Well, the thing is that when a blow that powerful hits him, instead of allowing all of the blow's energy to stay in one area and cause catastrophic damage there, the sash will insteadspread that energy across his body to minimize the impact. However, the original state of the energy remains the same. Also, the sash DOES ffect the whole body, but the effect is greatly reduced the further away from the sash the limb or extremity is. That's why he wheres it across his chest, in addition to around his waist. Go to Comment
Thanks, man, that was buggin' me just a bit. Could you make an entry for him? He sounds like an excellent villain.
And it's cool, valadaar: I'm actually quite well-known for my ranting. If you ever meet me in person, whatever you do, do NOT engage me in a conversation about Warhammer 40,000. That's a favored subject. Go to Comment
Once again, I find myself confronted with an entry so similar to Warhammer it's shocking. I'm going to assume that you got some inspiration from Games Workshop's magnum opus and leave it at that. Good job, though. Go to Comment
Alright, I probably SHOULD expand on the technological level of this whole area. Now, the technological advancement of the world can be safely separated into two overarching areas of influence: namely, Hamartia and Kalos. Before the evil gods and good gods got at each other's throats, Hamartia was a relatively advanced society, with primitive guns and magic. However, After Kalos split off, Hamartia's technological level nose-dived like crazy. Nowadays, most Fringe Land locals still consider stone huts a little hoighty-toighty and frivolous. However, to replace their long-lost technology, many of the local tribes have had their witch-doctors hone their arcane magics to the point of near-perfection over the years, making them a massive danger in a fight. Kalos, on the other hand, has had a true technological Renaissance since their split with Hamartia. The technology used to travel from one place to another is surprisingly simple: they take a heavy metal ship, like what you'd normally find on the ocean, place a number of mages aboard, cast a spell creating an oxygen bubble around the vessel, and.... Fire it out of a gigantic catapult into a small landing zone on the other side, using a mage to guide it in. They're still working the kinks out of the last bit. The regular technology on Kalos is fairly advanced, utilizing a mixture of Civil War-era technology, mixed with magic, steampunk tech, and a fairly common medieval flair. For example, a fairly common group of adventurer is the Pistolier Magi, or Pistol Mages- a specialized group of warriors who use pistol to increase spell effect by enchanting bullets (or even their guns) to have certain effects upon impact. Or, as another example, most kingdoms (except for the cemetary-state of Plutograd, which has outlawed machinery as it "insults the dead") employ groups of knights equipped with automated, steam-driven armor. Based on a special steam engine on their back and a number of magic-driven pistons in each limb (AND augmenting the engine), the armor, which can weigh in excess of 200 pounds in extreme cases, allows the user to enjoy almost impenetrable protection while still maintaining their mobility. Many nations have even managed to build primitive tanks and airships (for atmospheric use, but they're planning to eventually expand that knowledge to use in space). That's the basic idea of their technological abilities. Go to Comment
Thanks for your comments, lads or possibly lasses! I'm sorry, I don't mean to offend either. I'm glad you guys found it funny. Lately, I've been reading a lot of Discworld books, and that style of uninhibited wacky humor was a major inspiration for the race of Steve. I'm sorry, I had absolutely no idea we were supposed to label it; I'll get right on that. Now, to be honest, the Stevian race IS separate from mnkind- the main thing is that the differences are very subtle: the ears are a little longer and pointier, their skin has a bit of a blue tinge, they're usually a little shorter than humans, and their mouths are practically slit-like in appearance. Part of why they describe their race as a state of being rather than a genetic difference is because we HUMANS don't, and they want to stop being confused for us! Though, if they happened to hear your remark, they'd probably go the other way, now, eh? Go to Comment
...Interesting. I've gotta admit, that's somethin' OUT there, man. It's actually pretty funny (in a good way, of course), to think of that. Man, in our world, roughly half the male population of LA could use that thing, eh? Go to Comment
Hmmm.... What was the point of the story about Drina? Was she being controlled by the assassins? Damn, that's badass. How would an incredibly skilled mage match up against one of them? I mean a mage so skilled that he can detect the faint aura of magic around the item or person being used. And, of course, he can hurl a fireball and swing a sword with great skill. Can they hold their own in a physical AND magical battle, with no puppets to exploit? And yes, I know that they're ghosts, but there's bound to be a spell that can destroy or at least banish ghosts, and if there is, my dude's probably gonna know it. Go to Comment
Very interesting. I especialy like the idea behind the Nidireen frigate; I've always been drawn to comedic fantasy like Discworld, and that seems like something that would actually fit within that universe! Really cool, mate! Go to Comment
I like the idea, it's a very interesting prospect. Now, think about this: just imagine if one day, a strange man accused of claiming magical ability was brought in front of the royal court. When "questioned" about this, he responds that he DID do so, but based off of facts, and proceeds to prove his claim by sending the guards trying to beat him bloody flying dozens of feet into the air to land in an unconscious heap on the ground, then sucking the magical energy right out of a nobleman trying to intervene. Obviously, they think that he might be a runaway prince from an unknown realm. However, when asked what rank he has in his nation's court, he replies, "What? The NOBILITY!? They wouldn't touch us mages with a ten-foot pike! Stupid sods are afraid we'll set their fancy fur coats on fire. No, I'm just a member of the Mage's Guild. One of the more intelligent ones, but one nonetheless." Obviously, the fact that a COMMONER has such powerful magical abilities- and uses them in combat so willingly- raises some tough questions for them, namely, "How can we keep him from kicking our arses?" You see, this particular nation is known for its peaceful and arrogant nobility, who mainly use magic to amuse themselves and oppress old farmers, who're always named Bob, for some reason. As a result, their war magic is incredibly weak, considering how easy it is to oppress aging peasants. As if that weren't enough, they're currently at war with a rival nation with fairly powerful mages. However, then one of them suggests a very simple prospect: allow the commoner to marry into the royal family with the king's youngest daughter, who's around his age, and then use him as their secret weapon in the war! Go to Comment
Very nice! Ive always been a Monty Python fan, too. Say, I was wondering: have you written a setting for this? I've got an idea for something set within your universe (that DOESN'T involve rifts and things of that nature, but a true blue in-realm idea!). Namely, I was thinking of a Continental Army group operating during Chapman's time that's built its defense plan around air support and individual firepower. That cool? Go to Comment
Cool. This setting is really fascinating. One thing that I'm interested in here is the history of the British Empire's wars against the Continental forces, as well as the displacement and size of the various Continental army groups. So yeah, that sounds awesome.
