Strolen\s Citadel content. 
Rockwell's Pistol
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2009-09-30 01:30 PM
very nice item, with both unique and mundane qualities, the post itself provides a platform and a push for a GM to develop dozens of similar items for a sci-fi setting Go to Comment
Random Business Generator
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 06:17 PM

Wow this is a very useful sub, wish i had found it years ago

Go to Comment
Under the track
Plots  (Discovery)   (Single-Storyline)
axlerowes's comment on 2012-02-23 04:53 PM

I really like the lead in, this solid intro and plot set up.  A great write up.  It is more atmosphere than plot, but you could go a lot places with it.  It even be sci-fi adventure, mad researcher, alien space landing and all that. 

Go to Comment
The Press Gang
Society/ Organizations  (Criminal/Espionage)   (Local)
axlerowes's comment on 2016-03-13 09:51 PM
I have not seen or read journalism approached in the steam punk genre. I have read steam punk stories about cops, thieves, priests, industrialists, spies soldiers, scientists, knights and explorers, but never journalists. It seems so obvious it must be out there somewhere.

As a roleplaying or storytelling tool this is nice because it gives mechanism for the formation of a mixed party of truth seekers and some less savory elements.

Also it is a nice worid building note about Vallermoore. Go to Comment
Vulcan's Walking Stick
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2009-03-31 05:25 PM
A magical item for a Craftsman. I like this a lot. And its history is compact but complete. Go to Comment
The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
axlerowes's comment on 2009-03-20 04:26 PM
I would flesh out the goals of the books. It wants to destroy non magic users? It wants to rule the world?

I like the idea of the book slipping away passively. A character may find himself always forgetting it, saddle bags may always be slipping, it may one day find its way into a pile of library books.

It also seems like the book would by its nature associate strongly with children because they easily influenced. If that is the case you may want to tone the books sexuality or direct only towards literate adults.

On the whole however, I would turn up the erotic trappings of the book. If you are going for creepy non human sexuality you may as well go at it full and hard. The book may be jealous of others compainions, the book may encourge sex acts to go around it.

Also for non magic users you could have the book filed with instructions on perverse and dangerous acts. The books may even have suggestions specific for the person holding the book. How to kill your wife. How to seduce the barmaid. How swindle your landlord. How to hide a body or mix poisons.

As a plot I can see this book attaching itself to series of NPCs with different social and sexual identities. It attach itself first to over educated scribe of low birth leading him to rise in power enough to destroy that which around him and then abandons him for holy woman which it drives to moral ruin, then a young get the picture. Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-03-31 05:17 PM
Someone didn't think to use magic for this before?

Sisterhood of the Traveling Pants Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-03-31 05:22 PM
The write up is somewhat entertaining, but just a few more lines would have made it entertaining enough that it wouldn't need a qualifier. But there isn't anything strong to say about this item other then it is fluff for a fantasy setting, and useful in that what the PCs are wearing other than Armor is often ignored or unrealistic. Clothing that can't be destroyed and adapts would be a handy filler for that common gap in RPG details. Go to Comment
Dragon Eye Tavern
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-01-09 04:18 PM

My longest running DnD campaign had a central character named Dragoneye. He would have liked this place.  But as said a lot was left off the table in this one, but in the genre of collective imagination and shared story telling sometime a good hook is all a group of players needs.  There are a couplde of good hooks above. 

Go to Comment
The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
axlerowes's comment on 2009-04-02 12:55 PM
This a great way to sort our undead. I have run more the one undead navel adventure, and could have used this each time.
Thanks. Go to Comment
Misocaine Utility System
Locations  (Ruins)   (Underground)
axlerowes's comment on 2015-01-27 10:24 PM

Could have sworn I voted on this before, I know I read it.

Good stuff, non-tradionational.

Go to Comment
Helen of Grond
NPCs  (Major)   (Political)
axlerowes's comment on 2014-03-30 09:17 AM
I had a campaign this would have been great for back in 2006-2007. I really like this, and I enjoyed the writing and tone. Go to Comment
Tabs' Candy Carnival
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 06:21 PM

Is there a very developed and sophisticated sub genre of gaming that gave birth to this.  Why does it also feel kind of creepy.

Anyway always nice to read something both accessable and really really different. 

Go to Comment
Ways to die
Articles  (Humor/ Editorial)   (Game Mastering)
axlerowes's comment on 2010-10-29 03:53 PM

This gets no love.  I think we could rework this so that it could be more useful.  Often times the gaming worlds we have are teaming with spirits.  Very often the PCs have the ability to contact these spirits to gain information about a person, an item or perhaps just ask for directions.  If you have this ability in the game you may never know for sure when the PCs are going to use it. An easy  go to list of death stories may be handy to have around when you have to come up with a ghost on the spot. When you conjure a spirit you conjure both a life and a death. You also conjure up the past and get in touch with a lost time.  The story of that person's death should be short but it should hint at a large amount of information and at a larger world.  Each of these lines in this 30 hint at a story.  I think there is use to this list of demises. I have five suggestions for what might be on that list. Check the forum.  

Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
axlerowes's comment on 2012-02-07 04:17 PM

The humor punches this one up a few notches from what otherwise be a simple straight for 1st ed magic weapon.  But hey Corran may have been a man of his time. 

Go to Comment
Corran's Glove
Items  (Ranged Weapons)   (Magical)
axlerowes's comment on 2017-02-17 06:30 PM
Only voted Go to Comment
Can you hear that sound?
Articles  (Fiction)   (Gaming - In General)
axlerowes's comment on 2012-10-28 09:49 PM
Again the *concrete* argument for good content. Gaming is a cross genre medium, anything you could do in a horror movie or nightmare you could do in a game. So the poem has a much to do with gaming as anything that is not explicitly written for GMs or players. That said it is not an inspiring poem. Go to Comment
Can you hear that sound?
Articles  (Fiction)   (Gaming - In General)
axlerowes's comment on 2012-10-28 09:49 PM
I didn't hate it. Go to Comment
30 Exotic Birds
Lifeforms  (Fauna)   (Any)
axlerowes's comment on 2010-10-06 09:11 AM
I love this and will use it. Go to Comment
Panoply of Sorcery
Items  (Equipment Listing)   (Magical)
axlerowes's comment on 2014-04-13 12:56 PM
"I dont want to bury them in an NPC, or a plot"

you should have more faith in your readers. Go to Comment
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       By: manfred

The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.

Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.

Ideas  ( Items ) | March 31, 2005 | View | UpVote 0xp