Strolen\s Citadel content. 
axlerowes's comment on 2015-01-01 11:55 PM

V. EPROM-000212 (Watchmen)


A. Purpose: Ground Support


B. Design Type: Trapezoidal


C. Crew Requirement: NA


D. Life Support: Internal-Standard-Sustaining


E. Communications



1. Standard EM Transmitter and Receiver



2. Two-way neutrino beam up link system


F. Sensors



1. Radar



2. Sonar



3. Wide Band Passive EM



4. Gravity Barometer



5. Neutrino Sink



6. Telephoto



7. Magnetic Field Tracker


G. Armament



1. 4x 120 Mw Radon Laser Cannons (4xturrerts)



2. 4x Razor Beam Quantum Particle Accelerator Cannons (4x Turrets)



3. 2x Standard Missile Tubes


H. Reactor



1. Matter Converter Reactor (Lvl 9)


I. Consumables



1. Fuel: 96 Hours (matter uptake system)



2. Life Support: 120 hrs


J. Cargo Space



1. Life Support Cabins: 800,000 Liters



2. Unsupported Cabins: 400,000 Liters


K. Computer Rating: A.I. Lvl (6)


L. Hull



1. Forced Key (Lvl 8)


M. Atmospheric Flight: Anti-Gravity Drive



1. Acceleration (Lvl 4)



2. Maneuverability (Lvl 6)


N. Interstellar Drive: D-Jump Drive


O. Sublight Drive: Ion Drive



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 1)


P. Airlock: Yes


Q. Secondary Power System:



1. Micro Fusion Reactor (Lvl 5)



2. Deployable Solar Sail




R. The Watchmen was and still is the principle fighting vehicle of the Dynastic Army, the forgotten older brother of the Dynasty’s interstellar navy. After the Dynasty’s front line units, the navy and their marines, over power the organized or standard military of a planet then the Army will come to act a garrison. The Army's primary platform for protecting the Dynasty's colonists, scientists and entrepreneurs is the Watchmen craft. The Watchmen looks a floating Mayan pyramid without a stair case and with a rounded bottom. I can still see the grey hull shimmering with the Forced Key Field as they floated above cities and tree lines. I feel like I know everything about the Watchmen, they carried 40 alliance troopers: 26 infantry men, 4 mecha pilots, 4 Drone conductors, 2 Computer Programers, 1 Medic, 1 Dynastic Intellectual, and 2 command officers. The Watchmen also carries all the supporting ordinance and equipment for these individuals.



The trick to taking a Watchmen down was to keep on eye on her and wait till she ran low on fuel, then try and pull away her drones and her support units. Next hit her hard with plasma cannons or saturating fire from heavy matter drivers. The energy requirement for the Forced Key Generator would suck up her remaining fuel, and the back up reactor wasn’t strong enough to maintain it. The microfusion reactor can be used to fuse the Forced Key material leaving the Watchmen with essentially a crappy conventional weld. Thus, rendered by such attack she would try to retreat. The only way to know for sure that you had exhausted her fuel was when the Watchmen would start to out run the range of our plasma cannons. Once she was on the run we’d try and hit her with the laser cannons, assuming there were any of us left. If you crippled her the A.I.s would self-destruct but if there was an officer on board, it was fair bet you could could get one to surrender. The citizens of the Dynasty have never really come to terms with mortality. If you could salvage a Watchmen with even half her ordinance in tact you could keep the fight going on your planet for another year. -V.Y. Black



The Eprom-000212 is not equipped with a mass driver engine or other thrust system capable of breaking free of planetary gravity. The ion drive and the jump-D drive help the ship reach its location, but once committed to a planet a Eprom-000212 requires a loading Skiff or Tug to take it spaceside again. -Tangent


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axlerowes's comment on 2015-01-01 11:59 PM

VI. Fulcrum


A. Purpose: Gun Boat


B. Design Type: Multipod


C. Crew Requirement: 4 (1 pilot, 2 Gunners, 1 Engineer)


D. Life Support: Internal-Atmospheric


E. Communications



1. Standard EM Transmitter and Receiver


F. Sensors



1. Telephoto



2. Magnetic Field Tracker



3. Passive EM



4. Active EM


G. Armament



1. 2x Anti-Matter Rocket Batteries



2. 4x 120 Mw Argon Laser Cannons



3. 2x Mass Driver Cannons (2xTurret Mounted)



4. 2x Ion Cannons (2xTurret Mounted)



5. 1x Focused Magnetic Field Generator


H. Reactor



1. Anti-Matter (Lvl 8)


I. Consumables



1. Fuel: 2,800 hrs



2. Life Support: 301 hrs


J. Cargo Space: 2,000 liters


K. Computer Rating: A.I. (Lvl 1)


L. Hull



1. Conventional (Lvl 7)


M. Atmospheric Flight: Mass Driver



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 1)


N. Interstellar Drive: NA


O. Sublight Drive: Mass Driver



1. Acceleration (Lvl 3)



2. Maneuverability (Lvl 2)


P. Airlock: Yes


Q. Secondary Power System:



1. Battery



2. Deployable Solar Panels


R. This craft was produced by refitting the manufacturing line of the Flint class asteroid Tug with an anti-matter engine, retooling the mining laser turrets in the starboard and ports pods with mass drivers and Ion cannons, placing a bank of laser cannons and rocket launchers in the central pod and providing software patch to upgrade the system wide computer system. The anti-matter reactor in these craft is one of the more unstable reactors produced by union engineers, and thus a crew member dedicated entirely to monitoring it. Aside from unstable reactor, the Fulcrums’ A.I.s are unlicensed client without designed behavior limits and thus Fulcrum is illegal or restricted class of ship in most developed star systems. Apparently this A.I. has a more animalistic than human intelligence. According to most reports, the A.I. is loyal and affable, but can also be willful and stubborn. The large scale restrictions and the lack a of jump drive tend make these ships a rare sight. However the Union militaries of Rabbit and Dragon sector both maintain a wing of Fulcrums. -Tangent

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axlerowes's comment on 2015-01-02 12:05 AM

