weren't you asking that we seek meaning or at least find our standard for meaning and thus reality in a contextual light (i.e. within a fantasy setting)?
can you answer question about his post definitively even though you didn't write and thus may not understand the vision of its creator?
Can you explain how Derrida would have approached the question of what it means to know something, and would his definition be different if the subject he was describing existed in different periods of popular thought (he actually dealt with I believe)?
at any rate, i dig that the it is just a ball of limited knowledge, not a ball of truth. Go to Comment
I like that this would give the PCs both a personal interest quest and a light hearted quest.
Idea: What if they are hired to find Spellshaper, and track him to some dangerous maze somewhere (dungeon, catacomb fortress etc). They manage to secure the horse, but then they have to get it back to race on time and uninjured. Combat when you have to protect a big dumb supernatural animal as well as yourself could provide a unique challenge. Go to Comment
"All dwarves that revolted were burnt to a crisp" This one line amused me more than the rest of the post...since Elfkin is gone I will not pick this one a part other than to say perhaps this would be better presented as myth, with the action working more as parable then facts to be considered literally. From that you could gather the value of the dwarves: Forging their own weapon-self reliance, pragmatic first, emotionally repressed,,,, Go to Comment
Makes me regret that I have never run or played in a high seas game.Though having this ship in such a game would make for kind of a limited setting. But if opposition had it...well that would be something
I came across this in random sub and while I think it is a solid idea, I think this has been developed too little and offer nothing more than the idea.
But to sum up what people listed as the positive points:
Potential Moral Problems:
I think this could be improved upon if you place some NPCs in the caravan with which the PCs have some meaningful connections. This would increase their motivation to be subtle and use as little force as possible.
Also what if the PC don't know exactly what the Noble looks like, and the Noble is in disguise. They could grab the wrong guy, and then if the PCs were also tasked with getting the information out of him they would have to determine if the Noble is just playing dumb or if they really grabbed the wrong guy. The grabbing the wrong guy thing could implemented if there was some marker, such as horse or a medallion or something that Noble passed off to another NPC or the other NPC just had the back luck to own. Worse case scenario they get the peasent to confess to being a Noble traitor and the real Noble traitor gets away.
twist: Again start with they capture a guy who swears left and right that he is not noble X. They use telepathay or what ever and determine that this guy possess the mind of a simple cobbler. You could even toss in a few confessions of crime unrelated to the one they are after. The twist is that this really is the Noble and he has just cast some sort of charm on himself to make himself believe that he is a simple cobbler. A version of this could also be implemented with the same set up, but instead of charming himself, there is a wizard from the other nation who has been controlling the noble. This wizard is traveling with the caravan, and is a real threat to the the caravan's and the nation's safety. If the PC discover this they have to then have to attack the caravan again to protect it form the wizard...who as far as the caravan is concerned is just another merchant they are sworn to protect.
twist: What if the state secrete is something that no memeber of the kingdom should know? For example the prosperity and ricness of this kingdom is based on some evil-blood pact with a dark power. Lets say long ago an ancestor of the king agreed to give the body and soul of twenty men and women at the age of twenty to be eternally tortured and bound to a dark demon. In exchange the kingdom is free of plagues, there are not wars within its borders, crops never fail, women are tall and men are good looking. The noble is gathering his case and plans to expose the kings evil pact. As collateral the demons holds the rights to the body and soul of every innocent within the kingdom...every child, savant or pure of heart. The noble is a real stick in the mud when it comes to demons and plans to break this contract. The 20 sacrifical men and women are being transported with the caravan, ignorant of their fate. Or something like that Go to Comment
This reminds me of character that might be central to a children's book. Indeed, I think this post would be much improved if it was written as lyrical poem. Additionally, I know sticking the gaming stats in is faux pas around here, but I don't see why it would be a problem if the it as an afterwards, and you could also reflect several game systems.
The main use I can see for this character is as somebody who would really annoy the PCs. As much as the roleplaying world should be made up of Nerds who know better, there is an awful lot of hazing that goes on in RPG communities. As an NPC this would be a character that had never been hazed, certainly in some of my campaigns the PCs would have despised him simply for his nonchalant use of magic. This NPC and his absurd nature would be an upfront mocking of PC's self-importance and seriousness. Go to Comment
I think everyone says the same thing about this, it is a fine story, that in the right context could be useful or interesting. I guess whether you like it or not depends whether or not you find that context interesting. As it is, I found little novel in this story, although it was a nice read and an easy diversion. Go to Comment
I tried this with my group, only instead of bandits they were a bunch of religious fanatics from a Church the PCs hate, and they were roughing up a local priestess from a church the PCs love. Despite the presence of one really Blood thirsty PC, the managed to back to down in exchange for the map to treasure.
The main result of this has been however the question "Who carries a fake map?" has be come a catch phrase of one of the PCs. Anytime somebody asks about the likely hood of an event, "What is the odds of the assassins tracking us to here?" The thief will proclaim "Who carries a fake map?". Go to Comment