This hits on everything a sub should when it seeks to be part of world building. (well maybe not everything, but the style and attitude is right) This a nicely a woven submission that offers lot of information and facts. But what make this much more than a dry list of facts is that it described how those things are woven together. We get a flying weapon, we get a city of dour prigs, we get the important points of the city, we get a story of adventure from the city's past, we get a window into a religion and we get the busy travelers guide to NPCs...all wrapped with a bow on it.
We also get a ALOT OF PROPER NOUNS and GIGANTIC SENTENCES. I guess I don't know the setting that well but being hit with lists of names that aren't really relevant kind of pulls me out of the submission each time.
One thing that tickled me was that the idea of an animated weapon was not something immediately accessible to me. I got it eventually that this weapon files around and hits things with magical force, but at first I was just befuddled as I tried to figure out what you meant. Then later you chose to define guard hounds...like everyone on the citadel is sure to know what an animated weapon is but guard hounds might be a little abstract.
"....unerringly sense when evil-doers, hooligans, or other undesirables trespassers are afoot. Men have been peeled off the very walls the mornings following night-time break-ins, crushed into pasty, flesh-bags filled with rattling and broken-bones. "
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I can tell you enjoyed writing this.
Of all the 30s this may be the most useful. Specialized to a sub genre yes, but that is what makes it useful. The Fountains of Youth was entertaining, but the only way you would use is it you or a player built around it, 30 Bards ... yeah if you find all your bards being the same, but you likely won't use all 30. However in the mech genre, the pilots are supposed to be personalities. The story telling troupes generally present mecha engagements as grand scale duel, or "small unit big guns" combat. But lets not kid our selves the first thought is generally about the mechs, then later... maybe a pilot. (I know there is somebody out there who has played a secession of battletech in which it was all character development and subtle wit, but I am speaking in broad strokes). I could see running a battletech campaign and using half this in day to flesh out a company. Of course the player may not even talk to the pilots but the point I have these personalities on the shelf if they decide to.