Strolen\s Citadel content. 
Lifeforms  (Intelligent Species)   (Mountains)
axlerowes's comment on 2012-02-10 02:44 PM

I never read the early versions, and I do agree that some of the text is stilted but this is a great race.  You could work this in any setting, Sci-fi, modern fantasy or what have you.  I love the pictures to and the hints about their relationship with outher races


Go to Comment
The Hundred Journeys of Lai-Xeng
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-02-29 06:38 AM


At the end of the rains one year Lai-Xeng sought out the advice of the famous architect Noo-Om’nter. The Emperor’s builder was unsure that a proposed bridge across a wide river would be feasible. Lai-Xeng volunteered to take the problem to the master Noo-Om-ter.

         One day, in the dew and grey of the pre-dawn hour, Lai-Xeng sat outside the quarries were Noo-Om’ter meet with young designers.  As the young architects gathered with their wax tablets and fabric scrolls Lai-Xeng reviewed his own notes so that he could present Noo-Om’ter with the problem of the bridge clearly. Then just as the sun was rising Noo-Om’ter came walking towards the crowd form the east.  The rising sun streaming through his unkempt grey hair; Noo-Om’ter first reminded the crowd that he was Noo-Om’ter and assured them that he had seen their problems before. Noo-Om’ter took the offerings of food and drink brought to him and then listened to two questions from the score of young designers. 

For the rest of the morning Noo-Om’ter talked about how he had done thing in the west.  With each story he dissmissed the questions of the younger ones as being the results of poor planning, incomplete work or pure ignorance. 

“All my designs were based on 10,000 hours of research, that is the Noo-Om-ter way, if you did not do 10,000 hours of research you can not succeed.” 

“Noo-Om’ter would never attempt such a design, it is inherently limit, the reasons are obvious to any designer with a drop of intelligence.”

“Noo-Om’ter has seen many such things as you have proposed fail, yet the castles of the ancients still stand, and I learned from those castles.”

At midday Noo-Om’ter left and Lai-Xeng sat with the young builders.  Lai-Xeng then asked the young men what they wanted to build. They told him and he asked why. They told him and he asked how.  They told him and he asked how else they might build it.  Then Lai-Xeng asked the young men how else they build their designs.  After they discussed other measures, he asked them what might fail and why.  They discussed that for a time, and then they went through the designs counting what they could be sure of and what they couldn’t. At the end of the day Lai-Xeng had learned much and he left the quarries that night.

When he returned the builder asked him what Noo-Om’nter had said.  Lai-Xeng told him what Noo-Om’nter had said, and the builder was confused.  “But what did he say about the Bridge?”  Lai-Xeng replied

“To build our bridge we must judge the weakness in our own plans, not be judged by the purported strength of others.”

Go to Comment
The Hundred Journeys of Lai-Xeng
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-02-29 06:40 AM

A fun interactive submission

thank you

Go to Comment
Lazy's man guide to constructing a CoC or Horror adventure
Articles  (Scenario)   (Gaming - Genre)
axlerowes's comment on 2010-10-23 03:00 PM


As a plot this is well structured.  I like the idea of presenting the plot by following its development. I also think this post is well organized and cleanly written. 


But ultimately the piece fails in its goal to provide a guide for constructing a Lovecraftian adventure.  This discusses none of the themes of a Lovecraft’s work.  The idea of evil cultist is not Lovecraftian.  The implied relationship between other world knowledge and insanity is genuinely Lovecraftian, but you don’t present it as such.  Also, as to generating the ideas you present the discussion in a very linear fashion.  With the exception of when, if and how to bring the monster in, you don’t deal with possible other routes for the adventure.  A GM needs to be able to roll with it when things get way of course, so plots should not  be a structured as this one.  The GM shouldn’t know how things are going to resolve. I am sure you wrote this in one your advice stubs.    This is a fine plot, and presented as just a plot it would be okay.  But as a guide to designing a genre specific adventure, this fails. 

