All in all I feel this is rather a odd weapon. After all, the statistics and description seem to be taken right out of D&D edition 3... However, a warhammer is a weapon that may not be wielded by druids, who only wield wooden weapons and scimitars.
Besides that, it would be hard to find a druid to enchant this weapon, as only touching it, would already make the druid lose his spell abilities for 24 hours...
Maybe when enchanting you don't need to touch the weapon? Or am I mistaken and are warhammers constructed from wood only?
Questions, Questions, questions...
Oh, Agar if you want to, I can get you a description of call lightning. Go to Comment
The thing I realy like about this item is that it may eventualy "die" and be destroyed.
My personal interpretation would be: piercing damage always deals one point of damage towards the destruction of the cloack.
Slashing damage deals full damage towards destruction and blunt damage deals no damage towards destruction of the cloack.
After all, piercing damage only makes a small hole, whereas a slashing weapon makes a large rip.
What I do not like is that the owner of the cloak will have to bash down the cloak if it did not "die" in battle. I would say the owner will have to prove to be worthy to the cloak and then he/she can command it back to being a cloak. Typical wearers would have to be druid's, Rangers, Barbarians, Shamans and the like, not fighters, roque's, arcane magic users and such. Go to Comment
My personal interpretation is that the person holding the staff just "gets-lucky". (when searching a fallen body, there just happen to be those two extra gold pieces (or two hundred perhaps))
When going to a shop the shopowner just accidently exchanges his silver for gold, instead of copper.
My general concern is: how do I get my player to act out the psychotic nature of this item?
I know I have one problem with my group... for most items it is impossible to determine before hand who is going to end up carrying the item around. Go to Comment
Reading thru this, I would expect the sword to radiate it's antimagic as well, so you would not even be able to cast a spell when close enough.
(i.e. The Cleric stands next to the fighter with the sword and already his magic does not work.)
I must admit I love this item and will think about handing it to my players. The draw-back of it's power should be enough to deter them from using it very often.
I realy like the idea and all, however, I am afraid it is next to impossible to create the situation for this event to occur.
Even though there is a lot of players who like to stick around a certain city or point in a campaign world, many also like to travel. If I look at the characters I like to play, they would never make good guardspeople, not even special brigade guardspeople.
Also I feel that you put the PC who is playing Nicco in a impossible situation. He either gets hanged for killing the people or he gets hanged for not finding the killer... (or he can flee the city)
Personaly I would set this up with Nicco being a NPC, that way, I would be much easier to pull of I feel. Go to Comment
Let me take what there is and make it less generic.... (Right now it falls into any rpg, so I am going to make it less usefull for others, but more usefull for D&D)
base speed +10 ft (i.e. +20 ft compared to normal heavy armor)
Check 0 / max DEX +10 / Spell failure 15%
STR +4 / DEX +4 / CON +4
Armor is still considered heavy, so you can not sleep in it.
You can run at maximum three times base speed, not four times.
This by the way would be a incredibly strong armor. Considering it grants you +4 on dex, so a aditional +2 on AC for having high dexterity.
It would NEED some drawbacks, like have demons pop-up all the time and a evil feel around you.
I think it should be inteligent and perhaps try to let you attack any lawfull good person or any human or any paladin you meet. (will save DC 25) Go to Comment
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.
this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players.... Go to Comment
I do see some promise, but how did anybody come up with the idea... What is the benefit? Yes you hear what is said near the bug, but can you direct it to travel where you want it to go?
If not, the cost to pay seems rather high.
How many hitpoints does a common housefly have in your setting? It would seem reasonable that you would have to invest only the number of hitpoints that the housefly has.
Now in D&D you will sleep away damage at a rate of your character level.... So your hitpoints would grow back in one single night.
What happens to the "bug" when it reaches its natural time of death? does it turn into a jewel encrusted bug again? Is it just gone?
What happens if the "bug" gets killed? (same as above)
If it is just gone, I would say it is a bad investment to "revive" the bug, it would be smarter to pry of the jewels and sell them. Go to Comment
It is going to be a lot of work to incorporate this into a campaign, as you can not just throw in some information on the fly, but besides that, I love the idea and it may be very usefull to both PC and DM. Go to Comment
Personaly I prefer to play somewhat short adventures. This also has to do with the players in my group.
However for this plot or adventure could be a great base for a campaign. I think that in the end my main problem would be that for the rebel group to be believable, I would need quite a couple of rebels. This in turn incorporates the risk that I will have to do "half" of the RolePlay part, while I would much rather leave that up to the players.
This of course has very much to do with how you want to lead your games. But I would be most intrested to learn how you handled the adventure. Go to Comment
Some canibalistic tribes on this earth simply resort to canibalism as they think their gods feel them to be more worthy if they eat other people.
The victim does not have to put up a fight, just the eating itself is a act of "power".
Others eat human flesh, because they consider it a delicacy... Go to Comment
It all depends on who is going to be in posession of the drinking horn and of course if your players are willing to roleplay.
Now I have a couple of characters that would like to drink ale every night and they don't mind playing out the consecuencss...
If I remember correctly, there will be a fortitude save involved that gets more difficult every time you empty the horn.... If not, I will invent it and who ever failes the save, will have a nice long lasting head-ace or other faith that has to do with being drunk. Go to Comment
What happens to the body that has it's spirit departed?
- Does it fade to a lifeless sack of bones?
- Does it keep breathing and show signs of physical life, but without a spirit to "light" the inner fire?
- Can the spirit still "reach" the body if the body is dragged away from the bowl?
- What if the spirit "meets" another spirit and the spirit is killed?
hmmmm so many questions and so little time to answer them....
So many questions left that I have a very hard time thinking of a vote for this item. Go to Comment
In the days of old, before the dominance of humanity, the giants were the supreme rulers of the world and their crafts were considered to be the best. These beings venerated the god of the forge above all others and their swords and armors were the best that could be had even in the days of their decline. A hero seeking a masterwork sword might have to voyage long and hard to find a surviving giant smith or cache of rare and valuable giantcraft weapons.
Ideas ( System ) | October 16, 2006 |