Doubtlessly, the man has skills the party requires, such as forgery or inspired oratory. Then, when they most need his assistance, the roguish fellow will vanish with everything that he can steal, teaching them a valuable lesson about misplaced trust.
(...and expecting things to be too much like the movies.) Go to Comment
A band of armed and mounted men approaches the party and bids them stand. Local yeomen and landowners, they are searching for a fugitive that has eluded local justice; they are veeeeery suspicious at encountering a group of armed strangers at such a time. They will brusquely order the PCs about, demanding that they submit to a search, give up their horses so that the searchers can use them to replace their fatigued mounts, and generally throw their weight around.
There is probably no sign of the fugitive that they seek, but if they are put on the right track, they are likely to dispatch their victim with rough local justice and no semblance of a fair trial. Go to Comment
The road passes the tumbled ruins of a village, destroyed and abandoned in regional troubles over a hundred years ago. All that remains are bare foundation stones and the occasional crumbling chimney.
As they pass the crumbling shell of the village's temple, the characters can see that the overgrown churchyard has signs of digging. Many of the ancient, forgotten graves have been dug up recently. Further investigation suggests that grave robbers have been systematically looting those graves that have the most impressive (and thus, expensive) tombstones. Go to Comment
This one could be quite useful: There are many societies that measure a man's wealth by how many cattle he owns... Perhaps the adventurers could be hired in the aftermath of a series of cattle raids, only to discover that the raiders aren't nearly as dangerous as the cattle they have stolen!
The Church might declare the meat from these cattle to be "unclean", triggering a schism as infertile regions that have grown dependent on this "hardy breed" are faced with economic disaster.
I could see places that enjoy gladiatorial-type contests adopting these foul-tempered creatures for bullfights. To misquote Tom Lehrer about bullfighting: "There's nothing as glorious as watching a man face down 1000 pounds of angry, charging pot roast!" Go to Comment
This could probably use a sequel, after we have mined a few more words from this one. I didn't think that I was too impressed at first, but I find myself coming back to it repeatedly, and it has inspired some really good subs in response. Go to Comment
Before the advent of metallurgy, in the neolithic, weapons and helmets were sometimes crafted of ceramic materials. Obviously, these were not very sturdy, so they were limited in their uses.
The presence of magic could change that quite a bit. Ceramic maces and helmets could be quickly cast and issued to rapidly equip a fighting force. If the cantrips reinforcing them were commonplace enough, it could become common for militia or reserve fighting units to be equipped with cheap wooden shields reinforced with fanciful ceramic bosses, colorful ceramic helmets, and maces or even spears with heads of brightly glazed pottery.
If the spell that reinforced the weapons had a limited duration, that might even be an advantage for some rulers: They could issue these items to oppressed peasants or even slaves, knowing that the weapons would become weak and brittle soon after the battle was over. Go to Comment
Let's see... (Pulls out pencil) If you have 16 goat statues, each for 10 years... (hmmm...) the statue will need to transform 1.6 goats per year to keep up its numbers. If five or more goats remained in the neighborhood, the fountain would have an adequate supply of new statuary. On the other hand, if the details are reversed and the victims remain a goat for 10 years, then turn into a statue for three years, at least 5.33 victims are required annually. This would require a flock of approximately 54 goats wandering nearby.
(hmmm...) You didn't get your figures from that crazy shepherd guy, did you? You know that the crazy ones are no good at division!
Perhaps the heroes might pursue someone into the wasteland, only to discover that their quarry is now a goat. ("The good news is that we caught the famous bandit chieftan Bollerdosh and his vicious henchmen; we also rescued the prince from his clutches! The bad news is that we can't tell which goats are the bandits and which is the prince!) Go to Comment
I have to inflict this on my party as a Hallowe'en game...
If they all get turned into goats, there could be an "interesting" adventure in there...
Goat, the Munching
The storyteller game where you play an indiscriminate omnivore seeking to reverse the Curse of Caprinity. Encounters could include wolves, sheep, testy druids and bridge trolls. Go to Comment
You just don't appreciate the opportunity for a caprine caper!
Don't let your GM get your goat! It's the ultimate challenge: Surviving the rigors of the desolate Iuhai desert as you struggle to reverse the curse, where the sparse and thorn-covered brush provides little nutrition, even to a goat...
I think that I need to write a plot using this... (Bwahahahaha!) Go to Comment
This is one of the submissions that first made me realize that the Citadel wasn't just another website. It is not only unparalleled on the web, it has few equals in originality and creativity among published game adventures. Go to Comment
The Water-Rift is a massive crater in the center of the desert, in the center of which sits a large, unfathomable machine that produces water. Thusly, it is a veritable paradise in the center of the burning desert, and a unique culture exists there.