Strolen\s Citadel content. 
Npc Generator Pirates
NPCs  (Extras)   (Mercantile)
axlerowes's comment on 2014-04-03 06:14 AM
really even with the conditional outcome stuff and the cumulative skills? I could give it a shot.

But by all means Valadaar....the generators are great....it was seeing them that brought me back the site after an absence, and any you are welcome to use this anyway you see fit. Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
axlerowes's comment on 2013-04-18 12:32 PM
I look forward to seeing the whole set of ruler table generation. Maybe I will try my had at some other type of NPC generator. Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
axlerowes's comment on 2013-05-07 06:49 PM
are you familiar with character generation the traveler system? Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
axlerowes's comment on 2013-05-25 08:35 PM
Some gamers really like random elements in the game. The traveller system is mini-game you playing during character creation essentially you make wagers each time you roll. Thus you can take a relatively low ability character with out any taints or disadvantages or you can wager a few times to increase your character's skill and wealth. Another problem you might have with character generation is that you may end with a character that is wealth Duke or something that seems less likely to be engaging in risky space exploration. I do enjoy, though not exclusively and not generally in games I run, a system in which narrative elements are randomly assembled as in the Traveller. I did have a certified OCD player, who like Gossamer took one look at the system, and walked away with only a single observation. Go to Comment
Gypsy Names
Plots  (Crisis)   (Single-Storyline)
axlerowes's comment on 2013-04-15 09:24 PM
If you are going to write a non-fiction work like this you should reference it. What do the names mean? Go to Comment
Commercial Armor
Items  (Materials)   (Combat)
axlerowes's comment on 2013-04-13 01:39 PM
You could try this as 100 word sub, I think we should have a sci-fi minutia codex. Go to Comment
Akasha
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-04-23 05:14 PM
I really love the flavor text, puts a real face on things, it is also the most literal use of deus ex machina I have ever found in a narrative.

Nice work, the angels remind of Siren's steampunk valkyries, also the local timely and very specific nature of the god reminds me of "Trixie and the Panda's of Dread"

http://www.apex-magazine.com/trixie-and-the-pandas-of-dread/

Go to Comment
Akasha
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-04-23 05:14 PM
Only voted Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-03 10:57 AM
that was a close one
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A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-03 11:06 AM

This idea is only half baked, I am quarantined today, so I have some time.  Anyway as required by the Oekaki challenge I sat down to write a religion cold. This is not in some setting I have in mind and I only spent about 5 minutes thinking about it and 30 minutes writing about it.   I used 'stumbleupon' for inspiration, I found a picture of waterfall in iceland and picto-tree describing how different philosophies of moral behavior overlap. 

Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-03 11:47 AM
Brief edit, also i just noticed I switch perspective from third person to first person. Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-03 10:24 PM
I don't have answers to Shadoweagle's question, cause I really didn't consider why the god was doing all this stuff. But as to ceasar's question those I set up specifically. One could say that I should let the work speak for itself and to say ..."well this is what it means" is crass but I will be crass.  I was trying to say that Brait had it all wrong and even if he got the theology all right I was suggesting that Brait's world view was crap.


Also this is really painful to reread, having a 30 minute time limit just means I ramble it seems. 

Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-04 12:11 PM
Thankyou, but perhaps you didn't understand theme of the story. Always a problem when you write something, you have an idea and you "try" to communicate it. Go to Comment
A Cult for those that want to be Gods on Earth
Society/ Organizations  (Religious)   (World Wide)
axlerowes's comment on 2013-04-09 07:43 PM
Wait were you being serious when you said you didn't get how the title connects.  Because it is a line from the story, when the uncle recruits Brait into the cult, he suggests that to be a follower of Josslander you must seek to become a God on earth.   I am calling you out as not having read this story.  Go to Comment
The Cult of Equilibrium
Society/ Organizations  (Religious)   (Regional)
axlerowes's comment on 2013-04-02 03:02 PM
In some of my settings this would really annoy the gods and that is a good thing. Go to Comment
The Cult of Equilibrium
Society/ Organizations  (Religious)   (Regional)
axlerowes's comment on 2013-04-03 06:16 PM
It is darn shame what happens to those poor unbalanced cultist, I am sure all of us have felt the sting of that problem. Indeed SE it all too common.

fulcrum Go to Comment
The Cult of Equilibrium
Society/ Organizations  (Religious)   (Regional)
axlerowes's comment on 2013-04-04 01:05 PM
"But by all means, if there's something missing (that you can point out) I'll see what I can do about it."

Starting with Paragraph 1: The voice in the paragraph is speaking to potential cultists "To style yourself a proper cultist". This means this is written by in game character and this bring in world perspective to the topic. But you don't tell us anything about the world that would help us to understand the perspective the author is bringing to the text. If you wish to just present an idea, than address the audience on the website, your fellow players and GMs, you do not need address the idea as an in world setting.

