Strolen\s Citadel content. 
Jamil's Bain
Items  (Melee Weapons)   (Magical)
Ylorea's comment on 2003-08-20 09:35 AM
An intresting idea... A dagger that is both enchanted and cursed. I make the distinction, as it is very well possible that the dagger can help you, it also may actualy be a curse to use it. Go to Comment
Drafted
Plots  (Duty)   (Encounter)
Ylorea's comment on 2003-08-25 07:08 AM
Oke, so I am "enlisted" in the city guard.... now what?

This might be a very decent way to start a adventure, but it is not a adventure by a long shot. It is not even a adventure hook.
With the comment of Agar, there is a start of a adventure hook though. Go to Comment
Jasper's Tale
NPCs  (Extras)   (Knowledge/Lore)
Ylorea's comment on 2003-08-22 04:31 AM
This plot hook opened an entirely new idea for me.

I never realized that many of the things I introduce have a point or a storyline or .....

But life is not straightforward and things happen that we do not have an explanation for. I think it is terific to remember that odd things happen, also in our fantasy worlds.

I can only say: Thank you Strolen for briging this back to my mind. Go to Comment
Demon Bang
Plots  (Hired)   (Side-Quest)
Ylorea's comment on 2003-07-31 11:06 AM
Actualy I feel it is a pretty good idea.

All the questions Agar raised have their validity, but just make this a very usable plot. The DM can simply fill out the answers and of course he will have to reduce the award for beating this demon. Remember that XP usualy depends on the CR.

On the other hand defeating the monster has great awards, as it will probably be very benificial in none XP areas. I can imagne the traders and the city people are gratefull, so they might be much more willing to help the PC's achieve other goals.

So it is not only a good way to make a high level monster more approachable for lower level characters, it is also a nice way to give players the opertunity to "solve" the problems they may have with some city (due to stupid moves made in the past.)
It might be a great way to give a group of novice players a second chance at getting something.

Ylorea Go to Comment
Total Comments:
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Dead Leaves

       By: Murometz

An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.

Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.

Ideas  ( Lifeforms ) | December 10, 2015 | View | UpVote 6xp