Hmm. Wouldn't fit into a Starship Troopers kind of game. After all, one of the primary rules of the Mobile Infantry that Heinlein made was that every man in a unit fights, regardless of other roles on the field. However, this is an incredibly thorough look at battlefield logistics that could fit into just about any other game. Bravo! Go to Comment
Frak, if I ever write a science fiction book, I think I might make the Kel'Regar one of the main enemy races (with Siren's permission, of course). The main reason being this:
I like the idea of writing stories about futuristic military formations and their battles, and almost all of the stories I think up have the main characters using projectile weapons. Machineguns, assault rifles, missile launchers, etc.- those're the weapons that my dudes use, albeit really, REALLY advanced.
So, I like the idea of making an enemy who's practically immune to their guns and heavy weaponry. Just imagine the horror of a platoon of elite Crash Troopers as the massive chain-guns and missile launchers their heavy-weapons crews carry simply bounce right off the target!
Besides, the Kel'regar just make for some interesting characters, I'd think. From the whole thing about the split between genders, to the world-ships... It's a great idea. Go to Comment
Holy.... crap. That is freaking AWESOME, mate! I love the idea of a gun actually using the very laws of physics for its operating system, especially such a powerful weapon! Cheers, Grey, me boyo! Go to Comment
Heh heh heh, her mercenary character reminds me of the character Nobby from Discworld. During his career in the armies of the world, generals on either side could tell how the battle was going based on what uniform Nobby was wearing at the time. So, in that sense, she's like Nobby- except with a sense of decency. Go to Comment
What a narrow street! The bowed windows of the upper floors encroach on the view of the bowed windows opposite, making it all very dark and shady down here in your carriage. You feel it slow down and stop, and there are raised voices outside. Craning your neck out of the door you see a smug cartsman ahead, whose cart is blocking just enough of the narrow street to make your passage impossible. He appears to be waiting for you to move, but your driver is hurling abuse at him and your horses are getting restless...