Strolen\s Citadel content. 
Items  (Melee Weapons)   (Magical)
Wogden's comment on 2005-08-27 01:17 PM
What are the surprises?

What is the curse?

How is the wood "unbreakable"?

Who was it forged for?

Why is it so hard to check for spelling?

I'll vote if at least half of my questions are answered. Go to Comment
Items  (Melee Weapons)   (Magical)
Wogden's comment on 2005-08-27 02:01 PM
Ooh... I see now. That makes much, much more sense. Thank you, Monument, for opening my eyes to the true worth of this item. I don't know why I ever doubted its potential...

1/5. Go to Comment
Princess Matriax's Defender
Items  (Home/ Personal)   (Cursed)
Wogden's comment on 2005-08-26 11:44 PM
I find it hilarious. And personally, I enjoy spicing up my campaigns with a bit of humour. Sure, it's not exactly the fearsome godslaying weapon that'll lay the universe to smithereens, but you need a bit of comic relief in a quest. This could be a simple side-hook - get your munchkinesque high elf huntress to be stuck wielding a purse for a while... *chucklings*

I don't even know if having an origin for the curse even applies. I mean, no self-respecting woman ever lets go of her purse! After a while being grasped protectively by such a charismatic princess, even the most mundane thing might get used to being clutched protectively and used as a bludgeon, to the point of expecting to be treated likewise by every owner it falls into the hands of.

Terry Pratchett would be proud, Agar. Four outta five. Go to Comment
Fiend Of The Shorto Bay
NPCs  (Major)   (Mystical)
Wogden's comment on 2005-08-15 05:01 PM
Oh, that is good. That is really really well done. I love the detail. It's got something decidedly Lovecraftian about it, being dragged off down a midnight beach by gibbering monstrocities intent upon hideous transformation...

It's also a good deal like Gollum, in that it was once something wholesome and had a whole life ahead of it until it was transformed into the repulsive thing it is now... If one played it right, one could almost get the PCs to feel sorry for the creature, despite its plans for world conquest...

I could just see this foul critter sitting on a dais and spitting at terrified fishermen to bring him shrimp scampi. Go to Comment
Heart of the Black Worm
Lifeforms  (Intelligent Species)   (Other)
Wogden's comment on 2005-08-09 11:53 PM
I agree with Shadoweagle on this point. The first time I read through this spawned the worst bout of convulsive shuddering I've had in a long time. Bonus points for that. ;)

I can just see the expressions on the players' faces if they get hired by some greedy tycoon to fetch him one of these, and then see him force it down his throat before their eyes... ew.

I'm so using this. A good explanation as to why one of my villains is doing the wierd, megalomaniacal things that all villains love to do. Go to Comment
Emhyr's Puzzle
Items  (Other)   (Cursed)
Wogden's comment on 2005-08-09 11:57 PM
"Given the nature of children's play, there are very few, if any, of these puzzles left."

Heh. So true. I wonder what would happen to the kid if they ate one of the pieces... Go to Comment
Tae Nijong, the Grasping Claw
Lifeforms  (Constructed)   (Any)
Wogden's comment on 2005-07-31 02:32 PM
Precisely. You gotta show the hand some respect. Taewoo Kin didn't, and just look what happened to him! Sucker. ;) Go to Comment
The Tale of Taewoo Kin
Plots  (Discovery)   (Side-Quest)
Wogden's comment on 2005-07-31 10:55 PM
Thanks for the input. In truth, I had cut the plot a bit shorter than I was hoping, because I had gone into three full-length pages on Word and I though that was getting a bit long.

EDIT: Duly lengthened. Go to Comment
The Tale of Taewoo Kin
Plots  (Discovery)   (Side-Quest)
Wogden's comment on 2005-08-01 02:46 PM
Aha!... I hadn't thought of that before. I suppose some Tae Nijong WOULD exist that were made from human hands, just given the sadistic nature of some people... I just couldn't see Taewoo Kin, no matter how neurotic he is, chopping off some guy's hand for his experiments. I guess with a different NPC it would work pretty well... Nice thinkin', Monument!

