A nice idea I like it,
There was similar version of this in the following story.
WARNING I AM NOT ADVOCATING THE CONSUMPTION OF THE SHORT STORY IN THE ABOVE LINK.
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This could use the 100 word treatment. Because a lot of the information (NOT ALL) given is useless in terms of interacting with the item and the mini world developed for the item lacks personality or wit.
Hungry Siberian Hippos, fun and well fleshed out.....
for every extraplanar uber beast we should have ten of these quasi-mundane but developed creatures that suggests to the characters that the fantasy world is more than just string of encounters, singular forces (light, darkness, evil, nothingness etc) and quest items, but a deep and complex world.
A nice enough straight forward plot, nothing really wrong with it, but nothing to really draw you in. A reasonable honest group of PCs could get through this whole adventure with two roll playing encounters and a spot/search check. Getting the item out could prove a challenge, but an experinced group of gamers should move straight through that.