This is a really fun idea Cheka. I can imagine plot/scenario, with some tweaking to the setting you laid, where the murder squad has to commit murders in the past to ensure the proper version of the timeline. An RP scenario could be where the PCs are cops, vigilantes or superheroes and have to track the Murder Squad...perhaps over a period of decades (like a reoccurring theme in a long campaign).
“Adventures often encounter giant spider webs.” But is there any sympathy for these spiders who play an important ecological niche in the dungeon but keep having their house busted up by glorified grave robbers and vagrants?
But thIs list does give you something to consider when drawing your dungeon map. When prepping for a dungeon crawl I always like to put ham fisted foreshadowing in my spider webs. Go to Comment
I started reading this days ago, almost two weeks, (my free time being such that I can barely finish 250 words of unwork related text) and the ideas and stories in this have been bouncing around my head ever since.
I love the iceberg fleet, the attacking the glacier, the horrific birds that lay their eggs in peoples skulls and the even more horrific zombies that look fill their empty guts with one's fresh warm entrails. Equally intriquing is the notes of culture provided, the peoples who won't use gold, distrust free standing Yurts and yet in some part of the collective psyche there is a love for this country: in the idea that if you are strong enough a winter goddess will be come one's consort.
You guys have given us an impressive list. I could see this published as like a novelity coffee table book. My parents had books such as this when I was kid, artistic folios of imaginary worlds, and of course there was the smashed fairy book and the more recent books about dragons and stuff that the kids read. If you guys could team up with an artist this would could make a really cool tome or itself a website worth exploring.
This is not to sugest that this lack anything, as a citadel post this is perfect. Go to Comment
1: I really like that this is written from an in-game/in-world perspective. In this way we learn about the world indirectly: a world in which maces and frost spells are equipped and used to solve practical and seemingly mundane problems. The way high-risk work place protocols today may require two-way radios, and hazmat suits. You could still tighten up the language a bit, so it is consistently formal, but you clearly communicate a perspective and attitude in the tone of the piece.
2: I like the open-ended nature of this creature, this might make a nice handout for players and it is a good hook.
3: This a good description of the creature. For me, I almost always land on the side of too much information. But by focusing only the limited knowledge of the people interacting with the beast, you leave out a lot of information, but you do clearly describe the creature and present what an awful threat it is. (which is gross...nice)
You're kind of using the critics as straw man here. After reading this article I went to rotten tomatoes to see if the reviews were as you claimed, and while I can't claim to be exhaustive I read the review of the Onion AV club and NPR. Both agree that Bright is 'a Meh' movie. I agree as action movie it was weak. The fight scenes and stand offs were nothing special. There was cool, "shit got real" moment when Will Smith decided whether he was with or against Marget Cho, but as buddy cop action movie it did nothing novel and it didn't do the cliches well.
The villian: the super badass elf assassian who wants to cover the world in a second darkness had nothing going for. She didn't have an "I hate it here speech" like Agent Smith, her badass moment where she takes out the swat team was not staged theartically (see Jack Palance in Shane) and she never appear unstoppable or unpredictable (see Darth Vader and Chigurh from No Country For Old Men). And the final fight scene was dull.
David Ayer's diminishing returns on his cops in cars concept. David Ayer wrote training day, directed and wrote the forgetablely dirrivative Street Kings and wonderfull End of Watch. All drama's about cops set in LA. He mines this tough guy chatter here with the Rookie and Old Cop banter, but brings nothing new to the table. He failed here like he failed in Suicide Squad. The conceit of both movies was that we, as the audiecne should doubt whether the characters should trust each other (this moved training day after all). But Will Smith's dilemia of whether to turn in his partner is over quickly and the Orc's earnestness is never in doubt. The chatter is not novel anymore and the character dynamic no longer interesting.
My own Dorky Baggage:
I had a stronger reaction than the two critics but for reasons that had nothing to do with the film. I struggled with the main streaming of Shadowrun, I felt an instinctive resistance to seeing a box office tent pole like Will Smith take the reigns of something that had been estoric enough to seem personal to me.
But overall the movie just did nothing novel, except it unpacked a very complicated back story with only a few clunks. In case you couldn't follow the story laid out via graffiti in the opening credits character's routinely make references to the war of the rings 2000 years ago and there is foreshadowing only encounter with dirty street profit.
My wife and I watched, in two sittings. We watched pretty much the first half, in which the backstory was laid out and the characters developed. I like how they took David Ayer took his time. We were on board, but when the action started the interest in the movie qucikly wained as it did not deliver on its promises. Go to Comment
This would be nice for the Rune magic system we worked into one of my D&D campaigns. I'd love to see how you work all this stuff into your campaigns and/or fiction. Perhaps a you'll write a larger more narrative sub some time.
This is a great idea, reminds me of chapter 7 of starship troopers. The engineer, the medic and the Demo-man could use a little more love. If your up to it, I think it would be a fun excercise to revist and revamp this list.
the engineer--why is it called the engineer.
I was a little confused by this, do they fit in one hand or two? When you uncover or separate them they work, so if I have one in each hand what happens? Just a few points of clarity in the write up would really help me. Go to Comment
Imagine a tribe of nomads where all the males have the blessing of being were-stallions. The tribe would not need to have ordinary horses to move around, all mounted warriors would be female and a curious custom could be that when a couple gets married, the girl rides her chosen to the altar.