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Chards Folly
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2009-08-28 12:30 PM
I have been waiting to vote on this, maybe I will knock it up the highest Exp.

Like many plots that are fun for GMs to write, I am wondering how this one has played out. I could see a lot of players finding this anti-climatic or not providing solid enough motivation. Player want a chance to be heroic, effective, funny and clever. This certainly offers them funny and it can offer quite a bit of clever. But the chances for heroism are limited in that this seems to be a battle between egos of power elite (gods vs dragons). It is hard to have a lot of sympathy for either one. That said I like the plot, and would like to try some variation of it on my group. It is also really well written and on top contains so much information and excellent ideas that using it piece might be just as good if not better than following the whole plot as it is laid out. I have seen plots I like better but I have never seen a better plot submission.

Did you ever play this? Go to Comment
Chards Folly
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2010-01-12 01:25 PM
I entered a version of this plot into my campaign world. How my campaign is set up is that player pick a chose plots from the game world based on what they encounter. Thus far the players are aware of the Dragon (and that he appears to be accident prone or at least disadvantaged), they are aware that an accomplished follower of the God of Luck and Thieves (had to use another god) has gone missing. I am still waiting to see if they take an interest in either one of these facts or if I need to drop more hints. Go to Comment
Chards Folly
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2010-10-25 10:19 PM
Campaign ended a couple of months ago, they never took up the mystery of the sickly dragon. I just don't think they trusted dragons. I was dissappointed, should have railroaded them into it. Go to Comment
Xindarli, the Woman in White
NPCs  (Major)   (Mercantile)
axlerowes's comment on 2015-01-11 05:43 PM
This F*@%ing fantastic.

Points of praise

Sweep of time, you give us whole epic story in a really concise presentation. If we were to look at this as a gaming resource you just increased the usefullness by at least 4, by allowing the gamers or the DM to step in at any point.

Tone: You kept a solid voice through out, I think Moonhunter has a point about this being done, but the strong prose makes for nice read and smooth presentation of information.

Personality: You gives us a lot of details about her, but you also leave her depths somewhat blank. There is a word for that dramatic theory, I forget it, but a somewhat blank character with only a few details, makes said character more accessible to the audience. Go to Comment
Model XX Nova Cannon
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2012-02-09 09:38 PM

This is a really good space weapon, I love the detail. So I assume you envision the the plasma projectile moving slower than light.  

I can already hear the players debating it merits.

Reasonable Player "It takes up too much space and has a low rate of fire"

Excitable Player "Yeah but only need to fire it once"

Meta-Player "The GM isn't going to let you take a bad guy with one shot, I don't care how big the gun is"


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Hyperprojection Drive
Systems  (Transportation)   (Defining)
axlerowes's comment on 2013-04-04 09:47 AM
That is one condescending lecturer. I like the idea of riding in shadowships.

Do you need to polarize the 4D light?

Does the Shadowship have mass?

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Emma Stewart's Husk
Lifeforms  (Constructed)   (City/ Ruin)
axlerowes's comment on 2014-04-13 01:12 PM
This is really good, I thought the story was interesting and, although brief, was well structured.

Nothing wrong with brief. Go to Comment
Lifeforms  (Intelligent Species)   (Any)
axlerowes's comment on 2009-04-17 09:38 PM
this is fantastic,

has somebody used this in game yet?

What was the response?

Really great and well put, the little bits of dialog are cheesy which only makes the text that much more unnerving. Go to Comment
The Empty Children
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2012-02-18 01:25 PM

creepy, really more flavor for villian than anything, but it is an improvement over normal children

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Bag of beholding
Items  (Other)   (Magical)
axlerowes's comment on 2010-11-01 05:29 PM

I like it, straight to the point.

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Parasite Fighter
Items  (SpaceShips)   (Combat)
axlerowes's comment on 2010-10-14 09:47 PM

I like this idea and could be used in a number of settings.  The idea of sticking the fusion generator into the womb got me interested in the sci-fi aspect and the writing flair brought me home.  

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Ambassador Ku'ar'Riss
NPCs  (Major)   (Political)
axlerowes's comment on 2009-03-30 06:49 PM
This one post tells me more about the Kel'Regar than any of the others I have read and makes me far more interested in them they any one previously read. As the say "women carry the culture" Go to Comment
The Twin Kingdoms
Locations  (Country/ State)   (Any)
axlerowes's comment on 2014-03-22 01:11 PM
is there a time line for this world? even a couple of major events, invasions, earthquakes, inventions or fashion trends that cut help put the various post in a temporal context. Go to Comment
The Necronautilus
Items  (Transports)   (Magical)
axlerowes's comment on 2010-10-26 09:12 PM

If we are Bumping.


I am looking for this to take the award for the short post with the most votes

(And a score above 2.5). 


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SSL-30 Surface to Space Laser
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2011-10-03 05:44 PM

I like it, in campaign I can certainly see it setting the tone for the conflict.  But the hard to use potential and the possibilities for dramatic mistakes makes this a wonderful tool to hand your PCs.   Really a solid item.


One note, i think defense is spelled with an s not a c

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SSL-30 Surface to Space Laser
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2011-10-03 10:30 PM
C'est tout à fait dans le catalogue de l'orthographe archaïque Go to Comment
The God of Small Things
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2014-04-14 11:36 PM
I found this completely charming, thank you for writing it Go to Comment
Dirdum Islands
Locations  (Area)   (Water)
axlerowes's comment on 2012-11-07 09:26 PM
I like this quite a bit, I think it could use some more, a slice of life section, some sense of the narrator's biases or the narrators perspective, and a few more visuals, but overall this is great. I was really routing for the goblins at the end and at least for me this told a story. That is a narrative current in this, even though this largely just a string of facts. I am glad I found this, and would like to read more. Go to Comment
Items  (Tools)   (Magical)
axlerowes's comment on 2012-02-29 06:30 PM

Short clean and with an interesting power, nailing the weather down. I like it.  If only the sisters of the Nonnberg convent has know of this they would have had at least one of their questions answered. 

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The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
axlerowes's comment on 2011-05-17 06:18 PM

Nice one, has that vintage sci-fi feel that most players will be able to tap into.

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