Go to Comment
Larping Advice
Articles  (Other Gaming)   (Gaming - In General)
axlerowes's comment on 2010-10-14 02:20 PM

This actually made me think about LARPing, something I swore I would never do, good article actually. 

Go to Comment
Shelandra Batwind
NPCs  (Minor)   (Mystical)
axlerowes's comment on 2009-12-14 01:29 PM
I agree with everything said, this is a nice one, a light and fun idea and I hope to use it. These "eccentrics" are often difficult to run as GM because you run the risk of it becoming the "GM show". There are some nice hints as to how to present this to a party indirectly in the roleplaying notes. Go to Comment
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 01:28 AM
I don't know what you get out of this, but I think you made a good point (not your critique) by pointing out that there are revisionist gamers. I hadn't thought of that before, but I think I now what you mean. Go to Comment
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 01:34 AM
Perhaps the absence of culture is intentional. It means the the GM can insert what ever NPCs and cultures he or she wants into the city. Could there be whole series of these "blank" cities in which we have geography industry and aricitechure without specific people? It may not be the most enteraining idea, but what about it? Has it been done? Go to Comment
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 07:27 PM
I was just trying to put a positive spin on it. Go to Comment
Runecasting - Dwarven Magics
Systems  (Mystical)   (General)
axlerowes's comment on 2012-09-23 04:32 PM
I really like the idea of different schools of magic and have employed rune casting as such a school in my own D&D campaigns. This is nicely done. Go to Comment
When Gamers go BAD! #2 Roleplayers
Articles  (Humor/ Editorial)   (Game Mastering)
axlerowes's comment on 2010-10-29 04:35 PM

There is place for these pastorial subs and this it, Moonhunter is like the fire and brimestone preacher of gaming, he praises what deserves praises and sprays damnation and hellfire on the rest. 

This one touches my soul however, thank you for giving my pain voice.

Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
axlerowes's comment on 2010-10-28 09:03 PM
this is an excellent approach to simple topic, and the scroll takes the idea and add real content.

I thought the Conan sound was almost an homage to Wagner. Go to Comment
City Image - Bronzalia
Locations  (City)   (Plains)
axlerowes's comment on 2013-03-18 06:27 PM
I like this a lot, I like the way you hint at the rolls of people and their values without expressing overtly or directly. You could have gone with a more original voice than "sense ancient times this city has been know for..." Go to Comment
The Lizard
Items  (Art and Music)   (Non-Magical)
axlerowes's comment on 2012-01-27 05:10 PM
Only voted Go to Comment
City Image - Assalus
Locations  (City)   (Forest/ Jungle)
axlerowes's comment on 2010-10-01 06:39 AM
It tough to get the image of a city unless we know why the city is there and we get little information on the people in this city. The grey and green of the city makes a nice image, but I can't see this being that useful to many. Go to Comment
City Image - BlueFord
Locations  (City)   (Mountains)
axlerowes's comment on 2013-03-18 06:31 PM
You broke into GM voice by comparing it the southwest, also the use of proper nouns and references to other cultural institutions seems to break the with challenge of purely descriptive piece of work. Go to Comment
City Image - Anorrus
Locations  (City)   (Any)
axlerowes's comment on 2013-03-18 06:34 PM
A nice one, but by listing proper nouns and facts that aren't visually descriptive we get away from painting a picture and start cataloging things. It becomes in those case more a city summary than city image. Go to Comment
City Image - Antioch
Locations  (City)   (Plains)
axlerowes's comment on 2006-10-12 04:41 PM
Very nice write up of the houses, Kendra said it well. I also like the explaination for this uniformity, it wasn't necesarry, but it is a question that would come up.

What does it smell like in Antioch? Go to Comment
Chandler II
NPCs  (Major)   (Technical)
axlerowes's comment on 2014-12-17 08:16 AM
I like the idea. Go to Comment
NPCs  (Minor)   (Natural)
axlerowes's comment on 2014-12-17 08:13 AM
Solid idea, I like the idea of dryad in the in door forest a lot. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2