Strolen\s Citadel content. 
Locations  (Forest/ Jungle)   (Country/ State)
axlerowes's comment on 2012-11-08 05:34 AM
First I want to note that Strolen is a time traveller, and updated this piece on the very last day of the 60s.

I like the ideas behind this, and the sub a story and gives us a setting, I enjoyed reading it and thanks for writing it. This has the feeling of a prologue for an epic quest, one I would like to be part of. I think this a great prolog and I would like to know more (and I suppose that is how many RPGs were born).

A lot of fantasy writing, at least fan writing, I find is full of phrases like "legend has it" or "there are rumored to be". These phrase leave details of the story open to the reader and suggest that what we are looking at larger world. I however find this tone incongruous with the third party omnipotent perspective that is common in RPG writing. This piece has a very conversational tone and a camp fire story type style. Yet when a piece gets more specific, more detailed, I believe it actually becomes more accessible because it creates a more complete picture of the subject or the world. But then at the same time, it also becomes limited in scope and appeal. I think this piece could be re-worked just slightly to give a more vivid picture of the setting, by perhaps giving some first person narratives or just a few more details and author opinions, but retain its broad scope and open ended nature. Go to Comment
Madness on the road
Plots  (Discovery)   (Encounter)
axlerowes's comment on 2014-03-11 07:15 PM

Ah a piece from a different time.

What if the PCs saw a rich nobleman...who was everyone agrees, a little insane, but very rich....and a nice pauper who was as even as steven but with pockets like a kiddee pool. Who would your PC's save if they could only save one.

Go to Comment
Spring cleaning
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-11-16 03:23 PM
I was amused. Go to Comment
Spring cleaning
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-11-16 03:46 PM
yeah reminds me of my mother, she always called me "a thick headed life ruining mistake from which the greatest gifts she could ever except would be silence and never using her family name." But the way she said it was so casual and non-judgemental that you couldn't be offended. Go to Comment
Plots  (Duty)   (Single-Storyline)
axlerowes's comment on 2006-10-12 08:18 PM
Fantastic, it is an epic sized story that can be dropped into any setting. I like Scras's idea of having the mystic try this again, and then the PCs have to travel to Akibara to learn of the true nature of the mystic. Or (to reach deeper into the bag of cliche') what if one of the PCs or an important NPC is the long lost child of the King. As the blood of the king he bares some responisibility for the the deeds of his father, and he may wish to reclaim his legacy. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
axlerowes's comment on 2014-04-08 07:52 PM
I hope someday call into some customer service line and be greeted by a Jimmy Spytflame or Kevin Darkhammer.

Go to Comment
Ally Shield
Items  (Armor)   (Magical)
axlerowes's comment on 2013-01-30 08:50 PM
Well this certainly is generic...

it would be fun to have the players come upon a ancient battlefield were all that is left of the brave and noble army are their immovable floating shields. Go to Comment
The Grand Sword of the Warlord
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2009-03-25 01:39 PM
Not bad, but it really had to be fleshed out in the discussion didn't it.

As to NCN have you game tested it? I am guessing the real question that this item answers is why an NPC king suddenly turned to warmongering or how a peasent lad game to lead an army.

What if it falls into the hands of some rootless monster bashing character it can't manipulate? Will it call for help.

Also the sword is a good strategist, but a perfect strategist. Can it adapt to new types of war-fare? Does it understand logistics, position and morale?

Who are some famous generals who have used it? What was there story? If I ever use a version of this sword in campaign I will try to answer those two questions at least. Go to Comment
The Grand Sword of the Warlord
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2009-03-25 04:37 PM
Something else I really like about this sword the more I think about it, is that it has a code of honor. It will keep promises, and make sacrifices, but how much honor does it have? Does it have a loyality to the last army it commanded, does it lust for fair battles or just to see its enemies driven before it? Go to Comment
The Grand Sword of the Warlord
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2009-03-25 05:19 PM
thank you for answering most of my questions. But just one more question, but it requires some unpacking.

