Strolen\s Citadel content. 
Teldus, the Great Demathan Stuntsman
NPCs  (Minor)   (Artistic/Performance)
axlerowes's comment on 2012-01-23 06:18 PM

I love this, as the Moon said, it got me to snicker and snort.  It has a sort of classic roleplay feel to it, back when we kids roleplayed bluffing fighters, burely dwarves, and irreverant gnomes, before the days of vampire enui, the emotionally fractured detective and other such darker themed characters.  And it isn't too long, too long is rambaling, the writing here stays on topic, it is all about Teldus and his antics. I so glad this came up on the daily highlight and i got to read it.  

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Flesh Stalker
Lifeforms  (Third Kingdom)   (Any)
axlerowes's comment on 2012-02-11 07:21 PM

I really liked this one.


Have you, just for yourself as a GM, worked on the mind set of demon yet?



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Hewdamian Demons
Lifeforms  (Third Kingdom)   (Any)
axlerowes's comment on 2012-02-11 08:46 PM

Excellent stuff, when you have great bad guys you are already half way to a great game.


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Locations  (City)   (Plains)
axlerowes's comment on 2011-01-31 09:00 PM
This is really solid and smoothly written with an excellent conservation of language and focus. Makes it easy to "get". Go to Comment
The Crying Ones
Lifeforms  (Ethereal)   (Any)
axlerowes's comment on 2011-01-31 10:08 PM
I dig this, it is clearly written, cool and excellent side line or subplot ploy to help set moods. I hope to use it someday. Go to Comment
The Crying Ones
Lifeforms  (Ethereal)   (Any)
axlerowes's comment on 2011-01-31 10:08 PM
and a vote
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Hammar's Code
Systems  (Political)   (Specific)
axlerowes's comment on 2014-03-10 12:19 PM
I think this is well written for its purpose and thus very accessible. I say we dare not judge any post on the citadel too negatively for re-inventing the wheel. Go to Comment
Magic in Tyren
Systems  (Mystical)   (Defining)
axlerowes's comment on 2013-01-06 02:14 PM
There seems to be a problem with the codex links. Go to Comment
How to be a better critic!
Articles  (Rules and Advice)   (Players)
axlerowes's comment on 2012-02-23 03:24 PM

clear, well argued and fair

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Pictish Axe
Items  (Melee Weapons)   (Combat)
axlerowes's comment on 2013-04-02 02:12 PM
Lynnia HarpCrafter
NPCs  (Minor)   (Artistic/Performance)
axlerowes's comment on 2010-11-01 04:22 PM

I like the idea behind it, every village needs an idiosyncratic aspect, the glossed over village that is born of common notions of history and cultural memory is so predicatable as to be unrealistic.   

But again like many NPCs this leaves time out of the equation for the most part.  What we get is a character at a single moment in life, we have few facts, but the question comes up, why chose this moment?  


A few quotes, couple more notes about how interactions with her might go or her general style would make this useful sub.

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Lifeforms  (Intelligent Species)   (Mountains)
axlerowes's comment on 2012-02-10 02:44 PM

I never read the early versions, and I do agree that some of the text is stilted but this is a great race.  You could work this in any setting, Sci-fi, modern fantasy or what have you.  I love the pictures to and the hints about their relationship with outher races


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The Hundred Journeys of Lai-Xeng
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-02-29 06:38 AM


At the end of the rains one year Lai-Xeng sought out the advice of the famous architect Noo-Om’nter. The Emperor’s builder was unsure that a proposed bridge across a wide river would be feasible. Lai-Xeng volunteered to take the problem to the master Noo-Om-ter.

         One day, in the dew and grey of the pre-dawn hour, Lai-Xeng sat outside the quarries were Noo-Om’ter meet with young designers.  As the young architects gathered with their wax tablets and fabric scrolls Lai-Xeng reviewed his own notes so that he could present Noo-Om’ter with the problem of the bridge clearly. Then just as the sun was rising Noo-Om’ter came walking towards the crowd form the east.  The rising sun streaming through his unkempt grey hair; Noo-Om’ter first reminded the crowd that he was Noo-Om’ter and assured them that he had seen their problems before. Noo-Om’ter took the offerings of food and drink brought to him and then listened to two questions from the score of young designers. 