Ooh, unrelated idea - The usual punishment for thievery in the Jutan kingdoms is the amputation of a HAND... And the city guards, the ones meant to catch thieves, use Tae Nijong made out of the very hands that they cut off the men and women they arrest... I'm thinking thievery would go down a bit. ...But then the guards would run out of hands for new Tae Nijong. Hmm.

Serious thought is required. ;) Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Wogden's comment on 2005-07-30 01:38 PM
Well, he did have quite a taste for exotic foodstuffs... ;)

As it happens, though, "curry favour" is in fact a verb:

'curry favor - seek favor by fawning or flattery; "This snivelling chamberlain is currying favor with his local magistrate"'

I believe it originally came from "courting favour", oddly enough... Go to Comment
Khub Gurmong, the Big Shiny Club
Items  (Melee Weapons)   (Magical)
Wogden's comment on 2005-07-30 05:35 PM
That's okay. Not the first time I've been accused of a crime I didn't commit - I mean, grammatical blunder... ehehe... O_O Go to Comment
Pildun Bowl
Items  (Other)   (Magical)
Wogden's comment on 2005-07-29 11:50 PM
Woo! First vote!

Myself, I like the tone. It's not a save-the-world item, but it's a little thing - a metaphorical stone in the enormous castle of a good game world. Just another brick in the wall.

Useful for the next time the PCs really, really need to find out how much grain they've got in a sack - in Pilduns... ;) Go to Comment
Bugger Leaf
Lifeforms  (Flora)   (Plains)
Wogden's comment on 2005-07-29 11:36 PM
Clever indeed... It almost sounds like something out of Terry Pratchett's "Discworld" series - especially the name. Bugger Leaf. Heehee.

Oh, the popularity this plant would have in our world. Mosquito repellent, cosmetic surgery and possible cure for skin cancer, all in one ugly little chunk of vegetation? Man oh man. I can see the pharmaceutical product range already.

"Bugger-Off": the new three-in-one homeopathic sensation! All natural! Side effects may include intense pain and dying in sunlight. Not suitable for children. May be harmful if swallowed."

And thanks for NOT making the monk fellas into crazy Shaolin karate-kicking machines. Extra points. Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Wogden's comment on 2005-07-28 02:06 AM
I work on a Mac. Go on, laugh it up.

It's easy on Macs, just option-E and then E again. Windows? I have no clue. Go to Comment
Me'fiante Delagouttie're
NPCs  (Minor)   (Knowledge/Lore)
Wogden's comment on 2005-07-28 05:06 PM
Well, as to the heritage and source of powers - I was thinking that the GM could decide, to fit the mood of the game. Go to Comment
Mother Swamp
Locations  (Forest/ Jungle)   (Country/ State)
Wogden's comment on 2005-07-27 02:01 AM
Thanks for the input!

In fact, concerning the whole evolution deal, I was thinking that the creatures adapt less to suit their environment than to suit the adaptations of _other_ creatures, which have adapted in turn to protect themselves from the adaptions of yet others, and so on, in a sort of evolutionary "arms race". For example, a species of frog preys upon a species of fly, until that species of fly develops a poison, causing the frogs to develop a substance secreted by its tongue that counters the poison, making the flies develop vicious claws to sever the frogs' tongues, causing the frogs to grow thicker tongues, et cetera (all within a fortnight).

I like your idea too - although one might argue that it's no longer "Mother _Swamp_" if it's suddenly a mountain range... Go to Comment
Chateau Darque
Locations  (Water)   (Establishment)
Wogden's comment on 2005-07-27 05:53 PM
Ooo, creepy!

I'm thinking this would be a great idea for a really late-night session, when no one's suspecting a twist in the plot. The valuables appearing on corpses idea is especially effective - I can just see the look on the PCs faces when they're told that the pathetic charred corpse is wearing the same heavy spectacles as that genial, cultured old man at the table in the corner who was so helpful to them... Go to Comment
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Nostradamus Factor

       By: Scrasamax

Game Cliche 1.

All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.

Ideas  ( Plots ) | May 1, 2006 | View | UpVote 1xp