Strolen\s Citadel content. 
City Image - Anorrus
Locations  (City)   (Any)
axlerowes's comment on 2013-03-18 06:34 PM
A nice one, but by listing proper nouns and facts that aren't visually descriptive we get away from painting a picture and start cataloging things. It becomes in those case more a city summary than city image. Go to Comment
City Image - Antioch
Locations  (City)   (Plains)
axlerowes's comment on 2006-10-12 04:41 PM
Very nice write up of the houses, Kendra said it well. I also like the explaination for this uniformity, it wasn't necesarry, but it is a question that would come up.

What does it smell like in Antioch? Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2009-03-20 07:06 PM
Makes me feel bad for thinking I new so much about Orcs. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 10:30 AM
What in this write up make them seen unhuman or alien? Nothing I could find,

What about the culture is unintuitive or unexpected?

The write up is also old hat.

The revisionist ethnography has been around for a long time and is a staple in fantasy works? How many times have they re-written vampires for example.

The fact that this doesn't take any risks or chances on forming a really alien culture as Forgathus points out, make this more accessible to gamers. What I liked about this was not so much the content as the authors style to writing it. To often things are written from the point of view of some nameless all knowing narrator and lacks a post modern sensibly-which this has.

But Forganthus you have made me revisit this, thankyou Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 11:51 PM
In a fantasy world you could also make their supernatural origin different. Perhaps they were created by a different god or made from different stuff than humans. But the result would be the same as Forganthus's suggestion, the core of these beings is something different than the humanities core.

"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. "

Is this a conceit of your own world or this some broader opinion regarding the nature of the Orc archetype and their place in the gaming world.
Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 09:41 PM
That doesn't mean they share culture, a biology or a divine origin, Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 10:44 PM
Muro, I assume you are joking with that realism orcs comment, but divine-you are the self styled myth maker, could the Orcs not have been made by a different God or Gods, could they not have been imbued with a different divine purpose. Biology, if you want to bring science into sure, but how much biology do they need to share? Could be Possums versus Raccons here. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:03 PM
Well you could take the tolkenesque view as Orcs being corrupted humans or elves, and leader of dwarven gulld I am know you understand the retrofit of adding new content to traditional archetypes. I assert that you could have all your Orks come from the planet Draenor yet fit all the archetypes of an Scars's assertion that Orcs aren't inhuman..(so I guess they humanish) and that such a conclusion is universal within genre was

Wow, I had to stop this is just too esoteric and dorky Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:23 PM
Sure they can have human characteristics and perhaps they must for gamers to occupy them, but can't we tweek them with inhuman characteristics, a behavior or a thought process that humans cannot or do not possess. Or a lack of some human quality thats makes them less human. A race without emotion for example. I think scras's write up (which I gave a 5) could easily be applied to a fictional human group. There was nothing in the culture that needed nonhuman for the sake of story telling. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:56 PM
Now you are just picking on things, my reference to the 4th oldest cliche was point out that is has been done.

(the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal) Go to Comment
Godkiss Butterfly
Lifeforms  (Fauna)   (Desert)
axlerowes's comment on 2013-01-06 05:01 PM
Nice and tight idea Go to Comment
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
axlerowes's comment on 2009-04-13 01:19 PM
Maybe we could have little more about how their minds work. Do they have trouble with cause and effect relationships? They can chop down a tree for fire, which shows planning, but they chop down too much. Many a human has been guilty of that so that isn't evidence for limited potential.
How about their emotional intelligence? Are they sympathetic, alturistic or empathetic?

Does war for fun show more stupid than war for political gain?

Just kind of a gag huh. Go to Comment
Lifeforms  (Fauna)   (Tundra/ Arctic)
axlerowes's comment on 2012-11-01 04:32 PM
I like my fantasy fauna, but this feels more like shell of an idea. Anyway not bad. Go to Comment
Norbert the Creepy
NPCs  (Minor)   (Mystical)
axlerowes's comment on 2009-04-13 01:04 PM
has any tried to enumerate all the necromancy on this site?

But a damn well written little guy, creepy and vivid. Go to Comment
Hollywood's Musical Movie Magic
Articles  (At Table)   (Game Mastering)
axlerowes's comment on 2010-10-28 09:11 PM
Only voted Go to Comment
Lifeforms  (Intelligent Species)   (Swamp)
axlerowes's comment on 2012-02-05 01:16 PM

When I read this the first time I was really frustrated and annoyed and as I started to formulate my response I realized what was frustrating me.  This idea and the write up is really awesome and I wanted more.  So I read it again and again and I realized how much crap (good crap) you have put into this piece.  I think this is a great intro to your world.  As Scrasamx said you gave us the vibe and it is a good vibe. I want to read more, give us some links. 

Go to Comment
Weapons and Realism
Articles  (Resource)   (Gaming - In General)
axlerowes's comment on 2014-04-08 06:51 PM
I can't believe this hasn't been written more often Go to Comment
Mirror Characters
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2010-10-14 01:51 PM

I find it hard to see how this can be that useful, it is just a fluffing up of nothing.   "Make villain a superman, or make your mayor behave like Miss Havisham. " It would be better or more useful generate a list of archetypes, that states clearly root motivations and physical features.   Furthermore, as an article it tackles no topic and presents no thesis or idea.    

Go to Comment
Running Tactical Scenes at Lightning Speeds with Many Players
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2010-10-14 04:06 PM

Solid Advice, this is generally how I prefer to run combat, with diagram of possible outcomes and NPC choices based on the likely PC choices.  Of course in the best games they always surprise you don't they...

Go to Comment
Systems of Measurement
Articles  (Resource)   (Game Mastering)
axlerowes's comment on 2012-11-01 04:27 PM
I like this idea, particularly the culture shock section. But DMing can already be so surreal and the idea that "Furdoor" pint, would be ten times the size of a "Doorfur" pint would make for classic in game gags. Particularly when the PCs get the bill. I also like the suggestion about using the riddles. A Nicely developed take on this, Go to Comment
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