Strolen\s Citadel content. 
Drofor's Grotesquery
Items  (Art and Music)   (Cursed)
axlerowes's comment on 2015-01-14 10:33 AM
I really liked this, I thought the titular painting was well described and the ideas presented here are promising. The paintings are dangerous, unpredictable and not well understood (in world), that fact plus the tale described above is a great prologue for a personal adventure. However, the story itself works as an interesting anecdote without a need for expansion in as much as it gives the reader a new avenue of imagination. I also thought the world building was strong. You seem take a type of bronze age mythology (living with a god for a generation century) and mix it with late renaissance or enlightenment type sensibilities and material culture; Balls, Art Collection, Oil painting on canvas, Money Driven Economies. The theme of the tale has very dada-esque/surrealist quality, because there seem to be a clear distance between the the reality of the mind and reality. I enjoyed that as well. But in addition to the style of the world you unpack these painting with a lot of other interesting tid-bits regarding secret cults with orgy rituals, rivalries between ancient and newer gods and so on. Again, impressive and nicely executed.

The prose starts with higher mind style than it finishes with and there are few rough patches. Examples
"The self-portrait was the first which many of them saw, and in the centre of the ballroom there was a ravaging, raping mess of bodies. In the middle was the hostess herself. She gave birth to a baby girl..."

The shift of time from the orgy to the birth of the girl here is not clear between these two sentences. It becomes clear later but at this point you have the character in the middle of an orgy described as a "raping mess" giving birth to a child.


"The shadows are recognisable as being the arms of Voorm-Sotha, the shadow spider, who was an enemy of primitive humanity. It is believed that Voorm-Sotha was a fairytale, though his appearance in a painting by the Ascarya should cast suspicion on that.

The strangeness of this painting comes in when taking a look at history. Voorm-Sotha, if he existed at all, would have existed thousands and thousands of years ago. Drofor, however, is still alive. But Drofor was not yet alive when Kala painted this, three hundred years ago."

These two paragraphs run all over the place with regard to tense and perspective. Go to Comment
axlerowes's comment on 2015-01-13 09:40 AM
The assumption must be that the catalytic fields require less energy than is released by the reaction. Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-11 08:33 PM
So Temujin believed her? Do you want it to be ambiguous what she told him here or did you mean to communicate that Botari explain that she is possessed by the spirit of an elderly woman that was married to Temujin's genocidal doppleganger from another dimension.

So was this their first time?

Any risk of getting pregnant?

Also did you intend to communicate prior to this whether or not this dimensional jumping was planned? Was the Botari from the other dimension also possessed by a Botari from another dimension and so on like a mirror turned in on itself? Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-12 07:20 AM
Again you have a very jarring pacing to the work, the ambush is already forgotten...

Why are you leaving the conversation out of the story? This is in a sense their first meeting so what she says and she responds to him is very important.

Consummate means sex in a romantic context, so you got to be very clear if you are using the consummate here to mean only a kiss. Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-12 04:22 PM
"Clarity: are what you wrote conveying what you meant to say?" Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-13 03:01 PM
Back to the ambush, I get the point of it. It establishes two things; one it re-affirms how dangerous the steppee is. (Nothing good ever happens when these people leave their Gers) and it brings Botari into the group in manner that both establishes her as important and powerful, but also something of leader. But the one point in which you mention the ambush in part 2 is just to say that it really had no consequences. Thus, without consequences the scene has very little weight and very little drama, two horses and several people are killed or injured and the gang moves on.

Is this lack of weight to these action a statement you want to make about violence and killing on the steppee, as well the personal value these young boys place on the lives of their horses? If it is then well done: Violence and killing are as light an action as skipping a stone across a pond and your horse can be replaced with a thought.

But do we even need the ambush?
Yes the ambush does give Temjuin and Botari meeting some structure and really forces them together, but I think it would be more daring to present the scene as somewhat awkward or at least romantically daring. She has reversed the Bride Test here, that could be cool.

