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7 Things Wrong with Transformers: Age of Extinction
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2015-04-07 08:06 AM
It would be great if you had this much interest in and expended as much thought on the work of your fellow strolenites. Go to Comment
30 Barbarians
NPCs  (Extras-Horde)   (Combative)
axlerowes's comment on 2015-04-09 07:21 AM
This is really fun. Reminds of the bio blurbs on the back of action figure packaging. I like the connected nature of this ready made horde, I like the use of archetypes and cliche, and the write up is smooth and accessible. Go to Comment
Perimeter Pod
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2015-02-18 09:33 PM
This seems about right, another niche filled. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2015-02-19 12:18 PM
One of the constant concerns when writing anything, is whether or not ideas are presented clearly. Did you understand the Rank system for Decepticons? Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2015-02-19 03:21 PM


Well I was thinking the rank concept would cover the morale check thing, decepticons without a clear leader fall apart

Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:39 PM
"Each transformer needs a size.

Size does not mean more power or more gadgets. It usually means that the bot is stronger, tougher, and more intimidating though. "
Size is included in the power rating, i understand what you mean about power not being size and i think the difference here is just word choice. As I have it here (or will have it here, every time I edit this something else is lost, its F**KING wit me ed.) Power is related to size, base damage done and base damage absorbed. Here is the listing of the size/power choices. That I can't to go into the main post.
A: Mega: Pretty self explanatory, if you turn into something that holds multiple other transformers. Omega Supreme, Metroplex, Scorponok
B: Max: These are like front lines units but for some reason in the toys and the in the narrative of the show they were just a little more robust and powerful. This includes the leaders, Galvatron, Megatron, Optimus Prime, Grim Lock
C: Front Line: These would be units such as Hound, Wheeljack, Hoist, Soundwave,
D: Secondary Unit: Smaller but still effective transformers: Bumblebee, Cosmos, Powerglide, and the Insecticons
E: Extension Units: These are transformers that don’t exist without another transformer. All the transforming cassette tapes would fall into this category and maybe Reflector.


Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:43 PM
"Each transformer should have a motivation in addition to a purpose. This will help explain why they make each decision. Optimus leads the autobots, but he is willing to die to save one transformer. Starscream wants to please or overthrow Megatron, but he usually just obeys his orders."

I have a step D to character creation, I called it the character's Quirk or Bugs/disadvantages. Every transformer has one. Maybe the character has to speak in rhyme, maybe the character has constant ruthless ambition or maybe the character has a "simple brain". Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:52 PM
"Some transformers can also have multiple alternate forms. One alternate form option is the ability to combine with other transformers. These combiners, like Devastator, have a new arsenal and abilities when combined."

I tried to deal with this also is character creation. So the player rate the relative importance of the various character aspects 1-5 or A-E. If you put a rank of A in power, then get to play a mega transformer-like a transforming aircraft carrier. If you put a rank E in power, then you play a transforming side car to somebody else's motorcycle.
The 5 aspect you rank are POWER, WEAPON, SKILLS, VEHICLE FORM, AND ADVANTAGEs.
ADVANTAGEs would deal with the issues you bring up.
I have yet to assign value to the different advantages but I brainstormed some above. One of those would be noncybertron construction, no prime directives, Examples of this would be the Combaticons and the Dinobots. Another advantage would be part of connector unit. So if you wanted to play a Combaticon type unit you would have to spend a enough focus you priorities on advantages. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-15 12:54 PM
"Each transformer should have a power rating for the power of their Spark"

Yes they should! could this be like experince, could extra spark be an advantage you buy? When you have a spark of five do get to the hold matrix? This particular point needs work. Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-16 05:35 PM
What do you mean dull, an SUV with ramming armor and Futuristic Space vehicle with a multitool sound awesome!! They are way cooler than say a mini-van with a glue gun.

"I am looking at you G1 one Ironhide....there was reason you got it worst of all in the movie."

What were your character's personality like? If I am going to make tables that for people to roll up G1 characters, then they have to except that Bumblebees will happen. More than that if you are going to play with tables based character generation, then you have to commit to playing a random character.
Of course you can always leave the table behind. Just say I am putting A in alternate form and playing a robot that turns into shark.

My goal here is to get simple system that 5 people could make 5 characters in under half an hour and which uses intuitive rules. So I was toying with a different alternate form table for each power rating. So if you were a power A, you would roll on a different alternate form table for each rank you put into alternate form. But that would be too many tables. But unless we choose to just ignore mass as an issue like they did in the G1 cartoons, then we can't have a Mega transformer playing turning into a chainsaw. I think if we only gave A/5 power and an E/1 power have different table.

But as hybrid and multiple forms, burrowing, that is why a put mole in there, that is why I put advantages in there. You will get advantage points to spend on stuff, and then you can take disadvantages like "simple minds" to get more advantages.

How about this? If you are rank A or B alternate form you vehicle or animal has some sort of device or weapon it. So if you transform from those forms you get to keep the vehicle weapon, like the wrecking ball?


Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-17 12:26 PM
The assumption was every transformer has an energy weapon, and can brawl "in all that". I think I say that in the write up but that needs to be more clear. But if you think we should take that out, I could see that, just give a weapon chart D-E and as you say allow players with weapon rating of C or higher to get two rolls. That could be fun, you'd get some more personalized weapons then the basic blaster for everyone. If we go with basic blaster idea, the power of that energy weapon is linked to your primary power rating. The Weapon chart is only for bonus weapons and doesn't necessarily mean offensive weapons. Then if chose alternate form RANK A or B. You also get a "primary" weapon or utility. Why don't you write up the weapon chart you think best fits.

