ireland such a Hotspot for Supernatural Activity?
Articles  (Campaign)   (Game Mastering)
axlerowes's comment on 2014-12-14 04:40 PM
I never really watched Buffy the Vampire Slayer TV show, but I had friends that did, and I asked them the same question about Buffy's High School and they told me flat out that it is located on a Hell Mouth. I didn't ask what a Hell Mouth was or why that meant there were a lot of vampires and demons there, but it shut me up. Your explaintation for the same question regarding your 1640's Ireland is "A trans dimensional war machine is taking a nap there."

I haven't heard that one before: kudos.

I have two specific observations.

1) Writing style:
This a full-tilt stream of consciousness rant, that jumps around in perspective and tone. Your stated goal in this article is to present an explanation for your players as to why Ireland can produce so many monsters of the week. You state a series of "facts" about the realm but your writing in your own voice. The voice of a starcraft super fan. So these facts aren't really facts. They are choices you, as an author and GM, made. I would find this more interesting if you discussed why you made these choices, and how that will aide you story telling. Those would be the "Juicy details" at least in the way it is written now as a personal stream of consciousness essay about GMing or writing for your world.

2) Content:
I feel like everything you are trying to communicate is not making it on to the page. Example, you say travel to Earth is difficult for a demon. Difficult could mean a lot of things. It could mean small chance of success "Half Court Shots are difficult. It could mean time consuming and painful. "Divorce is difficult." I think you have a clear idea of what is going on here, but it is just not coming through. This goes on through out the post.

I also have a couple of esoteric dork questions, because unlike the Hell Mouth explanation from Buffy, your Ireland back story is a little less intuitive.

1) So is Metos a physical being in Ireland? Like if I am digging for pot gold in a shamrock field will I hit Meto's knee cap?

2) Why are they called Angels and Demons...was there some historic event on earth in which they filled this niche of vocabulary.?

3) What do the Demons like about Hell? Go to Comment
7 Things About Old School Gaming
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2014-11-29 12:35 PM
That is seven things about gaming.

In the first edition Advanced D&D manual the most likely monster to encounter on the random dungeon table was a Black Pudding.

Some references and factoids like that might add to this, make it more of article. You could also turn this into a personal narrative. Go to Comment
7 Things About Old School Gaming
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2014-11-29 11:33 PM
I didn't realize that these were seven observations made about "old school" gaming adventures/modules. Because lines like this "You could often tell the quality of a game simply by the amount of time an energy the GM put into his or her map." make me think this is your own personal recollection on gaming. Go to Comment
101 Player Character Quirks
Articles  (Character)   (Players)
axlerowes's comment on 2014-11-30 02:11 PM
As lists go this is great, thanks for taking the time to put all this down in one place. Go to Comment
Swamps 101
Articles  (Regional)   (Swamp)
axlerowes's comment on 2014-11-24 03:04 PM
My first two research positions ever were as field workers doing surveys and experiments in swamps (wet lands...cause swamp sounds dirty). Some of my co-workers were also in my RPG group and we found great inspiration in our swamp land work place. I haven't read your post yet put was so enthused by the title that I wanted to gush. It is a challenge for the GM to make the geography of wilderness expand to something more than a grid and applaud efforts to help that. Go to Comment
Swamps 101
Articles  (Regional)   (Swamp)
axlerowes's comment on 2014-12-04 09:44 PM
Well done, I admire the way you formatted and presented the ideas here in and the encounter ideas are fun.

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Rats in the Basement
Dungeons  (Underground)   (Style)
axlerowes's comment on 2014-12-09 10:28 AM
I think the citadel could use more of this, you detract from nothing by including stats and rules makes it less accessible. If anything the stats make this more useful because the details of this story are very specific to your satirical game world. The Redwall Abbey mice are motivated, perhaps irrationally by a fear of genocide and the rat swarm is I believe the result of the Redwall survivors keeping up a supply of rats to taverns so Balder's Gate will have a first level. The stats and maps means you could lift this with or without story if you wanted. Excellent stuff.

