Strolen\s Citadel content. 
Where the Road May Take You
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-02-22 02:28 PM
Doubtlessly, the man has skills the party requires, such as forgery or inspired oratory. Then, when they most need his assistance, the roguish fellow will vanish with everything that he can steal, teaching them a valuable lesson about misplaced trust.

(...and expecting things to be too much like the movies.) Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-02-22 02:39 PM
The Vigilantes

A band of armed and mounted men approaches the party and bids them stand. Local yeomen and landowners, they are searching for a fugitive that has eluded local justice; they are veeeeery suspicious at encountering a group of armed strangers at such a time. They will brusquely order the PCs about, demanding that they submit to a search, give up their horses so that the searchers can use them to replace their fatigued mounts, and generally throw their weight around.

There is probably no sign of the fugitive that they seek, but if they are put on the right track, they are likely to dispatch their victim with rough local justice and no semblance of a fair trial. Go to Comment
Where the Road May Take You
Plots  (Travel)   (Encounter)
Wulfhere's comment on 2007-02-26 02:13 PM
The Empty Graves

The road passes the tumbled ruins of a village, destroyed and abandoned in regional troubles over a hundred years ago. All that remains are bare foundation stones and the occasional crumbling chimney.

As they pass the crumbling shell of the village's temple, the characters can see that the overgrown churchyard has signs of digging. Many of the ancient, forgotten graves have been dug up recently. Further investigation suggests that grave robbers have been systematically looting those graves that have the most impressive (and thus, expensive) tombstones. Go to Comment
The Demon's Herd
Lifeforms  (Fauna)   (Plains)
Wulfhere's comment on 2007-07-01 05:00 PM
This one could be quite useful: There are many societies that measure a man's wealth by how many cattle he owns... Perhaps the adventurers could be hired in the aftermath of a series of cattle raids, only to discover that the raiders aren't nearly as dangerous as the cattle they have stolen!

The Church might declare the meat from these cattle to be "unclean", triggering a schism as infertile regions that have grown dependent on this "hardy breed" are faced with economic disaster.

I could see places that enjoy gladiatorial-type contests adopting these foul-tempered creatures for bullfights. To misquote Tom Lehrer about bullfighting: "There's nothing as glorious as watching a man face down 1000 pounds of angry, charging pot roast!" Go to Comment
30 Flesh Peddlers
NPCs  (Extras)   (Mercantile)
Wulfhere's comment on 2006-09-15 12:15 AM
Suddenly, I don't feel so bad about my social life when I was in college...

This should come in handy when my players encounter the "Sisterhood of Courtesans" in Bassage Market. Go to Comment
Hamako the Black
NPCs  (Minor)   (Mystical)
Wulfhere's comment on 2006-09-14 11:55 AM
This fellow will be very helpful in the execution of my sinister plans to baffle and challenge my players... Go to Comment
Ye Olde English, the Archaic Word Challenge
Articles  (Resource)   (Gaming - In General)
Wulfhere's comment on 2006-09-29 06:57 PM
This could probably use a sequel, after we have mined a few more words from this one. I didn't think that I was too impressed at first, but I find myself coming back to it repeatedly, and it has inspired some really good subs in response. Go to Comment
Ye Olde English, the Archaic Word Challenge
Articles  (Resource)   (Gaming - In General)
Wulfhere's comment on 2007-01-27 04:51 PM
There are a few more words, lonely and forlorn, waiting for someone to think of them... Go to Comment
Ye Olde English, the Archaic Word Challenge
Articles  (Resource)   (Gaming - In General)
Wulfhere's comment on 2007-01-27 09:25 PM
Hey! I wanna do a Biblioklept too! (Starts to hold breath.) Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Wulfhere's comment on 2006-09-27 03:22 PM
An interesting item! I had a knife that was similar to these gloves in a game I ran some years ago; its wielder drove me nuts with the creative uses he'd find for it. Go to Comment
The 30
NPCs  (Extras)   (Combative)
Wulfhere's comment on 2007-04-13 06:46 PM
Val has 30 Merchants on deck... It'll be ready soon. Go to Comment
The 30
NPCs  (Extras)   (Combative)
Wulfhere's comment on 2007-04-13 07:40 PM
Cheka Man's 30 Guards needed to be added to the Codex...