Talking about these fantasy things are something I enjoy, and in asking question I more wanted to see your vision for the object not my vision of what the object could be.

"If it can't it will arrange for you to be drafted/ conscripted into the army. If it can't, it will arrange for your neighbors in the inn to be noisey all night so you can't sleep, so you will be sloppy in your next fight. And remember, it controls those gifts. So if it doesn't need you, you don't get any of those magical benefits. (Or it will given them to you, then take them away when it needs you to die)."

This answered my question very well, but you started the answer with

"This is simple logic. If you had read the powers, you would of seen the ability to manipulate the minds around it."
You suggested that I failed a test of simple logic and then that I had not read the description, characterizing the person you were talking to as irrational and ignorant.
So here is my next question.

Why do you enjoy or feel it necessary to make such prefaces to the answer?

But again on the whole I enjoyed the answer, and thanks. Go to Comment
Bra of Holding
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-04-10 02:07 PM
What makes this one great is what it says about why people rate and speak of things. Cleavage even an entirely spoken and written media, makes a difference. If this had been any other silly item

Lamp of cynicism, illuminates everything negative or hostile in a room.

Book of thieves skills, read and it improves the skills of people trying to steal from you.

Nife of night slaying, nomeish weapon which allow the user to slay anyone with the title of night. (it doesn't work because they spelled knight wrong) Go to Comment
Bra of Holding
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-04-10 05:37 PM
I will...maybe this weekend. Go to Comment
Cat's Eyes
Items  (Jewelry)   (Magical)
axlerowes's comment on 2010-10-21 05:00 AM

we were talking about were to break a submission, and this is one that I think should be folded into the main submission, but even then this item would need a lot of development by any gamer to drop into a world.

On another note...TIME TRAVELING CAT PEOPLE WITH QUANTUM LEAP OR BEING ERICA TYPE RESTRICTIONS ON THEIR ABILITY TO ALTER TIME....How do you unpack that concept in the game. The players start interacting with a Cat in fancy necklace, it dies, they interact with another cat in the same necklace. The cat leads them around to different points of interest....I guess if your player time travel they might catch on.

In short without breaking the 4th would be very hard to get your characters engaged with this concept

Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
axlerowes's comment on 2010-10-21 05:06 AM

Well when put this way it is an excellent story, time travel is a little rough in dealing with  always,  but there are so many possibilities to this...indeed this almost a plot post because we learn little of the NPCs nature. 

Go to Comment
Alexir the Melancholic
NPCs  (Minor)   (Artistic/Performance)
axlerowes's comment on 2014-03-04 07:42 PM
twas a different time,

what cheka said Go to Comment
Culbert's Wedding Band
Items  (Jewelry)   (Magical)
axlerowes's comment on 2010-10-20 07:25 PM

Sweet idea, could lead to some interesting roleplaying moment when on the players has this on. 

Go to Comment
Aliana de Cienn
NPCs  (Minor)   (Combative)
axlerowes's comment on 2009-04-07 02:20 PM
The NPCs with mysterious past has been done before, but with good reason. This a very nice idea that could slide easily into almost any fantasy game. (I get a strong 7th sea vibe from it). I may want to keep this one in my binder to yank out when ever the game takes a sudden turn (PC suddenly decided they need hire help, a guide or want to make friends in a new town) and I need an interesting NPC. Go to Comment
NPCs  (Minor)   (Combative)
axlerowes's comment on 2012-09-23 11:10 AM
Wow, I read this cause it had the word dwarf in it....well if it was easy it wouldn't be a quest. Go to Comment
It's the little thing that kill
Plots  (Nature)   (Single-Storyline)
axlerowes's comment on 2006-09-30 12:26 PM
Whiffle Accelerator
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2012-10-09 07:48 PM
I really don't see what all the hate is about. It is not boring, it has a certain Toon feel to it.

Thanks for posting this, it ain't hurting anybody. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2