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The Becoming
NPCs  (Major)   (Mystical)
VIM40's comment on 2010-12-09 07:40 PM


Wow, this was a wonderful read. I love how you humanized this horrible creature and I would like to try and use the idea in one of my games. Thank you very much for posting this.  


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Danse Macabre
Plots  (Hired)   (Side-Quest)
VIM40's comment on 2010-10-11 03:42 PM


This was quite an interesting read. I think I'll have to work this into one of my games some time.  Some of my players have a habit of solving enigmas earlier than planned, so I'll probably add a few more red herrings to throw them off Rothsherion's trail.



   Perhaps a band of thieving vagabonds outside of town who were slighted by Ivan, and love to play music?


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The Demon-Stick
Items  (Melee Weapons)   (Sentient)
VIM40's comment on 2010-08-11 11:45 AM
Only voted Go to Comment
Xarloccians
Lifeforms  (Unique)   (Any)
VIM40's comment on 2010-07-21 11:16 AM
This is really cool, and I think I'm going to use a Xarloccians serial killer as an antagonist at some time. The only thing I think I'll change is the different type of deals that can be made. So players may develop some understanding of him, perhaps the serial murderer made this deal to keep a loved one from dying of a disease, and the only way to keep them alive is by murdering.

Maybe it's his wife? He's keeping his wife alive, but painfully he has to be abusive towards her just to keep her from rotting away like he would. He's remorseful of this and on those rare occasions he is permitted to be good to her is right after he murders some one. So to save his marriage as well as his wife's life, he needs to murder more often just to maintain being a good husband. If I don't use the idea, I'd like to write a short story for it.

I love the idea man, keep it up. Go to Comment
I'm Just A Singer ...
Plots  (Hired)   (Side-Quest)
VIM40's comment on 2010-07-21 11:22 AM
I liked this a lot and I'm going to use it. Aside from mundane folks they could also be dealing with upper crust characters with the disposable resources and status to make the PC's lives hell.

Really cool. Go to Comment
VIM40's comment on 2010-03-08 02:42 PM
Very cool, I would love to use some of these for my more horror oriented games. Have you ever tried any of these ideas on a poor player? I'd usually save an artifact of such power for the end, or use them as a warning for other PCs who watch their unexpecting friend suffer a horrible fate. Go to Comment
VIM40's comment on 2010-03-08 03:22 PM
31-Chattering Teeth

The effect is not instantaneous, rather a gradual event that reaches it's summit at the end of the week. Voices begin to haunt the PC, they often hear questions about life and the general purpose of existance. The PC's teeth are gradually gaining sentience, and are going quite mad. With the inability to do anything but grind up food, every single tooth incessantly voices out it's despair. Magic can solve this, as can pulling out all of your teeth.


32-Not Of My Own

Involuntarily, the PC will speak the deepest darkest secret of another character in the room at random intervals. These are often horrible secrets that will distress the character. Though excellent for PCs who enjoy blackmail, other people may wish to silence him before he speaks out more.

33-Open Wide

This curse will not show until the PC is slashed or wounded. During battle or an accident when cut formed instead of a wound a mouth will appear. This mouth will belch out blood before it begins to mimic every action the original mouth does. Or it could also do as the curse in 32.

34-Dream Crusher

From then on, the PC will never have another dream or nightmare when he sleeps. Instead his subconcious forces visions from the dreams he would be having during his awakened state, the PC will have a difficult time discerning what is real, and what is fake. Go to Comment
The Last Zombie
Plots  (Duty)   (Single-Storyline)
VIM40's comment on 2010-01-19 05:03 PM
Interesting idea. I like the concept. The fact that there is only one undead being left is a role reversal. Ironically, this being has cognitive thought and possibly even a personality, which I am guessing is a singular case.

I would assume there would be folks out there looking to question the creature rather than kill him. Especially any local military forces seeing his efficiency with breathing opponents. Go to Comment
The Zombie Strain
Articles  (Fiction)   (Gaming - Genre)
VIM40's comment on 2010-01-19 05:16 PM
Zombies with erections, it's almost poetic. All Id and no Super Ego. This was an excellent submission with a lot of substance. With "The Crazies" nearly coming out, I think it would be a pretty good idea to play a game with this sort of affliction in mind.

It's dark and dismal, with trust being a larger issue than in most zombie scenarios. Do you really want to remain in contact with others with the chance that they can be infected and not even know it? Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 03:04 PM
The Subway

No one has ever returned from a trip into the subway. Those who had survived the longest can tell of all the lost souls who have ventured down there. Either through personal contact with a soldier, or listening in on their radio dispatches, the PCs learn that a militant group is preparing for a concentrated expedition down there.

Their reasoning is that they've recieved contact from some source down below, and that a way of escape now appears plausible. They're taking any recruits willing to venture down there with them. Little does anyone know of the horrors that dwell down there, creatures other than the monsters and roam the streets. Would the PCs be willing to gamble their lives for a chance of escape? Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 04:06 PM
The Artist's Muse

While scavanging supplies within an apartment complex, the PCs find a collection of recent paintings within a partially fortified studio. Each painting depicts a very detailed undead being set behind a colorful abstract back ground.

With the paintings set on the walls, the PCs notice a chained up undead creature devouring the supposed artist. On the floor next to the partially eaten man is a near complete portrait of the creature that is eating him.

This seems like a recent occurance, so the Artist may still have some food and light weaponry lying about. More artistic minded PCs could also raid his art supplies. Then again it won't be long until the Artist rises himself, and who knows what other 'muses' he has stored away. Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 04:18 PM
Battle Royale

The PCs are thrusted into an all out free for all while exploring an untouched resource. Three militant groups all having heard tale of an untapped market converge into one violent tempus of blood and bullets.

