I like the writing style, but this is incomplete to me.. like an appetizer with no main course.
Cube is very cool, if that's what I am thinking about (minor spoiler) the main premise is that people are put inside of a room thats like a box and has doors on all 6 walls. There is a large array of these boxes all linked, and together they make a giant cube. It is like a Rubik's (sp?) cube, and like that item, it moves, so you can get chopped if you are between when it moves.. make every room have a little special something (some monsters, traps, a room where no magic, or an antigrav room, etc.) and you've got a nice little dungeon. And because it moves, going back through a door is not guaranteed to bring you where you started. Go to Comment
It's a good post, with some strong parts and some weak parts. THe obvious question is why the title? Any time people are left with that question, you know you should have answered the question. Other than that it's a normal and good post I would say. Go to Comment
There is some description of the history, but a richer description of its history and of the device would be nice. It's a pretty standard item, so you need to inject more creativity into ths post I think. Go to Comment
It's a simple idea, but I like it a lot. I wonder if your GM ever read the DarkSun Tribe Of One series ... the main character has multiple personalities that he is not initially aware of, but some of which take over when he is in stress, and then he can not remember what happens, etc. I liked it (but I'm easy to please with the fantasy books). Go to Comment
I like it and I like the two notes at the end. Maybe its not completely original, but honestly almost all the posts here are taken from/strongly inspired by something else... it's how we come up with ideas. Go to Comment
In some regions, various occupations might be exclusively staffed by members of a particular race or ethnic group. As examples, a city's butchers might tradtionally have orcish blood, or all the dwarves in an area could be expected to join the miners' guild (even if they personally have nothing to do with mining). Those who violate these stereotypes may find themselves in conflict with local customs or idiosyncratic laws.