But if you want to discuss your game world and the opinions of a character in that game world ("Only true maniacs" is an opinion") than you need to share with us somethings about the world that influenced your authors perspective. What was the origin of this faith? What is the promised goal of reaching this balance? Are two examples of things that might be addressed but I would pass on these and focus on the rationale of the tenants. What makes these people more than hypocrites by their own reckoning? If spend six months in cloister of chastity caring for hospice patients while writing letter on behalf of political prisoners and then spend six months raping and killing fathers in front their children am I balanced? You state in the next section that there many sub dogmas, but what was the core dogma from which these are degenerating. Also this dogma accepts a Good and Evil as real and being polar opposites, what do they consider Good and Evil respectively? Does it matter as long they are opposite? In short with the Tenets you give a bare bones idea, which is fine, but it is not a developed idea.

Who Belongs:

If this is just a bare bones idea why even bother discussing its roll in society? Are you trying to give other a hint on how to use this in game? Again you give us game world specifics, evil deities being hated by authorities, most cults being hidden and wrathful gods. Again you are discussing your game world but you are doing poor job of it. I get that implied depth is often better than real depth in fantasy settings, but here you seem to try to channel an archetype of a game world. If you assume that archetype is already there, assume there is a good an evil axis, authorities are pro-good, cults are hidden and so on than why do you need to discuss it all?

Organization:

Now you get super specific, lagom chants and symbols (the scale).

If your goal was to paint a picture of the cult in the game world, you did but as ceasar say it is very bare bones. If you want to toss out the idea as an idea, than you have done that and these little story seeds are nice but underdeveloped.

How did you use it in your campaign? Go to Comment
Scourge of the Devourer
Society/ Organizations  (Religious)   (Regional)
axlerowes's comment on 2013-04-01 10:39 AM
Welcome, there is alot in this sub and it is ambitious and imaginative. I look forward to more of your posts.

But before I offer suggestions. Let me sum this up, so you know I understood what it is you intended to communicate.

1) Two Gods were having a dispute over the value of the common low born man. On says that the lowborn and innately flawed and the others says that they only require a good leader. The god that is defending the peasant stock claims that once they have a worthy leader this group of low born laborers will embody all the qualities that the other god admires in high born warriors.
2) To test their theories they create a man with a divided soul, he will be the worlds greatest military leader.
3) The Godsent, after growing up laboring as a peasant slave, rebels against his masters and forms a peasant army. That may or may not have lasted a fortnight, which I think was the terms of the wager.
4) But right before the final battle between the peasant army and the Peerage, the entire peasant army is shifted to another realm because that this the sort of thing that happens in Foundation. Even the Gods were surprised…maybe…maybe this was the evil god's plan. Anyway we never find out.
5) They arrive in another location, a coast line, where a group of viking types in attacking the local populace.
6) The peasant army, not wanting get all dressed up for nothing, attacked these viking types and subdues them.
7) The vikings types then join with the peasants and the Godsent is the new leader of the viking types and is worshipped ...as a god i suppose.
8) A side effect of this merger is a new religion, in which blind priests are allotted to these viking type ships.
9)The name sake priests are violent cannibals who must eat living flesh, not cooked, not salted, but cut off a screaming breathing person in order to channel the power of their god. They also have to eat their own eyes.

Do I have that right? Go to Comment
Scourge of the Devourer
Society/ Organizations  (Religious)   (Regional)
axlerowes's comment on 2013-04-01 02:08 PM
I would love to geek out the whole metaphysics of your setting, and I will start a forum thread to do just that, 
but this sub lacks focus. I don't think the backstory is necessary to understand the SoDs or at the very least I don't think it is necessary to read that before the SoDs are described. Indeed the first five paragraphs tells very little about the SoDs. We know the SoDs are violent, we know they are cannibals, we know they are seafares and we have vague idea of what they look like but we don't have clear idea of what it is to interact with these horrible creatures. How would these creatures treat an ally? How do they face their own death? What is their ethos? You said you got 20 levels and a write up that is not included here, the sub doesn't mention blind sight for example, but you only spend a few lines describing these people. What is a day in the life of SoD like?
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Scourge of the Devourer
Society/ Organizations  (Religious)   (Regional)
axlerowes's comment on 2013-04-01 06:41 PM
Maybe you should right up the Devourer as an NPC..history, hopes, dreams, fears, favorite color, allergies and so on. What is was like before and after his break.

But do I get this right, the former slave is now lord of the slavers? If that is true that is a point you should punch up. Go to Comment
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