Strolen\s Citadel content. 
Naval Ranks and Titles
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2010-10-21 08:51 PM

Well formatted and useful

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Hydra Keep
Dungeons  (Mountains)   (Rooms/ Halls)
axlerowes's comment on 2017-11-02 06:24 PM
Solid idea Go to Comment
Bracelet of Iniquity
Items  (Jewelry)   (Villanous)
axlerowes's comment on 2009-03-27 04:01 PM
Nice idea...I have often employed something similar...Party Favor's given out bad guys to their legions of terror. It doesn't tilt the game but it gives the bad guys are great air of power and mysticism.

Also this gives the PCs one of several details to lock onto about the villians, (i.e. the herbs in rosemary's baby) so a nice plot device as well.

Is this called a BUMP? Go to Comment
The Galactic Empire Scroll
Society/ Organizations  (Political)   (Trans World)
axlerowes's comment on 2011-04-14 07:07 AM
I have read this and I don't yet understand the authors intent. Is this a discussion of the aspects one might need to design a "realistic" galactic empire? Is this a discussion of one specific galactic empire? It seems to be more of the later because it states certain things as facts; armies don't have the option to bring their wives and girlfriends with them. While indeed the british army use to drag the wives of their troops around with them. Our it states things such as bullet's are cheaper than beams, and they might be unless you have a tech level which provides excess energy (some sort of fusion thing) but in which hard resources are still obtained by a search and physical extraction method.

If this is a guide to producing a galactic empire, then I suggest you open this up, take several things into consideration, such as what would be the driving force behind the formation of such an empire. Then use your thought experiments to explore how that might come to pass.

If this about a specific empire, then go ahead and make all the statements you want about the nature of star to star trade, real time communication or the physics of subspace. But you might as well get more specific.

Third if this is just a discussion of the common themes and troupes of galatic empires from popular fiction that players may find easier to pallet, then I suggest diving right into that. A well thought out review of the how the sci-fi popular fiction has given us a galactic empire archetype.

What ever the discussion ends up you could also add how empires tend export their culture, and perhaps go more into what a transpecies empire might look like.

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Rockwell's Pistol
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2009-09-30 01:30 PM
very nice item, with both unique and mundane qualities, the post itself provides a platform and a push for a GM to develop dozens of similar items for a sci-fi setting Go to Comment
The False Admiral
NPCs  (Major)   (Political)
axlerowes's comment on 2018-05-02 05:51 PM
The details of this world are pretty original. How does Martin feel about all this? Go to Comment
Random Business Generator
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 06:17 PM

Wow this is a very useful sub, wish i had found it years ago

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Under the track
Plots  (Discovery)   (Single-Storyline)
axlerowes's comment on 2012-02-23 04:53 PM

I really like the lead in, this solid intro and plot set up.  A great write up.  It is more atmosphere than plot, but you could go a lot places with it.  It even be sci-fi adventure, mad researcher, alien space landing and all that. 

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The Press Gang
Society/ Organizations  (Criminal/Espionage)   (Local)
axlerowes's comment on 2016-03-13 09:51 PM
I have not seen or read journalism approached in the steam punk genre. I have read steam punk stories about cops, thieves, priests, industrialists, spies soldiers, scientists, knights and explorers, but never journalists. It seems so obvious it must be out there somewhere.

As a roleplaying or storytelling tool this is nice because it gives mechanism for the formation of a mixed party of truth seekers and some less savory elements.

Also it is a nice worid building note about Vallermoore. Go to Comment
Vulcan's Walking Stick
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2009-03-31 05:25 PM
A magical item for a Craftsman. I like this a lot. And its history is compact but complete. Go to Comment
The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
axlerowes's comment on 2009-03-20 04:26 PM
I would flesh out the goals of the books. It wants to destroy non magic users? It wants to rule the world?

I like the idea of the book slipping away passively. A character may find himself always forgetting it, saddle bags may always be slipping, it may one day find its way into a pile of library books.

