Strolen\s Citadel content. 
Strike Down Mother Earth
Items  (Melee Weapons)   (Magical)
Ylorea's comment on 2004-03-19 03:11 AM
Even with the drawbacks, this weapon is way too powerfull to present to my players....

Other then that, I like the story, I like the item, just... well see above.

Hence my rating (4/5) Go to Comment
Literacy Learner
Items  (Other)   (Non-Magical)
Ylorea's comment on 2004-03-10 02:59 AM
Points noted... Let me bring up the defense:

1: Resin can me alchemicaly manipulated to harden and resist water. (that is actualy the idea, but I should probably have made that clearer)

2: From a chemical perspective, the more expensive version is not the better one, so yes it is a bad deal, but not all actions of people are always the smartest ones.

Last but not least some historical background on the term "masterwork":
digging into the past, when quilds where plentyfull, a young man (or woman) would join a quild and first be appointed apprentice, then rising thru experience and the ranks of social order, one would be allowed to create a masterwork piece. A piece of high quality and great craftmanship that would then be judged. If this item would be judged of masterwork quality, one would be allowed to be a master and thus train young apprentices and ask higher prices for their work.

Ergo Masterwork is not a D&D term, it is a medieval term. Go to Comment
Holey Stone
Items  (Other)   (Magical)
Ylorea's comment on 2004-03-09 09:11 AM
I agree with manfred, but I also very much like the idea of the item disappearing again as if it had it's own will. Go to Comment
The Jester's Loot
Items  (Transports)   (Magical)
Ylorea's comment on 2004-03-09 09:17 AM
I have no time to thoroughly contemplate this item, but I truely like the general idea.

I have the feeling there is a inconsitency in the way it behaves, but I can not quite point out where.
Also I feel that you better be carefull in using this item, as it seems it just might be a bit sucpicious to have the items float around in the sack.....

Well I would say: have fun with it. Perhaps I can come up with a nice use at any rate. (by the way, did you document the spell somewhere I would be able to find it? I see some nice uses for the spell right now.) Go to Comment
Cloak of Wailing Misery
Items  (Clothes)   (Cursed)
Ylorea's comment on 2004-03-02 06:20 AM
Hmmm, everybody is in tears around this cloak. The wearer feels the same if not worse...

The result of this would be that everybody is simply crying in a certain radius around this. (Seemingly making it impossible to do something else as Cry)

What is the "fun" in this item?

Why was it crafted?

What is it's use?(After all, someone must have had a purpose for creating it, or was it just a magical misfunction?) Go to Comment
Wvyrn Claw
Items  (Melee Weapons)   (Combat)
Ylorea's comment on 2004-03-02 06:24 AM
A claw that deals the damage of a great sword? I would say the damage is increased by one size category. (In D&D terminology for instance from 1d6 to 1d8)

To also let them increase the armor class or defense value of a creature.... Oke, but that would make these items very, very powerfull, especialy since you say that it increases defense a great deal.
All in all, like you say, a good idea that is not inspired and a bit overpowered right now. Go to Comment
Gloves of the Soul-Mage
Items  (Clothes)   (Magical)
Ylorea's comment on 2004-03-02 06:16 AM
To have a look at Magnus's comment... I know that in most systems, but surely in the Dungeons and Dragons system, a cursed item can not be removed, unless a special spell, called remove curse is used.
Thus a player wearing these gloves, would not be able to just fling them asside, unless he could find someone to first cast this spell and then remove the gloves.
Most ROLEplayers (not DICEROLLplayers) would be quite capable in playing out the gradual change in attitude of the character.

About the item: I have the feeling that the "inside-out" part of the description does not entirely match the "normal" part of the description. Other then that, I like the idea of the gloves being worn inside out and thus having a reverse effect. Go to Comment
Tourniquet Tunic
Items  (Clothes)   (Magical)
Ylorea's comment on 2004-02-27 04:53 AM
Personaly I would combine this with a said tourniquette set of trousers.

I realy like the idea especialy without the use of an excess of other magical items. Go to Comment
Frost Thorn
Items  (Melee Weapons)   (Magical)
Ylorea's comment on 2004-02-17 06:30 AM
As any combination of weapons and shield is possible, I think this item is much too powerfull.
Imagine a barbarian wielding this thing and transforming it into a huge shield and a great-axe. Now some may say that wielding a great-axe in one hand is impossible, but with the propper training this is possible....

