Strolen\s Citadel content. 
Sanctum of Water
Dungeons  (Water)   (Puzzles)
axlerowes's comment on 2016-04-19 07:47 PM
This really well done, thanks for posting this. I loved and admired the way you presented this. You presentation is very linear, I loved that used two voices (the GM voice describing what is going on and the module voice talking directly to the prospective GM). Whether one likes this kind of skill check heavy setting or not, I think you put this together nicely. I would love to have seen how my players would have ignored all the obstacles and secrets and moved straight to the final chamber. Go to Comment
Col. Michelle Inoue
NPCs  (Scenario Based)   (Combative)
axlerowes's comment on 2016-04-11 07:53 PM

I like this one, but what I like about it is less the character (she is almost all history and equipment with no direct view of personality. Very much a Scras character.) and more the glimpse into a world. I'm with Mageek, the use of Remora title was cool.

This reminds me of that god awful Battletech novel, "Close Quarters" in which the main character was a female scout who ran along side the mechs with a rifle and a radio (looking for the mech that killed her parents). But unlike this character, the battletech scout does wear a bikini (at least in the first battle).

Go to Comment
Brass Man
NPCs  (Minor)   (Combative)
axlerowes's comment on 2016-03-19 10:56 PM
Very clear and accessible, good one. Go to Comment
Yuna Aoki
NPCs  (Scenario Based)   (Mystical)
axlerowes's comment on 2016-04-15 01:41 PM
Never played final fantasy X.

This post begs so many questions. Here are my top five.

What is on Yuna's playlists. How does she wed her proclivity for serene zen music with her desire to play Japanese ska-pop?

What are the "best features" of the Japanese and american "races"?

What kind of research does she do-actually never mind that she can bullets up people's noses. What would push these very moral character to put a bullet up somebody's nose?

If she is terrified of cosmic horrors, does she still use her power to summon them and if so ain't that a little bat poop crazy?

How many scraps this girl been in, you attribute a lot of violent potential to a non violent character?

Bonus question: which of the five her board games would she prefer: apples to apples, scrabble, cranium, puerto Rico or Monopoly

Go to Comment
Yuna Aoki
NPCs  (Scenario Based)   (Mystical)
axlerowes's comment on 2016-04-15 05:25 PM
I don't know, is the cosmic era that much more horrible than today. Yeah you have potentially world ending magic and a masses of moral bankrupt sheep, but don't we have that now? We have boko haram, ISIS, crazed shooters, nuclear weapons, global warming and Donald Trump. We have exploitive and empty forms of entertainment and plaques of our making. Often it sounds like the near apocalypse of post-pertolem era put the citizens of the cosmic era into the mindset that they need to be a little more responsible and less greedy. Does the average citizen of the cosmic era live in reasonable fear of chthulu eating their soul or starvation or death through violence? Which is scarier a species eating star whale a group of people that feel justified in rape and genocide? Go to Comment
Freemium Economy
Systems  (Mercantile)   (Specific)
axlerowes's comment on 2017-03-08 07:20 AM
It is so hard for we Americans to imagine a world without money. I've seen it with writers who can imagine a world without money but then have trouble telling stories in that world without bringing in money. I am sure we all tried to a run D&D campaign without money at some point? How many players had a problem with it?

I think the Freemium Economy is very similar to the patronage economy which is how some historians I have read or listened to described the European Economy from about the 7th century to the 14 the century. I don't see a return to such a system unrealistic. I applaud the ambition and imagination of this write-up.

Minor Suggestion: At the end, you make the point about the patronage economy and feudalism (of which the patronage economy was a huge and unremovable peice, but I wouldn't say they are synonyms). That part could be written a little more clearly. Don't reference imaginary historical truths as if your audience was familiar with them. Instead precisely describe the situation. I agree with everyone, Star Trek wasn't realistic. You can't describe every complex problem with a simple metaphor. Drop the dance metaphor and describe how this system works in practice.

I would also start with the references to feudalism in this piece. Since this really is like a thesis: state your conclusion in the beginning and state your conclusion at the end. Go to Comment
Wings of Wondrous Power
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2016-03-18 03:21 PM
Half-Flying things are my jam.

(what Muro said) Go to Comment
White Death
NPCs  (Minor)   (Natural)
axlerowes's comment on 2016-01-25 11:09 PM
I love the approach you took with this, the journal entries and the complete "in world" perspective to both halves.


I have to agree with Muro. There was a lot extra verbiage that wasn't really descriptive, or at least didn't add anything to an already direct and competent description.

