Strolen\s Citadel content. 
Imnoctum Novalumis
NPCs  (Scenario Based)   (Mystical)
axlerowes's comment on 2010-10-23 01:13 PM

There are some good lines in this write up and it is useful NPC.  

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Temple of the Golden King and Silver Queen
Locations  (Establishment)   (Any)
axlerowes's comment on 2010-10-23 12:30 PM

Goddamn this is good.  I did not read the early drafts, but the one I read today (10/23/10) is exactly what I think a mock religion should  be.  Gamers often forget that most religions served a function in society.  People worshipped gods for a reason that effected their day to day life. This god (gods-and religion) does more than provide a supernatural support to the good people, but it also supports marriage and I assume by extension there are mid-wife types and others running around.  


Seriously great  write up, I can't say enough good things about it. 

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Staff of The Golden King
Items  (Wand/Staff/ Arcane)   (Heroic)
axlerowes's comment on 2010-10-23 12:42 PM

I really like the way you wrote this, with the back and forth between the scene and the description.  


A suggestion:  in the ancient world sexual imagery was not consider as taboo and tasteless as it is now.  Romans consdiered the phallus to be a good luck charm, half of the cave paintings are off sexual scenes.  Their are unavoidabe sexual over tones to this work. I am being serious, the God of Light is in many ways to defined by his sexuality.  He is male and the counter part to the silver queen.  A chaste sexuality, is an important part of the Gods' ethos.   It will be hard to present and empowering staff which is both attractive and plants in those near it a desire to hold, with drawing some into making freudian connections.  Again I am not saying that was your intent, but the theme is there.  I am just saying in future works you may want to try and own the imagery of a powerful but restrained male sexuality. 

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Spectacles of Hidden Truth
Items  (Other)   (Magical)
axlerowes's comment on 2010-10-23 12:51 PM

"For an item to reveal truths, but have it's own truth unobservable through it's own use, is the stuff of thinker's late nights spent restlessly thinking. "


That is  damn good line.


I good see these item falling to players hands for the period of an adventure or something, you send the players through a series of events and locations once, then you have them revisit the components of these events and the locations with the glasses.  These could certainly be a quest item, or item loaned to the PCs.


An item that bends light for the light quest...nice

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Spectacles of Hidden Truth
Items  (Other)   (Magical)
axlerowes's comment on 2010-10-23 12:52 PM
Only voted Go to Comment
30 Spirit Lanterns
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2010-10-23 01:15 PM

I guess if you really like the spirit lantern concept this post will be your dead sea scroll. 


Well put together, shows a great deal of work and love went into it 

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Webs of Intrigue
Articles  (Setting Building)   (Game Mastering)
axlerowes's comment on 2010-09-10 06:30 PM
Running a cocktail party of NPCs can be hard on several levels, first it is often hard to get he PCs to interested in NPC details and furthermore you have to play each NPC with enough distinction so that the PCs can keep them straight, because after all it is only you at the end of the table. I had one GM that would put up pictures every time a NPC was around, and that was helpful, or he would hand outs of pictures when we were in place with a lot of NPCs.

I would try to go over Pwr Pnt presentation of the NPCs every couple of games, aided by pictures. I would also try and give all the NPCs a sharp (if not exaggerated physical trait) that the PCs could recall. But I have tried the web technique before to keep track of characters and it is helpful in the planning stage (you could also try a family tree type setup), but in actual game play it is not much use for referencing. I would like to very much to read more about this plot and how the implementation of this went in the game.

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Unthar, the Sun of the Dead
Plots  (Crisis)   (Campaign)
axlerowes's comment on 2010-10-14 04:23 PM

I have given 5s to things I thought were cute or made me laugh, but this one seems deserving of much more than a 5.  It is a wonderful thing to have in game world, a mark of strangness and horror but not evil. Excellent. 

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Unthar, the Sun of the Dead
Plots  (Crisis)   (Campaign)
axlerowes's comment on 2010-11-01 10:07 AM
This is a very odd comment. Why does the story have to have any mundane counter part? When you deal with Gods and the supernatural there are going to be ineffable concepts.

