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Silver Snake
Lifeforms  (Fauna)   (Mountains)
axlerowes's comment on 2009-08-28 12:22 PM
I was not saying that these don't make sense as magical creatures or any creature for that matter need not be based on the constraints of the world they exist. If you really stickler for logic, then base them on the constraints from which the originated. What I was saying by alluding to Star Trek, Dune, Moby Dick and "the dangerous of the deep" is that this has been done.

What I might suggest you change (if you aren't happy with the post as is)

A) You could make it a silly post...
Character #1 "Why do all those stout little men where sunglasses. . . underground."

Character #2 "They say it is because of something called silver snakes, but I really think it is because it makes em look baddass" And in that vein. . .
If were to work this into the game world....I might put silver snakes in but I would make all this stuff regarding them just myth and tall-tails. The snake is just a harmless three foot reptile who happens to have its natural habit in a valuable resource but suffers from really bad PR.

B) Why should players care?
If you envision this as a gaming resource. maybe should focus a little on character interaction with the snakes. If the goal of this creature is just to scare PCs, because the underground isn't threatening enough already then I am not sure it is effective in that area. An "instant death" underground snakes strikes me as a little over the top.
If these are actually thing you want the PCs to interact with, then perhaps the post should focus on that might implemented. If the PCs have to gather these snakes for a magical item then you either front load them with information-"they blind you, are fast and are super poisonous" this way the player can spend 20 minutes discussing how to get around that.

If you don't front the info. then the players have to go through the deadly an painful growing pains of learning about the snake hand on. Either way the player interactions with this could be more developed.

C) Another option would be to play-up the awful and unpleasent nature of being killed by a silver snake. These snakes could just be a really awful way to go, like being eaten by a flock of Procompsognathus. If you want send the slimy greedy villian to his own doom you can leave him the silver he craved but have it be full of silver snakes.

Don't worry about changing the mineral origin, maybe silver comes in veins in your world. Go to Comment
The Buried Giant
Locations  (Other)   (Forest/ Jungle)
axlerowes's comment on 2009-09-15 07:46 PM
Somebody else did something like was head shaped waterfall or something like that.

But I have to agree that the last idea is my favorite. I like this. Go to Comment
Lost Idea
Lifeforms  (Ethereal)   (City/ Ruin)
axlerowes's comment on 2009-08-20 11:17 PM
I have often wondered what happened a lost idea. . .

I have heard people wonder

"Does it stink like rotten meat?
Or crust and sugar over--
like a syrupy sweet?

Maybe it just sags
like a heavy load.

Or does it explode?"

Perhaps it travels through time and recruits your old roommate from the orphanage into destroying your future.

Perhaps it floats across time and space only to misunderstood by the those who find it and sparking generations of war fare, the product of which is swallowed by a small dog.

Perhaps the lost ideas become visions....more empowered versions of ourselves that start fight clubs, murder our ex-wives and encourage use to finish that short story about flying monkeys we started in high school.

In short the unrealized the piece of intellectual effort as a force in and of itself is standard in the world of fiction and in the understanding of the collective psyche. I think it may be that writers themselves must lose so many ideas or have some many ideas that despite effort are never realized that it leads the artists to champion the concept that no idea is ever lost. I also think this concept will strike home with a great many roleplayers. Alternatively the idea of possession as form of creativity is something championed by a fictional Di Vinci and the video game "dwarf fortress" . I think players would take to this also because it will be familar to them. I think your post articulates well something that people struggle with in both life and art. I think this has been an under used plot device in the roleplaying genre. Thanks for bringing it to the surface. Go to Comment
Scruddle MacNare
NPCs  (Extras)   (Criminal/Espionage)
axlerowes's comment on 2009-09-01 04:16 PM
Solid stuff this character has just enough charm and depth to be interesting without being distracting or confusing. I like cleanliness and vanity as the hooks for a goblin crimminal. Go to Comment
Mul'Tals, The Siege Plant
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2015-01-27 09:20 PM
I like this, a lot, I kind of feel like passing it a note and seeing if it likes me back

I think this could easily be adapted to a fantasy setting and the idea of the vines growing out of people is both fun and horrible. Go to Comment
Mul'Tals, The Siege Plant
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2015-01-27 09:21 PM
I also really liked the flavor text, it gave the fun slip stream feel of this space/D&D setting. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2009-08-12 06:25 PM
First this is extremely well written (it makes me hate you) and the plot is simple and predictable in a way that will allow players to easily access it. The pillar of the community with a dark secret and the angry undead creature that needs compassion not violence to be defeated are standards of the genre. However the details (cage fights and gambling) add an extra layer of fun to an already fun plot. Overall this is an exceptional and well written submission.

