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Orb of Knowledge Absorption
Items  (Wand/Staff/ Arcane)   (Sentient)
axlerowes's comment on 2009-04-13 11:15 PM
I think you under estimate how much RPG fans enjoy armchair philosophical babel, and discussions of semantics. Go to Comment
Orb of Knowledge Absorption
Items  (Wand/Staff/ Arcane)   (Sentient)
axlerowes's comment on 2009-03-25 05:09 PM
I like this one, it is clear, well written and would be central to any number of plots. However it does require you to accept the conceit that nobody in the library has found its true nature yet. The more I read of the Corvus setting the more I enjoy it. It has as very classic style to it. But again there are questions. This Orb is just a knowledge sponge, not a scientist. If it tests not knowledge and performs no empirical studies of things how does it organize and rank the knowledge? How does it seperate fact from lore etc?

So if I ask the Orb "Does prolactin passed through the breast milk effect thymus development in young males?" How will it answer. Go to Comment
Orb of Knowledge Absorption
Items  (Wand/Staff/ Arcane)   (Sentient)
axlerowes's comment on 2009-04-10 01:39 AM
Remember, this is on a pre-industrial age world (like most fantasies are), thus we can not apply Industrial, Modern, and Post-Modern filters to them.

Isn't saying we need to consider the setting and the source before determining meaning and value a Post-modern filter? Go to Comment
Orb of Knowledge Absorption
Items  (Wand/Staff/ Arcane)   (Sentient)
axlerowes's comment on 2009-04-10 05:26 PM
if you want to go down this road....

weren't you asking that we seek meaning or at least find our standard for meaning and thus reality in a contextual light (i.e. within a fantasy setting)?

can you answer question about his post definitively even though you didn't write and thus may not understand the vision of its creator?

Can you explain how Derrida would have approached the question of what it means to know something, and would his definition be different if the subject he was describing existed in different periods of popular thought (he actually dealt with I believe)?

at any rate, i dig that the it is just a ball of limited knowledge, not a ball of truth. Go to Comment
Orb of Knowledge Absorption
Items  (Wand/Staff/ Arcane)   (Sentient)
axlerowes's comment on 2009-04-13 05:48 PM
Thus does understanding the piece require an understanding of and a relationship with the author?

Does it enhance one's understanding of the piece?

This piece deals with knowledge and perhaps truth, have you been saying to that to truth and knowledge are based upon the context?

How is context different then a paradigm? Go to Comment
Get Smarty
Plots  (Duty)   (Encounter)
axlerowes's comment on 2006-09-14 01:41 PM
I like that this would give the PCs both a personal interest quest and a light hearted quest.

Idea: What if they are hired to find Spellshaper, and track him to some dangerous maze somewhere (dungeon, catacomb fortress etc). They manage to secure the horse, but then they have to get it back to race on time and uninjured. Combat when you have to protect a big dumb supernatural animal as well as yourself could provide a unique challenge. Go to Comment
Horse Brass
Items  (Other)   (Magical)
axlerowes's comment on 2009-09-30 12:37 PM
I love this and I am going to steal it.
Thank you Go to Comment
Dranothoin's mace
Items  (Melee Weapons)   (Non-Magical)
axlerowes's comment on 2012-09-23 11:27 AM
"All dwarves that revolted were burnt to a crisp" This one line amused me more than the rest of the post...since Elfkin is gone I will not pick this one a part other than to say perhaps this would be better presented as myth, with the action working more as parable then facts to be considered literally. From that you could gather the value of the dwarves: Forging their own weapon-self reliance, pragmatic first, emotionally repressed,,,, Go to Comment
Harper King's Cup of Good Cheer
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2010-10-20 03:02 PM


I once had a whole mini campaign that revolved around goblets with distinctive art work-so maybe I biased.



 



Despite being a lame item, it has a backstory and a function but really unnecessary mechanics to it.


Go to Comment
Simon
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2014-04-13 12:30 PM


"YOUR GRACE, I am sorry, I was on my way to warn you , to save you really from a plot against your very life....when your wife... she fell over...I, of course, went to help her up when her bodice got snagged on a....No?....alright your Grace, do yourself a ...grace...if you will. Believe me when I say the murmurers in the stables are actually murders sent by the King. NO! NO!" Simons ducks the swing of a polearm.



