Strolen\s Citadel content. 
Cloak of the Daywalker
Items  (Clothes)   (Magical)
axlerowes's comment on 2012-10-29 07:11 PM
There is nothing wrong with this per se, I think it is nicely written and if a story requires an uber powerful item than it requires an uber powerful item. Rejecting something just because it is too powerful is silly. We are not talking about board games, or miniatures, we are talking about roleplaying...collective story telling or just plain story telling. On the upside just having these in the game world raises the threat level of the world. I tempted to give this a 5 just to undue all the "Citadel Dogma" comments. Go to Comment
Larkin
NPCs  (Major)   (Mystical)
axlerowes's comment on 2014-03-05 09:24 AM
Well written extra. I think, while her motivations are left open as Echo and Dragon say, they are then discussed in the plot hook area, Go to Comment
Jardan , the Oak Sage
NPCs  (Minor)   (Natural)
axlerowes's comment on 2012-11-09 06:51 PM
This is fun story, reminds me of Moses, the Green lantern, the Blackhood, the Phantom, and others. What I really like about this is how the story justifies the pay off. If you were to write up the fairy mafia with Trent enforcers, people would not buy it, but you story of Jardan takes us there and makes us believe it accept it and see at as a natural extension of the story.

I agree could use some polish, but the goal, execution and style are fantastic. Go to Comment
Lesser Glyph of Change
Items  (Materials)   (Magical)
axlerowes's comment on 2014-04-08 11:18 AM
I hate random tables in games, but that is just me, I know some people that love them. This post just got run over by gaming snobs at the corner of dogma and bias. It is okay. Go to Comment
Beet
NPCs  (Minor)   (Travelers)
axlerowes's comment on 2012-12-05 04:21 PM
The introduction to the novel "Jitterbug" perfume comes to mind. This is the kind of thing that role-playing as a story telling media was meant to embrace. A bunch of people sitting around a table don't need to get overly attached to or overly serious about the events and ideas (though only telling the story once can make the content a little guarded). Go to Comment
Sicillia the Griffin Tamer
NPCs  (Minor)   (Natural)
axlerowes's comment on 2013-04-09 07:28 PM
When loki's parents look back at his academic failures and set backs I wonder if they curse the citadel. "Damn you strolen we could have had another ornithologist in the family!" Go to Comment
The Everlasting Cantine
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2013-04-09 07:24 PM
Well you have to put the drop of lava in there..that can't be easy. But other stuff molten gold...I have known PCs that would lame this up all day.

Nuttin wrong with it-big mojo, small mojo...it is all contextual Go to Comment
Gotmag
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2006-10-04 02:56 PM
Clever, I hope I can use it. Go to Comment
The Road
Locations  (TransWorld)   (Any)
axlerowes's comment on 2009-10-30 03:46 PM
Nice enough idea. Go to Comment
Dead Silk
Items  (Clothes)   (Cursed)
axlerowes's comment on 2012-02-17 02:06 PM


Oh this is a good one, we get a cursed item, we get a dangerous spell, we get a gory little story, we get some NPC ideas and we get them all tied together is nice neat little bundle.    



It could see this as a plot device,



Mages are dying all over the court, some think a magical attack, others a curse of the gods (or their judgement) but it is really the pocket silk has somehow found its way to magic academy.  I picture a final fight scene on a windy tower with the silk blowing in the wind, the PCs trying to grab it safely, the vengeful mage hater trying to let it go or maybe an ancestor Mulgar.  

Go to Comment
Return To Me
Plots  (Duty)   (Single-Storyline)
axlerowes's comment on 2010-10-22 01:17 PM


a nice small scale ghost story, complete and very well written.  


Go to Comment
Troll Rations
Items  (Potion)   (Magical)
axlerowes's comment on 2011-10-16 07:08 PM


 As alchemy was very much a magic and emotional take of chemistry.  I don't know if this is alchemy, this seems more like bringing an element of Sci-fi into the fantasy setting. Which certainly is fine in some settings, but this seems to be based on a clear vanilla D&D troll.  I would be interested to hear what this community has to say about the realism, physics and chemistry versus the themes of a game.  For example clever players may use mend spells to take the natural cracks out of a material such as flint to make it super hard and and sharp.  Does this fit with the theme of the game.



At anyrate nice idea, simple, compact back story and easy to slide into a game.  You stick in some other animal if you don't like trolls, hydra rations or something.



 



 



 


Go to Comment
The Crown of Pier Point
Items  (Jewelry)   (Magical)
axlerowes's comment on 2010-10-15 08:19 AM


This would be a much better post if the language wasn't so choppy and coarse.  The item doesn't really come alive the way it is written, and the story of the crown reads like a list of happenings.  But it is still a solid idea. 


Go to Comment
Queen Yocasta
NPCs  (Campaign)   (Political)
axlerowes's comment on 2010-10-15 08:16 AM


I am starting on the whole Valermore thread (you should really link these subs via hypertext).  This is excellent start, the queen is described simply in terms of her motivations and her actions.  There some roughly written parts, such as the teaser...who is in the veil? It is princess, but you start the teaser by discussing the Queen's appearance and then you go to pronouns in the last sentence.  The obvious choice for antecedent is the Queen and not the princess. 



 



I also really like that you gave the NPC as  a whole character arch, distinguishing between her nature at different points in her life. 


Go to Comment
Petra
NPCs  (Minor)   (Travelers)
axlerowes's comment on 2013-01-02 03:12 PM
Nice, what DD said. Go to Comment
The Ruined City
Locations  (Any)   (City)
axlerowes's comment on 2006-09-22 01:38 PM
Thief of the Queen
Plots  (Nature)   (Single-Storyline)
axlerowes's comment on 2013-04-06 09:23 AM
This is an okay idea, better haps better employed as an idea seed or stub. Go to Comment
Magenta Rose
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2013-06-02 11:46 AM
This daily highlight comes from a different time on the citadel. It has core idea which is nice enough. The rose bush is a nice plot idea and could be interesting starting point for some intellectual excursions into how this barometer might work. Does the Rose bush see the future? Does it mystically poll public opinion? Does it track the exchange rate between currencies and trade goods? What is a healthy relationship between Elves and Humans? Does the rose bush take into account the author's disrespect for human culture? If Elven culture begins to dominate human culture is that healthy? Is the Rose bush biased? I don't think the specific answers matter, but the in game exploration could be interesting. This is a good candidate for a 100 word rework. Go to Comment
The Troll Nose Ring
Items  (Jewelry)   (Non-Magical)
axlerowes's comment on 2012-03-14 04:16 PM


who knew the the troll nose had such solid place in our collective unconsciousness?  I love it. 



 



Clear (ish), amusing and direct. 



 


Go to Comment
Journey of Magic
Plots  (Crisis)   (Mini-Campaign)
axlerowes's comment on 2006-09-13 05:17 PM
This more of a NPC than a plot. Maybe if the girl had some special info. about her lost land or the nature of magic.

Maybe the girl herself can be a "map". Go to Comment
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