1: Resin can me alchemicaly manipulated to harden and resist water. (that is actualy the idea, but I should probably have made that clearer)
2: From a chemical perspective, the more expensive version is not the better one, so yes it is a bad deal, but not all actions of people are always the smartest ones.
Last but not least some historical background on the term "masterwork":
digging into the past, when quilds where plentyfull, a young man (or woman) would join a quild and first be appointed apprentice, then rising thru experience and the ranks of social order, one would be allowed to create a masterwork piece. A piece of high quality and great craftmanship that would then be judged. If this item would be judged of masterwork quality, one would be allowed to be a master and thus train young apprentices and ask higher prices for their work.
Ergo Masterwork is not a D&D term, it is a medieval term. Go to Comment
I have no time to thoroughly contemplate this item, but I truely like the general idea.
I have the feeling there is a inconsitency in the way it behaves, but I can not quite point out where.
Also I feel that you better be carefull in using this item, as it seems it just might be a bit sucpicious to have the items float around in the sack.....
Well I would say: have fun with it. Perhaps I can come up with a nice use at any rate. (by the way, did you document the spell somewhere I would be able to find it? I see some nice uses for the spell right now.) Go to Comment
A claw that deals the damage of a great sword? I would say the damage is increased by one size category. (In D&D terminology for instance from 1d6 to 1d8)
To also let them increase the armor class or defense value of a creature.... Oke, but that would make these items very, very powerfull, especialy since you say that it increases defense a great deal.
All in all, like you say, a good idea that is not inspired and a bit overpowered right now. Go to Comment
To have a look at Magnus's comment... I know that in most systems, but surely in the Dungeons and Dragons system, a cursed item can not be removed, unless a special spell, called remove curse is used.
Thus a player wearing these gloves, would not be able to just fling them asside, unless he could find someone to first cast this spell and then remove the gloves.
Most ROLEplayers (not DICEROLLplayers) would be quite capable in playing out the gradual change in attitude of the character.
About the item: I have the feeling that the "inside-out" part of the description does not entirely match the "normal" part of the description. Other then that, I like the idea of the gloves being worn inside out and thus having a reverse effect. Go to Comment
As any combination of weapons and shield is possible, I think this item is much too powerfull.
Imagine a barbarian wielding this thing and transforming it into a huge shield and a great-axe. Now some may say that wielding a great-axe in one hand is impossible, but with the propper training this is possible....
Besides that, this weapon eliminates the need to carry multiple weapons for different situations, which makes the player too flexible. In most RPG's, I am afraid this item would simply be too unbalancing to ever end up in players hands. Go to Comment
hmmm, I would say this item could be borrowed from the ultimate equipment guide.....
There black light is considered to be invisible to people with only normal vision, but excelent for people with darkvision. Go to Comment
Well in three out of four blows, this sword finishes the battle straight away.
Yesterday I had a discussion on epic moments in your game. Now a epic moment in your game is not only I killed the tarrasque or this realy bad, evil wizard, but a epic moment is also epic, since it took a lot of time.
With a weapon like this, you kill this kind of moment. The victim does not get killed instantly, but still, if your soul is gone, there is little fighting you are going to do, so the victim might as well end up dead.... Go to Comment
I must assume that writing the name down, is going to require a craft check or something similar.
I would say that the result of the craft check is the save needed to negate the effect.
I would also assume that for the platinum version to work, the victim needs to hear his name being spoken.... After all, the more severe the effect, the more chance there should be that the assesin is exposed.
I do not understand the problem with having archrivals like angels and devils in a fantasy setting.
For me it is not very much a Judeo-Christian theme, it is just a name that one gives to a certain kind of creatures. After all, the whole concept of planes gets me in more trouble then is good for me, so following the logic of our dear captain, I should be wary of anything that is called a outsider, be it evil or good.... Go to Comment
Appart from the fact that the standard continual light spell has a "bright" radius of only 20 feet and a "shadowy" radius of 40 feet... hmm, a small mirror at the end of the tube would do wonders here, I realy like the item.
I never thought of this invention and I am not going to tell my players about it either, but if they come up with it.... ;+)) Go to Comment
All spell casters gain their abilities through a form of demon possession. So in order to gain magical abilites, PCs must track down and trap demons. Of course there are some pretty powerful demons, if the demon is stronger than the PC, the PC could find themselves subjugated to the Demon's will.
Ideas ( System ) | August 18, 2005 |