Just one 15 year old girl (who believes she is possessed by the spirit of a 15 year old boys wife from another dimension) asking a 15 year old boy to love her is dramatic enough! Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-13 07:33 PM
Wasn't the bride test her going out on the Steppe and her groom having a year to find her as proof that he was worthy or they were meant to be together? Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-16 07:39 PM
The second scene in this chapter appears to carry no meaning or arc. The characters appear to have no interest in what is going on. They are not trying to obtain anything from the interactions,there is no conflict in the interaction and there is very little characterization in the interaction. I found the bits about Crunalan and Mongol culture, how they were similar and how they differed, interesting. If you want to go off on little pontifications about scenery cultures in these chapter, like the inbetween chapters in Moby Dick or Cup of Gold (Steinbeck's under respected pirated adventure novel) ,I think you should embrace these thoughts. Go to Comment
The Return of the White Deer- Chapter 11
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-16 08:19 PM
Moby Dick is worth it, it is surprisingly funny book.

Treasure Island...I can't remember if I finished it either, required reading grade school.

But Cup of Gold is fun pirate adventure book, written by the world's greatest fan boy. Go to Comment
axlerowes's comment on 2015-01-01 10:41 PM

I. Assembly-000122 (Echo)


A. Purpose: Scout/Courier


B. Design Type: Pod


C. Faction: Dynastic Navy


D. Crew Requirement: 1


E. Life Support: Internal-Standard-Sustaining-Cyrogenic


F. Communications



1. High power EM Transmitter



2. Standard EM receiver



3. Two-way neutrino beam up link system4


G. Sensors



1.Passive EM



2. Dark Matter Monitor



3. Passive Tachyon



4. Telephoto



5. Gravity Barometer



6. Neutrino Sink


H. Armament



1. 1x50Mw Garnet Laser Cannon


2. ECM



ca) EM Displacement Field


I. Reactor



1. 4xMicro Fussion Reactor (Lvl 5)



2. Dense Matter Reactor-Jump Drive Only (Lvl 2)


J. Consumables



1. Micro Fission Reactor (30,000 hrs)



2. Dense Matter Reactor-12 Jumps



3. Life Support: (3,008 hrs)


K. Cargo Space



1. 1000 liters


L. Computer Rating: Modular (Lvl 10)


M. Hull



1. IDF (Lvl 3)


N. Atmospheric Flight: NA


O. Interstellar Drive: D-Jump Drive


P. Sublight Drive: Ion Drive



1. Acceleration (Lvl 5)



2. Maneuverability (Lvl 1)


Q. Airlock: Yes


R. Secondary Power System



1. Deployable Solar Sail



2. Battery


S. The Echo was designed to provide the Dynastic Navy with a courier ship that could function like the Nice or the Peoria, but with more of emphasis on military observation and communication. The Echo is intended to jump into a system, transmit a data package or take some sensor readings and jump out. The laser cannon serves more as active sensor beam than an actual weapon in that military scouts will use it to light up curious looking masses. I found it interesting that the Dynasty chose to go with a manned ship rather an autonomous intelligent ship. Perhaps they thought it was cheaper. The modular computer systems are quite powerful, as one would expect in a ship required to process and communicate yottabytes of information, and is also required to interpret the reading from a Dark Matter Monitor. Despite the presence of the powerful computers, the lack of the AI still means that interpretation of the data is still a pilots judgement call. -G.G. Nubb

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axlerowes's comment on 2015-01-01 10:47 PM

II. BLADE-9987(8) (Origin)


A. Purpose: Scout/Skirmisher


B. Design Type: Convential Aeronautical


C. Faction: Dynastic Interests


D. Crew Requirement: 1


E. Life Support: Internal-Standard-Sustaining-Cyrogenic


F. Communications



1. Standard EM Transmitter and Receiver


G. Sensors



1. Passive EM



2. Neutrino Sink



3. Gravity Barometer



4. Magnetic Field Tracker



5. Passive Tachyon



6. Active Tachyon



7. Telephoto (Whisker Drones)


H. Armament



1. 1x120 Mw Radon Laser Cannon (Commerical Version Only)



