Strolen\s Citadel content. 
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2006-09-12 03:05 PM
Updated: Updated: People mentioned some changes that should be made. As for the term generic, I meant it was associated with no specific world. But I will never try and get into symantics agruement on a message board. So I changed the title.
As for this Eliminster clown, when did he enter print. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2006-09-14 10:30 AM
As a whole do you feel the depth of the Forgotten Realms world has been good for gaming? Not the business, but the way hobbyists approach and play the game. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2009-03-26 08:56 PM
Updated: it is so hard to get all the errors out of a piece of prose. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2014-12-31 11:19 AM
Excellent comment.
You know have every philosophy has to have core conceits on which to ground the philosophers logic. I was trying to set up the core conceits of the game world This was written with a in game perspective so I didn't step back to explain my goals here and maybe I should have. The fate of the Watcher and the Being is a message that the state of being worshipped, which creates a hierarchy, no matter whether the God is Good or Bad, is a negative and destructive state.

The Watcher represents the first step in the Being's self awareness. Thus creation in this set up is about consciousness. (The whole world could be some brain in a jar in somewhere as far as the logic is concerned.) The first step of self awareness herein is child like, it is self love. (love is tricky word to use here because I trying to distinguish between different types of positive directed emotions throughout this piece: adoration, passion, love and so on. But indulge me with the broadest meaning of the word love here. ) The Watcher arises out the intellectual step towards self love but as the intellect matures it begins to expose the flaws in the Being. Because the Being is no longer everything with self awareness comes knowledge of limits. The chief flaw of this early Intellect is doubt as to whether the Intellect can know itself. Secondly, a chief conceit in the game world is that allowing yourself to worshipped is a flaw. Change the word Watcher to Worshipper and you now have a parable against the self satisfied state of being worshipped. The next step is when the Being then moves on to start interacting with and wrestling with the intellect. This appreciation for intellect (represented by the Watcher) gives rise to the first wave of creation. You could also progression of the Being, as being a mind gaining an Ego that then gains a Super Ego.

Creation herein is all driven by outward intellectual and emotional expression. This differs from the self propagation of biological life which is a self serving and imperative that doesn't occur in this system until the Yaw'naw character shows up. Go to Comment
30 People in a Crowded Dockside Tavern
NPCs  (Extras-Horde)   (Travelers)
axlerowes's comment on 2006-10-05 02:55 PM
Very Good, and useful. This was the first of the 30 lists I read and it is still one of my favorites. Go to Comment
30 Assassins necromancer
NPCs  (Extras)   (Criminal/Espionage)
axlerowes's comment on 2009-03-24 03:18 PM
One-bad mother:

She has never had much ambition. Oh she has dreamed of things and imagintined things; her oldest daughter marvels at how creative her mother is, but she never really sought to better her station. As a young woman she realizes in retrospect that she was waiting for a caretaker. She was never a beauty, but she had a honest face with eyes as warm and round as her face and a smile so sweetly shy that men soon found comfort in her. They just never found a wife in here though. So by the age of 34 had given birth to eight bastards. By 35 was mother to five and gravetender to three. The broken promises of minstrel boys, the loss of her youth and the tragic loss of her babies to plague and hunger left no room in her heart for anything but her children.

She found she could make a living as a mother; at a brothel. The whores had their own bastard and many of the girls were little more than children themselves who didn't know what tits were for. When one day a john refused to pay up and slapped on of the girls around, she found it soe easy to slit his throat. The family ate well that week. Over time she found she had a skill with poisons, blades and traps, and nobody saw this broken down middleaged mother as a threat. Now her sons go to school. Her daughters have promising marriages in their futures and for a few days of work a month.

As a killer she is cold and meticilous. Often planning her day around as
9am take boys to church for leason.
10am drop off Kara's lute at the repair shop
10:30am pick up Lucina's shoes at the cobblers
11am pick up hand crossbow at "one eyed petes"
12noon "meet" duchess at rose festival
12:30 take boys their lunch. Go to Comment
30 Assassins necromancer
NPCs  (Extras)   (Criminal/Espionage)
axlerowes's comment on 2009-03-24 04:09 PM
I think we need more like these. Go to Comment
30 Courtiers
NPCs  (Extras-Horde)   (Political)
axlerowes's comment on 2013-04-17 10:35 PM
useful framework and a handy thing to have, thanks for writing it up Go to Comment
30 Tomes
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2012-02-13 05:33 PM

This one fills me with the joy of writing and word smithery. 

I can only imagine the joy you must of felt when writing such phrases as:

It covers many ursine facts

The two spend the next ten years passionately fornicating, despite all the taboos, hazards, and angry relatives in place. Jombel was a famous four hundred pound eunuch, known for his lascivious tales.


An egregious halfling penned this odd journal, which discusses in unecessary detail, what it meant to spend twenty years, living inside maddening walls of 

Go to Comment
30 Tomes
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2012-02-13 07:28 PM
30 books or

"Hey Mr. GM what is this book I just picked up eh?"

Maybe we could broaden that to other stuff in the room.

