Wow, the only Moonhunter article I thought needed more information, it should read as a list of things players need to know. Which in a sense it does, but in a long wordy fashion. It doesn't get into what it takes to have a well rounded character or a well rounded world, because he dealt with that elsewhere. So what this article is getting at is how to present information to your players. In that respect it fails, the article's only novel note is that you shouldn't be afraid to give out handouts or require reading. It is great thought if poorly executed, and we should not forget the value of keeping a lot of wet cement in your game, so you can adapt the world to your players as things progress.