Strolen\s Citadel content. 
The Hatchet
NPCs  (Minor)   (Criminal/Espionage)
axlerowes's comment on 2006-10-05 02:33 PM
Nice Villian with clever, interesting but not sufficating details that links him to all sorts of possible plot hooks. Go to Comment
Bassage Market
Locations  (Neighborhoods)   (Any)
axlerowes's comment on 2013-03-23 07:19 PM
I agree with Muro for the most part. Overall there is rapid fire laundry list of places but I enjoyed that you didn't present them as a list-lists are the the citadel's greatest vice-and stuck to single narrative flow. You have a created vibrant and energetic setting. Thanks Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
axlerowes's comment on 2014-04-17 07:46 PM
Brilliant!

Man, I love the story's you use to write into your subs.

The "Can I take that back" plot made me smile

Go to Comment
Lutazum the Tortoise
Lifeforms  (Unique)   (Forest/ Jungle)
axlerowes's comment on 2014-04-18 01:23 PM
now in the top 20 muro. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2006-09-07 05:58 PM
Updated: I thought I'd change the format a little. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2006-09-12 02:05 PM
Updated: Updated: People mentioned some changes that should be made. As for the term generic, I meant it was associated with no specific world. But I will never try and get into symantics agruement on a message board. So I changed the title.
As for this Eliminster clown, when did he enter print. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2006-09-14 09:30 AM
As a whole do you feel the depth of the Forgotten Realms world has been good for gaming? Not the business, but the way hobbyists approach and play the game. Go to Comment
Creation and the Great Wager
Systems  (Divine/ Spirit)   (Specific)
axlerowes's comment on 2009-03-26 07:56 PM
Updated: it is so hard to get all the errors out of a piece of prose. Go to Comment
30 People in a Crowded Dockside Tavern
NPCs  (Extras-Horde)   (Travelers)
axlerowes's comment on 2006-10-05 01:55 PM
Very Good, and useful. This was the first of the 30 lists I read and it is still one of my favorites. Go to Comment
30 Assassins necromancer
NPCs  (Extras)   (Criminal/Espionage)
axlerowes's comment on 2009-03-24 02:18 PM
One-bad mother:

She has never had much ambition. Oh she has dreamed of things and imagintined things; her oldest daughter marvels at how creative her mother is, but she never really sought to better her station. As a young woman she realizes in retrospect that she was waiting for a caretaker. She was never a beauty, but she had a honest face with eyes as warm and round as her face and a smile so sweetly shy that men soon found comfort in her. They just never found a wife in here though. So by the age of 34 had given birth to eight bastards. By 35 was mother to five and gravetender to three. The broken promises of minstrel boys, the loss of her youth and the tragic loss of her babies to plague and hunger left no room in her heart for anything but her children.

She found she could make a living as a mother; at a brothel. The whores had their own bastard and many of the girls were little more than children themselves who didn't know what tits were for. When one day a john refused to pay up and slapped on of the girls around, she found it soe easy to slit his throat. The family ate well that week. Over time she found she had a skill with poisons, blades and traps, and nobody saw this broken down middleaged mother as a threat. Now her sons go to school. Her daughters have promising marriages in their futures and for a few days of work a month.

As a killer she is cold and meticilous. Often planning her day around as
9am take boys to church for leason.
10am drop off Kara's lute at the repair shop
10:30am pick up Lucina's shoes at the cobblers
11am pick up hand crossbow at "one eyed petes"
12noon "meet" duchess at rose festival
12:30 take boys their lunch. Go to Comment
30 Assassins necromancer
NPCs  (Extras)   (Criminal/Espionage)
axlerowes's comment on 2009-03-24 03:09 PM
I think we need more like these. Go to Comment
30 Courtiers
NPCs  (Extras-Horde)   (Political)
axlerowes's comment on 2013-04-17 09:35 PM
useful framework and a handy thing to have, thanks for writing it up Go to Comment
30 Tomes
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2012-02-13 04:33 PM


This one fills me with the joy of writing and word smithery. 



