Strolen\s Citadel content. 
Lynnengaard
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 01:34 AM
Perhaps the absence of culture is intentional. It means the the GM can insert what ever NPCs and cultures he or she wants into the city. Could there be whole series of these "blank" cities in which we have geography industry and aricitechure without specific people? It may not be the most enteraining idea, but what about it? Has it been done? Go to Comment
Lynnengaard
Locations  (City)   (Any)
axlerowes's comment on 2009-04-10 07:27 PM
I was just trying to put a positive spin on it. Go to Comment
Runecasting - Dwarven Magics
Systems  (Mystical)   (General)
axlerowes's comment on 2012-09-23 04:32 PM
I really like the idea of different schools of magic and have employed rune casting as such a school in my own D&D campaigns. This is nicely done. Go to Comment
When Gamers go BAD! #2 Roleplayers
Articles  (Humor/ Editorial)   (Game Mastering)
axlerowes's comment on 2010-10-29 04:35 PM


There is place for these pastorial subs and this it, Moonhunter is like the fire and brimestone preacher of gaming, he praises what deserves praises and sprays damnation and hellfire on the rest. 



This one touches my soul however, thank you for giving my pain voice.

Go to Comment
Music during a game
Articles  (At Table)   (Game Mastering)
axlerowes's comment on 2010-10-28 09:03 PM
this is an excellent approach to simple topic, and the scroll takes the idea and add real content.

I thought the Conan sound was almost an homage to Wagner. Go to Comment
City Image - Bronzalia
Locations  (City)   (Plains)
axlerowes's comment on 2013-03-18 06:27 PM
I like this a lot, I like the way you hint at the rolls of people and their values without expressing overtly or directly. You could have gone with a more original voice than "sense ancient times this city has been know for..." Go to Comment
The Lizard
Items  (Art and Music)   (Non-Magical)
axlerowes's comment on 2012-01-27 05:10 PM
Only voted Go to Comment
City Image - Assalus
Locations  (City)   (Forest/ Jungle)
axlerowes's comment on 2010-10-01 06:39 AM
It tough to get the image of a city unless we know why the city is there and we get little information on the people in this city. The grey and green of the city makes a nice image, but I can't see this being that useful to many. Go to Comment
City Image - BlueFord
Locations  (City)   (Mountains)
axlerowes's comment on 2013-03-18 06:31 PM
You broke into GM voice by comparing it the southwest, also the use of proper nouns and references to other cultural institutions seems to break the with challenge of purely descriptive piece of work. Go to Comment
City Image - Anorrus
Locations  (City)   (Any)
axlerowes's comment on 2013-03-18 06:34 PM
A nice one, but by listing proper nouns and facts that aren't visually descriptive we get away from painting a picture and start cataloging things. It becomes in those case more a city summary than city image. Go to Comment
City Image - Antioch
Locations  (City)   (Plains)
axlerowes's comment on 2006-10-12 04:41 PM
Very nice write up of the houses, Kendra said it well. I also like the explaination for this uniformity, it wasn't necesarry, but it is a question that would come up.

What does it smell like in Antioch? Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2009-03-20 07:06 PM
Makes me feel bad for thinking I new so much about Orcs. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 10:30 AM
What in this write up make them seen unhuman or alien? Nothing I could find,

What about the culture is unintuitive or unexpected?

The write up is also old hat.

The revisionist ethnography has been around for a long time and is a staple in fantasy works? How many times have they re-written vampires for example.

The fact that this doesn't take any risks or chances on forming a really alien culture as Forgathus points out, make this more accessible to gamers. What I liked about this was not so much the content as the authors style to writing it. To often things are written from the point of view of some nameless all knowing narrator and lacks a post modern sensibly-which this has.

But Forganthus you have made me revisit this, thankyou Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-06-30 11:51 PM
In a fantasy world you could also make their supernatural origin different. Perhaps they were created by a different god or made from different stuff than humans. But the result would be the same as Forganthus's suggestion, the core of these beings is something different than the humanities core.

"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. "

Is this a conceit of your own world or this some broader opinion regarding the nature of the Orc archetype and their place in the gaming world.
Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 09:41 PM
That doesn't mean they share culture, a biology or a divine origin, Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 10:44 PM
Muro, I assume you are joking with that realism orcs comment, but divine-you are the self styled myth maker, could the Orcs not have been made by a different God or Gods, could they not have been imbued with a different divine purpose. Biology, if you want to bring science into sure, but how much biology do they need to share? Could be Possums versus Raccons here. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:03 PM
Well you could take the tolkenesque view as Orcs being corrupted humans or elves, and leader of dwarven gulld I am know you understand the retrofit of adding new content to traditional archetypes. I assert that you could have all your Orks come from the planet Draenor yet fit all the archetypes of an Orc....so Scars's assertion that Orcs aren't inhuman..(so I guess they humanish) and that such a conclusion is universal within genre was

Wow, I had to stop this is just too esoteric and dorky Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:23 PM
Sure they can have human characteristics and perhaps they must for gamers to occupy them, but can't we tweek them with inhuman characteristics, a behavior or a thought process that humans cannot or do not possess. Or a lack of some human quality thats makes them less human. A race without emotion for example. I think scras's write up (which I gave a 5) could easily be applied to a fictional human group. There was nothing in the culture that needed nonhuman for the sake of story telling. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2013-01-11 11:56 PM
Now you are just picking on things, my reference to the 4th oldest cliche was point out that is has been done.

(the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal) Go to Comment
Godkiss Butterfly
Lifeforms  (Fauna)   (Desert)
axlerowes's comment on 2013-01-06 05:01 PM
Nice and tight idea Go to Comment
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