Strolen\s Citadel content. 
White Death
NPCs  (Minor)   (Natural)
axlerowes's comment on 2016-01-25 11:09 PM
I love the approach you took with this, the journal entries and the complete "in world" perspective to both halves.

I have to agree with Muro. There was a lot extra verbiage that wasn't really descriptive, or at least didn't add anything to an already direct and competent description.

Suggestion: Redo the teaser, but from the shark's 1st person perspective. Go to Comment
Fuijin Kaze
Items  (Transports)   (Non-Magical)
axlerowes's comment on 2016-03-13 03:33 PM

I imagine it doesn't fair to well in rough weather. Also I can see many scores of these being controlled by one central AI to move personal and material around a large complex. Because these are modular and available they could be placed into a large complex (such a shipyard or scrap yard) to supplement or temporarily replace more stable methods of industrial logistics. Go to Comment
Infernal Forge
Locations  (Other)   (Underground)
axlerowes's comment on 2016-03-13 03:38 PM
Tables are fun, seriously show me a gamer that doesn't enjoy a good table and I will show you a failed actor.

I can see how this was part of a larger post, it reads like a footnote, which as supplements for gaming, would apply to most of the stuff on the citadel.

But this is fun, thanks for writing it.

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Ogre Sports
Society/ Organizations  (Ethnic/Cultural)   (Local)
axlerowes's comment on 2016-01-15 10:42 PM
You could/should make a board game out of skull-ball. Kind of like that use to come in issue of White Dwarf. Go to Comment
Sorcerer's Skin (Pants)
Items  (Clothes)   (Magical)
axlerowes's comment on 2017-12-11 07:33 AM
"When Barkok the Laughing Mole finally laughed his last laugh, moments before his brain oozed out from his ears, via an insidious attack by some loathsome being the sorcerer had summoned but failed to dominate, his arch-rival and fellow odious wizard, Gezel the Skinner, wasted no time rushing to his enemies dismal abode, as fast as his gangly legs could carry him." This is a hell of a sentence Muro. You have pay attention to a piece that whips out the clause and mauls the reader in the first sentence.

But magical human pants (are they gendered?) is a infectious idea. The piece works an idea kick-starter, but I think you could have put your own punchline in without sacrificing the opportunity to hear the readers' punchlines. Go to Comment
Sorcerer's Skin (Pants)
Items  (Clothes)   (Magical)
axlerowes's comment on 2017-12-11 08:01 AM
The difference between the journeyman sorcerer and the master wizard may often seem irrelevant to the mundane lay person, but to wizards like Barkok and Gezelthe difference is a mountain range covered in fogs of condescension and reaching peaks of magically inspired smugness. Gezel the Skinner was powerful, intelligent, studious, patient and cunning but he only knew other men and women’s spells. Barkok had transcended the need for repeating other people’s rituals and developed his own style of casting. Every master wizard builds his own style and the rituals and somatic movements are designed to match his strengths and talents. Most master wizards combine chanting with drawn or arranged runes. But Margehat the Plate Spinner casts spells by arranging finely sanded sticks and twigs about her self. Jim the Spur played the lute. Yeha the Dog Master whistled, and Barkok the Laughing Mole danced.

Barkok had an extraordinary vocabulary of movement, particularly amazing for such a heavyset man. He cast his spells with perciesely coregraphed movemts of arms and delicate placements of his feet. Had Gezel the Skinner succeed in his ritual and made his Barkok body suit, any one to wear the body suit would be imbued with Barkok’s full and personalized library of magic. The wearer of the suit would know in their nerves and muscles everyone of Barkok’s finely coregraphed magicks.

But the interrupted suit gives the wearer only half of Barkok’s movement. The suit still responds to the will of the wearer, and when man or dwarf in the pants tries to cast a spell the wearer’s feet immediately respond with a powerful jig. Yet the feet are only half the spell and unless the reader can accurately match the arm movements of the dance ritual the magic fizzles out ineffectually at best. At worst the bottom half the spell ritual induces a destructive and uncontrolled wave of magic, the results of which no dancer or wizards could predict.
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Ghost Wail Pass
Locations  (Area)   (Mountains)
axlerowes's comment on 2017-03-05 06:30 PM
I love the poem. This is clear submission, nice catchy descriptions and lots of drama. For example, a 170 mile pass that is only 30ft at it is widest point, that is dramatic! How high and steep are the walls? One boulder would seriously inhibit any movement through the pass, so all the more dangerous.

