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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 11:51 PM
In a fantasy world you could also make their supernatural origin different. Perhaps they were created by a different god or made from different stuff than humans. But the result would be the same as Forganthus's suggestion, the core of these beings is something different than the humanities core.

"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. "

Is this a conceit of your own world or this some broader opinion regarding the nature of the Orc archetype and their place in the gaming world.
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Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 09:41 PM
That doesn't mean they share culture, a biology or a divine origin, Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 10:44 PM
Muro, I assume you are joking with that realism orcs comment, but divine-you are the self styled myth maker, could the Orcs not have been made by a different God or Gods, could they not have been imbued with a different divine purpose. Biology, if you want to bring science into sure, but how much biology do they need to share? Could be Possums versus Raccons here. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:03 PM
Well you could take the tolkenesque view as Orcs being corrupted humans or elves, and leader of dwarven gulld I am know you understand the retrofit of adding new content to traditional archetypes. I assert that you could have all your Orks come from the planet Draenor yet fit all the archetypes of an Scars's assertion that Orcs aren't inhuman..(so I guess they humanish) and that such a conclusion is universal within genre was

Wow, I had to stop this is just too esoteric and dorky Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:23 PM
Sure they can have human characteristics and perhaps they must for gamers to occupy them, but can't we tweek them with inhuman characteristics, a behavior or a thought process that humans cannot or do not possess. Or a lack of some human quality thats makes them less human. A race without emotion for example. I think scras's write up (which I gave a 5) could easily be applied to a fictional human group. There was nothing in the culture that needed nonhuman for the sake of story telling. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:56 PM
Now you are just picking on things, my reference to the 4th oldest cliche was point out that is has been done.

(the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal) Go to Comment
Godkiss Butterfly
Lifeforms  (Fauna)   (Desert)
axlerowes's comment on 2013-01-06 05:01 PM
Nice and tight idea Go to Comment
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
axlerowes's comment on 2009-04-13 01:19 PM
Maybe we could have little more about how their minds work. Do they have trouble with cause and effect relationships? They can chop down a tree for fire, which shows planning, but they chop down too much. Many a human has been guilty of that so that isn't evidence for limited potential.
How about their emotional intelligence? Are they sympathetic, alturistic or empathetic?

Does war for fun show more stupid than war for political gain?

Just kind of a gag huh. Go to Comment
Lifeforms  (Fauna)   (Tundra/ Arctic)
axlerowes's comment on 2012-11-01 04:32 PM
I like my fantasy fauna, but this feels more like shell of an idea. Anyway not bad. Go to Comment
Norbert the Creepy
NPCs  (Minor)   (Mystical)
axlerowes's comment on 2009-04-13 01:04 PM
has any tried to enumerate all the necromancy on this site?

But a damn well written little guy, creepy and vivid. Go to Comment
Hollywood's Musical Movie Magic
Articles  (At Table)   (Game Mastering)
axlerowes's comment on 2010-10-28 09:11 PM
Only voted Go to Comment
Lifeforms  (Intelligent Species)   (Swamp)
axlerowes's comment on 2012-02-05 01:16 PM

When I read this the first time I was really frustrated and annoyed and as I started to formulate my response I realized what was frustrating me.  This idea and the write up is really awesome and I wanted more.  So I read it again and again and I realized how much crap (good crap) you have put into this piece.  I think this is a great intro to your world.  As Scrasamx said you gave us the vibe and it is a good vibe. I want to read more, give us some links. 

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Weapons and Realism
Articles  (Resource)   (Gaming - In General)
axlerowes's comment on 2014-04-08 06:51 PM
I can't believe this hasn't been written more often Go to Comment
Mirror Characters
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2010-10-14 01:51 PM

I find it hard to see how this can be that useful, it is just a fluffing up of nothing.   "Make villain a superman, or make your mayor behave like Miss Havisham. " It would be better or more useful generate a list of archetypes, that states clearly root motivations and physical features.   Furthermore, as an article it tackles no topic and presents no thesis or idea.    

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Running Tactical Scenes at Lightning Speeds with Many Players
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2010-10-14 04:06 PM

Solid Advice, this is generally how I prefer to run combat, with diagram of possible outcomes and NPC choices based on the likely PC choices.  Of course in the best games they always surprise you don't they...