Your prose is dense. It overly passive in its descriptions. It is largely non communicative. Example
"As darkness seeped over her Theta was startled by an inky black figure at her side. It was one of the tengu who too had recently lost a child. He ushered the pups to his mate before gathering his comrades, and with the last of the light the escort crossed the threshold into Annawan. "
What happens here? Theta wants help from the humans to find the serial killer or dose she want shelter in the city? Why did she get dressed up and wait at the gate? What was she hoping for? The tengu (that is a dog right?) shows up and he and pack of other dogs take Theta into the help her petition the city rulers for help. This is parcipitates the slaughter of Redwall by the humans.

But did the rat swarm turn on rat folk caretakers in the first scene?

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axlerowes's comment on 2015-01-19 10:43 PM
I think your world is both unique and accessible. It has some very inexplicable relationships, like the god of humanity twisting himself to be elven. Those sorts of things just scream "you can't make this up," which adds to the verisimilitude of the world. Good stuff.

There are some suggestions in this write up that it is retrospective told by somebody who already knows how this will all play out, is that true?

Also you have a somewhat odd mix of mythological pacing in which the details of geography and human relationships are not as important as the broad stroke and then you through in some minutia. It is tough to get since of the size and the relationship that these people shared. Like why did they build an army in the North. Were they threatened directly? Were there wars? Who are they trading with if not themselves? Why did you list the number of Lords who split which way? Are those numbers significant?

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axlerowes's comment on 2015-01-19 10:09 PM

As a member in good standing of the Dwarven Guild I would like to lodge a formal complaint. I would like the word "enslaved" or any reference to slavery removed from any and all descriptions of the Dwarven Civic Improvement Projects which were wisely and judiciously implemented by the benevolent priests of Verdenkrav. Furthermore, we require, under threat of litigation, that these slanderous and ethniclly biased descriptions of the Holy Verdenkrav be stricken from the record. Verdenkrav's noble sacrifice shall not be characterized as foolish, impatient or accidental. It was rather a passing of a baton from a proud father to his worthy children. Finally, while we have nothing but respect for our human cousins, we find the characterization of Cronepheros as an angel of Verdenkrav miss leading. True, they may have once been associated via a few minor projects, but by the time Cronepheros sought to inflict humans upon the world Verdenkrav and Cronepheros had long since severed their relationship. We find troubling any suggestion that a dwarven god was responsible for the human situation.

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Divinity, Faith, and the Divine Significance of the Materium
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2014-12-10 08:11 AM
So does the faith of the fey mean anything to the gods, besides the warm fuzzy that poltergeist love might give you? Go to Comment
Divinity, Faith, and the Divine Significance of the Materium
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2014-12-07 04:14 PM
I think this is a great treatment of the supernatural, and is a good attempt to apply a consistent narrative frame work to the existing systems of fantasy RPG religion.

Some questions?

Is the realm of God’s geographic? You write

“It can claim a Domain, a certain radius around the Godshard in which its powers are amplified, where souls aligned with that god will travel after death, where the very nature of the place is easily shapable to that god's will, and where other gods cannot exert their divine power.” But that sounds like extra dimensional area or another plane…whatever you want to call it.

What is the mechanic you are considering for the transference of power via Faith. Is the power of faith dependent on the faithful’s soul? Does amount of power transferred to the God via the faithful increase as the strength of a person’s south increases?

If this is true than certain faithful may be more valuable to the God. Might a God practice the 80:20 principle with regard to recruiting people to his religion; focusing on pulling in the super-faithful and treating them as more valuable then the others. (Kind of like what Tom Cruise is to Scientology)

What about the Fey and their relatioship to the gods?

The fact that this brings up so many questions is something I love about it. This is a great springboard for intellectual exploration in and out of game. It is like one big thought experiment, I would love to chat with you about it sometime.
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NPCs  (Major)   (Knowledge/Lore)
axlerowes's comment on 2014-11-23 10:56 AM

I would challenge you to write it up high school style. Maybe not as you wrote in High School, but as those you knew in high school wrote..lost of disjointed and unnecessary purple prose...implied rather than stated encounters and great sense of self importance.