2. 1xFocused Magnetic Field Generator



3. Standard Missile Tube



4. 1xParticle Accelertor Cannon (Military Version Only)


I. Reactor: Matter Convertor (Lvl 3)


J. Consumables



1. Fuel: 10,000 hours



2. Life Support: 40,001 hours


K. Cargo Space; 8,000 Liters


L. Computer Rating: System Wide (Lvl 9-commerical)/ A.I. (Lvl 4-military)


M. Hull: IDF (Lvl 5)


N. Atmospheric Flight: Mass Driver



1. Acceleration: Lvl 2



2. Maneuverability: Lvl 1


O. Interstellar Drive: D-Jump Drive


P. Sublight Drive: Mass Driver



1. Acceleration: Lvl 3



2. Maneuverability: Lvl 2


Q. Airlock: Yes


R. Secondary Power System:



1. Deployable Solar Sail



2. External catalytic reactor


S. This boxy fixed wing craft manages to look both vaguely aerodynamic and largely cetacean. This was the brainchild of the post-war Dynastic Corporations that wanted to compete with the FTO monopoly on consumer spacecraft. Depending on which marketing campaign you encountered it was either called the Blade or the Origin. I considered making this two entries because there is a military version, but the differences are minor. This is the smallest ship to have a D-Jump Drive (which can be powered by the Solar Sail if you patient or by catalyzing a large asteroid or small planetoid if you don’t mind breaking a few Union or FTO laws). Owners remark that the ship is rather comfortable, it has a roomy cabin in addition to the cockpit, a comfortable cryo-chair in case you need it and in the military version an A.I. I am told is an affable, loyal and a competent navigator. Apparently, the craft handles like a winged brick in atmosphere, particularly since she lacks a view port and must be piloted sensors only. Still she is popular among members of Scouting Guilds.-G.G. Nubb

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axlerowes's comment on 2015-01-01 10:50 PM

