Strolen\s Citadel content. 
Old Drozhenen
Locations  (City)   (Tundra/ Arctic)
axlerowes's comment on 2015-01-27 06:18 PM

This hits on everything a sub should when it seeks to be part of world building. (well maybe not everything, but the style and attitude is right) This a nicely a woven submission that offers lot of information and facts. But what make this much more than a dry list of facts is that it described how those things are woven together. We get a flying weapon, we get a city of dour prigs, we get the important points of the city, we get a story of adventure from the city's past, we get a window into a religion and we get the busy travelers guide to NPCs...all wrapped with a bow on it.

We also get a ALOT OF PROPER NOUNS and GIGANTIC SENTENCES. I guess I don't know the setting that well but being hit with lists of names that aren't really relevant kind of pulls me out of the submission each time.

One thing that tickled me was that the idea of an animated weapon was not something immediately accessible to me. I got it eventually that this weapon files around and hits things with magical force, but at first I was just befuddled as I tried to figure out what you meant. Then later you chose to define guard everyone on the citadel is sure to know what an animated weapon is but guard hounds might be a little abstract.

"....unerringly sense when evil-doers, hooligans, or other undesirables trespassers are afoot. Men have been peeled off the very walls the mornings following night-time break-ins, crushed into pasty, flesh-bags filled with rattling and broken-bones. "

I can tell you enjoyed writing this.

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The Never Ending Hallway
Dungeons  (Any)   (Traps)
axlerowes's comment on 2009-04-10 04:24 PM
Why you should always carry chalk. Go to Comment
An Ordinary Flashbulb Camera
Items  (Other)   (Villanous)
axlerowes's comment on 2012-02-17 05:28 PM

This is fantastic!  It makes me want to run WoD campaign.   

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30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
axlerowes's comment on 2009-09-18 06:46 PM
Nothing new, but like most lists it is very helpful to have it all put together and accessible; as it is here. It my not fit the closed circuit definition of what regulars think a 30 should be, but I still think the list has increased useful and I like it. Thanks. Go to Comment
The Temples of Stoneholt
Locations  (Area)   (Underground)
axlerowes's comment on 2009-03-17 01:31 PM
Very nice on its own and as taken as part of larger group of submission it is even better.

Things like this could be used for the PCs to set a trap for the their enemies or as a hard to get to hideaway.

Yet, not all locations need to be a nexus of power, and there has be explaination for all this massive tunnels and underground structures that are found in so many fantasy game. So again nice Go to Comment
30 Mecha Pilots
NPCs  (Scenario Based)   (Combative)
axlerowes's comment on 2011-08-01 07:53 PM

Of all the 30s this may be the most useful. Specialized to a sub genre yes, but that is what makes it  useful.  The Fountains of Youth was entertaining, but the only way you would use is it you or a player built around it, 30 Bards ... yeah if you find all your bards being the same, but you likely won't use all 30. However in the mech genre, the pilots are supposed to be personalities. The story telling troupes generally present mecha engagements as grand scale duel, or "small unit big guns" combat.  But lets not kid our selves the first thought is generally about the mechs, then later... maybe a pilot. (I know there is somebody out there who has played a secession of battletech in which it was all character development and subtle wit, but I am speaking in broad strokes).    I could see running a battletech campaign and using half this in day to flesh out a company.  Of course the player may not even talk to the pilots but the point I have these personalities on the shelf if they decide to.    

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30 Mecha Pilots
NPCs  (Scenario Based)   (Combative)
axlerowes's comment on 2012-02-27 08:36 PM

Must not have had an HoH vote on deck the first time I read this. 

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Ring of the Pure
Items  (Jewelry)   (Cursed)
axlerowes's comment on 2009-03-20 04:05 PM
Seems to be a gag item. In fact playing with this could be quite fun. I imagine a seasoned warrior played with Gaelic style rallying his genre-typical party (a rainbow tribe of pan-ethnic hero archetypes) before a battle.

"Right lads, let us give these Orc's a spanking they won't soon forget"

*the cleric drops his mace and the Amazon's rear-end goes so numb she falls off her horse*

What if you are a voyeur. When you try to set up your little sadistic dramas (i.e. Claude Rains' French Captain in 'Casablanca' or Aaron Eckhart's super salesman in 'In the Company of Men') do you go blind or retarded?

Why not make it more than sexual. You could have somebody's jaw go numb when they try to eat meat.

I think it could use more. Go to Comment
The Star Hammer
Items  (Ranged Weapons)   (Campaign Defining)
axlerowes's comment on 2009-04-02 08:42 PM
Nobody picked on the heat shield and the thrusters. That heat shield would have to be incredible to keep that iron stable as it moved towards the star.
Would the gravity pull it directly to the core or more in limiting orbit towards the core?

