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Articles  (Setting Building)   (Game Mastering)
Wingnut's comment on 2005-12-15 05:35 PM
Now being someone who creates quite a few worlds, how do you do it? Do you have a set of guidelines you want fleshed out before you consider it completed enough to adventure in? How much do you borrow between worlds? How much to you map? Go to Comment
Dip Happen
Articles  (Setting Building)   (Game Mastering)
Wingnut's comment on 2005-12-15 05:41 PM
As a DM, I wing about 80% of our gaming session. I know the monsters, map and treasure but how to get them there, the descriptions and NPC interaction I do on the fly. For me, I don't think this works well with world creation. I want to give my PC's something more solid for them to wrap their imaginations around.

My problem is that I am not organized and if MoonHunter had some form of set guidelines he uses to create worlds, I would be thrilled if he would pass them on.

I am not looking for anything too fancy, just maybe an outline of sorts. Go to Comment
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       By: CaptainPenguin

A civilization which constructs of irregular shapes constructed of a light metal, heaped together so that they stand on each other; these structures rattle and bend in the wind or at a push, but ultimately hang together except under heavy force (such as cannonballs, falling stones, floods)

Ideas  ( Locations ) | September 12, 2005 | View | UpVote 0xp