III. CLUP-88291.1 (Flying Squirrelly)


A. Purpose: Ground Support


B. Design Type: Single Pod


C. Faction: Dynastic Army


D. Crew Requirement: NA


E. Passenger Space: NA


F. Life Support: NA


G. Communications



1. Standard EM Transmitter and Receiver



2. Neutrino Uplink Beam


H. Sensors



1. Telephoto



2. Passive EM



3. Active EM



4. Gravity Barometer



5. Passive Tachyon



6. Radar



7. Sonar



8. Magnetic Field Tracker


I. Armament



1. Mass Driver Cannon



2. 1.21 Gigawatt Hydrogen Laser Cannon


J. Reactor: 2x Micro Fusion Reactors (Lvl 5)


K. Consumables



1. Fuel: 1,900 hours



2. Life Support: NA


L. Cargo Space: Null


M. Computer Rating: A.I. Lvl 2


N. Hull:



1. IDF Lvl 8



2. Reflec Armor: Lvl 5


O. Atmospheric Flight: Anti-gravity drive



1. Acceleration: Lvl 3



2. Maneuverability: Lvl 3


P. Interstellar Drive: NO


Q. Sub-light Drive: Ion Drive



1. Acceleration Lvl: 2



2. Maneuverability Lvl:1


R. Airlock: No


S. Secondary Power System: Battery


T. The CLUP is the standard dynastic garrison drone modified with an autonomous AI. Unlike most AIs, the CLUP’s AI relies heavily on a prewritten protocols, and as a result the CLUP’s flight patterns are easily predicted by other AIs or observant organic strategists. The CLUP also has a redundant learning profile, which means that the CLUP seeks to verify stimulus multiple times prior to accepting the input as true. This makes the CLUP less prone to error but also slower to act when compared with most military A.I.s. The CLUP has several tactical limitations, most notably it cannot break an orbit of even a 0.25 standard gravity well with its endemic engine configuration. Not equipped for ship to ship combat CLUPs with either stay in high orbit and support ground actions with the powerful laser cannon or be transported off world by a cargo skiff or as cargo in a larger ship. The second limitation is that the CLUP is underpowered, the laser cannon relies on a capacitor, and thus has a low rate of fire. Additionally due energy constraints the Passive Tachyon sensor array cannot be used in conjunction with the anti-gravity drive. Greater than 90% of the AI constructs and designers responding to the survey judged the CLUP as adequate for tasks involving basic surveillance and ground support. The active pilots and veterans who interacted with CLUP in combat situations judged it poorly, ranking it last in most categories save hull. -Tangent

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axlerowes's comment on 2015-01-01 10:53 PM

IV. Cornonis-7 (Dragon’s Dart)


A. Purpose: Space Superiority Fighter


B. Design Type: Missile


C. Crew Requirement: 1?


D. Life Support: Internal ?


E. Communications



1. Microwave Transmitter and Reciever


F. Sensors



1. Active EM



2. Passive EM (assumed based on the presence of an active EM)


G. Armament



1. 1x 40 Mw Laser Cannon



2. 1x Ion Cannon



3. 2x Mass Driver Gatling Gun


H. Reactor: Anti-Matter?


I. Consumables



1. Fuel: 13+hrs



2. Life Support: 13+hrs


J. Cargo Space: ?


K. Computer Rating: ?


L. Hull:



1. Conventional: Lvl 6


M. Atmospheric Flight: Mass Driver



1. Acceleration: Lvl 3



2. Manuverablity: Lvl 2


N. Intrastellar Drive: NA?


O. Sublight Drive: Mass Driver



1. Acceleration (Lvl 5)



2. Maneuverability (Lvl 3)


P. Airlock: ?


Q. Secondary Power System:?


R. These rocket ship style fighters are the ever present escorts and sentries of the Crononis shipyards. Not much is known about these ships however, none of the survey responders have every repair or flown one of these craft. But a significant number of the respondants have had hostile encounters with the ships and they certainly live large in the minds of the Outer Arm populations. -G.G. Nubb

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axlerowes's comment on 2015-01-01 10:55 PM

V. EPROM-000212 (Watchmen)


A. Purpose: Ground Support


B. Design Type: Trapezoidal


C. Crew Requirement: NA


D. Life Support: Internal-Standard-Sustaining


E. Communications



1. Standard EM Transmitter and Receiver



2. Two-way neutrino beam up link system


F. Sensors



1. Radar



2. Sonar



3. Wide Band Passive EM



4. Gravity Barometer



5. Neutrino Sink



6. Telephoto



7. Magnetic Field Tracker


G. Armament



1. 4x 120 Mw Radon Laser Cannons (4xturrerts)



2. 4x Razor Beam Quantum Particle Accelerator Cannons (4x Turrets)



3. 2x Standard Missile Tubes


H. Reactor



1. Matter Converter Reactor (Lvl 9)


I. Consumables



1. Fuel: 96 Hours (matter uptake system)



2. Life Support: 120 hrs


J. Cargo Space



1. Life Support Cabins: 800,000 Liters



2. Unsupported Cabins: 400,000 Liters


K. Computer Rating: A.I. Lvl (6)


L. Hull



1. Forced Key (Lvl 8)


M. Atmospheric Flight: Anti-Gravity Drive



1. Acceleration (Lvl 4)



2. Maneuverability (Lvl 6)


N. Interstellar Drive: D-Jump Drive


O. Sublight Drive: Ion Drive



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 1)