It also seems like the book would by its nature associate strongly with children because they easily influenced. If that is the case you may want to tone the books sexuality or direct only towards literate adults.

On the whole however, I would turn up the erotic trappings of the book. If you are going for creepy non human sexuality you may as well go at it full and hard. The book may be jealous of others compainions, the book may encourge sex acts to go around it.

Also for non magic users you could have the book filed with instructions on perverse and dangerous acts. The books may even have suggestions specific for the person holding the book. How to kill your wife. How to seduce the barmaid. How swindle your landlord. How to hide a body or mix poisons.

As a plot I can see this book attaching itself to series of NPCs with different social and sexual identities. It attach itself first to over educated scribe of low birth leading him to rise in power enough to destroy that which around him and then abandons him for holy woman which it drives to moral ruin, then a young get the picture. Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-03-31 05:17 PM
Someone didn't think to use magic for this before?

Sisterhood of the Traveling Pants Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-03-31 05:22 PM
The write up is somewhat entertaining, but just a few more lines would have made it entertaining enough that it wouldn't need a qualifier. But there isn't anything strong to say about this item other then it is fluff for a fantasy setting, and useful in that what the PCs are wearing other than Armor is often ignored or unrealistic. Clothing that can't be destroyed and adapts would be a handy filler for that common gap in RPG details. Go to Comment
Dragon Eye Tavern
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-01-09 04:18 PM

My longest running DnD campaign had a central character named Dragoneye. He would have liked this place.  But as said a lot was left off the table in this one, but in the genre of collective imagination and shared story telling sometime a good hook is all a group of players needs.  There are a couplde of good hooks above. 

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The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
axlerowes's comment on 2009-04-02 12:55 PM
This a great way to sort our undead. I have run more the one undead navel adventure, and could have used this each time.
Thanks. Go to Comment
Misocaine Utility System
Locations  (Ruins)   (Underground)
axlerowes's comment on 2015-01-27 10:24 PM

Could have sworn I voted on this before, I know I read it.

Good stuff, non-tradionational.

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Helen of Grond
NPCs  (Major)   (Political)
axlerowes's comment on 2014-03-30 09:17 AM
I had a campaign this would have been great for back in 2006-2007. I really like this, and I enjoyed the writing and tone. Go to Comment
Tabs' Candy Carnival
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 06:21 PM

Is there a very developed and sophisticated sub genre of gaming that gave birth to this.  Why does it also feel kind of creepy.

Anyway always nice to read something both accessable and really really different. 

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Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
axlerowes's comment on 2010-10-29 03:53 PM

This gets no love.  I think we could rework this so that it could be more useful.  Often times the gaming worlds we have are teaming with spirits.  Very often the PCs have the ability to contact these spirits to gain information about a person, an item or perhaps just ask for directions.  If you have this ability in the game you may never know for sure when the PCs are going to use it. An easy  go to list of death stories may be handy to have around when you have to come up with a ghost on the spot. When you conjure a spirit you conjure both a life and a death. You also conjure up the past and get in touch with a lost time.  The story of that person's death should be short but it should hint at a large amount of information and at a larger world.  Each of these lines in this 30 hint at a story.  I think there is use to this list of demises. I have five suggestions for what might be on that list. Check the forum.  

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Corran's Glove
Items  (Ranged Weapons)   (Magical)
axlerowes's comment on 2012-02-07 04:17 PM

The humor punches this one up a few notches from what otherwise be a simple straight forward 1st ed magic weapon. But hey Corran may have been a man of his time.

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       By: ephemeralstability

The city was cursed many years ago. Since then it has not stopped raining. The gutters are inhabited by eels and the doors are on the first floor, coated with pitch. On a bad day, you can see the water level rise above the ground floor windows. Carts have both wheels and bladders filled with air to keep them afloat. And yet everyone is surprisingly dry.

Ideas  ( Locations ) | March 11, 2003 | View | UpVote 0xp