Possible twist, they get the mummy to Arken, and he defeats it easily then comes after the PCs. His lifestyle of body guards and hired swords is because he is lazy and hates physical activity. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2010-09-29 02:53 PM
I used this in my last campaign, except I had few changes the Arken character was now a larger villain with his fingers in other pies besides the Tavern. Also I placed the PCs in the story at the origin of the tavern. So they were the ones there for the Mummies first rampage and they helped the tavern owner cage it. My players thought the "cage fights" were both disgusting (as characters) and amusing (as players). The imagery of the goblin's head tavern and the mummy in the floor were all well received a remembered on subsequent days. Again it was the details that made this one special, nice work and thanks. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2012-11-01 11:09 PM
An Adventurer's best Friend
Lifeforms  (Fauna)   (Other)
axlerowes's comment on 2009-08-11 02:46 PM

This has been so over looked, but it has always been right there. For so long the only breeds of dog gamers had were hunting, war and hell hound. While I am with Manfred in that these are too high fantasy for my taste, developing game specific dog breeds that would be endemic to the gaming universe is a great idea and a well executed post to boot. Go to Comment
An Adventurer's best Friend
Lifeforms  (Fauna)   (Other)
axlerowes's comment on 2009-09-22 02:27 PM
I think this post if fine the way it is, why would 15 more dogs make it that much better? If you have done good ideas, isn't that enough? Do you often feel that lists are padded just to make them nice round numbers? I think the forces of convention are getting a little restrictive. Go to Comment
Crickets of Ziust
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2010-10-07 10:01 AM
Sure blame the crickets! I can't see this excuse ever flying with a detailed theological and biological treatment of the the above mentioned cricket specimen.

But where the did Ziusts go? Did they get absorbed by other cultures? Did they turn into crickets?

Nice work

About the teaser
dusK till dawn

nothing hAS happened Go to Comment
Demon Tick
Lifeforms  (Fauna)   (Any)
axlerowes's comment on 2010-10-23 04:21 PM

It does feel a little under-done, but while adding more might the reading more enjoyable I think the idea is fully developed.  Extra points for style and the fact that I hate HATE ticks (thus I demonizing theme seems like a natural extension for me).

Go to Comment
Items  (Potion)   (Magical)
axlerowes's comment on 2012-01-28 03:49 PM

I agree with Manfred and Checka, this is a useful item for a RPG campaign, I hope I remember to use it.  You have here in this write up both a spring board for a plot and an interesting item that could offer player both meta game advantages and roleplaying directions.  

Go to Comment
30 Medical Texts
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2009-10-23 10:05 AM

I love this thank you
Go to Comment
30 Medical Texts
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2011-05-09 11:28 AM

Bump.  One of my favorite catalogs.

Go to Comment
Admiral Edwin Turner
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-01-04 03:54 PM
I am still working on your novel cheka....

this is a good sardonic tool. Go to Comment
Floating Marches
Systems  (Ecological)   (General)
axlerowes's comment on 2010-10-20 08:10 PM

Rafting is accepted theory for the spread of many species, New World Monkeys for example.  Of course in a fantasy realm you take any natural event and turn the volume up to 11.  So you get elephants rafting, of course why not make it a huge fantasy animal?


Why raft?  Without natural predators, elephant populations can be very destructive to the ecosystem, a population which thins its number from time may actually prove to be more stable over the long term.  Thus the rafting herds would over take the boom crash herds over many years.  But you could make up other reasons...

Go to Comment
You've GOT to play it in character!
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2009-11-09 12:21 PM
well i guess as long the GMing doesn't go to your head, one should threaten and prod the players into form Go to Comment
The Great Demon of the Ocean
Lifeforms  (Ethereal)   (Water)
axlerowes's comment on 2009-09-30 02:16 PM
Nice lovecraftian demon, I found the description of the demon in the Child's story particularly fantastic. The use of "texts" to describe something is one of my favorite conceits, it puts the subject matter into the context of larger world that is only hinted at. Really well done. Go to Comment
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