Strolen\s Citadel content. 
A simple death curse
Dungeons  (Underground)   (Traps)
Zylithan's comment on 2005-11-22 06:18 PM
I do like this idea a lot. Two comments I have are 1) to my knowledge most diseases and germs aren't going to live on a dead body (and not decompose) for a long time... but magic can answer this question (or a special disease) 2) Unless it is very fast acting it won't protect the tomb from being robbed, it will just be a curse upon the thief. Unless of course one can spread rumors about it to prevent someone from robbing the tomb for fear of the disease. In which case, you might not even need to have a real diseased corpse! Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
Zylithan's comment on 2005-11-22 06:20 PM
a nice idea, and simple mechanically. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Zylithan's comment on 2005-11-22 06:45 PM
A good idea. And yeah, it won't go bad over time (with a perfect seal) but it's only one-use... also, you want to make sure the treasure is fireproof perhaps. Go to Comment
Spellbook Glyph Trap
Dungeons  (Any)   (Traps)
Zylithan's comment on 2005-11-22 06:22 PM
pretty standard trap/ward. Go to Comment
The Giant's Lair Door
Dungeons  (Any)   (Doors)
Zylithan's comment on 2005-11-22 04:35 PM
A nice idea. I think a player would notice this, but maybe not. I mean, we always know whether to push or pull a door in real life... is this because of convention, or because we unconciously observe? Go to Comment
Frieze Door Trap
Dungeons  (Other)   (Doors)
Zylithan's comment on 2005-11-22 04:37 PM
I like the bit about going into tons of detail on the trap door - a nice touch. There are some rough spots in the rest of the post though. Go to Comment
Just Add Glyph
Dungeons  (Any)   (Traps)
Zylithan's comment on 2005-11-22 06:44 PM
3 good ideas. short but good for the trap section i think. Go to Comment
The Rain of Toads
Dungeons  (Swamp)   (Traps)
Zylithan's comment on 2005-11-08 02:02 PM
It's a nice trap idea - I like the image of raining toads. Go to Comment
Ettercaps Traps
Dungeons  (Forest/ Jungle)   (Traps)
Zylithan's comment on 2005-11-22 06:56 PM
Three nice trap ideas. And they're for outdoors! bravo. Go to Comment
Citadel Advice
Articles  (Resource)   (Gaming - In General)
Zylithan's comment on 2005-11-08 02:36 PM
Nice advice for new members (like me!) Go to Comment
The Dolman Copy- a copy of the Malachrite Falcon
Items  (Art and Music)   (Magical)
Zylithan's comment on 2005-11-29 07:36 PM
Similar comments to the original. One minor point - sometimes you wrote Dolman, other times Doleman. no biggie :) Go to Comment
Malachrite Falcon
Items  (Art and Music)   (Magical)
Zylithan's comment on 2005-11-29 07:35 PM
I like it. I assumed at first you were just misspelling the rock malachite, but then i found that not to be the case. Should have known better than to doubt :)

It's a little short, but you've given more details elsewhere and I like the idea of the forgeries become their own things... Go to Comment
Golem Moss
Lifeforms  (Fauna)   (Any)
Zylithan's comment on 2005-11-16 09:36 PM
I think the consensus here is that it's a cool idea, but didn't quite live up to its potential. Go to Comment
Solitaire Spider
Lifeforms  (Fauna)   (Underground)
Zylithan's comment on 2005-11-17 11:03 PM
This post is very confusing to me. How big is the spider? I was picturing a small thing until at the end a great big clawed arm comes out a grabs a guy. (and no previous mention of claws either) Is the black thread like a hood or a noose? How Does this surprise someone? Why would they be unable to scream with a hood over their head? I like the details you put in, and I'm assuming it's just me because other people rated this post higher, but I find it very confusing. I'd love to get a better understanding of it, because I like many of your other posts more :-) Go to Comment
The horrible and hated Nail Worm
Lifeforms  (Fauna)   (Underground)
Zylithan's comment on 2005-11-09 02:53 PM
Hm. Don't know what to make of this. It's amusing, but not really something I would see using. Go to Comment
Spell Crystals
Systems  (Mystical)   (Defining)
Zylithan's comment on 2005-11-15 12:41 AM
You know we love dice and magic, so you give us dice that make magic. Brilliant! Go to Comment
BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
Zylithan's comment on 2005-11-14 02:08 PM
I've never played in a horror campaign or adventure, so that makes this a little hard for me to evaluate. But maybe some day I'll be able to give it a try. Go to Comment
Getting players information... World Packs
Articles  (Campaign)   (Game Mastering)
Zylithan's comment on 2005-11-08 02:40 PM
As a new/future GM I've been building one of these on my own, but I'll make a few changes based on this article I think. Go to Comment
Five Best Tips for Posting on Strolen's (and Other Places)
Articles  (Resource)   (Gaming - In General)
Zylithan's comment on 2005-12-01 10:57 AM
So I'm just going to explain something now. I'm giving most of these a 4/5. I agree with everything you say. Does that mean a 5? Well, most of it is stuff I already knew/agreed with.. which makes it not so much "original". But it' supposed to be advice, not creativity, so that's okay. And I agree with it, it's good adivce. Eh... push comes to shove, most articles so far seem to be 4's to me.. except for of course if one makes me change something. then of course it goes higher. Go to Comment
MoonHunter's Top Tips for 2003
Articles  (Rules and Advice)   (Gaming - In General)
Zylithan's comment on 2005-11-08 02:14 PM
All pretty basic - but IMPORTANT - pieces of advice. The NPC one is especially relevant for my experience, where I've had several GMs who use their old PCs as NPCs in campaigns they run. I understand the temptation and the attraction to the loved character, but one must restrain. Go to Comment
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