Strolen, thanks for digging this one out. Long ago, when I was still a young man a I would visit this site to get ideas for my campaigns. I hadn't yet joined, I didn't leave or read comments, I would only grab ideas. This may have been the first thing I read on the site. Indeed my four 5s dungeon is a direct expansion of this idea; an old dwarven mine filled with complex puzzles. This vote is shaded by some personal affections and inflated by nostalgia. I have been looking for this for years, NOW if only I could find the order of twilight again...it is somewhere on the interenet.
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I like this, it sounds like a video game, which is not a bad thing. Some areas you could expand to make this even easier for lazy GMs would be to write these pages from the diary so they could be used as handouts. You could also add some descriptions of the monsters. Overall though a nice solid start for any adventure and a great first adventure for a new party.
After reading this, I wish I had read it years ago. I had an item similar to this in campaign I ran in the 90s Imperial Nomar Bracers. It was armor that stored spells for later use, and changed color when it was charged. What I like about this post is that the description was much more direct and straight forward. When I wrote up the item for this Citadel I really struggled with how to phrase things like
when a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
Its metal takes on a silvery glow when it has an absorbed spell in it,
This post re-enforces the importance of simple straight forward phrasing.
Except for the last sentence, which just feels like it was tacked on as after thought by somebody that wandered by the computer terminal.
This is a solid idea, and a fun idea to work with, coming across empty jars or seeing unresponsive people gathered around evaporating water dishes.
although the imagery of a man briskly rubbing a flask/jar with his hands causing it to shoot spouts into the air that then transport that person out of their body....it just made me feel unclean. Maybe that is just me
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I don't think a write up of Seven Samurai brings anything to the table that isn't put there by saying Seven Samurai, unless you were going to iron out some details, toss in some new character profiles and give some time lines for a GM to produce a fun retelling of seven samurai.
An interesting bit of destraction that hints at a much more complex world than the PCs can see at that moment. A setting that seems deep and complex, has always been a selling point of me in gaming. Of course this guy doesn't really have any depth beyond the hint at something more.
I just half to know, what were the changes made in 2005.
But just reading that short paragraph, fills my mouth with the taste of mountain dew, shoots phantom pimple pain under my skin, and reminds me why the basis for a solid good character is a hand crossbow and a long cloak.