"Hordes of Kedion, who wreaked their path of destruction and chaos upon any who happened to be in the way, in pursuit of as yet unclear goals" The Hordes of Kedion the were the PCs weren't they.
"To be especially feared are the vampiric mosquitoes... unless precautions are taken to prevent it." It is best to use blunt weapons against the undead mosquitoes, slashing weapons can wound the beast and there is nothing more dangerous than a wounded mosquito.
"the illustrious Discipline of Safety, a legion of undead soldiers much more powerful than the creatures around them. " Even more powerful than the mosquitoes?! But I imagine it Also illustrious in whose eyes? I mean do the other less undead see the Safety guys marching by with their 'Green Plus Sign' uniforms and Walk/Don't Walk hand signs and just die from envy. But I guess the Discipline of Safety was a prestigious group ...people were just dying to join.
"...are taken into the center of the Moor by well-prepared and brave souls, all of whom must be attired in Gremos heraldic symbols for fear of being attacked on sight" So the undead fluke worms can see...
I don't know what cheka meant by been done before. I mean if every bug that dies in this area comes back than after a few years the sky over the Moor is going be to a sun blocking cloud of undead swarms. Do the higher undead have some sort of society? Cause maybe you could set some sort of up lifting prison drama in this setting, where the witted undead don't escape but they learn to love themselves again.
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Anyway, honestly, thought it was ably written and fully realized. Well done sir.
Oh this is a good one, we get a cursed item, we get a dangerous spell, we get a gory little story, we get some NPC ideas and we get them all tied together is nice neat little bundle.
It could see this as a plot device,
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Mages are dying all over the court, some think a magical attack, others a curse of the gods (or their judgement) but it is really the pocket silk has somehow found its way to magic academy. I picture a final fight scene on a windy tower with the silk blowing in the wind, the PCs trying to grab it safely, the vengeful mage hater trying to let it go or maybe an ancestor Mulgar.
As alchemy was very much a magic and emotional take of chemistry. I don't know if this is alchemy, this seems more like bringing an element of Sci-fi into the fantasy setting. Which certainly is fine in some settings, but this seems to be based on a clear vanilla D&D troll. I would be interested to hear what this community has to say about the realism, physics and chemistry versus the themes of a game. For example clever players may use mend spells to take the natural cracks out of a material such as flint to make it super hard and and sharp. Does this fit with the theme of the game.
At anyrate nice idea, simple, compact back story and easy to slide into a game. You stick in some other animal if you don't like trolls, hydra rations or something.