The Fane of Carnage is not the sort of place where one finds the help needed to ensure survival, but rather the power to unleash Hell upon one's foes. While the blood staining its altar seems fresh, it might actually date back centuries or even millennia. Go to Comment
It's been a bunch of years since I played Star Control, but my favorite part of the game was meeting goofy aliens... These guys are fun: A little silly, but usable, especially in a "Space Opera" style game that doesn't take itself too seriously. Go to Comment
This one is particularly touching to me because I used to live in a small town with an annual "apple festival", with apple pies, the "apple princess", and the works. Unfortunately (From the perspective of a teenaged boy), we didn't do anything that the clergy disapproved of there...
I was impressed by the nods to ancient folklore and the way that the conflicts between ancient folkways and "modern" beliefs came into conflict. This ties in well with the other facets of the realms of the Trinitarian Faith.
It makes me think of sharing an apple with my sweetheart... Go to Comment
So far, it's just a magical mustard gas. Where did you want to go with it? If you want to go more "high magic", the magical effects of the gas could be rather different than the primary poison effect. What spiritual or supernatural dangers or effects does the gas have? Go to Comment
I get the impression that this massive force is meant to be similar to the Mongol Horde, moving fast with a minimal baggage train, but the numbers given are a massive force, one that would have great difficulty keeping itself in the field without large numbers of support and logistical personnel. I would like to see more detail on these important military functions: Just how do they maintain themselves as a viable fighting force?
A massive army like that would need to conquer (or subdue) large areas in order to get the food and supplies that they need. They were dismayed to be forced into the role of mercenaries; Perhaps they would prefer to be conquerors? Go to Comment
It's hard to tell the true size of ancient and medieval armies, as accounts from the time tended to make up numbers to emphasize their points more than to factually report what happened. While huge armies weren't unheard of, for instance the Persian force that faced the Spartans at Thermopylae, history records the massive logistical problems facing generals fielding such a force. (The Persians had more problems than many other ancient armies, as many of them didn't even speak the same languages.) Go to Comment
The Kobelyn People: Doltish Dandies of the Darkness
Most humans neither understand nor care about the different cultures and subgroups of goblins. Despite the wildly varied tribes of this unpredictable race, they barely know enough to tell them from orcs. This is unfortunate, as some goblins are more truthful and reasonable than humans, while others spread trouble wherever they go. The Kobelyn are definitely part of the latter number.
One of the more aggressive Goblin tribal groups, the obnoxious and foppish Kobelyn are a particularly grotesque and vengeful people. Preferring to dwell underground, these creatures are infamous for their nocturnal raids against anyone dwelling nearby. Most take perverse pride in elaborate pranks and cunning revenge schemes against those who insult or embarrass them; they can be expected to retaliate against anyone who harms them, no matter how well-deserved. They find it amusing to play cruel jokes and tricks, such as stealing vital tools or feeding farm animals strange herbs that make their milk or meat taste vile and inedible. Many Kobelyns are enthusiastic thieves, competing against their peers to see who can complete the most brazen thefts.
These noxious creatures often have an exaggerated sense of pride and personal honor. Despite the fact that they look hideously ugly to most other races, Kobelyn take great pride in their appearance, keeping scrupulously clean and neat.
Kobelyn are well-known for their elaborate clothing: Although they often dress entirely in black, they prefer strangely slashed garments of leather and cloth, wearing several layers, one over the next. Small glimpses of the creatures' tunics and doublets peek through the perforated outer garments, with the cloth carefully arranged to show off as many layers as possible. Strangely, the partially color-blind Kobelyn folk seem to see these shades of black as different colors, suggesting that their vision senses a different color palette than other races. Go to Comment
I was struck by an image of self-important, foppishly dressed goblins, and decided that they should resemble goblin Landsknechts.
The name "Kobelyn" was chosen after seeing the Wikipedia entry on the origins of the word goblin: "...according to "The Concise Oxford Dictionary of Current English" the name is probably derived from the Anglo-French gobelin (medieval Latin gobelinus), which is probably a diminutive of Gobel, a name related to the word kobold." Go to Comment
Not Bad! I like the idea a lot, especially as a background plot, a constant distraction as the heroes try to run the "Ubervillain" to ground. Do they continue to track the source of this evil website, or do they try to save the site's potential victims? Go to Comment
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.