Besides that, this weapon eliminates the need to carry multiple weapons for different situations, which makes the player too flexible. In most RPG's, I am afraid this item would simply be too unbalancing to ever end up in players hands. Go to Comment
Torch of Black Fire
Items  (Home/ Personal)   (Magical)
Ylorea's comment on 2003-12-04 06:20 AM
hmmm, I would say this item could be borrowed from the ultimate equipment guide.....
There black light is considered to be invisible to people with only normal vision, but excelent for people with darkvision. Go to Comment
Sword of The Righteous
Items  (Melee Weapons)   (Heroic)
Ylorea's comment on 2003-12-03 03:10 AM
Well in three out of four blows, this sword finishes the battle straight away.

Yesterday I had a discussion on epic moments in your game. Now a epic moment in your game is not only I killed the tarrasque or this realy bad, evil wizard, but a epic moment is also epic, since it took a lot of time.

With a weapon like this, you kill this kind of moment. The victim does not get killed instantly, but still, if your soul is gone, there is little fighting you are going to do, so the victim might as well end up dead.... Go to Comment
The Assassin's Scroll
Items  (Books and Scrolls)   (Magical)
Ylorea's comment on 2003-12-02 02:40 AM
I must assume that writing the name down, is going to require a craft check or something similar.

I would say that the result of the craft check is the save needed to negate the effect.

I would also assume that for the platinum version to work, the victim needs to hear his name being spoken.... After all, the more severe the effect, the more chance there should be that the assesin is exposed.

Besides that, I realy like this item. Go to Comment
Dungeon knife
Items  (Melee Weapons)   (Magical)
Ylorea's comment on 2003-11-28 02:31 AM
Sounds like "The dagger for any climber"

by the way this submission also proves to me that I was right about "the pommel of a sword" and where that is attached to the sword.

Many thanks for this funny (and practical item) Go to Comment
The Angel's Seal
Items  (Melee Weapons)   (Combat)
Ylorea's comment on 2003-11-28 02:27 AM
Hmm, this sounds like a relic and typicaly the kind of item that your cleric would want to have ;+))

It is fairly powerfull though, so I won't be giving it to my cleric just jet..... Go to Comment
The Angel's Seal
Items  (Melee Weapons)   (Combat)
Ylorea's comment on 2003-12-01 11:24 AM
I do not understand the problem with having archrivals like angels and devils in a fantasy setting.

For me it is not very much a Judeo-Christian theme, it is just a name that one gives to a certain kind of creatures. After all, the whole concept of planes gets me in more trouble then is good for me, so following the logic of our dear captain, I should be wary of anything that is called a outsider, be it evil or good.... Go to Comment
Gnomeish Multifunction Bow
Items  (Melee Weapons)   (Magical)
Ylorea's comment on 2003-11-25 02:31 AM
I get the general idea, but I think it is going to change a little, before handing this to my dear roque of the party.

Thanks a milion, for this fantastic item.

ehhr I think the range should be different depending on how many strings you pull.... hmmm on the other hand it is magical so.... Go to Comment
Flask of Many Liquids
Items  (Tools)   (Magical)
Ylorea's comment on 2003-11-21 02:35 AM
I realy like the item, but had a bit of problems understanding the part of the description where it says "is written is written" ;+))

consider revising there ;+)) *giggle* Go to Comment
Dungeoneer's flashlight
Items  (Tools)   (Magical)
Ylorea's comment on 2003-11-20 06:04 AM
Appart from the fact that the standard continual light spell has a "bright" radius of only 20 feet and a "shadowy" radius of 40 feet... hmm, a small mirror at the end of the tube would do wonders here, I realy like the item.

I never thought of this invention and I am not going to tell my players about it either, but if they come up with it.... ;+)) Go to Comment
Golem Grip Stone Gloves
Items  (Clothes)   (Combat)
Ylorea's comment on 2003-11-19 03:10 AM
I like the item, but I am afraid I won't be able to use it.

I do like the way that you have described the properties at the end, because now I am not stuck with D&D rules that I have to translate into rolemaster without knowing what D&D is.

(I would have also thought that a slam attack is a clear explanation, but appearantly, it is only a D&D type of rule..)

btw Captain... do you think this item also has a effect on inteligence? Go to Comment
Items  (Armor)   (Magical)
Ylorea's comment on 2003-11-12 08:00 AM
oops... I forgot one nasty habit of the shield.... I will edit this in in a couple of seconds... Go to Comment
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       By: ephemeralstability

The characters are given the task of transporting a flask of highly volatile liquid a long distance. The flask cannot be shaken too much or it will explode. The adventure involves stormy sea-voyages, bumpy cart rides through densely populated towns and horseback combat. In short there are many opportunities for it to break and explode.

Ideas  ( Items ) | February 10, 2004 | View | UpVote 0xp