As for the rationale why the "cost" for playing an animal. Well that is based on what I envisioning for the alternative form in game mechanics. In the robot form you have based power rating, this effects your speed, your resistance to damage and all types of attacks and your ability to dish out damage. Then in your alternate form your base rating is increased. For example in the system I am going to post, Grimlock in robot form would roll 4d10 for everything (except Skills). The strength of his actions would be based on the final number rolled, then in T-rex form he would either roll 6d10 is one thing I am considering but I inclinded to having it be 4d10+16 for Level 4 Transformer in alternate form. It is my belief that the animal forms are less specialized then the vehicle forms and are more versitile. An Ape may not have as big a gun as tank, but can it carry out a wider range of actions and it will be just as strong.


What we really need to work are the skills. How important do we want them to be? How specific do we want them to be? How much variation in skill levels do we want to have?
Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-22 08:20 AM
I didn't mind the first M. Bay transformers movie with its "A Boy and his robot" plot. The two stories of the militaries exploration of the robots and the boys exploration. But you are right though they did not have the depth of the original G1 story line, which is saying a lot. Why did the writers have the Transformers come here looking for an artifact? I could get that they are looking for megatron, I could swalllow that Megatron is in some X-file/National Treasure like military facility, I could accept the kid and bumblebee form an ET-ELIOT bond, and that the "The Jesus" (his character was so over the top he might as well have been wearing that purple jump suit under clothes) was working for a secret government agency. could be made to accept that the boy might have some clue or item that would help the transformers. But it was amazing that after all that stuff they put in the film that there was no depth to the film at all. All of that and what story was left for us fanboys to expand on?
There were some very odd choices made in that movie, for example why the scene with Jon Voight and John Turturo trapped in the room with the little transformer? Did we need to redeem their characters? Go to Comment
TRANSFORMERS RPG: Part 1
Articles  (Rules and Advice)   (Gaming - Genre)
axlerowes's comment on 2012-02-23 08:09 AM
All that movement and the movies still didn't go anywhere. Go to Comment
Horse/Father/Da
Articles  (Fiction)   (Players)
axlerowes's comment on 2015-03-05 02:05 PM
I am not sure I could do that with this because the character never asks why his father left. He claims that his father loved horses more than him, but in the nameless character's mental dialog he has no discussion over his father's motivations. He just concludes that the man choose horse over him and he is not going to ask why. Perhaps in the character's heart he believes that his father left because he didn't care about him enough.

Anyway thanks for the comment this could use a lot editing. I really liked your suggestion for the title, I hadn't notice the connection of identity between the father and horses in the character's mind. Go to Comment
Sunshine!
Items  (Books and Scrolls)   (Campaign Defining)
axlerowes's comment on 2015-02-16 08:07 PM
Only voted Go to Comment
Sunshine!
Items  (Books and Scrolls)   (Campaign Defining)
axlerowes's comment on 2015-02-16 08:07 PM


This one went dark quick, anti-union thought police, public murder, censorship.



You convey a lot in a 100 words. Not the direction I would have gone with the setting or at least I think you could have done this with a more nuanced write up or had the discipline to develop this idea more. This could be the plot to a whole a novel. But you give put it out here in a 100 words and you have certainly put the setting in corner. Nice use of language.

Go to Comment
Nekkid
Society/ Organizations  (Artistic/Performance)   (World Wide)
axlerowes's comment on 2015-02-13 12:15 AM
You are kind of disrespecting the 100 word challenge. Go to Comment
Nekkid
Society/ Organizations  (Artistic/Performance)   (World Wide)
axlerowes's comment on 2015-02-16 08:14 PM
This is neat, It could be used for almost any setting. It is a good write up with clear details and strong feeling of verisimilitude. But that it doesn't really world build for the setting except that it gives anti-establishment vocabulary for setting in which the conflict between the classes seems to be a more theme. Go to Comment
Daughters of Kalleum
Society/ Organizations  (Ethnic/Cultural)   (World Wide)
axlerowes's comment on 2015-02-16 08:17 PM
This write up is weak sauce. If you have to reference the goth movement you are either brainstorming or breaking into the GM voice. Go to Comment
BND Movement and sub-culture
Society/ Organizations  (Artistic/Performance)   (World Wide)
axlerowes's comment on 2015-02-13 12:32 AM
It is nice piece of culture here. I think what you are saying is that this a music style embraced by the children of the well to do, and that the fashion and style of music started as a very contrived medium. This culture has gone mainstream, and the clubs represent a hip place to meet. This sort of details is nice if you want a quick reference grab-and-gone counter culture club in your story. You have got some slang, some fashion and a style of music. But what are you trying to say with phrase such as the is culture "has LED to experimental homosexuality, drug use and stuff? Are you suggesting that is a widely held of view of this by the culture, like how people blamed Marlyn Manson for school shootings or you suggesting that something about this actually leads people to these behaviors? If you were about this culture from a in world perspective what would people say about it?

What kind of hats were you imaging?



I do like this idea, but I wish you could count to 100 or at least try to count to 100. If you want to write super short subs that is fine, but it is just weird that you would tie 100 word sub to subs that are over 100 words. Sheldon would not be pleased. Go to Comment
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