For the rest of the morning Noo-Om’ter talked about how he had done thing in the west.  With each story he dissmissed the questions of the younger ones as being the results of poor planning, incomplete work or pure ignorance. 

“All my designs were based on 10,000 hours of research, that is the Noo-Om-ter way, if you did not do 10,000 hours of research you can not succeed.” 

“Noo-Om’ter would never attempt such a design, it is inherently limit, the reasons are obvious to any designer with a drop of intelligence.”

“Noo-Om’ter has seen many such things as you have proposed fail, yet the castles of the ancients still stand, and I learned from those castles.”

At midday Noo-Om’ter left and Lai-Xeng sat with the young builders.  Lai-Xeng then asked the young men what they wanted to build. They told him and he asked why. They told him and he asked how.  They told him and he asked how else they might build it.  Then Lai-Xeng asked the young men how else they build their designs.  After they discussed other measures, he asked them what might fail and why.  They discussed that for a time, and then they went through the designs counting what they could be sure of and what they couldn’t. At the end of the day Lai-Xeng had learned much and he left the quarries that night.

When he returned the builder asked him what Noo-Om’nter had said.  Lai-Xeng told him what Noo-Om’nter had said, and the builder was confused.  “But what did he say about the Bridge?”  Lai-Xeng replied

“To build our bridge we must judge the weakness in our own plans, not be judged by the purported strength of others.”

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The Hundred Journeys of Lai-Xeng
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-02-29 06:40 AM

A fun interactive submission

thank you

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Lazy's man guide to constructing a CoC or Horror adventure
Articles  (Scenario)   (Gaming - Genre)
axlerowes's comment on 2010-10-23 03:00 PM


As a plot this is well structured.  I like the idea of presenting the plot by following its development. I also think this post is well organized and cleanly written. 


But ultimately the piece fails in its goal to provide a guide for constructing a Lovecraftian adventure.  This discusses none of the themes of a Lovecraft’s work.  The idea of evil cultist is not Lovecraftian.  The implied relationship between other world knowledge and insanity is genuinely Lovecraftian, but you don’t present it as such.  Also, as to generating the ideas you present the discussion in a very linear fashion.  With the exception of when, if and how to bring the monster in, you don’t deal with possible other routes for the adventure.  A GM needs to be able to roll with it when things get way of course, so plots should not  be a structured as this one.  The GM shouldn’t know how things are going to resolve. I am sure you wrote this in one your advice stubs.    This is a fine plot, and presented as just a plot it would be okay.  But as a guide to designing a genre specific adventure, this fails. 

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Larping Advice
Articles  (Other Gaming)   (Gaming - In General)
axlerowes's comment on 2010-10-14 02:20 PM

This actually made me think about LARPing, something I swore I would never do, good article actually. 

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Shelandra Batwind
NPCs  (Minor)   (Mystical)
axlerowes's comment on 2009-12-14 01:29 PM
I agree with everything said, this is a nice one, a light and fun idea and I hope to use it. These "eccentrics" are often difficult to run as GM because you run the risk of it becoming the "GM show". There are some nice hints as to how to present this to a party indirectly in the roleplaying notes. Go to Comment
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 01:28 AM
I don't know what you get out of this, but I think you made a good point (not your critique) by pointing out that there are revisionist gamers. I hadn't thought of that before, but I think I now what you mean. Go to Comment
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 01:34 AM
Perhaps the absence of culture is intentional. It means the the GM can insert what ever NPCs and cultures he or she wants into the city. Could there be whole series of these "blank" cities in which we have geography industry and aricitechure without specific people? It may not be the most enteraining idea, but what about it? Has it been done? Go to Comment
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 07:27 PM
I was just trying to put a positive spin on it. Go to Comment
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