A warrior or better yet a wizard quests to find these so he can free his love/king/mind and once he has them he is ready for the final battle. The only akward thing is he discovers the blades are two Harold and Loyd style smartasses. It would add a nice bit of levity to a final conflict. Go to Comment
I too have always loved material components and I have always toyed with the idea of making a true meta-chemistry for them. For example Amber would present with electrical aspect, sand=temporal, blood=pain, and so on. Perhaps these materials would not be necessary for the casting of the spell, but would be necessary for the learning of the spell or the prep of the spell (depending on how magic works). This is a really great start, and hope somebody develops this more in the future. Go to Comment
This is great, wonderful description, and excellent base for so many interpretations. Perhaps the Gods were offended by the human sacrifice and cursed the lands. Perhaps the souls of the dead that were never properly buried roam the island. These angry souls may be looking for the descendants of the priests and leaders in order exact revenge. I like the idea of the PCs being descended from the lost nations and linked by destiny to the island is some fashion.
So many possibilities....
Perhaps there a is ghost ship trapped in a frozen firth, the tormented souls wait for release both physical and spiritual or maybe there are still men on the island. Living as nomads, eating seals, whales, growing sparse crops around thermal spring and hunting the fantasy snow beasts. This lost nation still remembers Redwald and waits for his heir.
All this said your ending leaves me flat. This is a matter of personal preference I realize. But if the PCs get the disease, they either get better or they don't, there is not an intellectual process to it. If the plot goes as you say with them being blamed for the disease, it is fine plot but it doesn't not depend on the Ice tower island, and thus the ice tower become nothing but window dressing.
If the PCs have to solve the mystery of the disease then you might have something. They may not be able to isolate the pathogen from the victims, but will have to determine where the natural reservoir of the pathogen resides, then travel to it, isolate the pathogenic agent and design a treatment protocol (which in fantasy setting could include sacrifice and ritual). The PCs might be better served by all this backstory if they play the detectives. It might be more interesting if the PCs are the agents of the mob, government or the underworld and they have to find where the disease came from. Thus they will have to learn the story Redwald and the Isle of Ice.
Overall great location....and I voted on it as a location. Go to Comment
I think this is good candidate for your hundred word treatment. I also think you would get further at communicating the nature of these people you envisioned if you used the same number of words to write a short story about an encounter with the Bosques. I have to assume that you imagined more to these people then what is listed. They are a nice enough idea, but it lacks any real imagery or transporting detail.
The first paragraph list a bunch of facts, but has no hook. I will follow the link, but still just a bunch of facts that suggest a larger world. This is a plus I find, in that it gives the post the feel of in an game write up or an in world voice. So that is nice.
The second paragraph I think should be switched with the third paragraph. It would explain why they had no magic and it would assert that the culture came before the location. If you want to assert some other relationship between the culture and the location than you should do so.
The second half of the third paragraph should be its own paragraph as it is making an additional point. You then state that Bosques have a "stoic discipline". So I guess that being named after a lazy meandering river was undeserved and that this stoic discipline does not extend to vivacious swooning women.
The rest of the information is also rather sparse, if this was part of a list of cultures, than perhaps that would justify its brevity. Go to Comment
I like the flippant tone and the physical description of the item. The tone adds an often subtle nature of evil, an example of the banality of evil. A smart write up to a very simple item. Go to Comment