VII. Galnord (Crossbow)


A. Purpose: Planetary Bombardment


B. Design Type: Spherical


C. Faction: Ska’rug Kingdoms


D. Crew Requirement: 2


E. Life Support: Internal-Standard


F. Communication: EM transmitter receiver


G. Sensors



1. Telephoto (Lvl 5)



2. Gravity Barometers (Lvl 2)


H. Armament



1. 1x 500mW Garnet Laser battery:



2. 1x Depleted Uranium Galting Gun: Rapid fire projectile weapon designed for use in vacuum



3. 8xExternal Ordinance Hard Points


I. Fire Control: Manual


J. Reactor: Matter Reactor (Lvl 1)


K. Consumables



1. Fuel 96 hours



2. Life Support 96 hours


L. Cargo Space: 400 liters


M. Computer Rating: NA


N. Hull: Conventional (Lvl 2)


O. Atmospheric Flight: NA


P. Sublight Flight: Ion Drive



1. Acceleration: Lvl 1



2. Maneuverability: Lvl 1


Q. Interstellar Drive: NA


R. Airlock: Yes


S. Secondary Power System: Battery (8 hours)


T. This spherical ship was designed by the Skar’rugs to provide support for ground forces during surface conflict. Not capable of atmospheric flight Galnords will take up a location in orbit, and monitor surface action using well crafted telephoto sensors. The Garnet-Laser is capable of vaporizing up to 0.5 tons of organic material in one tenth of second through at least 10 kilometers of standard atmosphere. Like most Ska’rug vessels the Galnord depends on organic computing and does not have a sophisticated operating system. Despite this it is extremely easy to pilot and maintain, with the most common piloting error being take the ship too far into the atmosphere. In addition to ground support operation, Galnord’s can play a role in basic intelligence gathering and planetary police work. Their poor maneuverability and acceleration leave them extremely handicap in ship to ship combat.-Tangent

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axlerowes's comment on 2015-01-02 12:10 AM

VIII. GEST-9091 (The Bull)


A. Purpose: Pursuit/Interceptor


B. Design Type: Trapezoidal


C. Faction: Dynastic Interests


D. Crew Requirement: 2


E. Life Support: Internal-Standard-Sustaining


F. Communications



1. Standard EM Transmitter and Reciever


G. Sensors



1. Magnetic Field Tracker



2. Matter Sampler



3. Passive EM



4. Active EM



5. Passive Tachyon


H. Armament



1. 2x Ion Cannon



2. 2x EM Field Claws



3. 4x Focused Magnetic Field Generator



4. 1x Standard Missile Tube


I. Reactor



1. Dense Matter Reactor (Lvl 4)


J. Consumables



1. Fuel: 48 hrs



2. Life Support: 129 hrs


K. Cargo Space



1. 400 Liters



2. 100,000 Liters (Passenger Space)


L. Computer Rating: A.I. Lvl 5


M. Hull



1. IDF (Lvl 3)



2. Magnetic Deflector Shield (Lvl 5)


N. Atmospheric Flight: Anti-Gravity Drive



1. Acceleration (Lvl 4)



2. Maneuverability (Lvl 4)


O. Interstellar Drive: C-Drive (Lvl 2)


P. Sub-light Drive: Mass Driver



1. Acceleration (Lvl 5)



2. Maneuverability (Lvl 1)


Q. Airlock: NA


R. Secondary Power System: Battery


S. Although produced by the corporations of the Dynastic Nobility, the Bull was designed by the dynastic military specifically to full fill the demand of in-system law enforcement for a pursuit and transport craft. When the Dynasty relinquished direct military control of the conquered systems they purchased these crafts for civilian law enforcement and the Dynastic Noble Houses. While almost every system that has a Marshall has one of these craft, the ship tend to resigned to shuttle duty and prisoner transport rather than actively patrolling for and combating ships engaged in unlawful activity. The crew cabin is cramped for two. However the second crew member is not really necessary, the secondary stations only has controls for monitoring life support, deflector shield activity and working with the A.I. to angle the focused magnetic field generators. The cockpit though has a wide view port with a virtual reality display that I am told has a very intuitive interface. The A.I.s of these ships I was told start out cheerful enough, but I have heard tend to grow surly over time. According to this survey the desertion rate of these ships was the highest of any A.I.: 33% of users survey respondents. The “passenger compartment” was designed with no restraints or harness to stabilize the occupants during atmospheric flight, and I have heard horror stories of unsavory Marshalls who placed people in these compartments without adding any safety equipment.The ship does not have a cryogenic system, so it C-drive is not really for interstellar travel (unless you want to spend a decade talking to the ship's AI in cramped cockpit), but rather the C-Drive is used to whip around star systems in a matter of minutes. -G.G. Nubb

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axlerowes's comment on 2015-01-02 12:15 AM

IX. Ghutgh/eeee (Viking)


A. Purpose: Ground Support


B. Design Type: Disc Form


C. Faction: Ska’rug Kingdoms


D. Crew Requirement: 3


E. Life Support: Internal-Standard


F. Communications



1. Standard EM transmitter and receiver


G. Sensors



1. Magnetic Field Tracker



2. Passive EM



3. Gravity Well Barometer


H. Armament



1. 2x Depleted Uranium Galting Gun



2. 2x 40mW Plasma Cannons



3. 1x Gamma Wave Generator


I. Reactor



1. Anti-Matter Reactor (Lvl 2)


J. Consumables



1. Fuel: 20,000 Hours



2. Life Support: 25 hours


K. Cargo Space: 100,000 Liters


L. Computer Rating: Modular (Lvl 1)


M. Hull



1. Conventional: (Lvl 6)



2. Reflec Armor (Lvl 3)


N. Atmospheric Flight: Anti-Gravity Driver



1. Acceleration (Lvl 6)



2. Manuverability (Lvl 5)


O. Interstellar Drive: NA


P. Sublight Drive: Mass Driver



1. Acceleration: (Lvl 3)



2. Maneuverability: (Lvl 1)


Q. Airlock: NA


R. Secondary Power System: Battery


S. This large Ska’rug fighter is typical of Ska’rug design in that it seems to mix several generation of technology. The weapon systems are underpowered by dynastic standards, but the anti-Gravity drive out fitted on this ship is so sophisticated that according to several responding sources a couple of dynastic corporations have been trying to reverse engineer it. I toured a captured one recently, it is a large for a atmosphere capable fighter, and it has a large cabin for accommodating three Ska’rug crew members. According to the survey it has primarily been observed escorting transports of Ska’rug ground troops. Among the handful of Ska’rugg responder, all of which were battle chiefs and commanders, this craft was rated below the Hatefist and Zarca/max in terms of desirability. As best as I can deduce from the Ska’rugg responders they tend to favor ships with long-range weapons. -G.G. Nubb