I can only imagine the joy you must of felt when writing such phrases as:



It covers many ursine facts



The two spend the next ten years passionately fornicating, despite all the taboos, hazards, and angry relatives in place. Jombel was a famous four hundred pound eunuch, known for his lascivious tales.



 



An egregious halfling penned this odd journal, which discusses in unecessary detail, what it meant to spend twenty years, living inside maddening walls of 


Go to Comment
30 Tomes
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2012-02-13 06:28 PM
30 books or

"Hey Mr. GM what is this book I just picked up eh?"

Maybe we could broaden that to other stuff in the room.

After the PCs shatter the Alter of Pain and Gain, pry the Kidney Rubies from the Icon of Nepherons, or download the Presidents enemies list....what else will they find in the room. What will tell us about the culture of the room's occupants. Or what will be useful, but not obviously useful. Go to Comment
30 People in a Tavern Crowd
NPCs  (Extras)   (Domestic/ Craft)
axlerowes's comment on 2006-10-05 01:52 PM
Very Nice, certainly one my favorite 30 lists, and very useful. I've stuck a copy of it in my gaming notebook for quick refn. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2006-09-20 04:32 PM
I normally hate random encounter lists. But this is wonderful, I am going to start dropping them into my campaign this week. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2009-04-05 11:28 PM
just used this again. the naked man came up (no pun) still love this thread Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2009-04-06 01:58 AM
Old Man stuck on roof

The PCs come across a tall smokehouse with a ladder laying broken across a rocky out cropping next to it. On the roof of the barn is an old man sitting slumped beneath a large straw hat. He calls for the PCs to "please help a foolish great grand father get down. He was patching the roof to his smokehouse when his ladder slipped and broke against the rocks. He lives alone in the forest, and has been stuck up there for almost a day.

The man is extremely old and would have trouble with any climbing device other than a ladder, and even that isn't easy for him. His ladder is broken beyond convential repair. If the PCs get him down he will reward them with some hams from his smokehouse. If they ask him if he needs anything else (or even if they don't he will mention that he lost his bucket down his well, and has been living off rain water since. Plus, "it was a very nice bucket that his late brother made 9 years ago." If the PCs help him with bucket he will mention that one of his pigs got across the river and won't come back. Assuming they help him with that he will continue to mention little problems he has.

A tree feel across his grain field and he hasn't been able to move it.

The wind blew some of his washing up in tree.

The bottom hinge on his pantry door is loose and it is in "a real dark corner" in the cellar, and he can't see well enough to mend it.

He is supposed to take a couple of hams to a nearby temple as an offering, but his hand cart has "gone n walked off somewhere" and he could really use a hand.

He has trouble finding the nearby temple.

If the PC don't eventually call it quits the sweet old man will eventually grow tired and grumpy and leave the PC without so much as a goodbye or a thank you. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
axlerowes's comment on 2009-04-06 06:46 PM
A Hole in the Ground

The PCs come across a deep black hole in the ground. The whole is about a meter in daimeter and if the PCs have a rope or understand the gravity constant and the speed of sound they can measure that it is about 107.23 meters from the holes opening to the bottom. The whole is the entrance to a beautiful cave full of crystals and intersting stalagtight and stalagmight formations. Depending on the rain there is either and underground river or stream moving through the cavern.

The hole has been used by a local ranger as a disposal for burnt cow carcasses following a recent blight of foot and mouth disease. So if you must have to have a monster in the cave you can stick some carrion eating beast in it. Other than that this cave is just a pretty cave, no kobold miners, no lost temple, no entrance to the drow undercity and no precious metals or gems. Though the quartz crystal may fetch some money. Go to Comment
30 Sailors
NPCs  (Extras)   (Travelers)
axlerowes's comment on 2013-04-17 10:16 PM
A lot of one notes here, but a useful list, thanks for putting it together Go to Comment
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