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Oscar the Uplifted Octopus
NPCs  (Minor)   (Criminal/Espionage)
angryscotsman93's comment on 2012-01-10 11:57 PM
Update: Fixed a spelling error. Go to Comment
Oscar the Uplifted Octopus
NPCs  (Minor)   (Criminal/Espionage)
angryscotsman93's comment on 2012-01-11 03:38 PM
I based it off of Eclipse Phase, where one of the possible character species is an Uplifted animal that has been created using genetic engineering with human-level intelligence. This was one of my character ideas. Go to Comment
Oscar the Uplifted Octopus
NPCs  (Minor)   (Criminal/Espionage)
angryscotsman93's comment on 2012-01-11 03:55 PM
You know, I hadn't really thought about that. I'd really only thought of the basic idea behind him. Go to Comment
The Walls of Brightblade Keep
Locations  (City)   (Forest/ Jungle)
angryscotsman93's comment on 2011-12-27 09:38 PM


... Holy moly, this is some hard-core stuff. That'd be good to put into the magitek setting I'm working on. Essentially, Earth is destroyed by nuclear war, and the survivors of the human population of Earth travel through a number of portals to invade what is, essentially, a fantasy world populated by the standard-issue races ( orcs, elves, humans, dwarves, etc.). After a long, horrifically bloody series of wars known as the Exodus Wars, the invading Coalition of Democratic Nations, and its rival organization, the Pan-Asian Alliance, have conquered great portions of the world, and have begun the process of bringing technology to the newly-ravaged world. However, huge portions of the globe are still left up for grabs, as some tech (mainly military) ends up in the hands of various third-world tyrants and monarchs, and a cold war begins between the CDN and PAA. In essence, a near-future Magitek setting.



They way I see it, this fortress is the capital of a human kingdom that is highly resistant to both of the main empires, and has been involved in an especially brutal war against the Coalition Marine Corps and its troops. Recently, though, the Marines have managed to push the enemy forces back into their fortress, and have laid siege to the fortress itself. However, a problem has come up- no matter how much ordnance the Marine artillery launches at the fortress walls, the walls simply will not fall. The Marine's mages have deduced that the walls have been heavily augmented with enchantments, and have decided that the only way to get into the fortress is to either take the walls by storm (which could lead to horrifying casualties), or to send elite teams of personnel into the crypts beneath the city to emerge on the inside, overwhelm the main gate, and let in the Marine infantry. However, while the mages knew of the 'enchantments' made to the walls, they did not know about how these enchantments were created- nor of the vengeful ghost army that could be called upon by the castle's lord.



Qeue the players being sent into the catacombs, wherein the game would turn into a survival-horror race to the gates while being pursued by nigh-unstoppable spirits in an attempt to see the mission through to completion and survive.

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The Shalari - SaehdowBorn
Lifeforms  (Intelligent Species)   (Other)
angryscotsman93's comment on 2011-12-14 06:21 PM


Ah, somebody here likes Five Finger Death Punch, eh?



I really like this race. In fact, I might use it in a campaign I'm thinking of. There's an area in it called the Volskari Dominion, which is essentially like Magic North Korea... With larger guns. The people there are fanatically loyal to the ruling regime, and have repeatedly marched to war for the dumbest reasons and for the smallest slights imaginable, like if someone declared war on the U.S. because they held the Olympics in Seattle. Anywho, I was originally going to have the Volskari people be humans with weak immune systems (Volskaria is highly volcanic, and the air there is so high in temperature that very little bacterial life can survive- no doubt I'm butchering my biology, here, but I'll work on that later), but I have to say that the Shalari are a way better fit for that sort of horrifying, utterly insane regime that I'm looking for. Also, the idea of a group of Death Seekers fighting an elite unit of CDN Marine commandos is pretty awesome.


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The Shalari - SaehdowBorn
Lifeforms  (Intelligent Species)   (Other)
angryscotsman93's comment on 2011-12-27 09:59 PM
Yeah, their society just feels right for that kind of setting. Go to Comment
The Blood Beast
Lifeforms  (Constructed)   (Other)
angryscotsman93's comment on 2009-01-02 02:13 AM
Hmm. Have you ever heard of Warhammer Fantasy battle? People write a lot of fiction for it, and in one of those stories was about a group of sailors going into Chaos territory. One of the beasts was called a Blood Beast. Did you get any inspiration from that? Either way, cool entry. Go to Comment
Blast Cane
Items  (Melee Weapons)   (Magical)
angryscotsman93's comment on 2010-10-24 04:31 PM


Just to tell you, the CDN and PLAA are factions in a world I'll be posting up here sooner or later.


