Strolen\s Citadel content. 
DiCarrigan's Den
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-06-05 02:57 PM
KendraHeart, while you are entitled to your opinion, perhaps you could phrase your criticism more courteously?

It's not bad, but DiCarrigan's Den doesn't have anything outstanding about it. I assume that it was intended to be a generic location, someplace that would serve as part of a cityscape, rather than an adventure waiting to happen.

Of course, not every pub needs to be filled with assassins and schemes against the PCs. This one gives the GM the option of adding intrigue, as spies and nobles meet within its private chambers, but doesn't ram the plot hooks down anyone's throat. Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
Wulfhere's comment on 2006-09-29 02:33 PM
Modern reproductions of weapons are seldom weighted and balanced correctly. Most historical combat weapons were less than one pound per foot of overall length. While there are heavier weapons extant from that period, they are not intended to be used in combat, rather they are ceremonial weapons or intended for other uses (such as a headsman's sword). Go to Comment
Swords. Why does it always have to be swords?
Articles  (Rules and Advice)   (Game Mastering)
Wulfhere's comment on 2006-09-29 03:23 PM
A well done article, that raises a good way for gamemasters to differentiate their games from the run-of-the-mill.

Although Swords are the "Weapons of Kings", many other weapons have comparable ceremonial and symbolic value in different cultures. The ancient Celts and some Germanic tribes would give a spear and a shield to a young man when he was accepted as a man and a warrior of his people. The Mongols were attached to their composite bows, which would often be covered with fancifully tooled and dyed leather and have a matching bow case or scabbard to protect the weapon when it was not in use. The Persian Empire and the Holy Roman Empire both issued maces to officers as symbols of their authority, as did the Babylonians millenia before them.

Any of these weapons can make an attractive alternate to the more commonplace sword. Go to Comment
Madam Pernouds Alehouse
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-06-14 03:39 PM
Isn't Pernoud's place just down the street from Bassage Market? Go to Comment
Omen Birds
Lifeforms  (Fauna)   (Any)
Wulfhere's comment on 2006-09-26 06:25 PM
A handy critter to think of when Hallowe'en rolls around. If I get a horror-themed game going next month, my players may discover what omen birds are capable of.

As harbingers of death, there is a possible supernatural element that can be played up: What would cause a flock of these birds to obsessively hunt a particular individual or village? That sounds like a curse to me! While we might look for naturalistic explanations, our less scientific ancestors would see this as the darkest of witchcraft. Go to Comment
Red Tiles
Locations  (Establishment)   (Any)
Wulfhere's comment on 2006-10-12 05:33 PM
"I have a rather demanding commission for your firm. I have several styles of floor tiles that I would like to see produced, with quite specific patterns stamped upon them. As you can see from my specifications, I also require that a few unusual pigments be used to glaze the tiles."

"I know that it will entail some extra expense, but I am prepared to compensate your firm accordingly. Each tile must be made EXACTLY to our specifications, after all, these will be placed in the homes of some of the city's most prominent families"

Thus, the Mage Varenius began his scheme to place an arcane septahedron of summoning in several mansions belonging to the land's most powerful nobles.... Go to Comment
Locations  (City)   (Mountains)
Wulfhere's comment on 2007-04-13 03:40 PM
A city like Lazhkmazhon would be likely to have a large seasonal population, the "Summer People", who would maintain two residences. In the warm months, they would live and work in the mountain city, then when the autumn winds called to them, they would travel to the lowlands to pass the winter. Go to Comment
Watch Out for that... ouch...
Dungeons  (Any)   (Traps)
Wulfhere's comment on 2006-09-27 03:17 PM
It needs a hidden area where the trap builder and his minions can watch while drinking beer, like a bunch of rednecks with a bug light. Go to Comment
In Case of Emergency Break Glass
Dungeons  (Any)   (Traps)
Wulfhere's comment on 2006-09-27 10:29 PM
The treasure might not be as valuable as it appeared, but to a medieval tech base, the glass itself would be valuable. A room where a valuable, artistically crafted window was on display might form such a trap without any intent on the part of the room's creator. Of course, flammable gas is unlikely in such an instance, but bad air is likely. For example, lamps may have been left behind the glass, burning until they used up all the oxygen. Go to Comment
Amulet of the Damned
Items  (Jewelry)   (Magical)
Wulfhere's comment on 2006-10-12 01:04 PM
A subtle curse, but implacable in its effects. I can see this thing falling into the hands of a powerful leader, who could wield it to build undead into an army to overthrow his enemies, only discovering its curse too late. Someone who hoped to command the undead to leave his lands could instead find himself plagued with them as they return for their vengeance. Go to Comment
The Bowmen of Love
Society/ Organizations  (Ethnic/Cultural)   (Area)
Wulfhere's comment on 2007-02-02 03:58 PM
Love is one of the most powerful forces possible, so I would expect an organization like this to be supported by some governments or religions, who would seek to control the power they wield. They might be completely aboveboard in one region, but actively hunted in the next.