At any rate if Star Trek can have de-evolution, why can't another Sci-fi set up have a star hammer?

Excellent. Go to Comment
How to Write Fictional Military Hardware
Articles  (Character)   (Gaming - Genre)
axlerowes's comment on 2009-04-01 05:55 PM
I can see using this as a checklist when you have written up a description the "missile frigate you really want your Jedi to command". How could your GM refuse you.

These submissions are like the list shows on VH1, it is well organized, linear and clear, but not novel or original. Plus even if you disagree it just makes the material that much more interesting to you.

Excellent submission...preach it brother. Go to Comment
How to Write Fictional Military Hardware
Articles  (Character)   (Gaming - Genre)
axlerowes's comment on 2009-11-09 08:40 PM
what I meant was not the format you are using is like a list, but the merit you assign to the format is like list show. Any material that presents meta-information, falls into that category. People like meta-information because they can toss it around apply to various things and disagree with it or embrace it without learning anything new and having pastoral type experience with the stuff they did already know. Still I liked the sub though. Go to Comment
How to Write Fictional Military Hardware
Articles  (Character)   (Gaming - Genre)
axlerowes's comment on 2012-11-09 12:31 PM
Roddenberry Writes I
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2010-10-14 03:18 PM

You were not wrong Scrasamax

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30 Ships
Items  (Transports)   (Non-Magical)
axlerowes's comment on 2009-09-30 10:23 PM
This is a great gaming resource, some of these you could build a campaign out of and others are just useful for color or reference. The only thing that would make it a greater gaming resources is if it was centered more on one school of thought regarding the index, some are specific ships, some are classes, so are examples or legends, as is it is, it is a great read and I love it, but it is not really "need something now grab the binder" material Go to Comment
The Waresian Armoire
Items  (Other)   (Cursed)
axlerowes's comment on 2013-03-30 10:34 AM
I really like the way you wrote this one, little narrative aspect weaving a story through it, very clear visuals, and smoothly written 
A good write up easily lifted and placed in any number of campaign settings.
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30 Beers
Articles  (Campaign)   (Gaming - In General)
axlerowes's comment on 2009-03-16 03:22 PM
This is certainly going in my binder. Excellent. Go to Comment
30 Beers
Articles  (Campaign)   (Gaming - In General)
axlerowes's comment on 2009-03-19 12:57 AM
Perhaps beer number three can be the "Beer which we do not speak of", the "Nameless One", the kind of beer ordered only with head nods, eye contact, innuendo, and large sums of cash. The type of beer they go in the back for, the beer that is served in its own idiosyncratic glass, the beer that the cooler guy standing next to you at the bar always has but you are too naïve and proud to ask for. Beer number 3 is the type of beer that could never be referred to as a brewsque or a cold one. It no doubt is an experience to shame those elves sipping sugar wine and those dwarves who toss whiskey in their stouts and call it angel shit. Beer number three is the less filling, tastes great champagne of beers that earns blue ribbons from here to the Rockies. A beer so good that that were the devil to buy a six-pack the entire host of heavenly angels would descend to earth to reclaim it, because there could be no hell in a place where this draft is cracked.

Who wants to give this beer a name? Stout, ale, pilsner, lager -none apply- this beer knows things those schools of brewing could never teach. This brew has no ass. Every sip of this enigmatic balance of hops, yeast and grain is as crisp and fresh as the first. It is said that the Gods could only lay the land atop the sea cause they floated so many of these kegs. You cant give this beer a name, because then you could ask for it.

And you don't order this beer. It orders you. Go to Comment
30 Beers
Articles  (Campaign)   (Gaming - In General)
axlerowes's comment on 2009-10-28 08:14 PM
I did not get to Hall of Honor this before.

Besides you can't have beer without fire. Go to Comment
30 Beers
Articles  (Campaign)   (Gaming - In General)
axlerowes's comment on 2012-02-23 07:48 AM
30 Divine Concepts
Systems  (Societal/ Cultural)   (Defining)
axlerowes's comment on 2012-03-02 06:12 AM

Extremely useful and just really wonderful to have all these things in one place. In globe and galaxy trotter campaigns you can dozens of "worlds" and it is nice to have a little help making those world unique.  By giving us very developed concepts you make it quick and easy to mesh this stuff with exisisting ideas. 

19 is an idea I would like to develop further into whole religion and culture.

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       By: Ria Hawk

Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.

Ideas  ( System ) | March 10, 2003 | View | UpVote 1xp