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axlerowes's comment on 2015-01-02 12:27 AM

X. Glasgow


A. Purpose: Escort Fighter


B. Design Type: Covential Aerospace fixed wing


C. Faction: FTO


D. Crew Requirement: 1


E. Life Support: Internal-Atmospheric


F. Communications


1. Standard EM Transmitter and Receiver


G. Sensors


1. Passive EM


2. Active EM


3. Magnetic Field Tracker


4. Telephoto


5. Radar


H. Armament


1. 1x Ion Cannon


2. 1x 80 Mw Plasma Cannon


3. 1x Conventional Rocket Launcher


I. Reactor


1. Matter Converter (Lvl 4)


J. Consumables


1. Fuel: 72 Hours


2. Life Support: 96 hours


K. Cargo Space


1. 35 liters


L. Computer Rating: Modular (Lvl 4)


M. Hull


1. Conventional (Lvl 4)


2. Magnetic Deflector Shield (Lvl 4)


N. Atmospheric Flight: Twin Jet Turbines


1. Acceleration (Lvl 2)


2. Manuverablity (Lvl 3)


O. Interstellar Drive: NA


P. Sub-light Drive: Mass Driver


1. Acceleration (Lvl 4)


2. Manuverablity: (Lvl 2)


Q. Airlock: Yes


R. Secondary Power System: Solar Panels


S. The Glasgow was the first star fighter I have ever saw. During the first trading season I can remember a half dozen Glasgow's hearlded the arrival of FTO's cargo skiffs by circling in the skies of my home town for an entire morning. The Glasgow looks like a tear drop with wings, and I have always thought that solar converter sheeting that covers her wings fuselage has more than slight resemblance to a Scottish Tartan. (I can still remember the blank stares I got when I tried to suggest that FTO had made a Scottish themed vessel.) The name did not help to stymie my childish imagination either when I first saw the ships. I amended by father's histories of old earth with images of these craft being piloted by rough and tumble noble savages who sported kilts and wield claymores.


Like my beloved Vanderbelt, she is a conversation craft, carrying both a Mass Driver engine for space flight and a Jet turbine engine for atmospheric flight. Unlike the Vanderbelt she only has tiny view port directly positioned directly above the pilots head, which means you can only fly her on instruments. Also unlike the Vanderbelt she was never made commercially available, until she was long outdated, and then the FTO sold off their surplus. The Glasgow is popular now among irregular militaries and backwater worlds were conflicts are still being carried out using the flat blunt edge of technology.



-V.Y. Black

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axlerowes's comment on 2015-01-02 12:49 AM

XI. Glue-332 (Virus)


A. Purpose: Electronic Warfare


B. Design Type: Pod


C. Faction: Dynastic Navy


D. Crew Requirement: NA


E. Life Support: Standard-Internal-Sustaining


F. Communications:


1. Standard EM Transmitter and Reciever


2. Extra-Dimensional Pulse Generator


3. Two-way neutrino beam up link system


G. Sensors


1. Tachyon Pulse


2. Neutriono sink


3. Passive EM


H. Armament


1. 1x EM Field Claw


2. 1x Mass Driver Pulse Cannon


3. 2x External Ordinace Hard points


I. Reactor: Dense Matter Drive


J. Consumables


1. Fuel: 60 hrs


2. Life Support: 97 hrs


K. Cargo Space: 20 liters


L. Computer Rating: A.I. (Lvl 8)


M. Hull


1. Forced Key Level (2)


N. Atmospheric Flight: NA


O. Interstellar Drive: YES


1. External Catalystic Drive


a) Efficancy (Lvl 3)


b) Range (Lvl 1)


P. Sublight Drive: Ion Drive


1. Acceleration (Lvl 5)


2. Manuvarbility (Lvl 5)


Q. Airlock: NA


R. Secondary Power System: Battery


S. The Virus is designed to carry an advanced A.I. deep into the battlefield and allow those A.I.s to attack the A.I.s of the opposing force. The two way neutrino beam should allow the ships A.I. to uplink to another computer system efficiently at a distance of up to .25 AU. The limited jump drive means that these ships can bet sent forward ahead of the larger fleet. The virus can also accommodate a human pilot which can maintain standard ship operations while the A.I. focuses on attacking the target computer system. Ideally the A.I. can lower the targets defenses long enough to employ an anti-ship missile or mine. The downside of the A.I. approach is that it is only effective if the ship has neutrino passed computer system. -Tangent

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axlerowes's comment on 2015-01-02 12:51 AM

XII. Havvaga/fust (Hatefist)


A. Purpose: Patrol Ship/Gun Boat


B. Design Type: Oblong


C. Faction: Ska’rug Kingdoms


D. Crew Requirement: 16


E. Life Support: Internal-Atmospheric


F. Communications


1. High Power EM Transmitter


2. Wide Band EM Reciever


G. Sensors


1. Passive EM


2. Active EM


3. Magnetic Field Tracker


4. Gravity Barometer


H. Armament


1. 1x Particle Accelerator Beam


2. 1x Gamma Wave Generator


3. 3x Mass Driver Cannons (3x turrets)


