So would you consider these horse that can hit their top speed in a few stride capable of impressive bursts of speed? You wish to make distinction between ambush carnivores and animals that chase their prey over distances, what are examples of these? For how long can a cheetah chase its prey? Do other other forest hunters such as tigers or jaguars mount impressive burst of speed? When writing nonfiction pieces such as this should we include references for the facts we are reporting?
However, I agree, based on my limited knowledge I don't think a bear would attempt to or succeed in running down and attacking a healthy race horse. Go to Comment
Interesting read, but Pariah is right it does not lie far from the Judeo-Christian belief system which I think could be fun. It will allow you to explore a strong monotheistic presence in your setting and this way tie the setter closing to medieval europe. But since it isn't exactly Christian it will allow you more flexability in the rpg world. Go to Comment
Well it could that this is not that great a quest. I have been thinking about this since I typed it up the other day, and I have never been really happy with the way it ran in gameplay. I always chalked that up to the fact that it was run as early "go to" adventure with a new group, but I have noticed so general short comings of the adevnture.
First the PCs take a long journey that ends where they started. This is rather anti-climatic in nature, because the middle part of the quest is essentially a trip the hardware store.
The primary villian is muddled. The Shadow as a villian doesn't have enough personality to make defeating him a real joy.
The moral ambiguity of final conflict can divide the players rather than unite them. The last time I ran this some the PCs killed a number of peasants to stop the undead sheriff. This really pissed off some of the other players, and served to divide the party.
Finally very little is gained at the end of the quest. An old woman gets her house back, but the PCs get very little. Go to Comment
Well I don't mean to say it is bad or useless. But I have run it a few times, and it is a really simple idea stretched out with a lot of filler. There are ideas I may want to transplant into other things, but I still think the long journey in a circle is weak. Go to Comment
Update: This is one of my least favorite things I have ever written. I wonder that in 7 years time if I will look back at my writings I enjoy now and be as embarrassed. I tried to fix it up, but I think it is just a weak idea.
I liked that he could be defeated by evidence or arguement. (very Capt. Kirk) And this is a nice take on the old stain glass golem idea. I am interested to know if you envisioned his face as being expressionless and if so how fluid would the exchange of expression be?
But were the descriptions of Sir Dicks sexual abuse of the clergy really necessary? Go to Comment
I thought about the title a bit more than I should have, and I decided "Nomar Bracers" wouldn't be specific enough, any bracer worn by a Nomar citizen would be a Nomar Bracer. But if it something someone is inspired to correct, I am open to another title.
As to putting game mechanics first, this is entirely true. Go to Comment
This is a really fun submission, and I like the demonic creatures impersonatting archetypes of girls we all knew in high school. Everytime, you start gaming for the day it takes a bit of exposition for everyone to get into character. This would be a great place to remind everyone that "hey it is D&D time". If I use this I will take your advice and inter-weave this into a larger quest. Go to Comment
A nice weapon, it is a great mix of utlitity, style and attitude. Three things that every good heroic roleplayer will focus on, and the history of the item is nice touch that will make owning such a weapon as PC more enjoyable. They could also become collectable items. It makes me wish my group had a focused archer. Go to Comment
Again how would this be used by the PC? Solving a riddle or puzzle via a role is no fun. I suppose you could have some weird riddling NPC or as you suggested some King cursed by this, but those wouldn't require an item this indepth.
I am very curious as to how you intend to incorporate this item into game play. Go to Comment
While not all items should be PC items (not every PC is going to need, want or find interesting an evil silver writing desk, an enchanted spinning wheel or the technocolor dream coat) but everything should be something that PC will have to interact with or respond to. So every item should be in this way be PC directed, and thus the only reason to design a complex item (for game terms anyway) is to have a complex PC interaction with that item.
As a battlefield item this could be interesting cause it can be captured and used/reused by a small group (aka capturing the machine gun nest). As a PC item, I don't know about you guys, but I always have one player that loves set traps/snares. Go to Comment
As to the social status thing, I was trying get away from the modern idea that social rank or status is self determined. In many ancient cultures a King and peasant or Warrior and a scholar where consider intrinsically different. Go to Comment
So in the last D&D game I ran I used this item. It ended up in the hands of the comic relief PC. A barbarian fighter from an uncivilized nation named Durr. He employed the standard rude ignorant unsocialized fighter with a lack of self awareness that has been a staple character of many an RPG group He used the sword as a primary weapon, which perhaps I should have discouraged more.
At any rate, the whole effect of the sword became more of an on-going gag. Since the sword removed the memory and trace of its kill the other PCs would often tease Durr about not contributing to the battle. In the case that Durr got the kill strike on a major opponent the smartass PC (the halfling fighter-thief. I swear the other characters were all played against sterotype....except maybe the bard) would never fail to use the situation created by the sword to undermine any respect or recognition Durr may have received from slaying a high level enemy.
So perhaps not the most well thought out of items in term of game mechanics. But good times, thanks Durr and Tweed if you happen upon this. Go to Comment