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Systems of Measurement
Articles  (Resource)   (Game Mastering)
axlerowes's comment on 2012-11-01 04:27 PM
I like this idea, particularly the culture shock section. But DMing can already be so surreal and the idea that "Furdoor" pint, would be ten times the size of a "Doorfur" pint would make for classic in game gags. Particularly when the PCs get the bill. I also like the suggestion about using the riddles. A Nicely developed take on this, Go to Comment
Followers of Pandjit
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2010-09-30 03:53 PM
"An inspiration piece" I wonder what piece of RPG focused work isn't supposed to be inspiration.

Overall, this is rather a week repackaging of eastern philosophy This take on the secular origins of taoism confucianism and how they differed from other deity based philosophies of ancient times brings nothing new to the table. A more inspirational work have been a fact based essay eastern philosophy. The mind over matter skills that are eluded to in this post are not developed thus all it does is repackage historic events and doesn't build on them well. I also found the intro clunky.

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God of The People
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2013-03-30 09:25 AM
It doesn't really get into why the world is the way it is, maybe I missed it but if the gods had behaved differently how would the world be different? Go to Comment
Why I don't want to modify Elves and Dwarves
Articles  (Humor/ Editorial)   (Game Mastering)
axlerowes's comment on 2009-04-21 05:54 PM
The not realistic argument always jars me. What people generally mean when they say it isn't realistic is that it isn't intuitive. I want to expand this beyond fantasy settings and apply this attitude to the community of speculative writers who feel the need to tackle issues of science, politics, culture and psychology; so all of them.

But before I can do that perhaps there are some questions to answer that would address dark_dragon conceits about humanity and history. First, I do suppose that dark_dragon would not suggest that logic or reason could be used a predictive meter for individuals. We all accept that individual behavior is varied and complex enough to be about as predictable as the weather. To describe you have to speak in likely hoods and thus when saying something isn't realistic what you are most likely saying is that things are not probable. A perverse, and by that I mean unpredictable, human being is so common that it no longer suprises us.

What dark_dragon is suggesting is that on a large scale humanity is extremely predictable, and on a large enough scale the observation of improbable behaviors is pratically impossible. Thus two intelligent species could not share a continent or at least could not share it with humanity.

On the whole I agree, but dark_dragon's conclusions do not include time in their equation.

At some point in time their is going to be co-habitation, cultural exchange and perhaps tolerance. The outcome may always be the same but culturel pluralism does exist , just not stably. Early Chicago was inhabited by indians, freed slaves, french-candians and frontiers men all living together and hanging at the wolf point tavern (not ideally for sure, violence was common, but there was not dominate culture). It wasn't until the new england yankee's came in and divided into lots that the frontier life was forced out. So perhaps before you look at your beloved world with its hobbit's, fairy folk and stranded aliens all living together in the Ghetto of a post-apocolyptic bronze age city at berate yourself for you intellectual simpleness (as dark_dragon and his kind would), you could

take comfort in the fact that you also capturing a moment in make-believe time.

Additionally, you have to decide if your species sharing an area are biologically compatible, because when ever there are two populations capable of interbreeding in contact there is interbreeding. There is data from the Levant that has been interpreted to suggest interbreeding between neandrethals and modern humans. The Bantu may have wiped out the Khoisan way of life, but was there not interbreeding? Certainly there was evidence of genetic and cultural exchange between the surviving !Kung tribes and the Bantu tribes as late the 1960s. The result of you a hetrogenous populations within an area of limited resources may be a homogenous culture, but there are many ways to get there and they may not all be dominance. It could instead be the de novo generation of new culture generated from the interface of multiple cultures, the Swahili are an example of such a culture. (If somebody says tries to tell you the Swahili are not a people, but it is just a non-tribal language tell him or her that as much truth to as the moon of cheese theory. Yes is there is a moon and there is cheese, but the similarities end there.)

Finally, Moonhunter already knocked this idea that magical travel would break down cultural barriers, but I want to knock it a different way as well. Geography is not the only thing that maintains cultural identity. That is so well know that I don't even need to give examples. But without things like formal education, transferable media and/or a highly inter-dependant economy cultural conversation would not be as easy as we observe it to be today. Go to Comment
Why I don't want to modify Elves and Dwarves
Articles  (Humor/ Editorial)   (Game Mastering)
axlerowes's comment on 2009-04-21 05:58 PM
D&D is gamer common. You travel to a new city-out of character, you got to meet a new group, you go to the standards. Trying to push the world and system you and your hometown friends worked on for years on is something you should really save for the 3rd date. Go to Comment
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