I. Reactor


1. Fusion Reactor Level (8)


2. Dense Matter Converter (Lvl 1)


J. Consumables


1. Fuel: (Fusion Reactor) 24,000 hrs


2. Fuel: Matter Converter (32 Jumps)


K. Cargo Space


1. 1,200,000 Liters


L. Computer Rating: Module (Lvl 1)


M. Hull


1. Conventional (Lvl 7)


2. Reflec Armor (Level 3)


N. Atmospheric Flight: Anti-Gravity/After Burners


1. Acceleration: Lvl 3


2. Maneuverability: Lvl 2


O. Interstellar Drive: D-Jump Drive


P. Sublight Drive: Ion Drive


1. Acceleration: Lvl 3


2. Maneuvarbility: Lvl 2


Q. Airlock: Yes


R. Secondary Power System: Deployable solar sail.


S. What we call the Hatefist is a ubiquitous craft among the Ska’rug and the design has been produced by numerous Ska’rug interests for generations. Without going into the onion that is Ska’rug social strata this ship is special to the Ska’rug in that it is the most basic ship that be commanded without a perceived loss of right or privilege. In other words it is the smallest respectable Ska’rug ship. The Hatefist is the ship a Ska’rug commands on his way up and on his way down the social ladder. The large number of these ships in service seem to a byproduct of the many displaced chieftains using these ships to prolong their careers. The regular military of the central government uses them as second line ships, fire support craft in fleet action and patrol craft. But the Hatefist is the common ship of raiders, merchants, mercenaries and poorly equipped rebel factons. The particle accelerator cannon makes these a dangerous craft, but the lack of modern tachyon sensors leaves them at a tactical disadvantage. The anti-gravity drive means it handle atmospheric flight safely and effective with the afterburners giving her the kick she needs to break free of the gravity well. G.G. Nubb

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axlerowes's comment on 2015-01-02 12:55 AM

XIII. Ithaca


A. Purpose: Space Superiority Fighter


B. Design Type: Missile


C. Crew Requirement: 1


D. Life Support: Internal-Standard


E. Communications


1. Standard EM transmitter and Receiver


F. Sensors


1. Passive Tachyon


2. Passive EM


3. Active EM


4. Magnetic Field Tracker


G. Armament


1. 2x Mass Driver Pulse Cannons


2. 1x 80 Mw Flourine Laser Cannon


3. 2x Ion Cannons


H. Reactor:


1. Dense Matter Converter (Lvl 4)


I. Consumables


1. Fuel: 12 hours


2. Life Support: 24 hrs


J. Cargo Space


1. 10 liters


K. Computer Rating: System (Lvl 6)


L. Hull


1. Forced Key (Lvl 3)


2. Magnetic Deflector Shield (Lvl 3)


M. Atmospheric Flight: Mass Drivers


1. Acceleration: Lvl 3


2. Manuverability: Lvl 2


N. Interstellar Drive: NA


O. Sublight Drive: Mass Driver


1. Acceleration: Lvl 5


2. Maneuverability: Lvl 2


P. Airlock:Yes


Q. Secondary Power System: Battery



R. The FTOs first Forced Key ship did not combine that advance technology with other newly technological advances. Thus, the use of the forced key hull on this ship can be seen more like retrofit of the Norfolk although it was produced via an entirely new manufacturing plan.
FTO may no longer be the only large scale manufacturer of goods and technology in the human galaxy, but they still have a larger and more established distribution network than of the dynastic interests. Though, the Ithaca does not have as long a history as say the Rook or it closest cousin in design, the Norfolk, but it is widely found among those merchant fleets that sport a fighter cap or in the defense forces of private interests. Thus, like the Magma Lance this ship is well known due to intensive advertising. It is not a design that will win battles against front line craft, but it can delay or deter would be pirates, raiders or rebels. It may be a little behind the times, but its cheap and its available (at least that is copy). -G.G. Nubb

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axlerowes's comment on 2015-01-02 01:19 AM

XIV. JOINT-7343128 (Ghost)


A. Purpose: Attack Fighter


B. Design Type: Multi-Pod


C. Dynastic Navy


D. Crew Requirement: NA


E. Life Support: NA


F. Communications


1. Tachyon Transmitter and Receiver


2. Extradimensonal Wave Generator


G. Sensors


1. Active Tachyon


2. Passive Tachyon


3. Passive EM


4. Magnetic Field Tracker


5. Dark Matter Monitor


6. Telephoto


H. Armament


1. 1x Heavy Particle Accelerator Cannon


2. 2x Razor Beam Quantum Particle Accelerator Cannons (Forward and Rear Arc)


3. 1x 120 Mw Radon Laser Cannon


4. 1x Enthrophy Field Generator


5. ECM package


a) Tachyon Displacement Field


b) EM Displacement Field


I. Reactor


1. 3x Micro Fussion Reactor (Lvl 10)


J. Consumables


1. Fuel: 200,000 Hours


2. Life Support: NA


K. Cargo Space; NA


L. Computer Rating: A.I. (Lvl 8)


M. Hull


1. Forced Key (Lvl 8)


2. Matter Ablative Deflector Shield (Lvl 5)


3. Magnetic Deflector Shield (Lvl 5)


4. Energy Ablative Armor (Lvl 5)


N. Atmospheric Flight: NA


O. Interstellar Drive: NA


P. Sublight Drive: Ion Drive


1. Acceleration: Lvl 8


2. Maneuverability: Lvl 5


Q. Airlock:NA


R. Secondary Power System: Deployable Solar Sail


S. The ship received the least amount of feedback of any ship manufactured and used by humanity. The Ghost is the Dynastic Militaries Second Generation Attack fighter the 3x Mircofussion are some of the most efficient reactors ever produced and give the ship a low EM signature and enough power to operate numerous weapons systems. It is the ECM system that gives her the name Ghost, she is almost invisible to most standard interpretations of sensor readings. Ghosts have dominated the hand full of conflicts in which they have participated and any future military that wishes to challenge the Dynasty will have to have to an answer to the Ghost. Reports regarding the A.I. suggest that they lack humanized personality and prefer to interact with other A.I.s. -Tangent

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axlerowes's comment on 2015-01-02 01:28 AM

