"What would stop a human/elf from capturing an orc, and simply forcing/torturing/magically probing him into spilling the secrets of the Troll Leash?"
Got to leave the PCs something to do, but this would make a great RP scene.
Murometz's aspiring mage stands along the wall at the council of mages as they discuss methods for preparing the Regent's Army for battle with the Duke. The job of the pages is three fold learn from example, keep the goblets full and block the drafts. Murometz's young page shivers, rattling the metal tray and metal pitcher in his hands. The noise was louder than he thought and all the mages turn to look at him.
"DO YOU HAVE SOMETHING TO ADD, CAUSE WE ARE TRYING TO SAVE YOUR KINGDOM, SO PLEASE IF YOU ARE GOING TO MAKE NOISE TACK A USEFUL IDEA ON THE END OF IT" snaps Lord Hokum Rokum-demon bound mage of east.
"Why....why....don't you just ask the Orcs how the leash works......."
Hokum stands and draws his arms as if to cast, but stops and a quizzical look crosses his face. The Elven delegation looks at each other sideways and the Arch Mage opens his mouth as if to speak, but instead just nods his head and says nothing. Hokum sits down and says "Very good, thank you" Go to Comment
I get the feeling you rushed this one, a lot of it is "Orc Item" and then you have stuff like "map" and "secret". Those could be from any group, why can't Gnomes or the Jawa's know which mushrooms to eat. I lacks the a true feel of an alien culture. Go to Comment
This is a very strong idea and we can use this to discuss some basic and detail minded qualities of a good post. I suggest changing the structure of the first paragraph into a more active voice and will clear thesis sentence.
"The Teleportia Citadel is the last bastion of hope in a world over run by the living dead. It is a well designed, well placed fortress that was serendipitously built upon a natural focus mystical energy. It possess a superior defensive position adopt an isolated Mesa, and it has extensive underground caverns filled with facilities and materials."
Or something with more of a hook to it. Also who is writing this, is this a GM describing a gaming tool or do want to write from the perspective of one of your characters. Go to Comment
I agree with Dossta, it needs more, I think you can keep what you have but give us some imagery for the location. Also you need to have a perspective to your writing; who is writing this and why. If it is being written by GMs for GMs than that is fine, but you might accomplish more if you write from the perspective of a person in the game world. As it is now it just a collection of facts (about fiction no less) listed with out narrative or purpose.
I think this is extremely useable, as for the writing do me a favor and rewrite this one sentence
"The parasites were not intelligent beings that directly zombiefied their host to gain power for themselves, they just wanted to feast."
It breaks up the flow of what is otherwise a great submission imo. I love this cause it is flippant, absurd and funny. Krakens are people too....this would have fit so well into my last campaign. The simple, almost children's book type phrasing you use only adds to the tone. Seriously love this. Thanks. Go to Comment
The Vagueness doesn't bother me regarding the lost Chariot or all that, who knows maybe the gods do silly stuff like make a Chariot out of feathers, glass, air or balsa wood-but why is Ed such a jerk. Couldn't he make copies? Or did the gods intend for the information as to be only read once, like with the Book of Mormon.
Here is an idea, what if Ed didn't really find the letters, what if claims to have found the letters as means to give weight to his ideaology and personal mythos?
So what if the PCs are hired/ordered by the a Big Bad to find the letters, they aren't alone this is kind of like a Holy Grail Quest. All abled men and women of martial talent are ordered by the current power structure to quest for the letters. The PCs find Ed's letters after much trial only to learn that they are blank. Ed may have been a great wizard and scholar, but his career started with a lie. So what do they do? Do they keep questing for the original letters, even though they have no trail to follow, do they inform the world that Ed for all the great moral frame work and influence he was just a fake. The prophet spoke his own mind not the mind of the Gods...that could be a game changer. Or do the PC fake the letters themselves, and take on Ed's mantle.
PLEASE DON'T DELETE this, a lot of people, even veterans of this site delete posts that get poor scores. This hurts the site because it takes away from the dialog that grew from the post. It would be nice to make it more developing ideas than getting gold stars. Go to Comment
"Most of these use the "adventure finds you" premise, and are intended as a quick way to group the players together. The DM should use these intros to introduce a common objective or common enemy to the players that ties in with the rest of the campaign."
I have tried 1-11, 21, 22 and 28. But some version of 18 is generally my standard opening.
This a well put together list and I surprised somebody hasn't done this before. Many of them are in themselves plot or story lines which require that he GM directs the players background a little. You could make a game out of your problem, take a list of character concepts PCs might come up with
Violent, anal retentive and introverted Orcish Swordsman
The Aging Dwarven King looking to find forgiveness or redemption for all the wicked ambition of his youth.
A gnomish wizard who wants to gain a specific prestige class that requires a lot of money.
A brash and talkative young human cleric looking to spread his truth around
A smartass human thief who wants to develop combat her skills and is always looking for a fight
So the players pull these out of hat, now make them a party.....13, 21 and 24 would work, but how do you keep em together? Go to Comment
I think most groups that have been playing together for a while will make characters as group. But I am sure we have played a night or a couple of campaigns with "random" groups. And with random groups you often have people joining who to play a specific character or may have different vision of game play than the other people at the table. Some people would shy away from this or dismiss the unruly gamers as power gamers or failed actors, but what when I saw this post I saw it as a call to arms. Perhaps even the beginning of a manifesto, DOSSTA HAS SAID TO US THAT WE AS GMs NEED NOT TURN A PLAYER AWAY. WE SHOULD REJECT NO CHARACTER CONCEPT *that fits reasonably well into the mechanics and genre our specific game*
I don't see any trouble with these starts other than they may not be the right start for your campaign. But these are just starts, without the characters it may be hard to flesh out. Thus I again offer a challenge, a game if you will, we fill a hat with 60 character concepts and then we pick 5 and pick a "start" then we write an exposition that reasonably connects all the characters without significantly altering their backstory. Go to Comment
With the revolving door afterlife in many game worlds, this could used as a in game tool to "really" kill somebody. The threat of death by this device or the potential to use this device themselves could constantly be hanging over the PCs. It is nice brief description and purposely vague, i like that.
Also what if the people don't die, what if they end up at the base of another tower thousands or millions of miles away, only this tower is damaged and lies largely in ruins? Go to Comment