" DON'T THANK ME. "



Leaping on to the sill of a bay window.



" I will show myself out your Grace," Nodding to the Duchess before adding before his dive into the mote. "Never forget you are a lucky man your Grace."







Against my more cynical judgements, I was seduced by this one.

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Winter's Bounty
Items  (Transports)   (Heroic)
axlerowes's comment on 2010-10-14 12:56 PM


Makes me regret that I have never run  or played in a high seas game.Though having this ship in such a game would make for kind of a limited setting.  But if opposition had it...well that would  be something


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Demano Demois
Items  (Melee Weapons)   (Combat)
axlerowes's comment on 2010-11-01 04:35 PM


I like the idea of an intelligent item that was never fully complete, one that is still perhaps looking for its master-it turn everyone into its master-this could be a great sub, 



I think it could use some work


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Dragon's Blade
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2014-03-21 04:03 AM
It is fine. I like the ideas behind the blade. Go to Comment
WindSong
NPCs  (Minor)   (Combative)
axlerowes's comment on 2014-03-21 05:38 AM
has a classic RPG feel to it. simple in scope and execution, an easy to grab mystic Go to Comment
Look Before You Leap
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2006-09-14 01:42 PM
Only voted Go to Comment
Raiders
Plots  (Hired)   (Single-Storyline)
axlerowes's comment on 2009-03-24 01:12 PM
I came across this in random sub and while I think it is a solid idea, I think this has been developed too little and offer nothing more than the idea.

But to sum up what people listed as the positive points:

Potential Moral Problems:
I think this could be improved upon if you place some NPCs in the caravan with which the PCs have some meaningful connections. This would increase their motivation to be subtle and use as little force as possible.

Also what if the PC don't know exactly what the Noble looks like, and the Noble is in disguise. They could grab the wrong guy, and then if the PCs were also tasked with getting the information out of him they would have to determine if the Noble is just playing dumb or if they really grabbed the wrong guy. The grabbing the wrong guy thing could implemented if there was some marker, such as horse or a medallion or something that Noble passed off to another NPC or the other NPC just had the back luck to own. Worse case scenario they get the peasent to confess to being a Noble traitor and the real Noble traitor gets away.

twist: Again start with they capture a guy who swears left and right that he is not noble X. They use telepathay or what ever and determine that this guy possess the mind of a simple cobbler. You could even toss in a few confessions of crime unrelated to the one they are after. The twist is that this really is the Noble and he has just cast some sort of charm on himself to make himself believe that he is a simple cobbler. A version of this could also be implemented with the same set up, but instead of charming himself, there is a wizard from the other nation who has been controlling the noble. This wizard is traveling with the caravan, and is a real threat to the the caravan's and the nation's safety. If the PC discover this they have to then have to attack the caravan again to protect it form the wizard...who as far as the caravan is concerned is just another merchant they are sworn to protect.

twist: What if the state secrete is something that no memeber of the kingdom should know? For example the prosperity and ricness of this kingdom is based on some evil-blood pact with a dark power. Lets say long ago an ancestor of the king agreed to give the body and soul of twenty men and women at the age of twenty to be eternally tortured and bound to a dark demon. In exchange the kingdom is free of plagues, there are not wars within its borders, crops never fail, women are tall and men are good looking. The noble is gathering his case and plans to expose the kings evil pact. As collateral the demons holds the rights to the body and soul of every innocent within the kingdom...every child, savant or pure of heart. The noble is a real stick in the mud when it comes to demons and plans to break this contract. The 20 sacrifical men and women are being transported with the caravan, ignorant of their fate. Or something like that Go to Comment
Raiders
Plots  (Hired)   (Single-Storyline)
axlerowes's comment on 2009-03-24 01:12 PM
Only voted Go to Comment
Warhammer of Thodar
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-09-23 11:35 AM
Like that the hammer helps to train warriors. Go to Comment
Kalahars' Gem
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2011-05-27 08:55 AM


 



Can we have too many quest worthy magical items? 



I guess not.



I like the flippant tone of the piece and as origin stories go it is both complete (because it leaves some stuff open ended) but short.

 



 



 


Go to Comment
Aurinellian's Wedding Bands
Items  (Jewelry)   (Magical)
axlerowes's comment on 2013-04-07 10:44 AM
This could be used to design to really complex hitchcockian assassination plots. Go to Comment
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