Rock 'n' Roll! That's one great plot I'll be sure to use. The great thing is the deviousness of the plot. It starts out as as standard "bash-the-evil-wizard-and-free-the-children-and-collect-the-reward" but the twist will really hit the adventurers hard. Go to Comment
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.
Ideas ( System ) | July 23, 2005 |