Strolen\s Citadel content. 
The Stories of Sama
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2006-10-13 10:55 AM
Very nice creation myth, and it sets up a nice epic conflict. I would like to hear the history from the prospective of the demons and false prophets. Go to Comment
Sekkitan blood diamonds
Items  (Jewelry)   (Cursed)
axlerowes's comment on 2014-03-09 09:34 PM
Great for engagement rings if you're not into that whole commitment thing Go to Comment
Dragon Crossbow
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2006-09-21 11:10 AM
Sometimes you just need a really big crossbow or ax or sword. It is beautifully simple and well described. Go to Comment
Array of Anarchy
Items  (Other)   (Cursed)
axlerowes's comment on 2012-02-11 06:00 PM


Hmmmm



 

Go to Comment
Array of Anarchy
Items  (Other)   (Cursed)
axlerowes's comment on 2012-02-11 06:00 PM


I love this one, it has a very classic DnD/Mythos feel to it, I can't point to what I loved about it, but I now I loved it one.



 



One thing: this sentence is wrong, it has the feel of something that has been edited some many times that important words and phrases have been lost.



  What only a handful of learned scholars is that in combination, these items were created as a whole for the purpose of pandemonium.What only a handful of learned scholars is that in combination, these items were created as a whole for the purpose of pandemonium.


Go to Comment
Highwayman's Flintlock
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2009-08-24 06:08 PM
I think this is solid, it contains at least two ways this could be a jumping off point to a subplot or an adventure

-it is the side arm of an officer...is the officer the bandit, did the bandit steal it from the officer,

-it has devotion of the god on the side

-it could also be a combination of these two facts that lead to something of interest.

I have said this before, but I think post of items and such for gaming suggest more than they say. I think this does that. Go to Comment
What's in a Vote?
Articles  (Humor/ Editorial)   (Citadel Help)
axlerowes's comment on 2010-10-21 02:48 PM


I really like most of your stuff Scrasamax, particularly your high tech post/sci-fi posts.  But this article is a little much, I was hoping it would be a flippant and amusing piece. But it is instead another argument for talking oneself and by extension gaming too seriously.  Maybe I missed the tone, but how can you write a article like this with out a sense of irony or absurdity? 


Go to Comment
What's in a Vote?
Articles  (Humor/ Editorial)   (Citadel Help)
axlerowes's comment on 2010-10-22 06:53 AM
I do think it is polite to comment on all the subs you can. People post things here in part because they want comments. But people also post things to give a wider audience to their work. Role-playing can be a media, like theater, comic books or any other type of narrative art. Yet in role-playing we often have a very small audience. This site gives us a chance to share our work with others who have similar interests, and sharing our work is one of the reasons we have this hobby. So think AG is right, it is important to be an audience on this site as well as an author, because a reciprocal relationship where everyone is an author or performer and an audience member is what makes role-playing games more than just games.

I do think voting serves a purpose. It allows the readers to feel more of an interaction and involvement with the posts. The voting is also a type currency which people can barter around and it creates a loose hierarchy. So in essence you have a game, these currency and hierarchy relationships are also the chief mechanic of most facebook “games”.


That is why I think we should view the game part of this site as absurd or superfluous. When you start to think that the your average post rank or experience reflects you talent or ability then I say you are ascribing to much value to the votes. A ascribing to much value to the game part of this interaction demeans the other more important interaction. I think Scras’s post, which asserts that his ranking are based on years of experience with literature and gaming, places too much meaning on the voting mechanics.

But just in case I am wrong, here is some exp.
Go to Comment
What's in a Vote?
Articles  (Humor/ Editorial)   (Citadel Help)
axlerowes's comment on 2010-10-22 08:18 AM
so at the time your wrote this voting was a problem? Was it hurting the function of the site? Go to Comment
What's in a Vote?
Articles  (Humor/ Editorial)   (Citadel Help)
axlerowes's comment on 2013-08-09 12:37 PM
Scras deletes posts that don't score well and still posts a lot, I think deleting poor scoring posts is standard for those that really care about their scores. Go to Comment
Coward's Lot, the Bow of Caldwell
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2014-04-02 06:09 PM
wonderful Go to Comment
Undead Cosmetics
Items  (Potion)   (Magical)
axlerowes's comment on 2009-03-20 10:35 PM
It is ashame the punkcasher had to leave. he had a real touch for cultivating a vibrant and lively picture of the undead. Go to Comment
DwarfSlayer
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2013-03-17 12:24 PM
There was item very similar to this is the campaign I played in when I was 13. You don't know a ginger headed gaming enthusiast with 11 kids and the initials B.H. do you? Solid idea


But what do we learn about dwarves here. Nothing, the dwarves in this story are archetypal dwarves and the details just hammer that point in.

They have gold and silver mines. No explanation necessary, dwarves have mines.

They lived in a great walled city...got it. Dwarves tend to be more urban than humans.

They use warhammers.




Go to Comment
Tobbacos, Ingridients and mind altering herbs.
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2013-01-01 01:19 PM
this is one way to present a list:  you don't really love the table of contents till you have used a bad one, thank you sire Go to Comment
Urn Beast
Lifeforms  (Ethereal)   (City/ Ruin)
axlerowes's comment on 2012-12-12 06:11 AM
I enjoyed that idea. How much of their self (memories and such) do imagine is left in the burn/urn beast. Go to Comment
Twin Blades of the Deep Sea
Items  (Melee Weapons)   (Sentient)
axlerowes's comment on 2009-03-24 01:32 PM
I could see these as end game weapons.

A warrior or better yet a wizard quests to find these so he can free his love/king/mind and once he has them he is ready for the final battle. The only akward thing is he discovers the blades are two Harold and Loyd style smartasses. It would add a nice bit of levity to a final conflict. Go to Comment
Elric's Silver Hammer
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2014-03-30 08:22 AM
I like the hammer's abilities, I like its origin story, and I like the history of Vallermoore woven into the description. Go to Comment
Meta-Magic and Spell Components
Systems  (Mystical)   (General)
axlerowes's comment on 2009-12-14 01:37 PM
I too have always loved material components and I have always toyed with the idea of making a true meta-chemistry for them. For example Amber would present with electrical aspect, sand=temporal, blood=pain, and so on. Perhaps these materials would not be necessary for the casting of the spell, but would be necessary for the learning of the spell or the prep of the spell (depending on how magic works). This is a really great start, and hope somebody develops this more in the future. Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
axlerowes's comment on 2013-01-06 04:41 PM
A nice well thought out idea that I personally liked. (written in GM voice with little narrative style) Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
axlerowes's comment on 2009-04-10 01:52 PM
This is a nice set up, a solid idea written up very concisely.

It would suck if you drank a family member (plot hook for revenge quest).

However perhaps you could turn this around, and drinking the famiy member say a year after his or her death could be a funeral right? Go to Comment
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