Magnificient plant post, perhaps my favorite so far (and I've read most of the existing ones). It doesn't have that mystical i dont know what to give it a 5, but it's a very well done post and idea. Go to Comment
The story adds some to this post (well, a lot I reckon.. the creature itself is not well described) and I like the end. I will definitely have my players being afraid of every rock in the whole mountain with a warning like that ;-p Go to Comment
I like the history you wrote and I like that you have "void" as well as the 4 elements. There are some things I don't understand about the item (for example what is Draw Magic? does this just mean it draws a magic sword? if so, how come this armor doesn't have the power to create the fireball mentioned in the above, because I don't see call fireball mentioned anywhere... but maybe I'm just missing the point).
Also, and this isn't to belittle your work, which is very nice, this is just a comment/challenge to everyone here at the citadel. I notice every time elemental things exist the fire one is violent and aggressive. I think that's lazy. I mean, sure fire can be violent and water can be calm. But you could also say water is violent (hurricanes, tsunamis, fire hoses) and fire is calm (candle, fireplace warming you bringing blood back to frozen limbs).
Other than that, my feelings mirror Pariah's.
(Note - codex/citadel is weird today, so this post is meant for Pyre only) Go to Comment
I agree with Moonhunterthat it is a very good write up, but it seems too much like a generic intelligent fantasy wolf to me (yeah, i realize how weird that sounds ;-o) Adding a cat head does make it not just a wolf, but I don't understand why a cat head makes it run like a cat and have reflexes, and similarly I would think it would lose some of its ability to track scent. I know I'm being picky here, but I love a good marriage of form and function. Go to Comment
I like the idea, but would like more information about them. For example, are they fleshy or stone-like? based on the description I'd go with the first, and I know constructs don't have to be hard (for ex. flesh golems) but I shouldn't assume. And they seem to be very smart for constructs. I guess as described these don't sound like a construct to me, but I'm not going to dock points for a categorization.
I'd like to know how they behave, what they eat, whether they are social. I like the idea, but it's not quite enough for me (and a little too wizard of oz ;-p) Go to Comment
A cute diversion. Let the players see shadows out of the corners of their eyes... make them think something powerful is stalking them. And let them waste their powerful magic on .... a what? Go to Comment
The description is a little late in the post, but I think it's all there. Or at least most of it. If these buggers mate once a year and live 150 years... well, let's just say watch your step when in the desert! Go to Comment
I really like the format of this post. It's not completely original, and it's not really long and descriptive. BUT, it says everything important in very few words, wipes its feet before coming inside, and leaves a nice tip after dinner. Go to Comment
Some posts give physical descriptions that are harder for me to follow for some reasons I don't fully understand so i empathize MH. I find this one to be in the middle. I don't know much about Eshal yet, but am interested. Not many worlds have water-going mounts. But I can imagine a world like ancient greece where ships were important, or one perhaps with evern more islands and smaller seas where people could ride animals instead of boats. Although I imagine plate mail would become very unpopular. Go to Comment
I'll definitely make some changes before I use it, but I love the chess set idea and the history you put with it. It makes me start thinking of twists I could put on this (and other) items. Go to Comment
Brings up some good points about traps. The lethal issue can be hairy - I mean, you don't want PCs to die left and right from traps, but why have a non-lethal trap? Well, certain things (like shrieking fungi?) could be used to warn inhabitants, while other traps could disable (turn to stone, paralyze indefinitely, etc.) intruders. Go to Comment