Strolen\s Citadel content. 
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2016-11-21 08:27 AM
This was fun, nicely detailed, and a good side long view of the 'organization'. Go to Comment
7 Canyons
Locations  (Area)   (Mountains)
axlerowes's comment on 2016-11-21 08:35 AM

This is a good thread of idea seeds. Each of these is a little plot, story or encounter and I enjoyed reading over them. I really liked the Canyon of the small idea and the Canyon of the Gallows.

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Unique goodiebags for players
Articles  (Character)   (Players)
axlerowes's comment on 2016-11-25 01:09 PM
This has the elements of GMing that I expect in a game. I often wonder if people prefer the generic game where everything is as it is described in the rule book. Go to Comment
Brothers, Gods and a Giant Skeletonize
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-09-20 09:11 PM
I did do that, thanks for the catch. Go to Comment
Able Blank
NPCs  (Scenario Based)   (Criminal/Espionage)
axlerowes's comment on 2016-11-27 10:11 AM
This is really good one, it is fairly clearly written and the idea touches on all the aspects the major themes of of the cosmic era: saddism, ruthless corporate pragmatism, militarism, and surrealism. I'd like to see one of these guys as protagonist in a plot or narrative. Go to Comment
Non-Military Cruiser
Items  (SpaceShips)   (Campaign Defining)
axlerowes's comment on 2016-10-24 09:27 PM
This was a fun bit of detail.

I take it these guys do atmospheric flight? And how quickly are they moving between planets? Go to Comment
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2016-10-15 10:24 AM

Point of Order, young man I feel the need to point out the Bedazzler existed long before the 1990s.

Nice footnote, as some color to the setting (and for some reason strikes me as icky).

Might they use this technology in prisons, militaries or cults. If you can tie the color threads to the CNS it might make easier to control and monitor the moods of your members and/or prisoners. What is the underground city you made up? The one in the middle east run by a torture cult that uses human suffering to power their technology? I could see those guys putting this stuff into themselves and their prisoners (ie show off how much pain they are really in and push button suffering complete with black light effects and strobes)

Go to Comment
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2016-10-15 10:25 AM
Only voted Go to Comment
Lifeforms  (Constructed)   (Space)
axlerowes's comment on 2016-10-15 10:17 AM
This is a fun idea, nice reminds me of reading info card on the back of a hasbro toy box. In that way the post succeeds as after reading it I'd like to see this incorporated into a story or game. Go to Comment
Options for expanded character backgrounds
Articles  (Character)   (Players)
axlerowes's comment on 2016-08-31 12:28 PM

This is as good (if not better than) as any gaming advice that I've read on the citadel. I admire the way you seek to incorporate the characters' stories directly into the campaign. Would love to play at your table. (Not CM are you?

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The Houri
Society/ Organizations  (Criminal/Espionage)   (Area)
axlerowes's comment on 2016-08-21 10:13 AM

......I guess the author came face to face with one....

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Rumpelstiltskin in the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-08-21 08:12 PM
Thanks Mag,

i'd love it if you'd try and write some short fiction for the nascent citadel fiction magazine. Go to Comment
Holy City of Enoch
Locations  (Fortification)   (Desert)
axlerowes's comment on 2016-09-22 07:18 PM

This is a neat one. I like the torture fueled technologies...

well I am not literally fond of or excited by the idea, but I like seeing sadistic evil finally having practical applications...

well not that I think we should find practical uses for sadism-seriously Scras all praise for this may put me on a watch list.

There are all also some really great pieces of descriptive writing in here as well. Example: "The walls are metal that sweats, there are damp pools, there are scuttling things, and the constant grind of hum of alien machinery"

Animism and tribalism are also interesting concepts that present one with something that could be expanded upon.

It took me a couple of tries to get this, the structure is a little clunky and it lacks a human touch aka lacks characters or personality. It would be enhanced by more detailed ethnographies of the notable tribes, subcultures or some notable figures.

Go to Comment
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2017-02-23 09:58 PM
This is a fun idea, nice slice of life piece sort of thing, Go to Comment
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2017-02-23 09:58 PM
Only voted Go to Comment
Articles  (Resource)   (Game Mastering)
axlerowes's comment on 2016-08-29 11:01 AM
This an excellent gaming resource article, wish I could play at your table. Go to Comment
Ring of Endless Bottles
Items  (Jewelry)   (Magical)
axlerowes's comment on 2016-08-28 09:46 AM

I like items, such as this one, that might encourage non-linear problem solving. I might attempt to engrave my ring with the "rune of two fisting"

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Fluorescent Alcoholic Fungus
Lifeforms  (Fauna)   (City/ Ruin)
axlerowes's comment on 2016-08-25 05:04 PM
The core idea is fun and the write up amusing. I could see these being a pain if you Accidently sat in a pile of these at the tavern and then tried to duck into the shadows with a glowing humming pile of fungus stuck to you rum soaked tunic.

What is meant by neural sentient? Go to Comment
Pain Technician
NPCs  (Mythic/ Historical)   (Technical)
axlerowes's comment on 2016-12-29 01:31 PM
Basic idea here is a good one. A guild of people trained in torture. People who believe that torturte is useful art, but one that should be treated with caution and respect. This could be a great jumping off point for many ideas or s useful device in story telling. I have never encountered this specific idea before, pain guild.

But the write up feels more like notes on a write up then an actual write up. Facts are tossed in at seemingly random points, there is little structure, a poorly developed voice and little attempt at either world building, story telling or gaming integration. Focusing the above facts on one or more of those three things would make for stronger post.

But again, it is interesting idea, thanks for sharing it. Go to Comment
Twin Eye Spectacles
Items  (Other)   (Magical)
axlerowes's comment on 2016-11-25 09:55 AM
Solid, I could see this being used to coordinate actions so that you can split the party without splitting the party. Or alternatively you could have a bit of a horror yarn with these: seeing somebody you care about face their doom without being able to intervene. Or alternatively you have a bit of detective yarn. The wearer of the spectacles could wittness a crime, but only get a few details: an oval shaped door painted yellow, a dagger with a rams headed hilt and a figure with long blonde hair present at the scene of the crime. Go to Comment
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       By: ephemeralstability

The extra-planar citadel of Ansern is named after its mage-founder. Ansern discovered the means to traverse the planar gulfs and created the citadel as a haven for his disciples in the art of planar-exploration. The disciples of Ansern continue his work and explore the countless worlds opened up to them by the work of the mage. They are cataloguing everything they discover in preparation for the greatest volume ever written: the Mondopedia, a book detailing many of the worlds. But the countlessness of the planes means that their book will never be finished.

Ideas  ( Locations ) | May 26, 2003 | View | UpVote 0xp