Suggestion: Redo the teaser, but from the shark's 1st person perspective. Go to Comment
Fuijin Kaze
Items  (Transports)   (Non-Magical)
axlerowes's comment on 2016-03-13 03:33 PM
Nice

I imagine it doesn't fair to well in rough weather. Also I can see many scores of these being controlled by one central AI to move personal and material around a large complex. Because these are modular and available they could be placed into a large complex (such a shipyard or scrap yard) to supplement or temporarily replace more stable methods of industrial logistics. Go to Comment
Infernal Forge
Locations  (Other)   (Underground)
axlerowes's comment on 2016-03-13 03:38 PM
Tables are fun, seriously show me a gamer that doesn't enjoy a good table and I will show you a failed actor.

I can see how this was part of a larger post, it reads like a footnote, which as supplements for gaming, would apply to most of the stuff on the citadel.

But this is fun, thanks for writing it.


Go to Comment
Ogre Sports
Society/ Organizations  (Ethnic/Cultural)   (Local)
axlerowes's comment on 2016-01-15 10:42 PM
You could/should make a board game out of skull-ball. Kind of like that use to come in issue of White Dwarf. Go to Comment
Ghost Wail Pass
Locations  (Area)   (Mountains)
axlerowes's comment on 2017-03-05 06:30 PM
I love the poem. This is clear submission, nice catchy descriptions and lots of drama. For example, a 170 mile pass that is only 30ft at it is widest point, that is dramatic! How high and steep are the walls? One boulder would seriously inhibit any movement through the pass, so all the more dangerous.

I can also see Dossta's point, while the idea is clear, the prose well written and situation interesting, it might be served by just a little more flair and details. I say might be cause I acknowledge that is a tricky line, you don't want things to be overlong and bloated with tangents, but you want things to be meaty. Go to Comment
Dia del Takanakuy
Plots  (Event)   (Encounter)
axlerowes's comment on 2016-02-02 10:47 PM
randomly came across this, good solid post, concise and full of possibilities. I can't remember reading much about South America in the cosmic era, but it sounds like that could be the place to be Go to Comment
The Beaches of Snæfellsjökull
Locations  (Area)   (Tundra/ Arctic)
axlerowes's comment on 2017-04-06 06:41 AM
Well written and engaging read Go to Comment
Looking Up, Life from the Geofront
Locations  (Neighborhoods)   (Underground)
axlerowes's comment on 2017-03-19 11:52 PM

The rich live at the top, the coarse and the criminals live at the bottom, got it. A quick survey of the idea here, I like the time you took with the Myojin shines and the hints at culture that come through. But are the people down here still wired into the virtual reality of the CogNet? Do your surrounding matter that much if you program yourself to experience whatever emotions or sensations you prefer?

Go to Comment
One Arrow
Articles  (Fiction)   (Gaming - In General)
axlerowes's comment on 2015-09-12 08:31 AM
I think what is great about the poem is that it tells a story vividly and concisely. You feel sympathy for both the beast and the hunter. We wanted to put stuff like this in the ePub. Go to Comment
Peresallapides Stones
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2015-09-07 11:15 PM
so you have a finite number of stones, once a stone is used it is dead? Go to Comment
Peresallapides Stones
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2015-09-07 08:53 PM

The teaser really made this for me. I am a sucker for in world voices and perspective.

But let me see if I get this right about the stones. A single stone exist in two realities but functions only as a one-way door. Thus stone A existing in reality A&B provides travel from reality A to B but does not provide travel from B to A. Or do you take the stone with you when you jump?

I like the idea of the stone existing in both realities at the same time, but working like a one-way door. That way they always have potential as a plot device Then these stones could used a form of execution or a religious object. Imagine a cult that had one of these stones and used it for human sacrfice. Sending each victim to another reality. But let us say one of these victims finds the return trip stone. Then you get the dead returning, maybe not in the same spot, maybe not in the same time, but into the same reality.

As game a tool these are a good kickstarters for a game or a character. Let us say one of your players wants to play an anthrpomorphic albino tiger who worships the God mistakes and confusion, doesn't work in your world until wait, Tony the Accident Prone cat/cleric stumbles upon a Peresallapides stone. Zap and he stumbles into the Inn.

Go to Comment
Idran Motaer
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2015-09-04 04:49 PM
Solid NPC with some very nice bits of prose. I think the vivid description you gave of his physical appearance was extremely important for this guy, because the character (either in prose or in game) aren't going to catch this guy red (hot) handed. They are more likely to suspect through correlation and you have given us well written and clear description of the face that will be associated with the days or hours before the accidents. Go to Comment
Swarm Stump
Dungeons  (Any)   (Traps)
axlerowes's comment on 2015-08-23 03:03 PM
Swarm Stump. Nice one. Has a good 1st Ed feel to it. Go to Comment
Total Comments:
1952

Join Now!!



       By: Iain

A dark necromancer has discovered a way of making the magical energy cost of resurrection less than the energy he can gain by draining their life force. Given a sufficient supply of mind-drained minions, ultimate power beckons.

Ideas  ( System ) | February 2, 2004 | View | UpVote 1xp