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Lost Ancestors
Plots  (Discovery)   (Side-Quest)
Wulfhere's comment on 2007-02-08 10:30 PM
of course, you could take a page from H.P. Lovecraft and have the ancient nameplate on the sarcophagus match the name of one of the PCs. Given their line of work, knowing that a nice tomb is ready for them should be a comfort... But somehow, I doubt they'll take it that way. Go to Comment
Galley Slaves
Plots  (Duty)   (Encounter)
Wulfhere's comment on 2007-02-26 03:20 PM
If you're going to use this sort of scenario, you have to make it seem fair. Either start out the PCs in this situation, using it to open up a game, or play out the scene where they are captured, giving them at least the facade of escaping the situation.

If you have the captain selling off their most treasured (and game breaking) possessions, be prepared for grumbling. I would discuss the situation with the players beforehand ("You know your Amulet of Transforming into a Triple Strength Iron Spike Golem? It has got to go!") and get some sort of agreement to lowering the power level of the game a bit.

Additionally, you should give them a chance to get revenge against the ones that shanghaied them. It could even become a major plot focus: "In the Thieves' Quarter, Fordall overheard something. Apparently there's a ship that calls here regularly: A ship with golden sails!" Go to Comment
Jamil's Bain
Items  (Melee Weapons)   (Magical)
Wulfhere's comment on 2007-06-01 06:00 PM
Definitely one for those parties that insist on casting Detect Magic and Identify on everything they find...

"It has a surprisingly strong magical aura, but Identify determined that it only works for Wizards. It has some other property, that appears to be hidden."

"Cool! I'm taking it!"
Go to Comment
Forgotten Treasures
Plots  (Crisis)   (Single-Storyline)
Wulfhere's comment on 2006-11-14 10:14 AM
A blast from the distant past...

Of course, Strolen didn't mention that the ruffians are actually the descendants of the mine's original owner, come to protect their claim...

The villagers actually intended to remake the mine into a temple of evil, dedicated to their secret cult; they are secretly worshippers of Mrrrrorw, Demon Lord of Rabid Housecats...

The dangerous beasts dwelling within the mine are actually Awfully Good "Wink Dogs", that strive to oppose evil even as they make numerous lascivious double-entendres...

And it's not actually a true mine at all, but a natural cavern, filled with valuable crystalline gems sacred to the local dwarves, who originally drove off the ruffians' ancestors to keep them from mining it.

(Let the players get a glance at this, then run the scenario 'stock' and watch them second-guess themselves into complete confusion as they wait for 'the other shoe to drop'!) Go to Comment
Forgotten Treasures
Plots  (Crisis)   (Single-Storyline)
Wulfhere's comment on 2010-03-04 10:28 PM
The first sub on a great site... It deserves some credit just for that. Go to Comment
Forgotten Treasures
Plots  (Crisis)   (Single-Storyline)
Wulfhere's comment on 2012-02-12 12:08 PM


I'm going to use this bad boy this afternoon.  I haven't decided what twists I'll include.


Go to Comment
Demon Bang
Plots  (Hired)   (Side-Quest)
Wulfhere's comment on 2007-06-21 03:02 PM
You can't argue with logic like that. Go to Comment
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