... Thus showing that even immortal beings of nearly godlike power should use their spelling and grammar checker...
All joking aside... Nien, if you join the site and sign in, you can edit comments you make.
I apologise if I'm being too critical, but your comment was kind of out of place. The site has better places for writing like that: It would fit in well on some of the forums, but the comments here are meant to add to the submission. Your comment isn't really about interesting non-magical weapons, is it?
Also, you had a lot of grammar and spelling mistakes. If you use a spellchecker, you can get rid of most of those. I usually write my longer comments and subs in Microsoft Word, then cut and paste them onto the site's workspace. This reduces the number of mistakes I make. Go to Comment
This one doesn't ring very true to me. It's a good idea, but generic "EEEvullll" is rare. Far, far more common is the self-deluded evil that believes it's different because its goals are "good": The bigot, acting to ensure the "purity" of his land; the zealot, who believes that all infidels must convert or die; the revolutionary, who believes that any sacrifice is worthwhile to bring about change; the fascist, who believes that only a strong central government can correct the wrongs of the past. While there are people out there that are truly, sociopathically evil, they often cloak their ideas in a facade of self-justification.
"Evil" toys would often reflect the backgrounds of their creators: Noble toy knights and nasty toy peasants that suggest that the peasants "need to learn their place"; Religious themed toys that subtly emphasize the truth (or hypocrisy) of a faith; dolls that make one group look good and kind, while another group is depicted as ugly, stupid menials.
In a land where supernatural evil is aggressively present, something like that would be almost inevitable. Go to Comment
Although the description matched a modern item, cosmetics have been in use since the dawn of history. Medieval moralists railed vociferously against cosmetics, pointing out that they were a snare of the devil (as this one apparently is).
Medieval women of the middle class (merchants, yeoman farmers, etc.) would rarely wear cosmetics; an item like this would be associated with the nobility or with courtesans.
In an ancient or medieval setting, the lipstick would be replaced with a small pot of colored ungent, smelling faintly of beeswax and rare spices. It might even be part of a full set of cosmetics: Kohl to outline the eyes, white lead powder to give a pleasingly pale complexion to the face, sprigs of clove for the breath, and rose water or a musky perfume to give a pleasant scent. These might be found with other items: An ivory comb for the hair, a set of picks and a buffing cloth for the teeth, and a mirror of smooth bronze. Go to Comment
As her lips touched the cool silver, the Demoselle felt part of her self drawn away. A strange sense of loss touched her, but only for a moment: Straightening up, she felt somehow stronger and more confident. A cynical smile touched her features; no longer would she let her feelings of tenderness or love stand in the way of what she wanted.
Soon, the young men of the Duke's Court would see that the maiden they had known was a woman, and not someone to be taken advantage of.
Perhaps the death of innocence is the cruelest loss of all... Go to Comment
Not bad! A potentially ugly surprise hidden in a fair packeage. Such a "holy text" might be very valuable by itself: I picture "Les Tres Rich Heures" of the Duc de Berri, a breviary decorated with masterfully-painted illumination.
The cult's diabolical information might only be written on some of the pages, to minimize the chance that someone could accidentally realize the text's true nature. If I were such a cultist, the hidden passages would also be written in cipher, to make it as difficult as possible for others to discover my secrets. Go to Comment
An interesting item. I would expect it to eventually find its way to a collection of holy relics and items, then slowly spread discord, as the most pure of its bearers seem sinister and secretly wicked, while hypocritical ones appear to be quite holy. I would expect some bearers to actually come to believe the relic's false picture of themselves ("If only you knew the corruption that lurks within me!" or "I knew that my decision was righteous! Look at the aura of purity I bear!") Go to Comment
This poem, the epic tale of an ancient Elvish champion, his fiancee, several cousins, a human cave dweller that they befriended, and a prophetic trout, is widely regarded as the sort of story that could only be created by a race that does not sleep and has a lot of time on their hands.
The first 16 volumes are virtually incomprehensible to human readers. The numerous subplots, romances, deaths, mysterious reappearances, and lost cousins leave the reader baffled, especially as many of the characters have similar, virtually unpronouncable, Elvish names (The cousins Onocanathiel, Canocarathiel, Carogamathiel, and Sifonorthiel are typical examples.)
According to elves, these books are full of subtle humor and political satire, referring to events of over a thousand years earlier. They have never successfully explained this humor to a human, but it may explain the tale's timeless appeal to elves. The author was apparently a famous wit, known for his many pithy aphorisms, none of which were deemed dignified enough to include in his grand opus.
The last 14 books of the tale are much more accessible to human readers, although few have the patience to slog through the first 16 incomprehensible volumes to get to that point. According to Elvish historians, the author suffered a grievious head wound before completing his great work, and was barely conscious when he wrote them. Elves find these volumes extremely dull, and generally only finish reading them as a gesture of respect for the genius author that composed the first half.
The background information presented in the first 16 volumes is exquisitely detailed and accurate, describing Elvish fortresses and temples, many of them locations where no human has ever been permitted to intrude. Some of these sites have been abandoned in the centuries since the time described in the books; they often appear exactly as the author described them, aside from the damage wrought by the passage of the centuries. Go to Comment
This text, allegedly a manual describing techniques to preserve one's health into old age, spends most of its length encouraging the reader to avoid sexual relations. In its pages, the author (a member of a conservative sect that believed that self-indulgence was responsible for many of the world's ills) advocated a life of silence and contemplation of spiritual matters.
The Pure Passage is still commonly quoted by the dour clergy found in the coastal fishing villages. Go to Comment
The Miller's Friend is a small volume bound in scuffed leather and filled with cramped, handwritten text. Filled with secrets of the Ancient and Honorable Fraternity of Millers and Simnelers, few outside that notorious brotherhood have ever seen it.
The handwritten text is a manual for millers, filled with advice on making their business as profitable as possible. While some of the chapters describe sound business practices, others detail underhanded dodges and cheats favored by millers and bakers. Loopholes in the various regulations that regulate their trade are described, along with ways to tamper with honest-seeming scales or adulterate flour without getting caught. Go to Comment
Every time I see this, I want to start a game modeled after the old "Friday the 13th" TV series (Not the lame slasher films of the same name). I can see the Player Characters stumbling onto information that a number of items, scattered after their owner died, are spreading chaos in every corner of the land. Go to Comment
KendraHeart, while you are entitled to your opinion, perhaps you could phrase your criticism more courteously?
It's not bad, but DiCarrigan's Den doesn't have anything outstanding about it. I assume that it was intended to be a generic location, someplace that would serve as part of a cityscape, rather than an adventure waiting to happen.
Of course, not every pub needs to be filled with assassins and schemes against the PCs. This one gives the GM the option of adding intrigue, as spies and nobles meet within its private chambers, but doesn't ram the plot hooks down anyone's throat. Go to Comment