Strolen\s Citadel content. 
Malver's Way
Locations  (Neighborhoods)   (Any)
Wulfhere's comment on 2008-12-13 02:12 PM
Medieval and renaissance innkeepers would occasionally add a variety of unhealthy ingredients to their drinks to make them keep longer or hide unpleasant flavors. Lead or chemical salts were sometimes used for the purpose, particularly as a sweetener in low-quality wine. Go to Comment
Observer Beetles
Lifeforms  (Unique)   (Swamp)
Wulfhere's comment on 2008-05-06 06:45 PM
I remember my first posts here: It takes a few tries to get used to the Citadel's quirks. Please keep posting!

I could see these benevolent beetles appearing in a game, but I'd add some legends about them and their swampy home. While they might have occurred naturally, such creatures would be seen as powerful omens by those dwelling in the area. Mud-caked swamp elves would protect them as emmisaries of the nature gods, while those pillaging the wetlands' bounty would fall to the beetles' alien wrath.

Additional Plot Hooks:
"Drain That Pesthole" - Lord Fawary cares little for his estates, but hopes to wring every possible groat from the "insect-ridden" swamp on its border. He plans to dam the stream that feeds it, building a mill and clearing the land for pasturage. The arrogant noble can't understand why his simple plan isn't working...

"We Found Them in the Swamp" - Adventurers unearthed a unique treasure while exploring the great swamp: Statues of nature gods worshipped by tribes that once dwelt in the region. Purchased by Lord Fawary, these lovely statues delight visitors to his gardens. Unfortunately, swarms of tiny beetles have begun to plague the region, and Fawary's delight has turned to anger. He wants those adventurers found and his money returned. Go to Comment
Observer Beetles
Lifeforms  (Unique)   (Swamp)
Wulfhere's comment on 2008-05-08 02:09 PM
Desiring that his humble servitors not pass from the realm, the sylvan god invested them with his power. Growing in power and wisdom, they were simple insects no longer. A fragment of the god's will possessed them, collectively making their race into a lesser avatar of the god.

I like the idea of magical effects: It's a style thing. Sure, the beetles could swarm over their foes, but bugs summoning mystical defenders of the wetlands is so much cooler (and not overdone the way swarms have been since "The Mummy"). Go to Comment
Tooky Bird
Lifeforms  (Fauna)   (Any)
Wulfhere's comment on 2008-05-06 06:56 PM
You might want to add that the males are territorial: If you kill one, another will soon move into the open territory... Go to Comment
The Dung Goblins of Dabazook Island
Society/ Organizations  (Agricultural)   (Local)
Wulfhere's comment on 2008-03-26 11:45 PM
Detailed and silly, but I'd like to see some suggestions for zany adventures featuring the malodorous goblins of Dabazook Island.

Perhaps their caverns were once the tomb of an ancient hero (his sarcophagus now buried beneath tons of manure) and the PCs need to recover several holy relics from the ancient paladin's crypt: Unfortunately, the task must be done without spilling blood.

If the goblins heard of giant bats near a human village, their quest to find and tame the elusive avian mammals could be quite aggravating for the locals. Go to Comment
Assassin's Creed
Society/ Organizations  (Criminal/Espionage)   (Regional)
Wulfhere's comment on 2008-03-21 06:03 PM
You're actually off to a good start. Don't beat yourself up.

If this were my sub, I'd pull out all the video game references and replace them with suggestions for how the organization could be implemented in someone's games. I'd add the historical information that others suggested, along with other interesting facts I'd learned since I started writing the sub.

Since your keyboard is causing you heartburn, you might want to find a better one: There's no point in handicapping yourself. A decent keyboard can be picked up for less than 20 bucks. Go to Comment
White Children Of Hosok
Lifeforms  (Third Kingdom)   (Any)
Wulfhere's comment on 2008-01-20 02:05 PM
As always, the Captain delivers a dose of horror that would enliven any game it is used in.

