Much of the fantasy setting has been folded into the sensibilities that come with sci-fi and wargaming. For example if you steal the belt from a Frost giant, and it grants you giant strength does that mean that the Frost Giant was actually weak? Does that mean that the Frost giant you stole it from actually had double a "normal giant's" strength? Well in the mytho-historical fantasy setting those question won't matter. In a modern fantasy setting lets call it speculative-literary, things have a more defined nature and the laws of that nature is finite. So I am okay with this face just being a giant that fell asleep who occasionally chats with people.
That said, this is cute but not really useful or interesting. Maybe as part of a larger forest or something like that. Go to Comment
"Actually I do know what a firth is, but I bet very few other people do."
I want you imagine yourself in a high school gym class. Now place your hands on your hips, raise your chin slightly, close your eyes and say aloud the line above. Now try and view that scene from outside yourself and ask yourself if vanity or smugness enter in the equation.
As for the Dark Arts thing when it comes to magic, I purposefully tried to not to get into that when it comes to mages. (dislike the dark-mage light-mage distinction) I do say their are dark Clerics and that magic has been made illegal in several of the newer kingdoms. I did want communicate that this place is associated with religions that the expectant reader, the PC, would find unpleasent. Which I take it you didn't get in the post, but I just wanted to imply it so not to make things too narrow.
I think to expand on this piece in the way that you would like I would have to write another section (in a different tone). The sub above is modeled after a travel guide and I had hoped it would suggest that this is just one of many entries. Not that I intended to write more entries, this was just a tact I took for this particular location and I rather enjoyed writing it with the "be warned but see for yourself attitude" for a prospective visitor.
As to defending the merits of the sub. I am not, because I think it is fine as it as. If I seem defensive it because I am dissappointed. You are the harshest and most vocal critic on the board and score boosting vote from you would have meant the most to me (as much as a message board score can mean), I am a little dissappointed with myself for writing something you found unexciting and incomplete. The unfortunate thing is I wouldn't have written this particular post much differently in an effort to please you, and thus the sum result is just a negative response from Moonhunter. Like if you take your friends (friend in the grade school since) to see Krull cause you really like it and they say it is average or bad. You may still like Krull afterwards, but sharing it with them wasn't enjoyable. Go to Comment
I loved battletech. This sounds alot like the Hetzer Wheeled Assault Gun with fusion engine and gauss rifle instead of an autocannon 20 and an ICE. That isn't a complaint. I thought it was well written and I liked the bit about the UV armor. Go to Comment
I sent in a lance of Saladin hover tanks one time to flank my PCs mechs. Same concept but a full speed of 12. I told them they need to spread their mechs out. I think we called it a night after that. Go to Comment
I like it, these sort of very detail items which are essentially fluff can give a lot of flair to players. I know my players always really enjoyed dragging lots of crap like this around with them. Detail post like this can really a GM to flesh out his game world. So thanks. Go to Comment
As writing advice goes this is better than most. It is both supportive of writing and logical. You don't discuss perspective however? I am sure that is deliberate, but I am not sure why.
This said nicely.
- Logic: pretend your piece is any argumentative essay. Can someone see holes in your arguments?
- Clarity: are what you wrote conveying what you meant to say?
- Completeness: any aspects in your piece that begs the questions of Who, How, Why? Go to Comment
Perhaps you should write the adventure starting with the first encounter. If you have a stable group....I believe there is something about the demographic of roleplayers, the majority of them are 10 mins away from personal crisis at all times...you can have the initial encounter with the plan that it will later become relevant during second encounter. So here you have two encounters and one plot line spread over a long chunk of time with the PCs being central to the plot line. More than half the roleplaying plots should use similiar model. However here you also have two very underdeveloped encounters and one central idea which is very strong. I think it still needs work, but it also worth working on. Go to Comment