Oh, yes: and watch your figgin. Always important, that. Go to Comment
Dude, this entry makes me wanna jump for joy: mainly because it reminds me of one of my favorite games, Warhammer 40,000! No matter how I look at this, I can't help but imagine her as an Imperial saint; not just any saint, but the saint of warriors! The saint of artillery men and tank crews as they charge into combat, scattering the infantry like ash to the wind! The saint of tech-priests, braving the storms of war to bless the great war-machines of the Imperium with the sacred hymns of the Omnissiah! The saint of those incredible few those who are given the most holy right of piloting the Imperium's great war-titans to combat their enemies!
Okay, got a little excited there. Whatever. Either way, this is cool, man! I like the idea of a god looking out onto a changed world and thinking, "Oh, well- the horned helmets and pillaging had a good run. I wonder who here knows about armored personnel carriers..." But just imagine this: an entire regiment of Imperial Guardsmen from an elite Elysian Stormtroopers unit are dropped onto a world, along with an entire armored regiment (complete with artillery), a few regular infantry units, and a demi-legion of War Titans, because their transports were attacked in orbit. Upon landing on said world, they are attacked by a veritable who's who of evil, spanning throughout mankind's nightmares. The Guardsmen fight onwards, those of them who fall dying screaming their deity's name at the top of their lungs. Just as the very NOTION of defeat enters their minds, a visage of gold and silver comes slashing down from the heavens with a whole army and leads the Imperials in their time of need. She introduces herself as Verdichtung (who'd ah thunk it, eh? Heh.), and asks the Imperial units to assist her in the great war the has swallowed her world, known to Rogue Traders as the world of Asgard IV, or simply as Asgard. Most of the men are happy to comply with her wishes, believing her to be an Imperial saint risen from the grave, but the colonel of the Elysian Stormtroopers, as well as his elite 1st Company, are rather suspicious of this strange person who has suddenly appeared before them... Go to Comment
Always friggin' awesome, Ouroboros. I've always liked your entries, and this one's really very interesting. I've always found it kind of interesting to look at machines sort of as bodies, so this fits in perfectly. It makes me think of some Chaos taint from Warhammer 40,000: the kind of thing that would have a normally emotionless techpriest hopping up and down in rage, desperately trying to find a way to stop the spread of the cog-devils. These could be used as the beginning of a story-line for something...
There's a game I play called Iron Grip: Warlord, where almost all technology is steam-based (I believe that they're a little more advanced than the Locastans, but don't have access to magic). The nation of Atelia is fighting for its freedom from the neighbouring nation of Fahrong. So, just imagine this: an Atelian warfleet (in steam-powered airships) appears in the skies over Locastus, currently in the midst of a great battle with a larger Fahrongian warfleet. After a few hours, during which the cannon shells that missed rained down from the skies, destroying buildings at random (the Atelians are much better marksmen, so most of those stray shells are from the Fahrong vessels), the Atelians are victorious. Setting down near the center of Locastus, they ask for permission to dock and have the local engineers make repairs to their vessels so as to escape home. The Locastan leadership reluctantly allows this, but only if the Atelians permit Locastan units to stay stationed around their vessels to prevent any monkey business. The Locastans do a fine job with the vessels, but within a few days of reaching home, it becomes clear that the vessels have been infected with Cog Devils! Soon enough, the infection spreads throughout the warfleets, and even ground vehicles, such as the hard-hitting tank battalions whose bold counter-attacks against any Fahrongian attack are holding the front together-barely. In desperation, and with their hearts burning for vengeance, the Atelian High Command sends the PC's, who are semi-disgraced officers trying too regain their honor, and their units aboard the single uninfected vessel back to Locastus. Once there, they are once again guarded by the elite units of the Locastan military, but now the situation has changed greatly. You see, the annual fete is in town, and the Bloated Moon herself has come out to watch the festivities... and her new "guests." Under constant supervision by both the Locastan soldiers AND perhaps the most powerful sorceress in the world, the PC's must formulate a plan to kidnap one or more Locastan mechanics and shuttle them back to Atelia so they can figure out how to save the most important pieces of their defense network. What could make this even more interesting would be if then, the PC's were then ordered to go on a mission to infect the Fahrongian fleet with the Cog Devils, then return the Locastan mechanics to their home city without being butchered by the Locastan troops or the city's all-powerful patron.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |