I think the piece is somewhat nicely written but deals with a bit of flawed logic. Tying "keeping imagination alive" with "casual resurrection" is a bit shaky (to be nice). Heck, I make dying in my game WORTH experience - IF they gets raised/rez'd they make 10% to the next level for knowing what it's like to die (only the first player gets it IF he's raised). It's what happens BEFORE they die, while they're dying, and AFTER they're rez'd (if there's an after) in which their imaginations are working. DND is "shared storytelling", and unless it's full of nothing but cliche' moves (something I've never seen), then there's a lot of invention and turnings of the wheel of imagination in every scenario of every game.
What KILLs imagination is allowing nothing but video games in your life...chewing on someone else's brain-candy so the players don't have to create anything of their own. For shame! It's like reading "Chicken Soup For the Soul" and thinking it's curing you...but really, it's only a distraction from your ailment as you delve into someone else's little fantasy world.
No, get off the couch, log into Strolen, and BUILD ;) Or don't PLAY DND - DM a game, and create a universe in your head so you can regurgitate it later to a throng of WoW addicted friends who don't realize how hungry they are until you wafte your nuggets under their noses...and make them salivate like a lipless leper. Go to Comment
You receive a vision of a rooftop "somewhere close by", where a rare moss grows; in the vision, you know the moss is suitable for greatly enhancing the effects of certain types of potions. Now go and find that rooftop. Don't fall off. (Of course, rooftop runners *will* be taken for miscreants by the local City Watch....)