I think I'm throwing this in for when the party meets the big wizard. He has a table, and chair follow him everywhere. (he only has ramps)
or, I can just picture the salesman, "Well if you are going to buy those, you'll want this installer. oh, and a leg repair device. Oh, and spares too. My wife Rachel will paint them or mark them with your crest for a nominal fee. I hear they have a tendency to walk off. Ha ha. If you wish, we can sell a specialized holder. You just dial in how much weight you want here. Turn the crank like so. and the correct number come out here." Oooo A vending machine (like a gumball machine that takes 1 coin to purchase.) Or, a tradesman opens his vest with tons of these lining the inside. a Field repair handbook. (think iPods) Useful for PCs and GMs alike.
Anything invoking this much thought deserves a 5/5
I like the description of the item, and it sparked many thoughts for my campaign.
An additive thought on an alternate creation.
To Create/recharge it, it sucks the life-force from everything within miles, creating dead-zones, with small magically protected circles of life in the center.
This can be especially useful for a necromancer, or any evil villain wishing to start his own empire of abundance by destroying the neighboring empire to feed his. Like an Fantastic A-bomb of death and life. Use it against your enemy's armies. and bolster your crops.
Plot Hook - Zones of death have been appearing through out the countryside like crop circles. Nothing remains alive. Go to Comment
Seems to me like a great brainstorming seed. Like this is the jumping off point for creating something memorable. The name is what drew me in. So Use that. It seems to me this submission is missing three big things.
1. Details on the advantages.
2. What price does the armor take from the user?
3. What does the name have to do with the background?
In my Humbleness; an example.
-Speed is doubled, and in combat the wearers strength and Agility increase by 25% during combat.
-The smell of death radiates from the armor, and the wearers mind is constantly being bombarded by voices of the dead. Every round of battle the wearer must guard their mind or have one of the spirits who lust to kill the living take over.
Revise the History to include how the dead spirits attached to the metal.
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.