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Beasts of Urghul
Lifeforms  (Fauna)   (Forest/ Jungle)
Zylithan's comment on 2005-11-15 07:46 PM
Nice animal, with good detail. Go to Comment
Korinthan Lock Acid
Items  (Tools)   (Non-Magical)
Zylithan's comment on 2005-11-27 08:21 PM
I like it... I like your intro description, but it's a little confusing.. I get the general idea which is what matters. I like your plot hooks at the end. I wonder what kind of dispenser is used... you dont want to get drops on you, and you are apply a liquid to a lock, which is inset into a door, so if you're not careful, it'll run down the door and not get enough in the lock. It's simple enough to make something up, but as a chemist who uses a lot of acids, well, it's something i thought about right away, because, see, the first time i tried to use acid to sneak into someone's house...

Oh, and on behalf of belly dancers everywhere, they are offended by your grouping of them with common scum. Go to Comment
Korinthan Lock Acid
Items  (Tools)   (Non-Magical)
Zylithan's comment on 2005-11-28 10:11 AM
wow. i'll be sure to tell my female friends never to belly dance around people whose views on belydancing are unknown ;-p Go to Comment
Order Dragons - Drakonus Legitus
Lifeforms  (Fauna)   (Any)
Zylithan's comment on 2005-11-16 11:25 PM
I like the creature and the role it plays in the world your created. Like the others, I think this post is a little short/weak on its own, however. (side note: 2 wings and 2 legs is sort of like a wyvern to me) Go to Comment
Aviontix Tombs
Dungeons  (Desert)   (Style)
Zylithan's comment on 2005-11-24 02:12 PM
A very good description of a pretty standard egyptian pyramid with minor changes. Go to Comment
Short overview of the Effin (Red Elves)
Lifeforms  (Intelligent Species)   (Any)
Zylithan's comment on 2005-11-18 09:19 PM
maybe they just have small two-handed weapons :-P Go to Comment
Short overview of the Effin (Red Elves)
Lifeforms  (Intelligent Species)   (Any)
Zylithan's comment on 2005-11-18 09:21 PM
Agree with Mourngrymn - It's a very good start, but more details about their culture and why they live with dwarves/gnomes would add a lot to this post. Go to Comment
Ring of Stonekin
Items  (Jewelry)   (Magical)
Zylithan's comment on 2005-11-09 10:53 AM
There are many things I like about this post... good history (specific, yet easily to generalize to another world), not too powerful (needing two at a time!) and the curse. Also, it's hard to come up with something completely new, and to my mind, this is that. Go to Comment
Dalme The Tinker
NPCs  (Major)   (Knowledge/Lore)
Zylithan's comment on 2005-11-14 01:52 PM
Yeah, I have little to add to what has already been said. I think he isn't the easiest character to work into a campaign, but I like the idea of the players 'just happening' to see him a lot. Even if nothing happens they should be a little suspicious. Go to Comment
The False Sword of Crog
Items  (Melee Weapons)   (Combat)
Zylithan's comment on 2005-11-10 06:55 PM
I like it, sending PCs after fake magic. And I like how it is actually magic itself now. One question - why the myths that Crog was a big half-dragon? I couldn't find explanation for that in the post.

minor comment - the dragon who gets the sword is named twice, by different names Molkoth then Morkoth. Go to Comment
Coffer Blades
Items  (Transports)   (Non-Magical)
Zylithan's comment on 2005-11-28 02:42 PM
Sounds reasonable and you do a good write-up. Once these things got found out, of course everyone would know to search there and they'd have to scrap the idea and make a whole new one... but while it lasted it would be good. Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Zylithan's comment on 2005-11-29 02:44 PM
I think it's all been said. bravo sir. Go to Comment
Bugger Leaf
Lifeforms  (Flora)   (Plains)
Zylithan's comment on 2005-11-20 05:24 PM
A great post. Lots of subtleties and plot hooks come out of this post. Even before all the comments. Go to Comment
Towers of Volturn
Locations  (Ruins)   (Any)
Zylithan's comment on 2005-11-10 01:26 PM
I wasn't that in to the article at post, but it definitely grew on me as I kept reading. The hooks and parting thoughts are what make this stand out to me. The towers are a curiousity, but provide a GM with excuses for virtually any adventure idea. I like the suggestions you give - detailed enough to not be unoriginal, but open enough for flexibility. Go to Comment
Firebow
Items  (Ranged Weapons)   (Combat)
Zylithan's comment on 2005-11-08 02:00 PM
It's a cool idea, and of course not too powerful. I appreciate the work that went into the history, but because the item seems "generic" and the history is so specific it actually detracted a little bit to me (took longer to read and added nothing). Go to Comment
The Bone Stitcher
Items  (Tools)   (Magical)
Zylithan's comment on 2005-11-27 08:48 PM
Very cool item. The concept of it looking like a giant spider is very nice, I think it adds to the item. Go to Comment
Aetherschreiber
Items  (Tools)   (Non-Magical)
Zylithan's comment on 2005-11-27 08:08 PM
A good solid idea. It's nice that it has limitations, but Dragon Lord's post shows how it can be used to great means if done properly. Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Zylithan's comment on 2005-11-29 09:04 PM
Hm. It's a little unclear at parts.. the science is iffy, but like people said... its MAGIC science :)

The link to the mercury is not working now.. I'll have to find that manually, but maybe someone could fix that some time.

I like the idea of the mercury, and I like the idea of the brick to stop the vibrations.. a floating boat is a nice idea. Go to Comment
Chainmail of Forgetfulness
Items  (Armor)   (Cursed)
Zylithan's comment on 2005-11-17 11:56 PM
Agreed with previous posters. Also, I'm a big fan of the edit button :-) Go to Comment
Blinkly's Rocket Arrow
Items  (Ranged Weapons)   (Combat)
Zylithan's comment on 2005-11-30 03:13 PM
It's a light idea and would be nice for a campaign like that. Not my style, but I can appreciate the writing and the creativity in the story. Go to Comment
Total Comments:
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