P. Airlock: Yes


Q. Secondary Power System:



1. Micro Fusion Reactor (Lvl 5)



2. Deployable Solar Sail




R. The Watchmen was and still is the principle fighting vehicle of the Dynastic Army, the forgotten older brother of the Dynasty’s interstellar navy. After the Dynasty’s front line units, the navy and their marines, over power the organized or standard military of a planet then the Army will come to act a garrison. The Army's primary platform for protecting the Dynasty's colonists, scientists and entrepreneurs is the Watchmen craft. The Watchmen looks a floating Mayan pyramid without a stair case and with a rounded bottom. I can still see the grey hull shimmering with the Forced Key Field as they floated above cities and tree lines. I feel like I know everything about the Watchmen, they carried 40 alliance troopers: 26 infantry men, 4 mecha pilots, 4 Drone conductors, 2 Computer Programers, 1 Medic, 1 Dynastic Intellectual, and 2 command officers. The Watchmen also carries all the supporting ordinance and equipment for these individuals.



The trick to taking a Watchmen down was to keep on eye on her and wait till she ran low on fuel, then try and pull away her drones and her support units. Next hit her hard with plasma cannons or saturating fire from heavy matter drivers. The energy requirement for the Forced Key Generator would suck up her remaining fuel, and the back up reactor wasn’t strong enough to maintain it. The microfusion reactor can be used to fuse the Forced Key material leaving the Watchmen with essentially a crappy conventional weld. Thus, rendered by such attack she would try to retreat. The only way to know for sure that you had exhausted her fuel was when the Watchmen would start to out run the range of our plasma cannons. Once she was on the run we’d try and hit her with the laser cannons, assuming there were any of us left. If you crippled her the A.I.s would self-destruct but if there was an officer on board, it was fair bet you could could get one to surrender. The citizens of the Dynasty have never really come to terms with mortality. If you could salvage a Watchmen with even half her ordinance in tact you could keep the fight going on your planet for another year. -V.Y. Black



The Eprom-000212 is not equipped with a mass driver engine or other thrust system capable of breaking free of planetary gravity. The ion drive and the jump-D drive help the ship reach its location, but once committed to a planet a Eprom-000212 requires a loading Skiff or Tug to take it spaceside again. -Tangent


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axlerowes's comment on 2015-01-01 10:59 PM

VI. Fulcrum


A. Purpose: Gun Boat


B. Design Type: Multipod


C. Crew Requirement: 4 (1 pilot, 2 Gunners, 1 Engineer)


D. Life Support: Internal-Atmospheric


E. Communications



1. Standard EM Transmitter and Receiver


F. Sensors



1. Telephoto



2. Magnetic Field Tracker



3. Passive EM



4. Active EM


G. Armament



1. 2x Anti-Matter Rocket Batteries



2. 4x 120 Mw Argon Laser Cannons



3. 2x Mass Driver Cannons (2xTurret Mounted)



4. 2x Ion Cannons (2xTurret Mounted)



5. 1x Focused Magnetic Field Generator


H. Reactor



1. Anti-Matter (Lvl 8)


I. Consumables



1. Fuel: 2,800 hrs



2. Life Support: 301 hrs


J. Cargo Space: 2,000 liters


K. Computer Rating: A.I. (Lvl 1)


L. Hull



1. Conventional (Lvl 7)


M. Atmospheric Flight: Mass Driver



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 1)


N. Interstellar Drive: NA


O. Sublight Drive: Mass Driver



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 2)


P. Airlock: Yes


Q. Secondary Power System:



1. Battery



2. Deployable Solar Panels


R. This craft was produced by refitting the manufacturing line of the Flint class asteroid Tug with an anti-matter engine, retooling the mining laser turrets in the starboard and ports pods with mass drivers and Ion cannons, placing a bank of laser cannons and rocket launchers in the central pod and providing software patch to upgrade the system wide computer system. The anti-matter reactor in these craft is one of the more unstable reactors produced by union engineers, and thus a crew member dedicated entirely to monitoring it. Aside from unstable reactor, the Fulcrums’ A.I.s are unlicensed client without designed behavior limits and thus Fulcrum is illegal or restricted class of ship in most developed star systems. Apparently this A.I. has a more animalistic than human intelligence. According to most reports, the A.I. is loyal and affable, but can also be willful and stubborn. The large scale restrictions and the lack a of jump drive tend make these ships a rare sight. However the Union militaries of Rabbit and Dragon sector both maintain a wing of Fulcrums. -Tangent