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Blast Cane
Items  (Melee Weapons)   (Magical)
angryscotsman93's comment on 2010-10-24 08:44 PM
Thanks, man. Now, the main purpose of this weapon in the period where my game takes place is to provide a discrete method of self-defense for spies (well, at least it's discrete BEFORE he starts sending guys flying left and right). You see, in the world I made, the CDN and PLAA factions make a policy of hiring a large number of mages to act as spies and secret agents. Although these agents are incredibly subtle and often highly skilled in at least one form of martial arts, there are many circumstances where the hammer's more useful than the scalpel. However, until those points, you have to be able to hide that hammer. Therefore, since most of their agents are already mages (magic is very useful when undercover, since it can't be traced back to a specific country and can be used for everything from blasting down a door to hiding in plain sight), the Blast Cane is a natural choice for a weapon. Go to Comment
Blast Cane
Items  (Melee Weapons)   (Magical)
angryscotsman93's comment on 2010-10-26 12:03 AM
True enough. However, both sides try to keep the weapons a closely-guarded secret. They know that the other major power, along with a fair number of mages, know about them, but the majority of the populace doesn't quite realize what these weapons are- a state of affairs both sides would rather keep. This is because for every minute they spend fighting each other, they spend half an hour dealing with criminal gangs and terrorists- individuals who either can't hire mages or who can only attract mages that didn't have the benefit of learning about the blast canes, or the finer points of using them. Therefore, since most enemy groups are in the dark, both the CAD and the PLAA's Shadow Bloc (their secret police/paramilitary operations/secret assassination agency) have agreed that when it comes to blast canes, the benefits outweigh the flaws. Go to Comment
Blast Cane
Items  (Melee Weapons)   (Magical)
angryscotsman93's comment on 2010-10-26 12:45 AM
Also, they are very rare, which is why the only people you'll find wielding them on a regular basis are spies (who tend not to identify themselves, as you could understand). The process behind their creation is very expensive, time-consuming, and difficult, which limits just how many can be produced. This isn't a mass-produced weapon at all- it's a rare and valuable tool that's only wielded by the finest warriors in the competitive world of espionage. Go to Comment
D.V. Agina: Modern Rage Mages
NPCs  (Minor)   (Political)
angryscotsman93's comment on 2010-10-14 10:41 PM


Hell to the yes, I have fansubs! I really ought to just write a whole series of stories about these guys. The only problem is the sheer amount of cussing.


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D.V. Agina: Modern Rage Mages
NPCs  (Minor)   (Political)
angryscotsman93's comment on 2010-10-15 02:34 AM
Also, thanks for the shoutout. That's one keynote address I'd agree to in five seconds flat. I'd just stride out there and go, "Okay, thanks for coming out! I'm Mr. Scotsman, though you can call me A.G.- WHAT THE F@*#!? GET OFF THAT GODDAMN CELLPHONE, YOU MINDLESS JACKASS!"

*three fireballs and a police interrogation later*

"Dude, that one cop was totally interested in me. She- oh, right. Belligerus. So, about that guy- he was completely NUTS."

And it would go on like that for a while. Go to Comment
D.V. Agina: Modern Rage Mages
NPCs  (Minor)   (Political)
angryscotsman93's comment on 2010-10-15 02:41 AM


One quick things about ascetics, though- their whole deal isn't that they only stay calm to put on a good public face. Instead, their main flaw is that instead of letting off wee bits of anger to take off the overall pressure, like pressure off a fault line, the Ascetic tries too hard to keep all that energy bottled up until, one fateful day, it just plain implodes on the poor fellow and he goes on a rampage.



Therefore, if Dante here was an Ascetic, he'd try to store up all that anger until, at some point, he'd just go off like a hand grenade with Tourettes. Also, Rage Mages just plain don't make for good politicians- they generally just don't have the patience, and the time they spend campaigning could just as well be put to use getting really, REALLY angry about stuff and becoming more powerful.



Just FYI., dude.


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Rage Mages
NPCs  (Character Sheet)   (Combative)
angryscotsman93's comment on 2010-10-05 12:35 AM
Update: Adding in more about the Rage Mages in general. Go to Comment
Rage Mages
NPCs  (Character Sheet)   (Combative)
angryscotsman93's comment on 2010-10-05 10:33 PM
Update: Started posting descriptions of the general classes of Rage Mages, starting with Neophyte and ending with Ascetic (for now). Go to Comment
Rage Mages
NPCs  (Character Sheet)   (Combative)
angryscotsman93's comment on 2010-10-14 09:47 PM
You kidding? That's awesome, dude! I was planning to write a story, but I'm concerned that I'll run out of inventive obscenities. Go to Comment
30 Army Officers
NPCs  (Extras)   (Combative)
angryscotsman93's comment on 2010-12-28 01:51 AM


Now, one thing I'm wondering is what time setting this is supposed to be in. I'd assume that you're focusing on a more modern army, with assault rifles and tanks and stuff, but a lot of the officers you mention seem to be based on 18th-19th century armies, where rank was either hereditary or bought. In a modern-day army, like the US Army or Marine Corps, divisions such as class or prior rank wouldn't be much of an issue. So, is this more old-school, or some sort of fusion of army types?



Either way, great work.


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30 More Limitations on Magic
Systems  (Mystical)   (Defining)
angryscotsman93's comment on 2010-04-27 08:28 AM
Ahhh! I finally get number 4! It's from Dune, right? Like, the Spacing guild needs the spice to allow them to successfully navigate in interstellar travel. Go to Comment
Passion Purge
Items  (Potion)   (Cursed)
angryscotsman93's comment on 2010-10-14 10:37 PM


An ingenious invention, without a doubt, and perfect for a dystopian fantasy session, much like the series of games I'm planning to run which mix magic and tech. In this setting, the two main sides are based off of Communist China and NATO/ the UN, but there are numerous smaller, third-world nations between the two belligerents who would pay top dollar for a product like this. One angle might be that the players are working fro the Covert Actions Directorate (pretty much the CIA), and they're tracing a shipment of this potion in order to assassinate some enemy leaders or something. Or, if you're feeling REALLY grimdark, the player characters might actually be assigned to administer the stuff secretly to a rebel leader.


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