XV. KLAXON-4461 (Angel of Dark)


A. Purpose: Bomber


B. Design Type: DISC FORM


C. Faction: Dynastic Navy (Historical)


D. Crew Requirement: 1


E. Life Support: INTERNAL-ATMOSPHERIC


F. Communications:



1. Standard EM Transmitter and Receiver


G. Sensors



1. Passive Tachyon



2. Passive EM



3. Active EM



4. Telephoto



5. Radar



6. Sonar



7. Gravity Barometer


H. Armament



1. 2x Heavy Particle Accelerator Beam



2. 1x Mass Driver Cannon (Turret Mounted-Programmable)



3. 1x EM Pulse Generator



4. 4x Standard Missile Tubes


I. Reactor



1. Dense Matter Converter


J. Consumables



1. Fuel: 96 hours



2. Lifesupport: 100 hours


K. Cargo Space: 1,000 liters


L. Computer Rating: System Wide Lvl:5


M. Hull



1. IDF Lvl 5


N. Atmospheric Flight: Anti-Gravity



1. Acceleration Lvl: 6



2. Maneuverability: Lvl 4


O. Interstellar Drive: NA


P. Sublight Drive Mass Driver



1. Acceleration: Lvl 5



2. Maneuverability: Lvl 1


Q. Airlock: NA


R. Secondary Power System: Battery




S. This craft is just another reason I wish the Dynasty was more open about its history. If so we might have an explaination for the Klaxon’s existence. It was used by the freelance explorers that initially invaded 1st migration worlds and the EMP wave generator suggests that it was designed to deal with pre-neutrino circuit technology. The two heavy Particle accelerator Cannons which shouldn’t be used in dense atmosphere suggests she was a fire support ship. She was a common craft among raiders and private militaries during the early lawless of days of the Dynastic Expansion. She was used primarly as a bomber, using her EMP to cripple low tech cities or installiations. In our surveys several former members of the Dynastic Navy reported working on Klaxon's as part of standard maintenance schedules. So we are calling her Dynastic Navy craft. But there is no record of it being used by the Dynastic Military Proper in active combat.



It is an illegal craft in the Union and ownership is heavily regulated on most Dynastic Worlds, but the Klaxon is a relic of the small private wars that marked the early days of the second migration. The author knows of no current manufactures of the Klaxon.-G.G. Nubb


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axlerowes's comment on 2015-01-02 01:42 AM

XVI. Laggor/eeekee (Buckey)


A. Purpose: Space Superiority Fighter


B. Design Type: Sphere


C. Faction: Ska’rug Kingdoms


D. Crew Requirement: 2


E. Life Support: Internal-Atmospheric


F. Communications:


1. Standard EM Transmitter and Receiver


2. Laser Link Data Stream


G. Sensors


1. Magnetic Field Tracker


2. Telephoto


3. Passive EM


4. Active EM


H. Armament


1. 6 x 10 Mw Sapphire Laser Cannons


2. 2x Conventional Rocket Launcher Batteries


I. Reactor: Micro Fussion (Lvl 5)


J. Consumables


1. Fuel: 20,000 hours


2. LifeSupport: 212 hours


K. Cargo Space


1. 80 Liter


L. Computer Rating: Module (Lvl 2)


M. Hull


1. Conventional (Lvl 4)


2. Magentic Deflectior Shield (Lvl 3)


3. Reflec Armor (Lvl 3)


N. Atmospheric Flight: NA


O. Interstellar Drive:NA


P. Sub-light Drive: Ion Drive


1. Acceleration: (Lvl 4)


2. Maneuverability: (Lvl 4)


Q. Airlock: NA


R. Secondary Power System: Battery


S. The main stay of all Ska’rug fighter caps for over 3 generations, it has seen most of its action in the Ska’rug civil wars. Able to fire in six directions at once, a good Ska’rug gunner can engage six targets at the same time, while the computer systems can guide rockets toward at least four other target. Easily dispatched at long range because of their lack of tachyon sensors, they can be difficult to deal with at close range since the ships is configured to allow maximum maneuverability and minimal inertia. I have gotten to the see the inside of one of these as well, they have a large roomy cabin, lack a view port and are designed to be operated in only weightless conditions.-Tangent

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axlerowes's comment on 2015-01-02 01:49 AM

XVII. MAG-283737/ (Magi)


A. Purpose: Assault Shuttle/Boarding Craft


B. Design Type:Tranpsoidal


C. Faction: Dynastic Navy


D. Crew Requirement:1+2 Gunners


E. Life Support: Internal-Standard


F. Communications



1. Standard EM Transmitter and Receiver



2. Neutrino Up link Beam


G. Sensors



1. Passive EM



2. Active EM



3. Gravity Well Barometer



4. Magnetic Field tracker



5. Passive Tachyon


H. Armament



1. 3x EM Field Claws (2xTurret Mounted)



2. 1x Ion Cannon



3. 3x Focused Magnetic Field Generators (2x Turret Mounted)



4. 2xMass Driver Cannons (2x Turret Mounted)



5. 2x Razor Beam Particle Cannons (2x Turret Mounted)



6. 1xStandard Missile Tube



7. ECM


a) EM Displacement Field

b) Tacyhon Displacement Field

I. Reactor 6xMicro Fussion Reactor (Lvl 8)


J. Consumables



1. Fuel: 10,000 hours



2. Life Support (including Cargo Space): 60 hrs


K. Cargo Space



1. 170,000 liters (passengers)



2. 40,000 liters (cargo)


L. Computer Rating: System (Lvl 8)


M. Hull:



Forced Key (Lvl 6)


N. Atmospheric Flight: Anti-gravity



1. Acceleration: Lvl 2



2. Maneuverability: (Lvl 2)


O. Interstellar Drive: NA


P. Sublight Drive: Ion Drive



1. Accleration: Lvl 2



2. Manuevarability (Lvl 2)


Q. Airlock: Yes


R. Secondary Power System: Battery


S. The Magi Assault Shuttle is by mass to cost ratio the most expensive ship in the dynastic military. Most responders find these to be impressive fighting machines. They are designed to deliver 40 Zero-G marines to an enemy ship during combat. The shuttle can attach to the target ship with either the EM field claws or the magnetic field generators. The Magi can then eject the boarding party through 20 airlocks along the ships belly, and the marines trained in zero gravity combat are equipped to breach the hull and board the target ship. The ship is notable for the lack of an AI. A rumor has been circulated on the galactic scouting net that the shuttle originally had an AI, but the AIs were not willing to take the risks required of Magi shuttle pilots.-Tangent

