You could always take some of the traits of this system and drop it into a culture you are writing up. In that case nice well organized cultural systems are useful to have. Besides there is a history of posting these sortss of ranking systems on the site for use in games.
My longest running DnD campaign had a central character named Dragoneye. He would have liked this place. But as said a lot was left off the table in this one, but in the genre of collective imagination and shared story telling sometime a good hook is all a group of players needs. There are a couplde of good hooks above.
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This gets no love. I think we could rework this so that it could be more useful. Often times the gaming worlds we have are teaming with spirits. Very often the PCs have the ability to contact these spirits to gain information about a person, an item or perhaps just ask for directions. If you have this ability in the game you may never know for sure when the PCs are going to use it. An easy go to list of death stories may be handy to have around when you have to come up with a ghost on the spot. When you conjure a spirit you conjure both a life and a death. You also conjure up the past and get in touch with a lost time. The story of that person's death should be short but it should hint at a large amount of information and at a larger world. Each of these lines in this 30 hint at a story. I think there is use to this list of demises. I have five suggestions for what might be on that list. Check the forum.