You have all that here...unnecessary lore and such...but it is a little too polished to be real satire, but doesn't have enough love to real nostalgia. Go to Comment
The Aetherium and the Nature of the Soul
Locations  (TransWorld)   (Other)
axlerowes's comment on 2014-12-10 06:26 AM
Ah-ha and Hmmm...
Why is the soul 'repressed' in the new host? Is that by design?

So if powerful souls are worth more to gods (faith wise) and those souls are reincarnated. Does that mean that certain newborns are worth more to the gods faith wise? This could be an excellent way to play up the old destiny troupe.

I imagine a recluse with an acne riddled face that is rarely touch by the sun and a manner that is painfully shy and burdened with many irrational anxieties. Yet she is curse with the soul a previously owned by a physically powerful and charismatic warlord who never knew defeat on the battle field and wrote epic timeless love poems for each of his 30 wives. Our poor shut in is now constantly beset by missionary types at her cottage door, trying to draw her out to church services. When our poor girl would rather just stay home to play alone with lead soldiers, and write awful but self serving erotica.

Will the general's soul be diminished in value by its time in the recluse? When you do character generation in your world are you going to have the character write their own soul stories or roll em out or are you going assign them as need be? Go to Comment
The Aetherium and the Nature of the Soul
Locations  (TransWorld)   (Other)
axlerowes's comment on 2014-12-07 01:00 AM
I think this is well thought out, concise and a necessary write up for world building. It deals with the origin of life, the after life and gives a narrative mechanic for the transcendent nature of many level based character systems. One the things I enjoy about genre fiction are the subtle differences different authors take when covering the same ground. This explanation of the soul may not be revolutionary but it is original enough to give your worlds its own flavor. But it also raises questions with regard to character generation. How do your metaphysics deal with nature versus nurture of individuality? Does the soul carry with it personality? To what extent does the mortal coil influence that personality of the immortal soul and how much of the influence carries over into immortality? Go to Comment
axlerowes's comment on 2014-12-07 01:32 AM
This is a great creation myth/story. I like that the materium is made up of dead stuff and that prior to the war everything that seemed to exist had a consciousness or the potential to become conscious. Can you discuss the voice this is written in? How do the mortals conceive of this stuff, and where do the legends come from? Go to Comment
Halimath the Wanderer
NPCs  (Mythic/ Historical)   (Mystical)
axlerowes's comment on 2014-12-04 09:21 PM
Pretty good stuff, I am a big fan of the intellectual process you put into this and it makes want to read more of your stuff. I wonder how accessible this content would be to someone not familiar with the Tolkien/D&D genre worlds (if such a person still exists). Go to Comment
Hammer Of Spirit Binding
Items  (Tools)   (Magical)
axlerowes's comment on 2014-11-23 11:05 AM
Nice item, I like the description in the "Abilities" section. Go to Comment
The Verbing Noun
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2014-12-05 12:34 AM

I really want to love this. I already like this, I already respect this and I am inspired by it. But I want to love this and I can’t love it because of some very clunky prose and poor story telling. There is too much cleverness, wit and raw intellect in this post to let it stay as it is. You must edit this, and by edit I don’t mean proof read or correct.

I mean you must take the twisty and beautiful game of 52 pickup you are playing with your words and deal them out so that your readers can at least know were five cards are at a glance. Once we can figure out what is in our hand just by looking then we can take time to enjoy the puns and the self-awareness.

But let me sum up what I think you are saying here:

"You believe (rightfully so) that the use of the tavern as the birthplace of the heroic quests is a tired troupe. It is so trite in fact that the literary bad guys themselves realized that if they just destroy the taverns than Obi Wan will never hire Han Solo, the Magnificent Seven will never get past a pretty okay 2 or 3, and the hobbits will never meet Aragorn. But the plans of these forward thinking agents of evil was thwarted when the scummy villains realized that they need a hive as much as the hero’s needed a place of marginal danger from which to transition their narrative to places of true danger. So the bar flies among the villains tipped off the old heroes to the plans of the evil overlords, and the afore mentioned old heroes stepped in to put a stop to it. Is that correct?"

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