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axlerowes's comment on 2015-01-02 01:53 AM

XVIII. Magma Lance


A. Purpose: Space Superiority Fighter


B. Design Type: Penta-Winged Conventional Aerodynamic


C. Faction: Dynastic Interests


D. Crew Requirement:1


E. Life Support: Modular


F. Communications



1. Standard EM Transmitter and Receiver


G. Sensors



1. Passive EM



2. Passive Tachyon



3. Magnetic Field Tracker



4. Telephoto


H. Armament



1. 3x Mass Driver Pulse Cannons (Independent fire, forward arc only)



2. ECM Package


a) Tachyon Wave Generator

b) Magnetic Field Pods

I. Reactor



1. Dense Matter Drive (Lvl 2)


J. Consumables



1. Fuel: 44 hours ECM employed (120 hours cruising)



2. Life Support: NA


K. Cargo Space



1. 40 liters


L. Computer Rating: System (Lvl 4)


M. Hull



1. IDF Lvl (3)



2. Energy Ablative Armor (Lvl 5)


N. Atmospheric Flight: NA


O. Interstellar Drive: NA


P. Sub-light Drive: Ion Drive



1. Acceleration (Lvl 5)



2. Maneuverability (Lvl 4)


Q. Airlock: NA


R. Secondary Power System: Solar Cells


S. This new craft has recently been developed and deployed to the Outer Arm. Designed and marketed (very heavily marketed) for the private armies of the dynastic noble houses, this craft says a lot about the relationship between the dynastic military and the Nobility. This ship is obviously designed to be a dog fighter and it appears to be armed to deal with modern Dynastic militaries. Its only weapons being a trio of forward mounted mass drivers means it would be less effective against Union ships that often mount magnetic deflector shields. The choice energy ablative armor, makes it harder to track with passive and active EM sensors but also makes it more susceptible to damage by high energy Laser weapons, also common on Union craft. Finally the Tacyhon wave generator would disrupt active Tachyon pulses, and distort passive Tachyon sensors readings. Tachyon sensor technology seldom seen on Union, FTO, Coronis or Ska’rug craft, but common in the Dynastic Military. Overall though the most pilots rated the Magma Lance as a cheap and under powered craft, that has gained undeserved popularity primarly due to her strking appearance and heavy marketing. The five wings are covered in cherry red solar panels they extend from the ships tail in star burst pattern. The transparent cockpit is also a popular draw. It is a very recognized ship even if most responders have not had personal experience with the ship.-G.G. Nubb

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axlerowes's comment on 2015-01-02 01:56 AM

XIX. Nice


A. Purpose: Courier/Scout


B. Design Type: Multipod


C. Faction: FTO


D. Crew Requirement: 1


E. Life Support: Internal-Atmospheric-Cryogenic


F. Communications


1. Standard EM Receiver


2. High Power EM transmitter


G. Sensors


1. Passive EM

2. Magnetic Field Tracker

3. Gravity Barometer



H. Armament


1. 5 Mw Garrnet Laser Cannon


I. Reactor


1. 2x MicroFussion Level (5)

2. Matter Converter Reactor


J. Consumables


1. Fuel: 23,000 hours


2. Life Support: 300 hours


K. Cargo Space


1. 900 Liters

2. 1 Cryopot


L. Computer Rating


1. Module: Lvl 6


M. Hull


1. Conevntional Lvl 3


N. Atmospheric Flight: NA


O. Interstellar Drive: C Drive (Lvl 8)


P. Sublight Drive: Ion Drive


1. Acceleration (Lvl 3)


2. Maneuverability (Lvl 2)


Q. Airlock: Yes


R. Secondary Power System


1. Battery


2. Deployable Solar Sail


S. Here is my asterisk to my survey technique. If we were truly going through the most common ships in the Outward Arm today, this ship should not be included. But the majority of survey responders were familiar with this ship, even though it is no longer manufactured or deployed by any major power. The Nice, the FTO pronounces it like “knees” or something, hasn’t been in active service since the days of free lance exploration (about 120 standard years) but when the Nice was in service, it was everywhere. The Nice was tasked with traveling at light speed between FTO charted systems and scanning the airwaves for gossip and economic updates. The pilots of these ships were a special breed, they might make a 200 light year trip and only have 4 or 5 lived days during that trip. A person could still find some these pilots and our surveys did. Because even though the FTO stopped deploying these ships 120 years ago, Nices kept popping up for decades. Coming back from your mission a historical relic was the risk all these C drive spacefarers took and I sense they kind of got off on it. The formerly ubiquitous nature of the Nice means that Nices are lodged in the collective mind in the community of intrastellar navigators and ship designers. The FTO sold most of em off to third parties once the Peoria was introduced and to be fair they are commonly used for inner system shuttles or inner system courier ships.-G.G. Nubb

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axlerowes's comment on 2015-01-02 02:19 AM