After the PCs shatter the Alter of Pain and Gain, pry the Kidney Rubies from the Icon of Nepherons, or download the Presidents enemies list....what else will they find in the room. What will tell us about the culture of the room's occupants. Or what will be useful, but not obviously useful. Go to Comment
30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
axlerowes's comment on 2006-10-05 02:52 PM
Very Nice, certainly one my favorite 30 lists, and very useful. I've stuck a copy of it in my gaming notebook for quick refn. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2006-09-20 05:32 PM
I normally hate random encounter lists. But this is wonderful, I am going to start dropping them into my campaign this week. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2009-04-06 12:28 AM
just used this again. the naked man came up (no pun) still love this thread Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2009-04-06 02:58 AM
Old Man stuck on roof

The PCs come across a tall smokehouse with a ladder laying broken across a rocky out cropping next to it. On the roof of the barn is an old man sitting slumped beneath a large straw hat. He calls for the PCs to "please help a foolish great grand father get down. He was patching the roof to his smokehouse when his ladder slipped and broke against the rocks. He lives alone in the forest, and has been stuck up there for almost a day.

The man is extremely old and would have trouble with any climbing device other than a ladder, and even that isn't easy for him. His ladder is broken beyond convential repair. If the PCs get him down he will reward them with some hams from his smokehouse. If they ask him if he needs anything else (or even if they don't he will mention that he lost his bucket down his well, and has been living off rain water since. Plus, "it was a very nice bucket that his late brother made 9 years ago." If the PCs help him with bucket he will mention that one of his pigs got across the river and won't come back. Assuming they help him with that he will continue to mention little problems he has.

A tree feel across his grain field and he hasn't been able to move it.

The wind blew some of his washing up in tree.

The bottom hinge on his pantry door is loose and it is in "a real dark corner" in the cellar, and he can't see well enough to mend it.

He is supposed to take a couple of hams to a nearby temple as an offering, but his hand cart has "gone n walked off somewhere" and he could really use a hand.

He has trouble finding the nearby temple.

If the PC don't eventually call it quits the sweet old man will eventually grow tired and grumpy and leave the PC without so much as a goodbye or a thank you. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2009-04-06 07:46 PM
A Hole in the Ground

The PCs come across a deep black hole in the ground. The whole is about a meter in daimeter and if the PCs have a rope or understand the gravity constant and the speed of sound they can measure that it is about 107.23 meters from the holes opening to the bottom. The whole is the entrance to a beautiful cave full of crystals and intersting stalagtight and stalagmight formations. Depending on the rain there is either and underground river or stream moving through the cavern.

The hole has been used by a local ranger as a disposal for burnt cow carcasses following a recent blight of foot and mouth disease. So if you must have to have a monster in the cave you can stick some carrion eating beast in it. Other than that this cave is just a pretty cave, no kobold miners, no lost temple, no entrance to the drow undercity and no precious metals or gems. Though the quartz crystal may fetch some money. Go to Comment
30 Sailors
NPCs  (Extras)   (Travelers)
axlerowes's comment on 2013-04-17 11:16 PM
A lot of one notes here, but a useful list, thanks for putting it together Go to Comment
Samahhi; Sama's Word
Items  (Books and Scrolls)   (Campaign Defining)
axlerowes's comment on 2006-10-13 11:59 AM
This is awesome, this all a cleric type character needs. And by reading these short blurbs an image of a culture begins to form. This is great work. Go to Comment
Blossom of Rage
Lifeforms  (Flora)   (Forest/ Jungle)
axlerowes's comment on 2012-03-02 05:15 PM

"And every cowboy sings a sad sad song"

Two things really got me excited here, one was the post, I am not going to dissect it cause it hits the mark perfectly. Yes you could build on all this, write up the culture associate with the plant, and all that but I like that you hit the mark so well.  The second thing that geeked me was that there is a Sybiotic Plant free text.  

This was/is great thanks.

Go to Comment
Blossom of Rage
Lifeforms  (Flora)   (Forest/ Jungle)
axlerowes's comment on 2012-03-02 05:16 PM

Symbiotic Plant Free Text



Go to Comment
Anodyne Sword
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-02-23 07:27 AM

This is a lot like Gideon's Mercy, with the snake on the hilt and similar powers.  These swords could be fun items and you put some cultural weight behind them which is very nice. 

Some Edits


IN POST “the Duke though the man to have given him a playful jab to the midsection before he moved on the market.”


I think “though” should be “thought”


IN POST “Gnoccio was such a boisterous, and often touching of others type of person.”

Slightly awkward transition here, so we must assume that Duke had this opinion of the Gnoccio.  May I suggest moving the order of information around like this

"The Duke was acquainted with Gnoccio and knew him to be a boisterous person and gregarious person; often roughly touching or slapping others in fun.  As Gnoccio departed the Duke thought the man to have given him a playful jab to the midsection the man, until the Duke staggered and was shocked to find his silk doublet soaked with blood, and a 14-inch gash starting just above his groin and stopping just short of his ribs.

Or change it all together so that we are clearer about the nature of the Duke and Gnoccio’s exchange.

IN POST “so sure was he of his own style, he though his foe incompetent until he himself stumbled.”

I think so should be capitalized and though should be thought. Also I think it would be help to put some transition in here to note that you are no longer talking about Tekene in general, but are now discussing the specific duel in which he died.


iN POST “He would then dispatch those he had contract to kill with a quick thrust into the heart, leaving the to simply die whilst still dreaming”

I think there should be an a before contract or “those he had been contracted to kill”


But again, nice item, useful and fun, the cultural weight behind it (weapon lore) makes the post much more intereting than the item alone.

Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2