I'll leave it to Moonhunter whether my 30 Stalwart Bands falls within the Codex's purview... Go to Comment
Magical Pottery
Items  (Home/ Personal)   (Magical)
Wulfhere's comment on 2006-10-02 08:00 PM
Ceramic Arms

Before the advent of metallurgy, in the neolithic, weapons and helmets were sometimes crafted of ceramic materials. Obviously, these were not very sturdy, so they were limited in their uses.

The presence of magic could change that quite a bit. Ceramic maces and helmets could be quickly cast and issued to rapidly equip a fighting force. If the cantrips reinforcing them were commonplace enough, it could become common for militia or reserve fighting units to be equipped with cheap wooden shields reinforced with fanciful ceramic bosses, colorful ceramic helmets, and maces or even spears with heads of brightly glazed pottery.

If the spell that reinforced the weapons had a limited duration, that might even be an advantage for some rulers: They could issue these items to oppressed peasants or even slaves, knowing that the weapons would become weak and brittle soon after the battle was over. Go to Comment
Princess Steel
NPCs  (Mythic/ Historical)   (Combative)
Wulfhere's comment on 2007-02-26 01:55 PM
I'm intrigued by the potential ties between this legendary leader and the followers of Terat, the Goddess of War. Go to Comment
Fountain of Goats
Locations  (Ruins)   (Desert)
Wulfhere's comment on 2006-09-11 04:49 PM
Let's see... (Pulls out pencil) If you have 16 goat statues, each for 10 years... (hmmm...) the statue will need to transform 1.6 goats per year to keep up its numbers. If five or more goats remained in the neighborhood, the fountain would have an adequate supply of new statuary. On the other hand, if the details are reversed and the victims remain a goat for 10 years, then turn into a statue for three years, at least 5.33 victims are required annually. This would require a flock of approximately 54 goats wandering nearby.

(hmmm...) You didn't get your figures from that crazy shepherd guy, did you? You know that the crazy ones are no good at division!

Perhaps the heroes might pursue someone into the wasteland, only to discover that their quarry is now a goat. ("The good news is that we caught the famous bandit chieftan Bollerdosh and his vicious henchmen; we also rescued the prince from his clutches! The bad news is that we can't tell which goats are the bandits and which is the prince!) Go to Comment
Fountain of Goats
Locations  (Ruins)   (Desert)
Wulfhere's comment on 2007-10-03 07:14 PM
I have to inflict this on my party as a Hallowe'en game...

If they all get turned into goats, there could be an "interesting" adventure in there...

Goat, the Munching
The storyteller game where you play an indiscriminate omnivore seeking to reverse the Curse of Caprinity. Encounters could include wolves, sheep, testy druids and bridge trolls. Go to Comment
Fountain of Goats
Locations  (Ruins)   (Desert)
Wulfhere's comment on 2007-10-05 01:00 PM
You just don't appreciate the opportunity for a caprine caper!

Don't let your GM get your goat! It's the ultimate challenge: Surviving the rigors of the desolate Iuhai desert as you struggle to reverse the curse, where the sparse and thorn-covered brush provides little nutrition, even to a goat...

I think that I need to write a plot using this... (Bwahahahaha!) Go to Comment
The Mountain of Boats
Dungeons  (Desert)   (Rooms/ Halls)
Wulfhere's comment on 2007-03-19 02:12 PM
What they said...

This is one of the submissions that first made me realize that the Citadel wasn't just another website. It is not only unparalleled on the web, it has few equals in originality and creativity among published game adventures. Go to Comment
Crawlers of the Dark
Dungeons  (Underground)   (Rooms/ Halls)
Wulfhere's comment on 2006-12-29 01:24 PM
A dungeon full of macabre menace, with lots of unnerving details! Not an adventure that would be easily forgotten!

Excellent! Go to Comment
Society/ Organizations  (Knowledge/Lore)   (World Wide)
Wulfhere's comment on 2007-04-10 07:45 PM
The Pooskers needed a little love, so here's a bump and an overdue HoH!

Cheka, I suspect that they wouldn't rip fungus from the skin. For that, you'd need to see an apecothary, who would slather a foul smelling ointment upon it. Go to Comment
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The Mammoth Handlers

       By: Scrasamax

Most large mammals, such as elephants, rhinos, and their modern ilk are ill-suited for domestication, but that doesnt exclude their use as engines of war. Rather than raise and train the Mammoth from birth, Mammoth Handlers instead capture the wild Mammoths at a young to juvenile age and train them for war. These animals are draped in armor and are unleashed as living war machines against the foes of the Mammoth Tribe.

Ideas  ( NPCs ) | May 15, 2008 | View | UpVote 1xp