XX. Newton (Snake Eye)


A. Purpose: Gun Boat


B. Design Type: Cube


C. Faction: Dynastic Interests


D. Crew Requirement: None


E. Life Support: NA


F. Communications: Standard EM transmit and receive


G. Sensors



1. Neutrino sink



2. Tachyon Pulse



3. Passive Tachyon



4. Telephoto



5. Passive electromagnetic


H. Armament



1. Heavy Particle Accelerator cannon


I. Reactor: Dense Matter Reactor (Lvl 3)


J. Consumables



1. Fuel 40 hours



2. Life support NA


K. Cargo Space: NA


L. Computer Rating: A.I. (Lvl 3)


M. Hull:



1. IDF (Lvl 2)



2. Reflec Armor (Lvl 4)


N. Atmospheric Flight: NA


O. Interstellar Drive: NA


P. Sublight Flight: Heavy Mass Drive (Lvl 4)



1. Acceleration: Lvl 5



2. Maneuverability: Lvl 1


Q. Airlock: NA


R. Secondary Power System: NA


S. These flying blocks were developed for sale to the private armies of local governors and Noble houses. Marketed as cheap and efficient way to increase the fire power of your fleet, the Newton or Snake Eye as it was nicknamed can be found all over the galaxy. Responders also note that the A.I. pilot provided an incentive for potential buyers because most non-standard militaries did not have training facilities of their own. The Heavy Particle Accelerator Cannon is a capital ship weapon, and the Snake Eye’s A.I. can fire it with pin point accuracy. The A.I.s are slow learners and tend to focus on high value targets or high profile target in battle rather than judging the tactical demands of the fight. The Snake Eye is an poor dog fighter. Its high acceleration and heavy mass drive can make it difficult to pursue through mass fields or near gravity wells, but its low maneuverability and the cannon’s low rate of fire means that it would not do well in small craft combat.-Tangent

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axlerowes's comment on 2015-01-02 02:26 AM

XXI. Norfolk-A (Bad Penny)


A. Purpose: Interceptor & Pursuit Craft


B. Design Type: Fixed Wing Aerodynamic


C. Faction: FTO


D. Crew Requirement: 1


E. Life Support: Internal-Atmospheric


F. Communications: EM Transmission and Receiver


G. Sensors



1. Passive Matter Sampler



2. Passive EM



3. Active EM


H. Armament



1. 1x Ion Cannon



2. 1x Plasma Cannon


I. Reactor



1. Matter Drive (Lvl 2)



2. Micro Fussion Reactor (Lvl 2)


J. Consumables



1. Fuel: 500 hours



2. Life: 520 hours


K. Cargo Space



1. 800 liters


L. Computer Rating: Modular (Lvl 3)


M. Hull



1. Covential (Lvl 6)



2. Energy Ablative


N. Atmospheric Flight: Yes (Mass Thrusters)



1. Acceleration: (Lvl 0)



2. Maneuverability: (Lvl 0)


O. Interstellar Drive: No


P. Sublight Drive: Ion Drive/Mass Drive



1. Acceleration (Lvl 5/Lvl 1)



2. Maneuverability (Lvl 2/Lvl 1)


Q. Airlock: Yes


R. Secondary Power System: Battery


S. The Norfolk was the FTO’s fast response, scout and pursuit fighter. As piracy became a problem later during the FTO’s existence it became necessary to provide their craft with not only fighter escorts, but it was found to be cost effective to prevent those fighters from reaching their targets. The Norfolk was designed to navigate solar systems and locate enemy locations. At the time the original Norfolk was implemented pirates were exclusively planetary forces. Pirates would operate out of a moon or less populated portion of planet. The second version of the Norfolk, the Norfolk-A, had wider deployment and longer career. The flights of Norfolk-A were often stationed permanently in high traffic systems. They would pursue enemies through out the system and police the areas. The Norfolk-A's energy ablative armor absorbs most EM radiation making the ship difficult to spot with passive and active EM sensors (though make it vulnerable to conventional laser attacks). The matter sampler sensor system allows the craft to gather micro debris from space and look for patterns associated with space traffic. Despite not having artificial gravity, she is comfortable fighter, with a compact two room cabin and entertaining software packages. With regard to atmospheric flight she is capable of take off and landing only. This craft was eventually made obsolete as pursuit craft by the development of smaller and more efficient C drives that allowed ships to move nearer the speed of light in system. -Tangent

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axlerowes's comment on 2015-01-02 02:32 AM

XXII. Orpheus-7


A. Purpose: Electronic Warfare


B. Design Type: Convential Fixed Wing Aeronautical design


C. Faction: Union of Worlds


D. Crew Requirement: 1


E. Passenger Space: 1


F. Life Support: Internal Atmospheric-Cryogenic


G. Communications:


1. Standard EM Transmitter and Reciver


2. High Power Microwave Beam Generator


H. Sensors


1. Passive EM


2. Active EM


3. Gravity Barometer


4. Magentic Field Tracker


I. Armament


1. 2x 120 Mw Argon Laser Cannons


2. ECM


a) Tachyon Wave Generator

b) EM Pulse Generator

c) Nuetrino Displacement Field

d) Magnetic Field Pod

J. Reactor: Anti-Matter Converter


K. Consumables


1. Fuel: 5,000 Hours


2. Life Support: 900 hours


3. Cyro-Span: 120 years


L. Cargo Space: 2,000 liters


M. Computer Rating: System (Lvl 3)


N. Hull: Conventional (Lvl 2)


O. Atmospheric Flight: Mass Driver


1. Acceleration: Lvl 1


2. Manuverablity: Lvl 1


P. Interstellar Drive: C Drive (Lvl 3)


Q. Sub-light Drive Mass Driver:


1. Acceleration Lvl 4


2. Maneuverability: Lvl 1


R. Airlock: No


S. Secondary Power System: Deployable Solar Sail


T. The Orpheus-1 was the Union of World’s endemically designed courier ship and scout ship. She was the ugly duckling of the Union’s native design and manufacturing elements. The fliers and navigators to which she was first introduced favored the commercially available Nice that had a more efficient C-Drive and a larger hard drive. Another popular C-Drive capable contemperary, also an FTO construction, was the Vanderbelt. The Vanderbelts were a more comfortable, blessed with greater versatility and extremely thick skinned-she was called the Rasputin. Yet the desire of the Union of Worlds to compete with FTO in manufacturing and space power spurred production of the Orpheus well beyond actual demand. After the formal Dynastic invasion started, the FTO withdrew aid from the Union of Worlds, and the Orpheus became vital for carrying communications between Union Worlds. The initial confrontations between those small space craft common on Union planets such as the Rook and the Dynastic Navy’s TONG and TAB class fighters proved that the lack tachyon sensors put the 1st Migration Worlds and the Union of Worlds at an extreme disadvantage. Union Scientists and Engineers were unable to develop a tachyon sensor of their own, but they were able to develop a Tachyon wave generator, which would disrupt Tachyon sensors. Because the Tachyon Wave generator is a high energy device it required a ship with high energy reactor. The Orpheus fit the bill. Later versions of the Orpheusus were developed to provide ECM cover to other Union ship. The current version of the Orpheusus was commonly deployed in mixed combat teams which included Ulysses or Fulcrum class combat vessels. -V.Y. Black