I can also see Dossta's point, while the idea is clear, the prose well written and situation interesting, it might be served by just a little more flair and details. I say might be cause I acknowledge that is a tricky line, you don't want things to be overlong and bloated with tangents, but you want things to be meaty. Go to Comment
Dia del Takanakuy
Plots  (Event)   (Encounter)
axlerowes's comment on 2016-02-02 10:47 PM
randomly came across this, good solid post, concise and full of possibilities. I can't remember reading much about South America in the cosmic era, but it sounds like that could be the place to be Go to Comment
The Beaches of Snæfellsjökull
Locations  (Area)   (Tundra/ Arctic)
axlerowes's comment on 2017-04-06 06:41 AM
Well written and engaging read Go to Comment
Looking Up, Life from the Geofront
Locations  (Neighborhoods)   (Underground)
axlerowes's comment on 2017-03-19 11:52 PM

The rich live at the top, the coarse and the criminals live at the bottom, got it. A quick survey of the idea here, I like the time you took with the Myojin shines and the hints at culture that come through. But are the people down here still wired into the virtual reality of the CogNet? Do your surrounding matter that much if you program yourself to experience whatever emotions or sensations you prefer?

Go to Comment
One Arrow
Articles  (Fiction)   (Gaming - In General)
axlerowes's comment on 2015-09-12 08:31 AM
I think what is great about the poem is that it tells a story vividly and concisely. You feel sympathy for both the beast and the hunter. We wanted to put stuff like this in the ePub. Go to Comment
Peresallapides Stones
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2015-09-07 08:53 PM

The teaser really made this for me. I am a sucker for in world voices and perspective.

But let me see if I get this right about the stones. A single stone exist in two realities but functions only as a one-way door. Thus stone A existing in reality A&B provides travel from reality A to B but does not provide travel from B to A. Or do you take the stone with you when you jump?

I like the idea of the stone existing in both realities at the same time, but working like a one-way door. That way they always have potential as a plot device Then these stones could used a form of execution or a religious object. Imagine a cult that had one of these stones and used it for human sacrfice. Sending each victim to another reality. But let us say one of these victims finds the return trip stone. Then you get the dead returning, maybe not in the same spot, maybe not in the same time, but into the same reality.

As game a tool these are a good kickstarters for a game or a character. Let us say one of your players wants to play an anthrpomorphic albino tiger who worships the God mistakes and confusion, doesn't work in your world until wait, Tony the Accident Prone cat/cleric stumbles upon a Peresallapides stone. Zap and he stumbles into the Inn.

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Peresallapides Stones
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2015-09-07 11:15 PM
so you have a finite number of stones, once a stone is used it is dead? Go to Comment
Idran Motaer
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2015-09-04 04:49 PM
Solid NPC with some very nice bits of prose. I think the vivid description you gave of his physical appearance was extremely important for this guy, because the character (either in prose or in game) aren't going to catch this guy red (hot) handed. They are more likely to suspect through correlation and you have given us well written and clear description of the face that will be associated with the days or hours before the accidents. Go to Comment
Swarm Stump
Dungeons  (Any)   (Traps)
axlerowes's comment on 2015-08-23 03:03 PM
Swarm Stump. Nice one. Has a good 1st Ed feel to it. Go to Comment
Johnny's Sling
Items  (Ranged Weapons)   (Magical)
axlerowes's comment on 2015-08-24 07:02 PM
Well why not....use of this sling kind of reminds of the climatic "battle" between the main character and her mother in the book "Among Other". You know when she is tearing pages of out of Lord fo the Rings and hurling them at her mom. The pages then shoot up into powerful tree...does the sling kind of work like that? Go to Comment
Items  (Transports)   (Combat)
axlerowes's comment on 2015-09-02 08:56 PM

Really? Is one of the characters in your imaginary military unit a socially awkward know-it-all who is going to lecture the other characters about the history all the minutia they encounter? Thus necessitating that all these facts about the broad strokes of economics and the second life of zepplins be written out before you could assemble the scene.

Go to Comment
Items  (Transports)   (Combat)
axlerowes's comment on 2015-09-02 08:57 PM

sample scene

Major Reagan rubbed his eight-day old beard in frustration. The Kommand had obtained good intelligence about the movements of a Fed-Atlantic special operations team, but a snowstorm had delayed his units march through the mountains.

Usually, the weather in the Rocky Mountains played into his favor and it was infuriating to be on the other side of the table.

“Intelligence decays exponentially, I doubt we are going find anything. My scouts should be back shortly. KOMMAND, COUNTRY, GOD. Reagan out.” Reagan had been talking to a Kommand dispatch officer through a hardwired handset. The Kommand had run old style telephone cables underground all over their territory. If you knew where to find one, all you had to was dig a little hole, splice in and you had communication unsnooppable without a direct line.

