I do like this idea a lot. Two comments I have are 1) to my knowledge most diseases and germs aren't going to live on a dead body (and not decompose) for a long time... but magic can answer this question (or a special disease) 2) Unless it is very fast acting it won't protect the tomb from being robbed, it will just be a curse upon the thief. Unless of course one can spread rumors about it to prevent someone from robbing the tomb for fear of the disease. In which case, you might not even need to have a real diseased corpse! Go to Comment
A good idea. And yeah, it won't go bad over time (with a perfect seal) but it's only one-use... also, you want to make sure the treasure is fireproof perhaps. Go to Comment
A nice idea. I think a player would notice this, but maybe not. I mean, we always know whether to push or pull a door in real life... is this because of convention, or because we unconciously observe? Go to Comment
I like the bit about going into tons of detail on the trap door - a nice touch. There are some rough spots in the rest of the post though. Go to Comment
I like it. I assumed at first you were just misspelling the rock malachite, but then i found that not to be the case. Should have known better than to doubt :)
It's a little short, but you've given more details elsewhere and I like the idea of the forgeries become their own things... Go to Comment
This post is very confusing to me. How big is the spider? I was picturing a small thing until at the end a great big clawed arm comes out a grabs a guy. (and no previous mention of claws either) Is the black thread like a hood or a noose? How Does this surprise someone? Why would they be unable to scream with a hood over their head? I like the details you put in, and I'm assuming it's just me because other people rated this post higher, but I find it very confusing. I'd love to get a better understanding of it, because I like many of your other posts more :-) Go to Comment
I've never played in a horror campaign or adventure, so that makes this a little hard for me to evaluate. But maybe some day I'll be able to give it a try. Go to Comment
So I'm just going to explain something now. I'm giving most of these a 4/5. I agree with everything you say. Does that mean a 5? Well, most of it is stuff I already knew/agreed with.. which makes it not so much "original". But it' supposed to be advice, not creativity, so that's okay. And I agree with it, it's good adivce. Eh... push comes to shove, most articles so far seem to be 4's to me.. except for of course if one makes me change something. then of course it goes higher. Go to Comment
All pretty basic - but IMPORTANT - pieces of advice. The NPC one is especially relevant for my experience, where I've had several GMs who use their old PCs as NPCs in campaigns they run. I understand the temptation and the attraction to the loved character, but one must restrain. Go to Comment
Dungeons (Underground) (Traps)