I just can not imagine the look on the face of my players when they start using this item.... I think they will have to go and retrieve this one in mere days from now.
As spoken by Moonhunter, I would like to put in here the comment that the story usualy is the most important part of an item, but it is practical to have a hint of what the item is capable of.
In this case you see that just a hint is enough, but I would not encourage other people to always try to get away with such a short description of the capabilities of such an item. Go to Comment
Changing the duration to only ten minutes per caster level would be a good idea I think.
Then just change it into a spell, so you can make a potion out of it with the brew potion feat would be fun.
I think I will use it this way..... (Yes my remarks make this a D&D item.)
btw Captain... It is very nice that you are american and so american comes as a natural language to you. I would like to remind you one more time that some of us actualy have had to learn this language as our second or third language.... Go to Comment
Too much damage? I don't know, it all depends on how much damage you give to the various dangers.
The only thing I wonder about is the PERCEPTION thing... I would not call that DnD though. Well, I can make out the general idea and I just might want to use a similar puzzle. It would frustrate my players quite a bit.
Seems a pretty expensive item, as the save DC's are pretty terrible.
I do ponder on the duration. I can hardly imagine they cause lasting blindness and deafness. I would assume that this would be based on the spell used and thus from the DC I can derive the caster level.... ehhr no, I still need the Inteligence or Charisma bonus of the creator.
hmmm, a dangerous contraption indeed.
I would say you need to make a ride-check (wonderous vehicle or hot wheels) to stay in control.
The dammage people take when falling of or when the cart makes a wrong turn is terrible by the way. I would assume that the people traveling this way would typically be wizards and other "studious" characters. Warriors, Nature folk and such would probably prefer traveling on horse-back...
The general idea is great fun though. I would personaly assume that a person had to make a control check every minute for instance, unless of course there are paved roads to travel by, which seems not very likey in a medieval setting.
Oh, yes the required skill is special in such, that you always need to train.... by riding the vehicle....
I think the skill should be a class skill for all those that have knowledge arcana, disable device or a mechanical construction craft as a skill with at least five ranks. Go to Comment
As Strolen and Manfred correctly point out, a curse sometimes may be turned to good use.
PC's may not like this one much, but how about a painting that cancels good magic? I can imagine that a necromantic inclined wizard would feel this is a very nice asset...
I can also imagine this item to be a perfectly intresting plot hook...
I picture the PC's joining a perfectly hospitable dinner with a important person, perhaps the major of a major town. One one of the walls hangs a nice landscape painting, in which the peasants almost seem to move.... almost? on close inspection, the peasants are moving and tending the land....
I realy can not imagine that I would have to explain the rest of the plot... Go to Comment
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.