The phone placed back into the hand of his unit’s Televiper, Reagan stepped out of the camouflaged command tent and looked down into the small alpine valley before him. The storm hadn’t hit this side of the mountain and everything was green and still. The tree cover in that relatively small space before him was so dense and the ground so uneven that he wasn’t afforded a direct line of sight to any space large enough to stash a Fed-A VTOL destroyer. Reagan was certain that even though the intelligence said it had been there eight days ago, it was gone now or worse air borne ready to drop cloak and strafe his ass.

Coming up the slope at Reagan’s feet was a form; indistinguishable in color from the surrounding rocks, tree trunks and evergreen needles. Reagan was not alarmed. The form was Sargent Polk a member of Lieutenant Nixon’s scouting platoon. The short enlisted man removed his veil like helmet to reveal a pasty baldhead glistening with sweat. “Kommand, Country, God” saluted the thirty some year old solider.

Reagan assumed that Polk’s presence meant that Nixon was still securing the former location of the Fed-A team looking for listening devices or sleeper bots. “Report Sargent, what did the Fed’s leave us this time.”

“We were ambushed Major, only Jefferson and I got out. We found their camp this morning spent, two hours observing, thought we went undetected, then started to head back. They chased us far as our sentry guns, turned away just before they got in range.”

Reagan smiled in spite of losing 26 good Merican men. He smiled because he would avenge them. He brought with him a new weapon, something the Fed-As would not suspect. Something that knock a Fed-A destroyer out existence with one shot. “What kind of unit is it. How were they armed?”

Polk eyes sparked to life and slavia collected at the corners of his mouth as he started speaking rapidly, “They were wearing encounter suits, some had Mark 15 some had Mark 16s. Interestingly the Mark 16 was designed with an eye back towards the original Mk. I encounter suit. It was cheap, it was made of a single layer or reactive material, with some double layer reinforcement over vital areas and the boots and gauntlets were basic armored but non-reactive material, and the helmet supported minimal function beyond imaging, short range communication, and air filtration. The Mark 16 cost a fraction of what the Mark 14/15 cost and was an instant success among lower end operations. Professional security companies, corporate security companies, and other emergency responder organizations bough the suit in large numbers. They liked the protection, but didn't need the fancy gadgets or highfalutin styling. Street cops wore 16s, and it became synonymous with law enforcement, or the One-Six as referred to by officers. This is very different from the Mark 15. The Mark 15 is a slightly heavier version of the Mark 14, and retained many of it's features, and it had an improved thermoablative resistant material bringing it's laser and energy weapon resistance up to match improvements in laser and energy weapons. The Helmet, gauntlets, and boots are reinforced, and a utility belt/harness were added. The Mark 15 is commonly used by marines and other infantry not equipped with power armor suits, as the harness could be easily swapped out with heavier military equipment, and the SmartWire system and helmet targeting system worked with anything from civilian light pistols to infantry squad support weapons. The Mark 15 saw greater use on the Moon, Mars, and other non-terrestrial locations.”

Reagan started to thank the Sargent when the short awkward man began to relay another piece of information. “We also saw a UAC standard Multi-Role Power Armor Suit. The UAC Mk. 35 is the best example of the jack of all trades power armor suit. It has medium grade armor plating, and isn't designed for any single specific purpose. The Mk. 35 lacks integrated weaponry, and instead is supported by a large selection of bolt on equipment and oversized rifle style weapons for the suit wearer. The typical Mk. 35 mounts an over-under multi-weapon, typically a heavy automatic rifle and grenade launcher.”

“What of the Destroyer? Was there was just one Destroyer?”

“There was no Destroyer sir, six carry-alls.”

Reagan was shocked. Normally Fed-A teams were backed by destroyer, and before he could finish this thought Polk was already explaining just that fact. Reagan stated rhetorically. “Box humpers huh, ballsy move coming into our turf in slow moving cargo ships.” This was a mixed blessing. If there was a destroyer and he got here before it took off he could have knocked it down with the SilkWorm Quantum Cannon he hulled here. But with in Carry-alls they weren’t going to make a break for it. It was going to be fight or siege. Either way he was not sure…Reagan’s thought came to an end when he realized Polk was still talking.

“Carry-all aren’t that big a surprise sir. Not if you know UAC military history. The Atlantic Federation fielded the first military carry-alls, and currently maintain seven carry-all designs. The most common Federation carry-all is the ubiquitous Taurus. The Taurus has dozens of variants, but the most well known version is the mecha carrier. The Taurus-M carries a complement of 3-5 mecha and can deploy them from a low hover, or from an atmospheric drop. It has moderate armor and moderate firepower to defend itself, and is a staple of military entertainment shows. Other variants include a light freight model capable of hauling 600 tons of cargo, an open frame lifter that can move up to 900 tons of equipment in a sling under it, an infantry/power armor transport, and a coach class civilian air liner.

