I like all the gods, and it is really complete mythos. I am big fan of gods that exisist whether you want them to or not.
But I am curious about the tone and perspective you use when you write these posts. Did you have a narrator in mind or a source text? You aren't really writting from a third person meta-game stand point, but it is not academic write up either. We spoke brieflly about this before i know, perhaps this post-modern idea of needing to know or wanting to know who wrote something is just that. In the Torah there isn't a narrator, and perhaps people didn't ask that questions of there myths. Yet what is your take on it?
I found the last bit about the war of the god hurried and undetailed. I also never got a day in the life idea about what is was like to be a mortal in the 1st era. I know the true "modern" mortals were around until the gods fully equipped them, but we learn little about the people of the time.
Again a nice story of the gods.
"There is always a bigger fish" That has to be one of the most pain full lines ever heard by a room full of fan boys.
I love my speculative flora and fauna subs, while an okay idea that may not need more info. I feel that a few notes about the life cycle of the Gar Eel would only improve this sub, make character interaction with it more meaningful and make it more likely to be used by a roving GM.
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Food: Soup! Soup in a bowl! Soup is served at both the meals they take during the day. Not served in a trenchant of bread, but in a earthen ware or wooden bowl and it is eaten with a miniature ladle. This soup course seems to be so important to their sensibilities that no meal can be served without. This was true even when staying in the field. And as mentioned before they only eat two meals a day, they do not break fast but take only a midday and evening super. Which is not to say their mouths are ever lax, if not flapping out a long disgusting speech; they are constantly eating. They pick all day at bits of cold food, either carried with them in a small sack or purchased from one of the constant harassing criers.Go to Comment
But they do sit at table at least once day. There are no songs at these tables, and they sit all, men and women, around the tables. The tables worst of all are positioned in the middle of the room. This means that the servants have to approach you from behind to refill your goblet. I damn near killed a half dozen serving wenches and porters during my stay. But Gods be Wise, and I learned a few things while at these meals.
As I said before the meal starts always with a soup, even when I spent two days on the road with a Parslex caravan. And the soups is always so strongly flavored that you cannot taste the meat, but instead taste what ever ancient weed they chose to boil in milk, oil or butter that day. Then once you have your food on the table one of the other guests will ask you a question. This is not a challenge, it is fact what is considered polite in the Burgs. But if they are use to outsiders they will either ask each other questions or sit their as nervous as a treaty wife on her wedding night. Breaking the silence with toast or tails does little to put these peasants at ease. So it is best to have a question. If there is music at the meal you are not expected to join in either with voice or clap, but instead continue to act as if fellows at the table are more interesting than the bard (who will be in front of you if you are lucky). Most horrific of all, after the soup they bring out the meat, which must have been on ice block since last winter since they always cover the meat in some sort of sauce or bake it in some type of bread. Our camps would best served by buying livestock and grain, and keeping our kitchens next among the tents.
Wow, the only Moonhunter article I thought needed more information, it should read as a list of things players need to know. Which in a sense it does, but in a long wordy fashion. It doesn't get into what it takes to have a well rounded character or a well rounded world, because he dealt with that elsewhere. So what this article is getting at is how to present information to your players. In that respect it fails, the article's only novel note is that you shouldn't be afraid to give out handouts or require reading. It is great thought if poorly executed, and we should not forget the value of keeping a lot of wet cement in your game, so you can adapt the world to your players as things progress.