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Deseret -- Rim
Locations  (World)   (Space)
axlerowes's comment on 2009-03-16 07:00 PM
So is did you have an idea regarding a charismatic figure or leader of this planet?

How about the history of the planet?

Who is that 0.01% of the population?

Does the alliance recruit from or tax this planet?

What if some valuable mineral was discovered on the planet? Do you think the populace would seek to exploit the wealth or avoid it?

Is charity still one of the virtues upheld by this faith?

The strict and potentially oppressive religious setting has its place in any game that champions the roving adventurer. I just didn't think this setting or its presentation did a lot improve on this Utah in space idea. But assuming you are GM who wants random setting this one gives just enough details to be save you some time, and it is a familiar enough idea to most western fanboys that it doesn't require a lot of explaining. It wouldn't have taken much to push this into a really interesting idea.

What if this use to be a Casino planet but got reformed. So you got a lot of reformed whores and gunmen hanging around the church socials?
What if there are still old prospectors out in the hills who hate this town and church crap and they make up sort of shadow society?
What if one of the old Primus rewrote parts of the bible and then rather deny him and change there way of life they some start worshiping him? Go to Comment
Suicide flies
Lifeforms  (Fauna)   (Plains)
axlerowes's comment on 2009-09-18 06:53 PM
This is a really fun idea, and I think it could be great life form with some revisiting. Go to Comment
Away From Table Chart
Plots  (Travel)   (Side-Quest)
axlerowes's comment on 2009-04-14 02:41 PM
I like this, its funny and it doesn't have to be in game literal.

And if need be you could build a plot out of bird watching. Go to Comment
Bloody-Beard Borsht
NPCs  (Minor)   (Combative)
axlerowes's comment on 2012-09-23 12:05 PM
I like this a one a good bit, it has nice enough backstory that tells you in a few brief paragraphs what you need to know about the character. He is a leader, but also a follower, a number 2 man if you will, somebody who needs others to define his purpose and position. Nicely done, wish I could use his someday.
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Sumo Ranking
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-03-01 06:05 AM


You could always take some of the traits of this system and drop it into a culture you are writing up.  In that case nice well organized cultural systems are useful to have. Besides there is a history of posting these sortss of ranking systems on the site for use in games.  


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Naval Ranks and Titles
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2010-10-21 08:51 PM


Well formatted and useful


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Bracelet of Iniquity
Items  (Jewelry)   (Villanous)
axlerowes's comment on 2009-03-27 04:01 PM
Nice idea...I have often employed something similar...Party Favor's given out bad guys to their legions of terror. It doesn't tilt the game but it gives the bad guys are great air of power and mysticism.


Also this gives the PCs one of several details to lock onto about the villians, (i.e. the herbs in rosemary's baby) so a nice plot device as well.


Is this called a BUMP? Go to Comment
The Galactic Empire Scroll
Society/ Organizations  (Political)   (Trans World)
axlerowes's comment on 2011-04-14 07:07 AM
I have read this and I don't yet understand the authors intent. Is this a discussion of the aspects one might need to design a "realistic" galactic empire? Is this a discussion of one specific galactic empire? It seems to be more of the later because it states certain things as facts; armies don't have the option to bring their wives and girlfriends with them. While indeed the british army use to drag the wives of their troops around with them. Our it states things such as bullet's are cheaper than beams, and they might be unless you have a tech level which provides excess energy (some sort of fusion thing) but in which hard resources are still obtained by a search and physical extraction method.

If this is a guide to producing a galactic empire, then I suggest you open this up, take several things into consideration, such as what would be the driving force behind the formation of such an empire. Then use your thought experiments to explore how that might come to pass.

If this about a specific empire, then go ahead and make all the statements you want about the nature of star to star trade, real time communication or the physics of subspace. But you might as well get more specific.

Third if this is just a discussion of the common themes and troupes of galatic empires from popular fiction that players may find easier to pallet, then I suggest diving right into that. A well thought out review of the how the sci-fi popular fiction has given us a galactic empire archetype.