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axlerowes's comment on 2015-01-02 11:23 AM

XXIII. Rook


A. Purpose: Attack Fighter


B. Design Type: Missile


C. Faction: Union of Worlds


D. Crew Requirement: 1


E. Life Support: Modular


F. Communications



1. Standard EM transmitter and Receiver


G. Sensors



1. Passive EM



2. Active EM



3. Magnetic Field Trackers


H. Armament



1. 2x 30 Mw Plasma Cannons (2x Turret Mounted)



2. 1x Sapphire 10Mw Laser Cannon


I. Reactor: Anti-Matter Drive (Lvl 3)


J. Consumables



1. Fuel: 20,000 hours



2. Life Support: NA


K. Cargo Space



1. 40 liters


L. Computer Rating: System Wide (Level 3)


M. Hull



1. Conventional (Level 7)



2. Mass Ablative Shield Generator (Lvl 2)


N. Atmospheric Flight: Mass Driver



1. Acceleration (Lvl 2)



2. Maneuverability (Lvl 1)


O. Interstellar Drive: No


P. Sublight Drive: Ion/Mass Conversation Drive



1. Acceleration (Lvl 6)



2. Maneuverability (Lvl 4)


Q. Airlock: No


R. Secondary Power System: Battery


S. This pre-dynasty craft was produced in several Union systems prior to the invasion. She was one of the first military construction projects undertaken by the newly form Union of Worlds. The Rook was produced specifically to confront Ska'rug and Corononis Threats, and also to help the Union keep control of her populations with in her systems. Despite being outfitted with a potentially dangerous anti-matter drive the Rook was extremely popular and widely produced. Everything except the reactor and the thrusters were made from pre fabricated FTO starcraft kits. Despite the use of pre-frabicated parts she was a unique design. One previously untried and since unrepeated feature was the use of "Arm Turrets" for the Plasma Cannons. The mechanical appendages could reach and stretch away from the body of the ship like arms and the pilot could control by using "Motion capture gloves" or by locking them into place. Additionally singular about this vehicle was that the pilot was strapped to the ship in a standing (or lying position, depending on your point of reference) in front of a view plate that covered the entire nose of the craft. This configuration provided the pilot a great deal of visibility, but it has not been a design repeated since.

Despite having superior acceleration compared with most dynasty ships at the time of invasion and having a very sturdy hull, the lack of tachyon sensor technology made these easy targets for Dynastic Gunners. The Rook’s forwarded laser cannon was largely ineffectual against Dynasty Forced Key or IDF hulls and the Plasma cannons had a limited effective range. The lack of anti-gravity drives or a classical aerodynamic configuration meant that it was outmatched by dynasty fighters and drones during atmospheric flight as well.-Tangent


I flew a Rook once and it is was a worth while experince, the craft is small and it has a bubble cockpit that makes you feel like you are sitting comfortably among the stars. The modular life support systems means you are wearing space suit, which I was thankful for, because I am sure I could not sit in a transparent cockpit and keep my calm with the vacuum of space just an invisible 4cms away. Once you get over the anxiety being so visiably exposed and strapped onto on an anti-matter reactor, she is fun craft in which to whip around a gravity well.-V.Y. Black

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axlerowes's comment on 2015-01-02 11:55 AM

XXIV. TAB-3118 (The Bastard)


A. Purpose: Interceptor/Pursuit fighter


B. Design Type: Oblong


C. Faction: Dynastic Navy


D. Crew Requirement: NA


E. Life Support: NA


F. Communications



1. Standard EM transmitter Receiver



2. Extra Dimensional Pulse Generator


G. Sensors



1. Gravity Barometers



2. Passive EM



3. Active EM



4. Passive Tachyon



5. Active Tachyon



6. Neutrino Sink


H. Armament



1. 1x Heavy Particle Accelerator Cannon



2. 2x EM Field Claw



3. 1x 80 Mw Xenon Laser Cannon


I. Reactor: Dense Matter Reactor (Lvl 5)


J. Consumables



1. Fuel: 2,000 hours



2. Life Support: NA


K. Cargo Space: NA


L. Computer Rating: A.I. (Lvl 5)


M. Hull



1. Forced Key (lvl 3)


N. Atmospheric Flight: NA


O. Interstellar Drive: C drive (LVL 5)


P. Sub-light Drive: Dense Mass Driver



1. Acceleration (Lvl 10)



2. Manuverablity (Lvl 3)


Q. Airlock: NA


R. Secondary Power System: Battery


S. No responder who has worked with the TAB, the Dynastic military’s standard interceptor and pursuit fighter, can discuss it without discussing the personality of the A.I. that comes with it. One man I spoke with was part of freelance mercenary company and they’d hired a TAB that had broke ranks and deserted the Dynasty. He said that unlike most A.I.s he had met the A.I. of this TAB was entirely uninterested in improving its programming or expanding it awareness. The TAB’s A.I. that responded to our followed up survey were convinced of there own perfection and concerned only with its next kill. I conduct follow up interviews with to different TABs one serving in the Navy and another assigned to the private army of a Dynastic Interest. Both said they preferred to be asleep when not in combat.


When assigned to contemporary front line units, TABs function as in system scouts, sentries and skirmishers. The Ghost is typically used in the frontal assault, should a fighter attack be warranted and there appears to be some rivalry between the two A.I.s. The craft though is commonly used for escort or garrison duty. They are not equipped for dog fighting against other contemporary fighters, so their roll is usually mopping up after the Space Superiority Fighters have repulsed enemy fighter attacks or using their particle cannon to serve as a fire support unit. The standard pursuit tactic for the TAB’s A.I.s is to infer were their sublight targets are heading and use their C drives to get there before them. -Tangent

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