The political impact of their actions could be significant; they might be seen as agents of whatever powers are their patrons unless they adopted a policy of strict political neutrality. Go to Comment
King's Hands
Society/ Organizations  (Criminal/Espionage)   (Regional)
Wulfhere's comment on 2007-02-02 03:35 PM
patriotic characters could be recruited to aid these mysterious figures... Of course, if they run into trouble, the Crown will disavow any knowledge of their actions.

("Good Luck, Lord Phelps! This scroll will self-destruct in 10 seconds....")

On the other hand, these folks might use those opposed to the Crown as "cut outs", setting them up to take any fallout from their operations... Go to Comment
Locations  (City)   (Mountains)
Wulfhere's comment on 2007-02-05 02:50 PM
A credible, reasonably detailed town that leaves me hungry for more information.

While some hooks for adventure are provided (the nearby ruins and the nests of the vile "blood dodger" parasites), no information was provided about the human conflicts to be found in such a place. Additional history about the ruins and details about blood dodgers would be helpful.

A variety of conflicts would doubtlessly be encountered in such a town:

- While the Gison (Dwarves) are friendly neighbors, perhaps some of them object to the townfolk's activities? After all the Gison have done for the town, I would imagine they might be annoyed if their well-intentioned advice and direction is disregarded.

- The military veterans that make up much of the population may encourage strict order and crush out attempts at crime, but they will have the same weaknesses and passions as anyone else. Surely there are issues that these people disagree over? Conflicts where personal liberties are trodden upon in the name of "the common good" come to mind. Some of the town's leadership might abuse their positions for personal advantage.

- Should some threat endanger the land, its rulers may need the city to send a military force in response. Because this city is so heavily militarized, the ruler may demand an unusually large number of troops respond from there. After all, they have committed substantial resources to keeping the town safe: Shouldn't the town return the favor? This may cause hardship and danger for the town, gutted of defenders. Go to Comment
Locations  (City)   (Mountains)
Wulfhere's comment on 2007-02-05 05:39 PM
I took a look at the related subs that you had linked already, but I was considering its "local flavor" and how it would be used in a campaign. I like the basic idea, but it left me wanting more information about the local people, what they do, and how they could be used to spark adventures. Go to Comment
MoonHunter's Top Tips for 2005
Articles  (Rules and Advice)   (Gaming - In General)
Wulfhere's comment on 2006-11-18 12:26 PM
More good, solid tips that GMs would be wise to remember.

In my time as a GM, the items and magic that are most often underestimated are those that give information or facilitate movement. It's easy to see how a potent combat item will impact the game, where an item that gives broad powers of detection or overcomes a common obstacle may actually have a broader impact. Go to Comment
Ocadian PitFiend
Lifeforms  (Flora)   (Desert)
Wulfhere's comment on 2007-03-29 05:11 PM
An interesting symbiotic lifeform, well described and detailed. The thorough description lends authenticity: It reminds me of some of the science fiction creatures I've seen. Go to Comment
Balisk Lichen
Lifeforms  (Flora)   (Any)
Wulfhere's comment on 2006-09-23 07:04 PM
A handy little plant. I would expect the lichen to only grow on the victims of certain types of petrifying creatures. The idea that the "stoner" carries it as part of their system sounds convincing and also summons up some unpleasant images:

"From your vantage point on the bluff, you can make out the gorgon approaching the statues that once were your cohorts. She begins licking them all over their bodies."

Ewww! Go to Comment
Dead Pepper
Lifeforms  (Flora)   (Desert)
Wulfhere's comment on 2006-09-11 04:17 PM
I think that I see a camp of fire-breathing Gypsies in the adventurers' future... Go to Comment
The Tabards of Nhil-Haress
Items  (Clothes)   (Magical)
Wulfhere's comment on 2006-09-12 08:12 PM
A most striking post. Well worth unearthing from its slumber. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
Wulfhere's comment on 2006-09-12 01:25 PM
Vengeance is Best Served...
A.) Cold
B.) Hot
C.) With Fava Beans and a Nice Chianti

One excellent reward for a job well done is Revenge. If your villain is suitably odious, your players will get a great deal of enjoyment just from taking him down. This feeling is especially strong when they were impotent to strike at the villain in an earlier scene or adventure. A little bit of frustration early on can pay off greatly when the tables turn in the finale. I've seen players come to their feet cheering when a particularly nasty villain went down. Go to Comment
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       By: Strolen

A flower possibly in the plains or maybe all over that is always tilted towards a certain place. Sunflowers. Could possibly follow the sun or could be forever facing a certain position because of something that happened, either the air forcing it that way and it staying, the fire was so strong that the flowers faced away from it. It could be that in one spot a large fire was made or a fire war where many fire elementals were destroyed by the True Gods and radiating out from that point all of this flower is facing away from it so no matter where you are you always know where this place is by seeing which way the flower is facing away from.

Ideas  ( Lifeforms ) | December 31, 2001 | View | UpVote 3xp