What ever the discussion ends up you could also add how empires tend export their culture, and perhaps go more into what a transpecies empire might look like.

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Rockwell's Pistol
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2009-09-30 01:30 PM
very nice item, with both unique and mundane qualities, the post itself provides a platform and a push for a GM to develop dozens of similar items for a sci-fi setting Go to Comment
Random Business Generator
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 06:17 PM


Wow this is a very useful sub, wish i had found it years ago


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Under the track
Plots  (Discovery)   (Single-Storyline)
axlerowes's comment on 2012-02-23 04:53 PM


I really like the lead in, this solid intro and plot set up.  A great write up.  It is more atmosphere than plot, but you could go a lot places with it.  It even be sci-fi adventure, mad researcher, alien space landing and all that. 


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Vulcan's Walking Stick
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2009-03-31 05:25 PM
A magical item for a Craftsman. I like this a lot. And its history is compact but complete. Go to Comment
The Book That Thinks Foul Thoughts
Items  (Books and Scrolls)   (Campaign Defining)
axlerowes's comment on 2009-03-20 04:26 PM
I would flesh out the goals of the books. It wants to destroy non magic users? It wants to rule the world?

I like the idea of the book slipping away passively. A character may find himself always forgetting it, saddle bags may always be slipping, it may one day find its way into a pile of library books.

It also seems like the book would by its nature associate strongly with children because they easily influenced. If that is the case you may want to tone the books sexuality or direct only towards literate adults.

On the whole however, I would turn up the erotic trappings of the book. If you are going for creepy non human sexuality you may as well go at it full and hard. The book may be jealous of others compainions, the book may encourge sex acts to go around it.

Also for non magic users you could have the book filed with instructions on perverse and dangerous acts. The books may even have suggestions specific for the person holding the book. How to kill your wife. How to seduce the barmaid. How swindle your landlord. How to hide a body or mix poisons.

As a plot I can see this book attaching itself to series of NPCs with different social and sexual identities. It attach itself first to over educated scribe of low birth leading him to rise in power enough to destroy that which around him and then abandons him for holy woman which it drives to moral ruin, then a young princess...you get the picture. Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-03-31 05:17 PM
Someone didn't think to use magic for this before?

Sisterhood of the Traveling Pants Go to Comment
Corran's Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2009-03-31 05:22 PM
The write up is somewhat entertaining, but just a few more lines would have made it entertaining enough that it wouldn't need a qualifier. But there isn't anything strong to say about this item other then it is fluff for a fantasy setting, and useful in that what the PCs are wearing other than Armor is often ignored or unrealistic. Clothing that can't be destroyed and adapts would be a handy filler for that common gap in RPG details. Go to Comment
Dragon Eye Tavern
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-01-09 04:18 PM


My longest running DnD campaign had a central character named Dragoneye. He would have liked this place.  But as said a lot was left off the table in this one, but in the genre of collective imagination and shared story telling sometime a good hook is all a group of players needs.  There are a couplde of good hooks above. 


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The Complete Guide to Necro-Nautical Magics
Items  (Books and Scrolls)   (Villanous)
axlerowes's comment on 2009-04-02 12:55 PM
This a great way to sort our undead. I have run more the one undead navel adventure, and could have used this each time.
Thanks. Go to Comment
Misocaine Utility System
Locations  (Ruins)   (Underground)
axlerowes's comment on 2015-01-27 10:24 PM


Could have sworn I voted on this before, I know I read it.



Good stuff, non-tradionational.

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Helen of Grond
NPCs  (Major)   (Political)
axlerowes's comment on 2014-03-30 09:17 AM
I had a campaign this would have been great for back in 2006-2007. I really like this, and I enjoyed the writing and tone. Go to Comment
Tabs' Candy Carnival
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 06:21 PM


Is there a very developed and sophisticated sub genre of gaming that gave birth to this.  Why does it also feel kind of creepy.



Anyway always nice to read something both accessable and really really different. 


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