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axlerowes's comment on 2015-01-01 11:05 PM

VII. Galnord (Crossbow)


A. Purpose: Planetary Bombardment


B. Design Type: Spherical


C. Faction: Ska’rug Kingdoms


D. Crew Requirement: 2


E. Life Support: Internal-Standard


F. Communication: EM transmitter receiver


G. Sensors



1. Telephoto (Lvl 5)



2. Gravity Barometers (Lvl 2)


H. Armament



1. 1x 500mW Garnet Laser battery:



2. 1x Depleted Uranium Galting Gun: Rapid fire projectile weapon designed for use in vacuum



3. 8xExternal Ordinance Hard Points


I. Fire Control: Manual


J. Reactor: Matter Reactor (Lvl 1)


K. Consumables



1. Fuel 96 hours



2. Life Support 96 hours


L. Cargo Space: 400 liters


M. Computer Rating: NA


N. Hull: Conventional (Lvl 2)


O. Atmospheric Flight: NA


P. Sublight Flight: Ion Drive



1. Acceleration: Lvl 1



2. Maneuverability: Lvl 1


Q. Interstellar Drive: NA


R. Airlock: Yes


S. Secondary Power System: Battery (8 hours)


T. This spherical ship was designed by the Skar’rugs to provide support for ground forces during surface conflict. Not capable of atmospheric flight Galnords will take up a location in orbit, and monitor surface action using well crafted telephoto sensors. The Garnet-Laser is capable of vaporizing up to 0.5 tons of organic material in one tenth of second through at least 10 kilometers of standard atmosphere. Like most Ska’rug vessels the Galnord depends on organic computing and does not have a sophisticated operating system. Despite this it is extremely easy to pilot and maintain, with the most common piloting error being take the ship too far into the atmosphere. In addition to ground support operation, Galnord’s can play a role in basic intelligence gathering and planetary police work. Their poor maneuverability and acceleration leave them extremely handicap in ship to ship combat.-Tangent

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axlerowes's comment on 2015-01-01 11:10 PM

VIII. GEST-9091 (The Bull)


A. Purpose: Pursuit/Interceptor


B. Design Type: Trapezoidal


C. Faction: Dynastic Interests


D. Crew Requirement: 2


E. Life Support: Internal-Standard-Sustaining


F. Communications



1. Standard EM Transmitter and Reciever


G. Sensors



1. Magnetic Field Tracker



2. Matter Sampler



3. Passive EM



4. Active EM



5. Passive Tachyon


H. Armament



1. 2x Ion Cannon



2. 2x EM Field Claws



3. 4x Focused Magnetic Field Generator



4. 1x Standard Missile Tube


I. Reactor



1. Dense Matter Reactor (Lvl 4)


J. Consumables



1. Fuel: 48 hrs



2. Life Support: 129 hrs


K. Cargo Space



1. 400 Liters



2. 100,000 Liters (Passenger Space)


