The person they recognize does not need to be a noble, or a person they have been dealing with already. He/She might just as well be able to make it obvious He/She is not mad or deranged at all.
Or from a different perspective, maybe the PC's need to do something in the asylum and therefor need to be captured by the patrol as getting into the asylum is obviously restricted as well.
Getting out again might of course prove quite a serious challenge again. Go to Comment
I am pretty afraid that the person opening the box would actualy be bruned to ashes right away when opening the box to capture the sun.
I have to say that I also wonder about the "range" of the night... Will it be all across the globe and if so.....
Besides that, I can imagine that Orc's would realy, realy, realy, realy want this thing back. Which in turn would mean that any person foolish enough to use it and keep the box with him, would be hunted down by Orc's in the worst possible fashion... Go to Comment
I do love the general idea of this and I will use this in one of my future sessions. However, I do think I will have to cut down on the plot lines.
Right now, the whole host of intertwined plot lines is going to be too much for my players.
Realize the players may also be involved in other ways. My players are going to enter the ball as "just another group of guests". Let's face it, you do need a huge amount of guests to impres the Infata.
(On the other hand, they could also be the group planning to kidnap the Infata, or the counter-kidnap group or the mafia group that needs to be assasinated or the one that needs to be counter assasinated or ....)
Otherwise, like I said I love it. Go to Comment
taking a extradimensional space into a extradimensional space is a very stupid thing to do. Nice magic explosion and the one cancels the other...
Oh yes, also remember: never stick a sharp object in a extradimensional space. Depending on circumstances, the chances are 50+% that the hole gets punctured, with the above result.
Remember that weapons typicaly have scabards, but grappling hooks do not have this type of protection. (Or a fishhook for that matter)
In my game you can only put arrows in a bag of holding, if you put them in a special quiver, or you ty them to the quiver.
Also do not put living animals in a bag of holding, as they will die if you leave them in there for too long. Go to Comment
I like the idea very much, but I think it is pretty overpowered.... A +4 on attacks in D&D 3.0 or 3.5 would mean that you get to the point where you nearly always hit if you are fighting a worthy opponent.
I would say you get a +4 on Str, so a +2 modifier (like the bullstrength potion.... On the other hand, the horn seems to be reusable and it is a mass effect, so probably this should be only a +2 on Str and a +1 on attack rolls and strength related checks. Go to Comment
I was just wondering... What is the advantage of using these, opposed to using a potion of spider climb, if you are on your own.
If it is just me who needs to scale a wall, I would go for the potion, makes a lot less noise as hammering these things into the wall and if I want to scale the wall with a couple of people, a potion of spider climb and a grappling hook and some rope, also work perfectly....
Hmmm, I think you better be extremly carefull when applying this oil. If by accident you get a drop of this stuff on your hands, you can mold your own hands and we get.....
This gives me a great idea... some oil and fifteen soldiers... Smear the oil on their sides and you get like a unbreachable human barier of fifteen man wide. (Make sure you leave their arms untouched, so you have thirty arms on this wall.)
On a more serious note. I like the idea and the possibilities. I also see the drawbacks, so I better not give this item to my players. They would undoubtetly get themselves in trouble. Go to Comment
Personaly I do not feel that the shield has simple abilities, but you are right in stating that they are simple to describe and can actualy have great use.
Personaly I would use the second ability in the following manner: While dropping, first position the shield below my feet and then speak the command word. This way the shield would form a platform onto which I fall. This seems much more secure as just dropping and holding the shield as a parachute above me.
Two of these shields could form a perfect set of stairs as well....
Comming to think of it, it seems very much like a unmovable rod, but then a bit more powerfull, as the rod always needs to be attached to something.
For a shortsword and a rapier, these are valid points. However do realize that for medium-sized figures, a walking cane would be of longsword size.
Now in general you do not use the point of a longsword, but instead most people tend to slash their oponents using the side of the blade. Therefor, it is not to problametic if the point becomes dull and blunt. It is the sides you use for fighting.
Hmmm, you know what would look realy silly? Lets just put the walking cane in a scabard ;+)) Go to Comment
I feel the brew would benefit from a bit more extensive explanation.
I also keep having the question: why dooms-tea? ... no the farmer was not called dooms, was he?
If it is called doomstea for another reason, what are the after effects? or the drawbacks?
I do not care that the + in STR is unqualified. It will be differnte in diffenent game systems and with different DM's.
Personaly I would also put a max to the number of CON points being restored... Go to Comment
To extrapolate on Manfred's comment:
Ria I am afraid that the Wizard would not have his stave or other wooden weapon lie still for long enough to have a hole punched thru (remember you need to hold the ring there for at least around 30 seconds)
The spyhole application is dangerous to, as the ring will fall out on the other side and make a nice "ping" sound as it falls to the floor.
Making arrow shafts would be terrific... Provided the fletching is good and the arrow head is good, I think all arrows would be masterwork. (I would say +2 on the skill check in D&D terminology)
In general I do like the item a lot. Replacing technology by magic may lead to fun items. Go to Comment
In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.