Also you use the word science incorrectly. Science is a description of the natural world through experimentation and analysis of data. If the natural world described in this post has different laws and different forces then our natural world then the conclusions science would reach would not suggest the existence of planets or stars (as you suggest, and the star may not be light years it way, it may be something a bird could reach). A scientist in this world maybe able to measure Unthar's power or describe the scenarios necessary for his appearence, but what if stars as we know them don't exist in this universe? What if the world was flat, what if the physics of the world was defined by the content of earth, fire, water and air in each substance? Go to Comment
Unthar, the Sun of the Dead
Plots  (Crisis)   (Campaign)
axlerowes's comment on 2010-11-04 02:31 PM
What if the will of divine beings alters reality? Go to Comment
Lytharian's Luminescent Orbs
Items  (Tools)   (Magical)
axlerowes's comment on 2010-10-23 01:10 PM

I found this to be a great post, I really like when supernatural items have almost mundane or utilitarian slant.  Very every uber-item, when should have five or six of these easy to use magic items that serve the mechanics of magic first and foremost.  


What bumps this up to a sweet post for me is the culturally and historical suggestive style of writing.  With this one piece of materiall culture you describe a much larger world. Well done.  

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Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2010-10-01 04:08 PM
A lot experienced gamers think the point of gaming is to have fun. As far as fun is defined as pure pleasure I disagree. The social part of gaming should be fun, it should be relaxing but the actual media of the game need not be just fun. It should be challenging, and engrossing. Gaming should make your world larger, allow you to toy with experiences you don’t normally have or could not possibly have. A game need not be just entertainment, it is interaction and imagination. So Brent should be afraid to ask for more from his gaming experience. I know that as GM even as an adult I have been too polite to ask for more from a group, that is not to say I don’t play with great groups, I do play with great groups. But there are always those players who don’t want to bring imagination or creativity to the game, but rather just want to have video game stats and huge base attack bonuses.

But I am thankful for this article, because I often forget to fully realize an object in my imagination. I think the details would make one more invested in the game world and thus would make it more fulfilling. I would like to point out however that in the table top RPG secession however a fully immersed player is not always a good thing. Particularly if that player is more into his head than he is into the game as the other participants are experiencing it.
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Lifeforms  (Constructed)   (Underground)
axlerowes's comment on 2012-09-23 05:25 PM
Yes! The Dwarves and the Necromancers can come together!

Overall a nice idea and as an idea I like it, I found your description to be complete and interesting. I do want to ask about tone and perspective. Who was writing this, who was the intended audience because the text seems to be pretty meta with regard to prespective. Go to Comment
Death And Resurrection
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2012-02-05 06:22 PM

Boomsauce :"Few doorways are opened to the spirit world and most like to keep it that way. When someone dies it is so brief and so quick, the opening of a gateway between both worlds, it seldom allows anything to sneak through. However, when someone is brought back from the dead, that doorway is open much longer and that extra time is all that is needed for something to find that opening and sneak back."


You had me right there, not a novel concept but as Pieh said "solid and detailed".  In fact I just echo Pieh's sentiments. 

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Thunderstone Door Trap
Dungeons  (Any)   (Doors)
axlerowes's comment on 2012-02-05 06:42 PM

maybe the thunderstone or the magical device that makes this really loud noise is what you need to write up and then you can go through and add varous uses for it like a thunderstone door trap.

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Thunderstone Door Trap
Dungeons  (Any)   (Doors)
axlerowes's comment on 2012-02-05 06:43 PM

Okay so I just saw that you wrote up thunderstones...

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Animated Doorknob
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2013-03-03 11:35 AM
This would drive people crazy. Go to Comment
Mug of Blood
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2014-03-09 07:49 PM
Choo Mold
Lifeforms  (Flora)   (Underground)
axlerowes's comment on 2012-12-15 07:20 AM
I like it, stuff like this really adds another angle to a dungeon crawl. Go to Comment
I'm Just A Singer ...
Plots  (Hired)   (Side-Quest)
axlerowes's comment on 2010-09-29 02:29 PM
This would be a tough one to run, a GM trying to seduce his players can amusing and awkward. (Seduction with dice alone just doesn't cut the mustard does it?) One way to play it would have the PCs not actually interact with him in game time. Yeah they can see him perform, they can even sleep with him, but the action always takes place right after he has put his boots back on, or when another player finds the same dedicated song recorded in their bunk mates media library as Gabe just "wrote" for them.

Nice Go to Comment
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