Strolen\s Citadel content. 
30 Flies
Lifeforms  (Fauna)   (Any)
Zailtais's comment on 2012-02-23 01:29 AM

This is probably one of the best lists ever! Or at least it appeals to me on a neurotic level where even the smallest fly must be a work of art.

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Zailtais's comment on 2012-02-20 11:01 AM

This is a very interesting post. I've never recognized this genre before, but I can certainly see the common elements you describe in those films that I am familiar with. Even with my introductory understanding of the genre, I think that the obstacles to implementation of this genre in a game that you've listed above can be easily overcome. Where characters are concerned it is easy to imagine diminishing the impact of character advancement, removing it as much as possible from character control, and at the same time emphasizing the character's personal development through roleplay. Where the storyline is concerned, advancement can come from characters learning more about the supernatural nature of their situation. The climax of this advancement being when each characters learns enough to realize that they must give up the their personal development or face disaster. Whether RPGs are serial and how many storylines are involved is a choice made by the GM. My suggestions only apply to a game where SAP, as you've described it, is the main genre and I can certainly see how it would be difficult to blend with a traditional/stereotypical RPG.

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Locations  (City)   (Desert)
Zailtais's comment on 2012-02-14 11:43 AM
You pretty much got the overlying plot of this campaign right there with your ideas about the gods and the ongoing war. Having the Ptubastis family rooting for the opposing team is something I hadn't considered and an excellent idea. Also, I like your take that the necropolis isn't the climactic location of the adventure, but rather a lead up to the real baddies back in town. Go to Comment
Dungeons  (Tundra/ Arctic)   (Doors)
Zailtais's comment on 2012-02-08 10:21 PM

This is a great idea. I really like the idea of a doorway that you can get lost in and the description of passing through it is imaginative and gripping. How do you make one of these gates or who made these gates? Where can you find them and can they only exist at freezing temperatures? Are they created in place or movable? Also, I would love to hear more about this dungeon.

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The Austere Verses
Items  (Books and Scrolls)   (Campaign Defining)
Zailtais's comment on 2011-07-31 04:20 PM

I definitely want to use this item. The subtlety and simplicity of the book make it more believable. I like how the depression plays on basic ideas that everyone has considered at one point or another. The book confronts hope, which is the domain of heros.

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The Badger Patch
Locations  (Area)   (Forest/ Jungle)
Zailtais's comment on 2011-07-29 03:01 PM


A Note on Some of The Inhabitants of The Badger Patch (For Checka Man):


The goblins of The Badger Patch prefer to keep to themselves, but they do occasionally interact with humans. Most often they are encountered in the country around The Badger Patch where they will attempt to barter and may seek news of the kingdom. On the rare occasion they will venture out into human areas at night to steal sorely needed items. It is true that all goblins savor meats over other types of food, especially the soft meat of human babies. Every few decades a goblin is taken by the desire for human flesh and may rob a cradle or two before he is put down. However, without any organization the goblins of The Badger Patch remain too wary of humans to attempt raids and regular cradle robbing.


Kobolds, on the other hand, have no fear of humans. Luckily they spend most of their time feasting and dancing. When they do venture into The Dale it is in groups for sport with the humans. These games can range from inviting humans to join a dance, to rearranging the furniture in their houses while they sleep. Every so often they will hunt a human. When they do they usually hunt individuals traveling by themselves near The Badger Patch. From a young age people of The Dale are taught to travel in groups, so most who fall to the Kobolds' bows are lone travelers from other Lordships. Peasants across The Dale leave small food offerings on their porch, which is usually enough of a gesture to convince the kobolds to pass by.


The occasional stolen item and the rare missing child are a way of life in The Dale and beyond that has dated back through history. Between goblins and a wide variety of faeries, accusations are spread thin and action is rarely taken. Almost always this action is in vain.
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NPCs  (Campaign)   (Combative)
Zailtais's comment on 2011-07-28 11:21 AM

This is a great idea on a number of levels. I enjoy any scenario where the players will encounter the true depth of the game when they take a moment to go beyond minimal thought player responses. Those who would approach this situation carefully would be rewarded with a character that can provide useful information and potential plot hooks. I also think that associating so much history with the reward of plot progress and development is essentially conditioning that encourages your players to explore. Being able to fit all this into one character is pretty awesome.

I'm not crazy about his appearance or the explanation for his condition, but the first is a matter of personal taste and the second would probably make more sense if I had a better understanding of the magic at work here.

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History Can be Fun
Articles  (Rules and Advice)   (Game Mastering)
Zailtais's comment on 2011-07-28 11:42 AM

This is a great idea. In addition to the benefits covered above, I think these historical vignettes could serve as an effective way for the players to blow off steam. They could be used if a session is moving particularly slowly, to lighten the mood during particularly intense events, or even to build suspense by delaying main plot development. I think most importantly, while they offer change from the central storyline, they still keep the players focused on the game.

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Lifeforms  (Unique)   (Any)
Zailtais's comment on 2011-07-29 03:50 PM

An enjoyable post and a fun idea. Don't know that I particularly would use it, but I think it must be good to have some minor gods on hand.

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Lifeforms  (Intelligent Species)   (Water)
Zailtais's comment on 2011-07-30 11:31 PM

Well that was a fun read! Burning hunger, eruptive bloodlust, and you can't even trust your own mother? I think I would die of stress related heart failure alone in the first week. Since they selectively eat the sick and all of their own dead are epidemics common?

Anyway, while the initial concept is simple enough I think that the background makes it really great.

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Locations  (City)   (Forest/ Jungle)
Zailtais's comment on 2011-07-31 04:32 PM

At first I wasn't very excited about this submission. There are a lot of small towns that secretly kill outsiders. However, the small things make this submission above average. You do a great job of writing character descriptions and your characters are actually believable. Also, the plot points you added in reply to the submisison were very engaging and helped me to appreciate how much fun an adventure in Clarksdale could really be.

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Lifeforms  (Unique)   (City/ Ruin)
Zailtais's comment on 2011-07-28 10:15 AM

I thought this concept was exceptional. Just the basic character is exploitable even before the suggested history. This is one of my favorite entries in the citadel!

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Bush's Axiom

       By: Scrasamax

Game Cliche 3.

Every country in the world will have exactly one town in it, except for the main country, which will have three.

Ideas  ( Locations ) | May 1, 2006 | View | UpVote 1xp