L. Computer Rating: A.I. Lvl 5


M. Hull



1. IDF (Lvl 3)



2. Magnetic Deflector Shield (Lvl 5)


N. Atmospheric Flight: Anti-Gravity Drive



1. Acceleration (Lvl 4)



2. Maneuverability (Lvl 4)


O. Interstellar Drive: C-Drive (Lvl 2)


P. Sub-light Drive: Mass Driver



1. Acceleration (Lvl 5)



2. Maneuverability (Lvl 1)


Q. Airlock: NA


R. Secondary Power System: Battery


S. Although produced by the corporations of the Dynastic Nobility, the Bull was designed by the dynastic military specifically to full fill the demand of in-system law enforcement for a pursuit and transport craft. When the Dynasty relinquished direct military control of the conquered systems they purchased these crafts for civilian law enforcement and the Dynastic Noble Houses. While almost every system that has a Marshall has one of these craft, the ship tend to resigned to shuttle duty and prisoner transport rather than actively patrolling for and combating ships engaged in unlawful activity. The crew cabin is cramped for two. However the second crew member is not really necessary, the secondary stations only has controls for monitoring life support, deflector shield activity and working with the A.I. to angle the focused magnetic field generators. The cockpit though has a wide view port with a virtual reality display that I am told has a very intuitive interface. The A.I.s of these ships I was told start out cheerful enough, but I have heard tend to grow surly over time. According to this survey the desertion rate of these ships was the highest of any A.I.: 33% of users survey respondents. The “passenger compartment” was designed with no restraints or harness to stabilize the occupants during atmospheric flight, and I have heard horror stories of unsavory Marshalls who placed people in these compartments without adding any safety equipment.The ship does not have a cryogenic system, so it C-drive is not really for interstellar travel (unless you want to spend a decade talking to the ship's AI in cramped cockpit), but rather the C-Drive is used to whip around star systems in a matter of minutes. -G.G. Nubb

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axlerowes's comment on 2015-01-01 11:15 PM

IX. Ghutgh/eeee (Viking)


A. Purpose: Ground Support


B. Design Type: Disc Form


C. Faction: Ska’rug Kingdoms


D. Crew Requirement: 3


E. Life Support: Internal-Standard


F. Communications



1. Standard EM transmitter and receiver


G. Sensors



1. Magnetic Field Tracker



2. Passive EM



3. Gravity Well Barometer


H. Armament



1. 2x Depleted Uranium Galting Gun



2. 2x 40mW Plasma Cannons



3. 1x Gamma Wave Generator


I. Reactor



1. Anti-Matter Reactor (Lvl 2)


J. Consumables



1. Fuel: 20,000 Hours



2. Life Support: 25 hours


K. Cargo Space: 100,000 Liters


L. Computer Rating: Modular (Lvl 1)


M. Hull



1. Conventional: (Lvl 6)



2. Reflec Armor (Lvl 3)


N. Atmospheric Flight: Anti-Gravity Driver



1. Acceleration (Lvl 6)



2. Manuverability (Lvl 5)


O. Interstellar Drive: NA


P. Sublight Drive: Mass Driver



1. Acceleration: (Lvl 3)



2. Maneuverability: (Lvl 1)


Q. Airlock: NA


R. Secondary Power System: Battery


S. This large Ska’rug fighter is typical of Ska’rug design in that it seems to mix several generation of technology. The weapon systems are underpowered by dynastic standards, but the anti-Gravity drive out fitted on this ship is so sophisticated that according to several responding sources a couple of dynastic corporations have been trying to reverse engineer it. I toured a captured one recently, it is a large for a atmosphere capable fighter, and it has a large cabin for accommodating three Ska’rug crew members. According to the survey it has primarily been observed escorting transports of Ska’rug ground troops. Among the handful of Ska’rugg responder, all of which were battle chiefs and commanders, this craft was rated below the Hatefist and Zarca/max in terms of desirability. As best as I can deduce from the Ska’rugg responders they tend to favor ships with long-range weapons. -G.G. Nubb

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axlerowes's comment on 2015-01-01 11:27 PM

