Strolen\s Citadel content. 
Utterblack Cloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2016-11-18 05:47 PM

This is a good one! I like the plot hook elements of this item tempting the eldritch beings by distorting reality. It makes the wearer seem not only "kind of invisible" but also kind of bad ass. Wearing an Utterblack cloak about town says "Not only could be I standing unseen in the corner of your bedroom with several inches to play with, but I am willing to tempt the elder gods to do it."

This line kind of shows your age though

"stylish blue and gold mage's robe exterior"

All the stylish mages are wearing animal print this season.

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A Brief History of County Siogal
Articles  (Setting Building)   (Gaming - Genre)
axlerowes's comment on 2016-11-15 07:19 PM
This is a nice note, and the setting has a nice mixture of the mundane and the fantastic. You laid out the bare bones of county with history, pride, mystery, unorganized power and perhaps a long history of internal strife (assuming the people at the time this writing still remember all this stuff). Are you planning to build on this? Go to Comment
Gléasanna an Cruthú, or the Instruments of Creation
Items  (Art and Music)   (Magical)
axlerowes's comment on 2016-11-21 12:27 PM
This is fantastic (more people should read it). I am a fan of novel creation myths for the "D&D hetro normal" setting and this is great one. As I can see it you took the typical fantasy cannon-dwarves Dragons an so on-and worked backwards to create this myth. I also like how subtle yet dramatic the value embodied by each " diety" and instrument is, this is really great. I loved the magical song examples. Go to Comment
Degrees of Possession
Articles  (Resource)   (Game Mastering)
axlerowes's comment on 2016-11-10 10:35 AM
Simple, well structured, concise and has great narrative quality to the write up Go to Comment
Cloud in A Jar
Items  (Other)   (Magical)
axlerowes's comment on 2016-11-21 08:39 AM
Nice, I like the details Go to Comment
The Book of Holding
Items  (Books and Scrolls)   (Magical)
axlerowes's comment on 2016-11-02 11:22 AM
That is fun and clear Go to Comment
Fainter Stars: The Sorraba System
Locations  (Regional)   (Space)
axlerowes's comment on 2016-11-19 06:43 AM

Update: Thanks to Valaadar for working the formatting problem.

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7 Medics
NPCs  (Scenario Based)   (Knowledge/Lore)
axlerowes's comment on 2016-11-21 08:14 AM
'DIrty' killed president Garfield ! Go to Comment
7 Medics
NPCs  (Scenario Based)   (Knowledge/Lore)
axlerowes's comment on 2016-11-21 08:17 AM
As series of archetypes this is solid, but I don't think adding a little specific personality or story to each guy...kind of like you did for Shipman...would take away from this. There is an argument, made by real writers not myself, that an irony of prose is that the more specific a description the more accessible it becomes. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2016-11-21 08:27 AM
I can imagine, and I feel like this post embraces, a game world that incorporates the game jargon into the narrative and world building. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2016-11-21 08:27 AM
This was fun, nicely detailed, and a good side long view of the 'organization'. Go to Comment
7 Canyons
Locations  (Area)   (Mountains)
axlerowes's comment on 2016-11-21 08:35 AM

This is a good thread of idea seeds. Each of these is a little plot, story or encounter and I enjoyed reading over them. I really liked the Canyon of the small idea and the Canyon of the Gallows.

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Unique goodiebags for players
Articles  (Character)   (Players)
axlerowes's comment on 2016-11-25 01:09 PM
This has the elements of GMing that I expect in a game. I often wonder if people prefer the generic game where everything is as it is described in the rule book. Go to Comment
Brothers, Gods and a Giant Skeletonize
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2016-09-20 09:11 PM
I did do that, thanks for the catch. Go to Comment
Able Blank
NPCs  (Scenario Based)   (Criminal/Espionage)
axlerowes's comment on 2016-11-27 10:11 AM
This is really good one, it is fairly clearly written and the idea touches on all the aspects the major themes of of the cosmic era: saddism, ruthless corporate pragmatism, militarism, and surrealism. I'd like to see one of these guys as protagonist in a plot or narrative. Go to Comment
Non-Military Cruiser
Items  (SpaceShips)   (Campaign Defining)
axlerowes's comment on 2016-10-24 09:27 PM
This was a fun bit of detail.

I take it these guys do atmospheric flight? And how quickly are they moving between planets? Go to Comment
Dazzle
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2016-10-15 10:24 AM

Point of Order, young man I feel the need to point out the Bedazzler existed long before the 1990s.

Nice footnote, as some color to the setting (and for some reason strikes me as icky).

Might they use this technology in prisons, militaries or cults. If you can tie the color threads to the CNS it might make easier to control and monitor the moods of your members and/or prisoners. What is the underground city you made up? The one in the middle east run by a torture cult that uses human suffering to power their technology? I could see those guys putting this stuff into themselves and their prisoners (ie show off how much pain they are really in and push button suffering complete with black light effects and strobes)

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Dazzle
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2016-10-15 10:25 AM
Only voted Go to Comment
Kanmusu
Lifeforms  (Constructed)   (Space)
axlerowes's comment on 2016-10-15 10:17 AM
This is a fun idea, nice summary...it reminds me of reading info card on the back of a hasbro toy box. In that way the post succeeds as after reading it I'd like to see this incorporated into a story or game. Go to Comment
Options for expanded character backgrounds
Articles  (Character)   (Players)
axlerowes's comment on 2016-08-31 12:28 PM

This is as good (if not better than) as any gaming advice that I've read on the citadel. I admire the way you seek to incorporate the characters' stories directly into the campaign. Would love to play at your table. (Not CM are you?

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Fan Language

       By: shoehat101

Victorian Ladies used to use their decorative fans to communicate simple messages to their lovers while chaperones or husbands watched. These messages include "Yes", "No", "We've been discovered", "When can I meet you", etc. An Assassin's League of women could easily use this secret language to their advantage, sending messages to each other in hopes of reaching their target at a crowded ball.

Ideas  ( System ) | June 20, 2016 | View | UpVote 4xp