Strolen\s Citadel content. 
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2016-10-15 10:25 AM
Only voted Go to Comment
Lifeforms  (Constructed)   (Space)
axlerowes's comment on 2016-10-15 10:17 AM
This is a fun idea, nice reminds me of reading info card on the back of a hasbro toy box. In that way the post succeeds as after reading it I'd like to see this incorporated into a story or game. Go to Comment
Options for expanded character backgrounds
Articles  (Character)   (Players)
axlerowes's comment on 2016-08-31 12:28 PM

This is as good (if not better than) as any gaming advice that I've read on the citadel. I admire the way you seek to incorporate the characters' stories directly into the campaign. Would love to play at your table. (Not CM are you?

Go to Comment
The Houri
Society/ Organizations  (Criminal/Espionage)   (Area)
axlerowes's comment on 2016-08-21 10:13 AM

......I guess the author came face to face with one....

Go to Comment
Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-08-21 08:12 PM
Thanks Mag,

i'd love it if you'd try and write some short fiction for the nascent citadel fiction magazine. Go to Comment
Holy City of Enoch
Locations  (Fortification)   (Desert)
axlerowes's comment on 2016-09-22 07:18 PM

This is a neat one. I like the torture fueled technologies...

well I am not literally fond of or excited by the idea, but I like seeing sadistic evil finally having practical applications...

well not that I think we should find practical uses for sadism-seriously Scras all praise for this may put me on a watch list.

There are all also some really great pieces of descriptive writing in here as well. Example: "The walls are metal that sweats, there are damp pools, there are scuttling things, and the constant grind of hum of alien machinery"

Animism and tribalism are also interesting concepts that present one with something that could be expanded upon.

It took me a couple of tries to get this, the structure is a little clunky and it lacks a human touch aka lacks characters or personality. It would be enhanced by more detailed ethnographies of the notable tribes, subcultures or some notable figures.

Go to Comment
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2017-02-23 09:58 PM
This is a fun idea, nice slice of life piece sort of thing, Go to Comment
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2017-02-23 09:58 PM
Only voted Go to Comment
Articles  (Resource)   (Game Mastering)
axlerowes's comment on 2016-08-29 11:01 AM
This an excellent gaming resource article, wish I could play at your table. Go to Comment
Ring of Endless Bottles
Items  (Jewelry)   (Magical)
axlerowes's comment on 2016-08-28 09:46 AM

I like items, such as this one, that might encourage non-linear problem solving. I might attempt to engrave my ring with the "rune of two fisting"

Go to Comment
Fluorescent Alcoholic Fungus
Lifeforms  (Fauna)   (City/ Ruin)
axlerowes's comment on 2016-08-25 05:04 PM
The core idea is fun and the write up amusing. I could see these being a pain if you Accidently sat in a pile of these at the tavern and then tried to duck into the shadows with a glowing humming pile of fungus stuck to you rum soaked tunic.

What is meant by neural sentient? Go to Comment
Pain Technician
NPCs  (Mythic/ Historical)   (Technical)
axlerowes's comment on 2016-12-29 01:31 PM
Basic idea here is a good one. A guild of people trained in torture. People who believe that torturte is useful art, but one that should be treated with caution and respect. This could be a great jumping off point for many ideas or s useful device in story telling. I have never encountered this specific idea before, pain guild.

But the write up feels more like notes on a write up then an actual write up. Facts are tossed in at seemingly random points, there is little structure, a poorly developed voice and little attempt at either world building, story telling or gaming integration. Focusing the above facts on one or more of those three things would make for stronger post.

But again, it is interesting idea, thanks for sharing it. Go to Comment
Twin Eye Spectacles
Items  (Other)   (Magical)
axlerowes's comment on 2016-11-25 09:55 AM
Solid, I could see this being used to coordinate actions so that you can split the party without splitting the party. Or alternatively you could have a bit of a horror yarn with these: seeing somebody you care about face their doom without being able to intervene. Or alternatively you have a bit of detective yarn. The wearer of the spectacles could wittness a crime, but only get a few details: an oval shaped door painted yellow, a dagger with a rams headed hilt and a figure with long blonde hair present at the scene of the crime. Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
axlerowes's comment on 2016-08-17 09:08 PM

This is a good article, makes me want to write some Okelai about a cosmic era family. I love the shout you gave to Gengis Khan...the most successful human male since Adam.

This is really well written, the voice is solid, the asides are kept as asides...really nice article, nice format, and most importantly fun ideas.

Three Questions;

1) Cybertronians: how does family work with them, do they have souls (should I be worried about Starscream's ghost and can Arcee and Springer have a babybot?)

2) Value of children. I read a lot of history, and one the conceits that most historians make is the we must assume that people loved their children in the past just as much as we do now. While I am sure this is true, I think this looks over the fact that I think modern western society may value children more than historical western society. We rarely hear about "bad children", but we do hear about bad parents. Question, how much does the society-full recognition that their are different cultures in the CE-value children. Where do they put the weight of family responsibility?

3) Education and Career Choices: I may have missed this, but does the Monolithic and personalized education program attempt to respond to the perceived economic needs of the society. For example if the society needs welders (not likely in the CE, but bare with me) do the VR teachers try to push more kids to technical programs and away from academic or creative careers. How much choice does one have in choosing a career assuming you have the talent? How good are the educators at predicting and directing career path based on the pyscho/genetic analysis of the student?

I didn't proof read this, I am sorry.

Go to Comment
Secret Wizard Bases with Your Peace of Mind in Mind
Dungeons  (Underground)   (Rooms/ Halls)
axlerowes's comment on 2016-09-23 05:55 PM
A couple made me snicker, I am a sucker for anything that mocks gaming tropes. Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2016-05-29 11:46 PM

Ah! That had a refreshingly classic feel. Made me want to dig up some graph paper, pencils and a copy of the monster manual. I enjoyed the none-to-serious tone and I liked the straight-taking unaffected voice.

Enterolans, nice one, I hope the PCs packed a lawn gnome*.

Oubliette has always been a disappointing word for me. It is just a hole in the ground! But the way Oubilette rolls of the tounge makes me think magical puzzle box, chamber of secrets or torture room. What is the etymology on that one?

Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2016-05-30 01:18 PM
Caught in the Vortex
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-09-01 01:28 PM
This is a nice piece of prose and it does a damn excellent job of giving is the perspective of the vortex. The first few paragraphs really put me in the vortex. I wonder if this was what it was like for Dr. Manhattan when he trying to assemble his body after the accident? I agree with valadaar, it lacks an ending or a pay-off. Go to Comment
Systems  (Societal/ Cultural)   (Specific)
axlerowes's comment on 2016-05-10 08:21 PM
Really great idea 5/5. I like the ideas and the idea that archeology residents go through withdraw. Philosophy in a bubble like the 5Ss is also something I enjoy reading.

Go to Comment
Fantasy Military Rankings
Systems  (Combat/ Warfare)   (General)
axlerowes's comment on 2016-05-05 05:05 PM
Nice idea, ranks and insignia are fun and help develop the world. We do get an indirect sense of the setting ( money economy, assocation of horses with social rank). But I would be much more interested to hear about these ranks and titles in historical in game context. We can always shave a way specific to use in our own settings, but you passed on a lot of world building opportunities here. Go to Comment
Total Comments:

Join Now!!

       By: Scrasamax

The Muscimancer

The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.

Ideas  ( NPCs ) | August 17, 2011 | View | UpVote 6xp