The three groups are well armed and will resort to melee if out of ammunition. They'll blow away anything not wearing their colors and or crest, leaving PCs with the option of weathering the storm and fight back, or attempt to escape. With each side fighting fanatically, one can only guess what could be inside the location.

To add more fuel to the fire, the undead are still a factor and more will come attracted to the sound of gunfire. Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 04:23 PM
Beer Run

The PCs stumble on a group of leather clad musicians traversing the zombie apocalypse for one thing. Beer. They're following the rumors of a still operational brewery and are willing to establish a new community at the location. Those who offer to join the group will be granted some of their supply, aslong as they're willing to work for it.

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Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 04:32 PM
The Rapture



The PCs run into a millitant group of religious zealots who preach of their role in the apocalypse. They'll regail the PCs with notions of transcendentalism and claim that the beginning of the apocalyspe was actually the rapture, with pure religious souls having transcended leaving behind their mortal coil to be inhabited by denizens from below.

If there is truth to their words, it is to be discerned at some other time, what is known about these radicals is that they believe it's their mission to purge the unclean. Those who do not listen to their gospel will find their lives shortened. It is for when they accomplish this task do they take one step closer towards transcending from this mortal plane themselves.

Possibly a violent advesary for unfaithful PCs, or a supportive resource to those who hear their message.

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Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 04:42 PM
Apoptosis

The PCs witness a man cornered by undead. Dressed in a tattered lab coat, cracked spectacles, and a brief-case in his hand, it appears without aid this man will be left to the undead. If saved, he'll graciously introduce himself and claim he was on his way to the nearest university so that he may conduct some experiments. The man is obtuse and at times rude, but still appears grateful for the rescue.

He claims that he believes the phenomena is a mutation of DNA and that he may know how to trigger the destruction of internal cells if he could only perform some tests. If aided, he could provide an invaluable weapon against the undead or he could just be wasting their time.

If the PCs or undead kill him, his briefcase contains the useable information to perform the tests he would of spoke about. Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 04:52 PM
The Vault

Herbert Knell has lived within the panic room of his three story mansion for years. With the last breath of a dying old man, he has released a dispatch on multiple frequencies detailing the location of his shelter. In it, he describes, is enough food, arms, entertainment, and gas to keep a small group supplied for a very long time. The catch is that other groups are listening to this dispatch as well.

Will the PCs risk it? Traversing through a zombified city while fighting off other scavangers out to reap the benefits from the old man's bounty? What if it is all a hoax? Perhaps an ambush set by bandits to rob any coming scavenger? Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-21 05:12 PM
Missing Brothers

Alex Werner, Dave Werner, and Marcus Werner were three quarreling brothers. Before the zombie apocalypse, they were the grandsons to a wealthy CEO who at one time worried of the apocalypse at the hands of nuclear war. Having created an unused bomb shelter, he gave his grand-children each a piece of the code to unite the three brothers incase they ever needed it for an emergency. Each brother inscribed the code on their ring, only to reclaim it if necessary.

Now, Dave and Marcus are dead and Alex needs to get into that shelter. He'll offer a deal to the PCs, if they can find his brothers part of the code, he will offer them a piece of his grand-father's stash. He knows where they were, and he knows they were among the first to change.

Dave was an intern at the local general hospital, and Marcus an executive for a very successful security firm. The PCs will have to explore the two buildings and locate the reanimated or dead remains of the two brothers in order to reclaim their own prize. Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-23 03:15 PM
Thanks for the support guys! I really appreciate it. If anyone has any ideas, feel free to post them up. I've got a few more that I'll be putting up later. Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2009-12-24 03:05 PM
Vampire Hunter E

The PCs cross paths with a lanky man dressed head to toe in leather neo-victorian apparel, wearing a large brimmed hat, and comfortably sporting a cheek full of wild unkempt stubble. He seems to be armed with a sharpened wooden pole, a rather blunt sword, and a cross-bow that he wields casually. He introduces himself as Edwin Alacaster, professional vampire hunter.

Edwin seems to believe that the undead are infact vampires, and he has vowed his life to wiping the blood sucking scourge off the face of the planet. He'll stoop to pettiness and defensively argue the correct nomenclature, claiming that the undead do shy away from the light, their vulnerable point is their heart, and they drink blood as well as they eat flesh. All of this true, but Edwin seems to believe that other parts of the myth are true as well, and has come to the idea that there is a head vampire that they could destroy.

In actuality, Edwin used to be a comic book geek who dreamed of emulating the figures in his comic books. Now that it's the end of the world, he has survived long enough to form some skill with dispatching undead, but he is overly reckless and has an irritating flare for the dramatic. If PCs decide to help them, they may find themselves on a wild goose chase, or they may find a powerful creature that knows more about the apocalypse than the PCs. Go to Comment
Twenty Zombie Encounters/Seeds
Plots  (Coincidence)   (Encounter)
VIM40's comment on 2010-01-19 05:33 PM
Stinky Pete

Old Stinky Pete never had a good head on his shoulders. Before the apocalypse he was often found roaming the streets murmuring to himself unphased by the going ons of contemporary life. People never paid him much mind, as he was nothing more than a piece of decoration on the already polluted tarnished streets. Now that the undead have risen up, not much has changed. Stinky Pete continues to roam the streets murmuring to himself, completely undisturbed by the undead that share his shambling path.

He's still alive, he's still breathing, but his presence never seems to warrant the attention of the undead, which has been his key to survival. The weirdest thing is that no one has ever been able to contact Pete. Every attempt has been met with disastrous failure. But if anyone could ever catch old Pete, they might find out what keeps him protected from the undead. Or they might find something sinister in the soft murmurs of a 'harmless' old man. Go to Comment
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