The Transom class carry-all is currently the most cost efficient transport in use by the Federation. It is not the largest, nor the most common, but in the cost per ton per mile calculation, it is the winner. Three times the size of the Taurus, the Transom can deliver a full mech platoon (10+ mecha) in the same manner at the Taurus, or carry up to 2100 tons of cargo. Transoms are heavily used by the logistics departments of most megacorps, and by the Federation military for it's high cost efficiency. The carry-all is disliked by it's crews, as the design is utilitarian, cramped, and uncomfortable, especially in light of the long hours that most Transoms run. The Transom-C gunship is a known and feared weapon in the Federation arsenal, as it can carry an impressive amount of weaponry with it's cargo capacity, and Transom-C's are commonly attached to military ground units that are not deemed important enough to field a supporting sky destroyer or frigate. Despite their high firepower, these are paper tigers and in actual ship to ship combat, are easily destroyed by actual destroyers and frigates.

The Warlord carry-all is the main combat carry-all of the Federation. The large vehicle can carry up to 30 or more mecha in it's cavernous holds, and the Overlord cargo version can carry over 10,000 tons of cargo. The only real variants of the Warlord are the Overlord cargo version, and the Warlord-C3, a mobile command and communications vehicle. The Warlord's profile is iconic to the Federation, and goes hand in hand with the Wolverine main battle mecha, and the Corsair III aerospace fighter in military iconography. Entertainment aside, very few Warlords are ever used to perform combat drops or evacuations, as the vehicle is large, a generous target, and slow compared to anything else in the air.

The Cambrai was built with a singular purpose, to deliver an infantry battalion to the ground, and remain in close support of this ground force. As such, the Cambrai is well armed and armored, which limits it's cargo capacity and ability to provide logistic support to it's battalion. The Cambrai is a newer design, and is being well received by the infantry forces. Prior to the Cambrai, the most common infantry support was a Transom-C gunship, or a modified ground assault Transom. The Cambrai has no real variants as it was purpose built for deploying infantry and power armor, and nothing else. Size wise, it is comparable to the Transom, but is faster, and more resilient.The Avenger class carry-all is a purpose built craft, functioning as a pocket aircraft carrier. A fraction of the size of the mighty Federation class Battlestar, the Avenger carries a single squadron of aircraft, typically helocraft or electrojets. These secondary air assets are used in support roles, or as air support for secondary operations where an actual aerospace carrier is not called for. The Federation doesn't have a many Avengers in service, and most that have been built have been sold to other nations, megacorps, or private interests.

The Humpback is a commonly seen carry-all despite there not being all that many of them. The Humpback was designed for heavy lifting, and is a military cargo hauler. Moderately armored, it can carry 40,000 tons of cargo at just over 180 mph. Humpbacks are used for providing fleet support, moving cargo from bases to ships, and vise versa, as well as moving stupendously large objects such as mobile bases, marine boats, or the frames and components of aerial warships during construction, battlefield recovery, or scrapping operations.

The largest carry-all in the Federation arsenal is the actually impressive Oceanic type. There are only a handful of these in service, and almost all are owned by ship builders and megascale engineering firms. The current heavy lift record is held by Oceanic-6 (AFS Behemoth) by lifting the wreckage of the Amerikka Command warship USS Valley Forge, at a listed weight of 382,000 tons. (The Valley Forge was the grandiosely named and poorly armed Ark class floating fortress). Oceanics are largely used for spaceframe construction, moving seacologies, and other monumental operations.”

Polk then started in on explaining the history of the Ark class transports.

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Items  (Transports)   (Combat)
axlerowes's comment on 2015-09-02 09:02 PM
Another niche filled.

Could have spruced it up about with a little more slice of life imagery and less broad economic and historical strokes. Or telling the characters how to get one.

Even the old Battletech manuals gave you a little story in the combat history section of the units. Go to Comment
Items  (Transports)   (Combat)
axlerowes's comment on 2015-09-03 07:40 AM
I could see the freelance carry-all manager (pilot) being a fun character and having an interesting perspective on your world. Go to Comment
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       By: stone

Urbants-Creatures that move quickly around on their massive arms, and their "legs" dangle about from their torso, at about elbow length. They can move fairly quickly, but not as fast as an obese human, and can "jump" fairly high. Their "legs" are very powerful, and can kill with one blow. The bad thing is, Urbants cannot block attacks at their heads, which have relatively no neck, from the length of their legs being so short.

Ideas  ( Lifeforms ) | April 6, 2004 | View | UpVote 1xp