X. Glasgow


A. Purpose: Escort Fighter


B. Design Type: Covential Aerospace fixed wing


C. Faction: FTO


D. Crew Requirement: 1


E. Life Support: Internal-Atmospheric


F. Communications


1. Standard EM Transmitter and Receiver


G. Sensors


1. Passive EM


2. Active EM


3. Magnetic Field Tracker


4. Telephoto


5. Radar


H. Armament


1. 1x Ion Cannon


2. 1x 80 Mw Plasma Cannon


3. 1x Conventional Rocket Launcher


I. Reactor


1. Matter Converter (Lvl 4)


J. Consumables


1. Fuel: 72 Hours


2. Life Support: 96 hours


K. Cargo Space


1. 35 liters


L. Computer Rating: Modular (Lvl 4)


M. Hull


1. Conventional (Lvl 4)


2. Magnetic Deflector Shield (Lvl 4)


N. Atmospheric Flight: Twin Jet Turbines


1. Acceleration (Lvl 2)


2. Manuverablity (Lvl 3)


O. Interstellar Drive: NA


P. Sub-light Drive: Mass Driver


1. Acceleration (Lvl 4)


2. Manuverablity: (Lvl 2)


Q. Airlock: Yes


R. Secondary Power System: Solar Panels


S. The Glasgow was the first star fighter I have ever saw. During the first trading season I can remember a half dozen Glasgow's hearlded the arrival of FTO's cargo skiffs by circling in the skies of my home town for an entire morning. The Glasgow looks like a tear drop with wings, and I have always thought that solar converter sheeting that covers her wings fuselage has more than slight resemblance to a Scottish Tartan. (I can still remember the blank stares I got when I tried to suggest that FTO had made a Scottish themed vessel.) The name did not help to stymie my childish imagination either when I first saw the ships. I amended by father's histories of old earth with images of these craft being piloted by rough and tumble noble savages who sported kilts and wield claymores.


Like my beloved Vanderbelt, she is a conversation craft, carrying both a Mass Driver engine for space flight and a Jet turbine engine for atmospheric flight. Unlike the Vanderbelt she only has tiny view port directly positioned directly above the pilots head, which means you can only fly her on instruments. Also unlike the Vanderbelt she was never made commercially available, until she was long outdated, and then the FTO sold off their surplus. The Glasgow is popular now among irregular militaries and backwater worlds were conflicts are still being carried out using the flat blunt edge of technology.



-V.Y. Black

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axlerowes's comment on 2015-01-01 11:49 PM

XI. Glue-332 (Virus)


A. Purpose: Electronic Warfare


B. Design Type: Pod


C. Faction: Dynastic Navy


D. Crew Requirement: NA


E. Life Support: Standard-Internal-Sustaining


F. Communications:


1. Standard EM Transmitter and Reciever


2. Extra-Dimensional Pulse Generator


3. Two-way neutrino beam up link system


G. Sensors


1. Tachyon Pulse


2. Neutriono sink


3. Passive EM


H. Armament


1. 1x EM Field Claw


2. 1x Mass Driver Pulse Cannon


3. 2x External Ordinace Hard points


I. Reactor: Dense Matter Drive


J. Consumables


1. Fuel: 60 hrs


2. Life Support: 97 hrs


K. Cargo Space: 20 liters


L. Computer Rating: A.I. (Lvl 8)


M. Hull


1. Forced Key Level (2)


N. Atmospheric Flight: NA


O. Interstellar Drive: YES


1. External Catalystic Drive


a) Efficancy (Lvl 3)


b) Range (Lvl 1)


P. Sublight Drive: Ion Drive


1. Acceleration (Lvl 5)


2. Manuvarbility (Lvl 5)


Q. Airlock: NA


R. Secondary Power System: Battery


S. The Virus is designed to carry an advanced A.I. deep into the battlefield and allow those A.I.s to attack the A.I.s of the opposing force. The two way neutrino beam should allow the ships A.I. to uplink to another computer system efficiently at a distance of up to .25 AU. The limited jump drive means that these ships can bet sent forward ahead of the larger fleet. The virus can also accommodate a human pilot which can maintain standard ship operations while the A.I. focuses on attacking the target computer system. Ideally the A.I. can lower the targets defenses long enough to employ an anti-ship missile or mine. The downside of the A.I. approach is that it is only effective if the ship has neutrino passed computer system. -Tangent

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