I suspect that the mere possession of salt is suspicious within the lands of The Hand That Sees, drawing the attention of informants and those eager to buy the favor of their revolting overlords. Those preparing for battle with the dreaded White Children may learn that the hybrid undead aren't the only terror within the land, only the most infamous. Go to Comment
The Shadow Scribe
NPCs  (Minor)   (Mystical)
Wulfhere's comment on 2007-04-04 01:00 PM
This is one of the more unpleasant contributions that the site has seen. While I don't shy away from controversial, gruesome subs, you might want to tone him down a touch, as there are some folks who would find this offensive and most of us would hesitate to use such a creature in our games. Go to Comment
30 Assassins
NPCs  (Extras-Horde)   (Criminal/Espionage)
Wulfhere's comment on 2007-12-14 04:47 PM
Wow! I want to write a scenario based on Drizzle Deathstalker! Go to Comment
The Tower of Necrology
Locations  (Establishment)   (Other)
Wulfhere's comment on 2007-12-09 05:31 PM
A place of dire mystery, described in hideous glory. Nightmarish and useful.

Well done. Go to Comment
The Red Honey
Items  (Potion)   (Campaign Defining)
Wulfhere's comment on 2008-11-24 11:57 AM
A solidly-conceived piece: I've always had a taste for seedy Victorianesque adventuring, so the setting details particularly appeal to me.

Verita Brandy
Few people realize that Red Honey is a major ingredient of Verita Brandy, a rare distilled drink. The brewers mix the Red Honey with that of less-aggressive species, then ferment the resultant liquid into an oddly-flavored mead: This is then carefully distilled and allowed to age in apple-wood casks for 20 or more years.

Sipped carefully by nobles and wealthy merchants, Verita Brandy produces euphora similar to that caused by less-elevated forms of the drug, but it has a (generally undeserved) reputation for making its drinkers unable to lie effectively. As such, it is often shared during sensitive negotiations, used to enforce honest dealing. Go to Comment
Landscape Description
Articles  (Resource)   (Game Mastering)
Wulfhere's comment on 2007-11-08 11:36 AM
I'll give it a shot. Go to Comment
Landscape Description
Articles  (Resource)   (Game Mastering)
Wulfhere's comment on 2007-11-08 11:46 AM
The Waterfall
The thunder of falling water is audible for hundreds of yards, as the trail leads past a small waterfall. Beneath the fall, a large pool spreads out, its edges covered with thick growths of water plants. A few water birds quest among the growth, seeking for insects and frogs.

Downstream of the fall an ancient bridge crosses the water, its cracked stones covered with moss. The path leads to the bridge, but some suspicious soul has tied a stout rope across the water as well, forming a rope handrail for the decrepit structure. Go to Comment
30 Legendary Antidotes/Cures
Items  (Other)   (Magical)
Wulfhere's comment on 2007-11-08 03:01 PM
30 adventure hooks! I like seeing the old subs dusted off and given another chance to live. Go to Comment
The Maul
Locations  (Neighborhoods)   (Other)
Wulfhere's comment on 2007-11-06 05:21 PM
An excellent, sordid slum, loaded with tons of useful details. I enjoy run-down "Victorian" settings, and this dockside region has all the sleazy details that I like. Go to Comment
Two Little Piggies Went to the Market
Plots  (Hired)   (Side-Quest)
Wulfhere's comment on 2007-11-06 12:13 PM
I like! A solid evening of investigative gaming, waiting to happen. I particularly like the first two solutions to the mystery.

This plot definitely fits in the "Tales of Adventure" freetext. Go to Comment
The Dome of the Seven Captains
Locations  (Establishment)   (Any)
Wulfhere's comment on 2007-11-04 01:19 AM
This is an excellent location! It's convincing and well-detailed, the sort of place that demands to be used in a game.

I would like to learn more about what goes under the Dome of the Seven; a good companion piece would be the people that one might encounter there. Go to Comment
The Skull of Gardesh
Items  (Other)   (Sentient)
Wulfhere's comment on 2007-10-30 02:02 PM
A creative use of twisted temporal travel. There's no reason that you couldn't harvest your future self, as long as you were sufficiently sanguine about it ("About time you showed up," the aged mage said...), but it does seem likely to draw attention from other, less capable, time mages. Go to Comment
The Skull of Gardesh
Items  (Other)   (Sentient)
Wulfhere's comment on 2007-10-31 11:16 AM
Arrogance comes to mind. The idea that "If I have fallen so far that my younger self can defeat me, I am no longer worthy to live," or perhaps "I shall defeat even Death! By then, my magical researches will have given me the ability to return from mere corporeal destruction."

The world is full of people who presume upon the future, confident in future events that may or may not occur as planned. Go to Comment
20 Fantasy Prosthetics
Items  (Other)   (Magical)
Wulfhere's comment on 2007-11-08 12:09 PM
They are neat! Don't worry, the day of the prosthesis will come! Go to Comment
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